xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 4bb1eb3c)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11 
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_mm.h>
18 #include <drm/drm_modeset_lock.h>
19 
20 #include "uapi/drm/vc4_drm.h"
21 
22 struct drm_device;
23 struct drm_gem_object;
24 
25 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
26  * this.
27  */
28 enum vc4_kernel_bo_type {
29 	/* Any kernel allocation (gem_create_object hook) before it
30 	 * gets another type set.
31 	 */
32 	VC4_BO_TYPE_KERNEL,
33 	VC4_BO_TYPE_V3D,
34 	VC4_BO_TYPE_V3D_SHADER,
35 	VC4_BO_TYPE_DUMB,
36 	VC4_BO_TYPE_BIN,
37 	VC4_BO_TYPE_RCL,
38 	VC4_BO_TYPE_BCL,
39 	VC4_BO_TYPE_KERNEL_CACHE,
40 	VC4_BO_TYPE_COUNT
41 };
42 
43 /* Performance monitor object. The perform lifetime is controlled by userspace
44  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
45  * request, and when this is the case, HW perf counters will be activated just
46  * before the submit_cl is