xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 4f6cce39)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
11 
12 #include <drm/drm_encoder.h>
13 
14 struct vc4_dev {
15 	struct drm_device *dev;
16 
17 	struct vc4_hdmi *hdmi;
18 	struct vc4_hvs *hvs;
19 	struct vc4_v3d *v3d;
20 	struct vc4_dpi *dpi;
21 	struct vc4_dsi *dsi1;
22 	struct vc4_vec *vec;
23 
24 	struct drm_fbdev_cma *fbdev;
25 
26 	struct vc4_hang_state *hang_state;
27 
28 	/* The kernel-space BO cache.  Tracks buffers that have been
29 	 * unreferenced by all other users (refcounts of 0!) but not
30 	 * yet freed, so we can do cheap allocations.
31 	 */
32 	struct vc4_bo_cache {
33 		/* Array of list heads for entries in the BO cache,
34 		 * based on number of pages, so we can do O(1) lookups
35 		 * in the cache when allocating.
36 		 */
37 		struct list_head *size_list;
38 		uint32_t size_list_size;
39 
40 		/* List of all BOs in the cache, ordered by age, so we
41 		 * can do O(1) lookups when trying to free old
42 		 * buffers.
43 		 */
44 		struct list_head time_list;
45 		struct work_struct time_work;
46 		struct timer_list time_timer;
47 	} bo_cache;
48 
49 	struct vc4_bo_stats {
50 		u32 num_allocated;
51 		u32 size_allocated;
52 		u32 num_cached;
53 		u32 size_cached;
54 	} bo_stats;
55 
56 	/* Protects bo_cache and the BO stats. */
57 	struct mutex bo_lock;
58 
59 	/* Sequence number for the last job queued in bin_job_list.
60 	 * Starts at 0 (no jobs emitted).
61 	 */
62 	uint64_t emit_seqno;
63 
64 	/* Sequence number for the last completed job on the GPU.
65 	 * Starts at 0 (no jobs completed).
66 	 */
67 	uint64_t finished_seqno;
68 
69 	/* List of all struct vc4_exec_info for jobs to be executed in
70 	 * the binner.  The first job in the list is the one currently
71 	 * programmed into ct0ca for execution.
72 	 */
73 	struct list_head bin_job_list;
74 
75 	/* List of all struct vc4_exec_info for jobs that have
76 	 * completed binning and are ready for rendering.  The first
77 	 * job in the list is the one currently programmed into ct1ca
78 	 * for execution.
79 	 */
80 	struct list_head render_job_list;
81 
82 	/* List of the finished vc4_exec_infos waiting to be freed by
83 	 * job_done_work.
84 	 */
85 	struct list_head job_done_list;
86 	/* Spinlock used to synchronize the job_list and seqno
87 	 * accesses between the IRQ handler and GEM ioctls.
88 	 */
89 	spinlock_t job_lock;
90 	wait_queue_head_t job_wait_queue;
91 	struct work_struct job_done_work;
92 
93 	/* List of struct vc4_seqno_cb for callbacks to be made from a
94 	 * workqueue when the given seqno is passed.
95 	 */
96 	struct list_head seqno_cb_list;
97 
98 	/* The binner overflow memory that's currently set up in
99 	 * BPOA/BPOS registers.  When overflow occurs and a new one is
100 	 * allocated, the previous one will be moved to
101 	 * vc4->current_exec's free list.
102 	 */
103 	struct vc4_bo *overflow_mem;
104 	struct work_struct overflow_mem_work;
105 
106 	int power_refcount;
107 
108 	/* Mutex controlling the power refcount. */
109 	struct mutex power_lock;
110 
111 	struct {
112 		struct timer_list timer;
113 		struct work_struct reset_work;
114 	} hangcheck;
115 
116 	struct semaphore async_modeset;
117 };
118 
119 static inline struct vc4_dev *
120 to_vc4_dev(struct drm_device *dev)
121 {
122 	return (struct vc4_dev *)dev->dev_private;
123 }
124 
125 struct vc4_bo {
126 	struct drm_gem_cma_object base;
127 
128 	/* seqno of the last job to render using this BO. */
129 	uint64_t seqno;
130 
131 	/* seqno of the last job to use the RCL to write to this BO.
132 	 *
133 	 * Note that this doesn't include binner overflow memory
134 	 * writes.
135 	 */
136 	uint64_t write_seqno;
137 
138 	/* List entry for the BO's position in either
139 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
140 	 */
141 	struct list_head unref_head;
142 
143 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
144 	unsigned long free_time;
145 
146 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
147 	struct list_head size_head;
148 
149 	/* Struct for shader validation state, if created by
150 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
151 	 */
152 	struct vc4_validated_shader_info *validated_shader;
153 };
154 
155 static inline struct vc4_bo *
156 to_vc4_bo(struct drm_gem_object *bo)
157 {
158 	return (struct vc4_bo *)bo;
159 }
160 
161 struct vc4_seqno_cb {
162 	struct work_struct work;
163 	uint64_t seqno;
164 	void (*func)(struct vc4_seqno_cb *cb);
165 };
166 
167 struct vc4_v3d {
168 	struct vc4_dev *vc4;
169 	struct platform_device *pdev;
170 	void __iomem *regs;
171 };
172 
173 struct vc4_hvs {
174 	struct platform_device *pdev;
175 	void __iomem *regs;
176 	u32 __iomem *dlist;
177 
178 	/* Memory manager for CRTCs to allocate space in the display
179 	 * list.  Units are dwords.
180 	 */
181 	struct drm_mm dlist_mm;
182 	/* Memory manager for the LBM memory used by HVS scaling. */
183 	struct drm_mm lbm_mm;
184 	spinlock_t mm_lock;
185 
186 	struct drm_mm_node mitchell_netravali_filter;
187 };
188 
189 struct vc4_plane {
190 	struct drm_plane base;
191 };
192 
193 static inline struct vc4_plane *
194 to_vc4_plane(struct drm_plane *plane)
195 {
196 	return (struct vc4_plane *)plane;
197 }
198 
199 enum vc4_encoder_type {
200 	VC4_ENCODER_TYPE_NONE,
201 	VC4_ENCODER_TYPE_HDMI,
202 	VC4_ENCODER_TYPE_VEC,
203 	VC4_ENCODER_TYPE_DSI0,
204 	VC4_ENCODER_TYPE_DSI1,
205 	VC4_ENCODER_TYPE_SMI,
206 	VC4_ENCODER_TYPE_DPI,
207 };
208 
209 struct vc4_encoder {
210 	struct drm_encoder base;
211 	enum vc4_encoder_type type;
212 	u32 clock_select;
213 };
214 
215 static inline struct vc4_encoder *
216 to_vc4_encoder(struct drm_encoder *encoder)
217 {
218 	return container_of(encoder, struct vc4_encoder, base);
219 }
220 
221 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
222 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
223 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
224 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
225 
226 struct vc4_exec_info {
227 	/* Sequence number for this bin/render job. */
228 	uint64_t seqno;
229 
230 	/* Latest write_seqno of any BO that binning depends on. */
231 	uint64_t bin_dep_seqno;
232 
233 	/* Last current addresses the hardware was processing when the
234 	 * hangcheck timer checked on us.
235 	 */
236 	uint32_t last_ct0ca, last_ct1ca;
237 
238 	/* Kernel-space copy of the ioctl arguments */
239 	struct drm_vc4_submit_cl *args;
240 
241 	/* This is the array of BOs that were looked up at the start of exec.
242 	 * Command validation will use indices into this array.
243 	 */
244 	struct drm_gem_cma_object **bo;
245 	uint32_t bo_count;
246 
247 	/* List of BOs that are being written by the RCL.  Other than
248 	 * the binner temporary storage, this is all the BOs written
249 	 * by the job.
250 	 */
251 	struct drm_gem_cma_object *rcl_write_bo[4];
252 	uint32_t rcl_write_bo_count;
253 
254 	/* Pointers for our position in vc4->job_list */
255 	struct list_head head;
256 
257 	/* List of other BOs used in the job that need to be released
258 	 * once the job is complete.
259 	 */
260 	struct list_head unref_list;
261 
262 	/* Current unvalidated indices into @bo loaded by the non-hardware
263 	 * VC4_PACKET_GEM_HANDLES.
264 	 */
265 	uint32_t bo_index[2];
266 
267 	/* This is the BO where we store the validated command lists, shader
268 	 * records, and uniforms.
269 	 */
270 	struct drm_gem_cma_object *exec_bo;
271 
272 	/**
273 	 * This tracks the per-shader-record state (packet 64) that
274 	 * determines the length of the shader record and the offset
275 	 * it's expected to be found at.  It gets read in from the
276 	 * command lists.
277 	 */
278 	struct vc4_shader_state {
279 		uint32_t addr;
280 		/* Maximum vertex index referenced by any primitive using this
281 		 * shader state.
282 		 */
283 		uint32_t max_index;
284 	} *shader_state;
285 
286 	/** How many shader states the user declared they were using. */
287 	uint32_t shader_state_size;
288 	/** How many shader state records the validator has seen. */
289 	uint32_t shader_state_count;
290 
291 	bool found_tile_binning_mode_config_packet;
292 	bool found_start_tile_binning_packet;
293 	bool found_increment_semaphore_packet;
294 	bool found_flush;
295 	uint8_t bin_tiles_x, bin_tiles_y;
296 	struct drm_gem_cma_object *tile_bo;
297 	uint32_t tile_alloc_offset;
298 
299 	/**
300 	 * Computed addresses pointing into exec_bo where we start the
301 	 * bin thread (ct0) and render thread (ct1).
302 	 */
303 	uint32_t ct0ca, ct0ea;
304 	uint32_t ct1ca, ct1ea;
305 
306 	/* Pointer to the unvalidated bin CL (if present). */
307 	void *bin_u;
308 
309 	/* Pointers to the shader recs.  These paddr gets incremented as CL
310 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
311 	 * (u and v) get incremented and size decremented as the shader recs
312 	 * themselves are validated.
313 	 */
314 	void *shader_rec_u;
315 	void *shader_rec_v;
316 	uint32_t shader_rec_p;
317 	uint32_t shader_rec_size;
318 
319 	/* Pointers to the uniform data.  These pointers are incremented, and
320 	 * size decremented, as each batch of uniforms is uploaded.
321 	 */
322 	void *uniforms_u;
323 	void *uniforms_v;
324 	uint32_t uniforms_p;
325 	uint32_t uniforms_size;
326 };
327 
328 static inline struct vc4_exec_info *
329 vc4_first_bin_job(struct vc4_dev *vc4)
330 {
331 	return list_first_entry_or_null(&vc4->bin_job_list,
332 					struct vc4_exec_info, head);
333 }
334 
335 static inline struct vc4_exec_info *
336 vc4_first_render_job(struct vc4_dev *vc4)
337 {
338 	return list_first_entry_or_null(&vc4->render_job_list,
339 					struct vc4_exec_info, head);
340 }
341 
342 static inline struct vc4_exec_info *
343 vc4_last_render_job(struct vc4_dev *vc4)
344 {
345 	if (list_empty(&vc4->render_job_list))
346 		return NULL;
347 	return list_last_entry(&vc4->render_job_list,
348 			       struct vc4_exec_info, head);
349 }
350 
351 /**
352  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
353  * setup parameters.
354  *
355  * This will be used at draw time to relocate the reference to the texture
356  * contents in p0, and validate that the offset combined with
357  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
358  * Note that the hardware treats unprovided config parameters as 0, so not all
359  * of them need to be set up for every texure sample, and we'll store ~0 as
360  * the offset to mark the unused ones.
361  *
362  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
363  * Setup") for definitions of the texture parameters.
364  */
365 struct vc4_texture_sample_info {
366 	bool is_direct;
367 	uint32_t p_offset[4];
368 };
369 
370 /**
371  * struct vc4_validated_shader_info - information about validated shaders that
372  * needs to be used from command list validation.
373  *
374  * For a given shader, each time a shader state record references it, we need
375  * to verify that the shader doesn't read more uniforms than the shader state
376  * record's uniform BO pointer can provide, and we need to apply relocations
377  * and validate the shader state record's uniforms that define the texture
378  * samples.
379  */
380 struct vc4_validated_shader_info {
381 	uint32_t uniforms_size;
382 	uint32_t uniforms_src_size;
383 	uint32_t num_texture_samples;
384 	struct vc4_texture_sample_info *texture_samples;
385 
386 	uint32_t num_uniform_addr_offsets;
387 	uint32_t *uniform_addr_offsets;
388 
389 	bool is_threaded;
390 };
391 
392 /**
393  * _wait_for - magic (register) wait macro
394  *
395  * Does the right thing for modeset paths when run under kdgb or similar atomic
396  * contexts. Note that it's important that we check the condition again after
397  * having timed out, since the timeout could be due to preemption or similar and
398  * we've never had a chance to check the condition before the timeout.
399  */
400 #define _wait_for(COND, MS, W) ({ \
401 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
402 	int ret__ = 0;							\
403 	while (!(COND)) {						\
404 		if (time_after(jiffies, timeout__)) {			\
405 			if (!(COND))					\
406 				ret__ = -ETIMEDOUT;			\
407 			break;						\
408 		}							\
409 		if (W && drm_can_sleep())  {				\
410 			msleep(W);					\
411 		} else {						\
412 			cpu_relax();					\
413 		}							\
414 	}								\
415 	ret__;								\
416 })
417 
418 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
419 
420 /* vc4_bo.c */
421 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
422 void vc4_free_object(struct drm_gem_object *gem_obj);
423 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
424 			     bool from_cache);
425 int vc4_dumb_create(struct drm_file *file_priv,
426 		    struct drm_device *dev,
427 		    struct drm_mode_create_dumb *args);
428 struct dma_buf *vc4_prime_export(struct drm_device *dev,
429 				 struct drm_gem_object *obj, int flags);
430 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
431 			struct drm_file *file_priv);
432 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
433 			       struct drm_file *file_priv);
434 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
435 		      struct drm_file *file_priv);
436 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
437 			     struct drm_file *file_priv);
438 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
439 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
440 void *vc4_prime_vmap(struct drm_gem_object *obj);
441 void vc4_bo_cache_init(struct drm_device *dev);
442 void vc4_bo_cache_destroy(struct drm_device *dev);
443 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
444 
445 /* vc4_crtc.c */
446 extern struct platform_driver vc4_crtc_driver;
447 int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
448 void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
449 bool vc4_event_pending(struct drm_crtc *crtc);
450 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
451 int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
452 			    unsigned int flags, int *vpos, int *hpos,
453 			    ktime_t *stime, ktime_t *etime,
454 			    const struct drm_display_mode *mode);
455 int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
456 				  int *max_error, struct timeval *vblank_time,
457 				  unsigned flags);
458 
459 /* vc4_debugfs.c */
460 int vc4_debugfs_init(struct drm_minor *minor);
461 
462 /* vc4_drv.c */
463 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
464 
465 /* vc4_dpi.c */
466 extern struct platform_driver vc4_dpi_driver;
467 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
468 
469 /* vc4_dsi.c */
470 extern struct platform_driver vc4_dsi_driver;
471 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
472 
473 /* vc4_gem.c */
474 void vc4_gem_init(struct drm_device *dev);
475 void vc4_gem_destroy(struct drm_device *dev);
476 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
477 			struct drm_file *file_priv);
478 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
479 			 struct drm_file *file_priv);
480 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
481 		      struct drm_file *file_priv);
482 void vc4_submit_next_bin_job(struct drm_device *dev);
483 void vc4_submit_next_render_job(struct drm_device *dev);
484 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
485 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
486 		       uint64_t timeout_ns, bool interruptible);
487 void vc4_job_handle_completed(struct vc4_dev *vc4);
488 int vc4_queue_seqno_cb(struct drm_device *dev,
489 		       struct vc4_seqno_cb *cb, uint64_t seqno,
490 		       void (*func)(struct vc4_seqno_cb *cb));
491 
492 /* vc4_hdmi.c */
493 extern struct platform_driver vc4_hdmi_driver;
494 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
495 
496 /* vc4_hdmi.c */
497 extern struct platform_driver vc4_vec_driver;
498 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
499 
500 /* vc4_irq.c */
501 irqreturn_t vc4_irq(int irq, void *arg);
502 void vc4_irq_preinstall(struct drm_device *dev);
503 int vc4_irq_postinstall(struct drm_device *dev);
504 void vc4_irq_uninstall(struct drm_device *dev);
505 void vc4_irq_reset(struct drm_device *dev);
506 
507 /* vc4_hvs.c */
508 extern struct platform_driver vc4_hvs_driver;
509 void vc4_hvs_dump_state(struct drm_device *dev);
510 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
511 
512 /* vc4_kms.c */
513 int vc4_kms_load(struct drm_device *dev);
514 
515 /* vc4_plane.c */
516 struct drm_plane *vc4_plane_init(struct drm_device *dev,
517 				 enum drm_plane_type type);
518 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
519 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
520 void vc4_plane_async_set_fb(struct drm_plane *plane,
521 			    struct drm_framebuffer *fb);
522 
523 /* vc4_v3d.c */
524 extern struct platform_driver vc4_v3d_driver;
525 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
526 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
527 
528 /* vc4_validate.c */
529 int
530 vc4_validate_bin_cl(struct drm_device *dev,
531 		    void *validated,
532 		    void *unvalidated,
533 		    struct vc4_exec_info *exec);
534 
535 int
536 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
537 
538 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
539 				      uint32_t hindex);
540 
541 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
542 
543 bool vc4_check_tex_size(struct vc4_exec_info *exec,
544 			struct drm_gem_cma_object *fbo,
545 			uint32_t offset, uint8_t tiling_format,
546 			uint32_t width, uint32_t height, uint8_t cpp);
547 
548 /* vc4_validate_shader.c */
549 struct vc4_validated_shader_info *
550 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
551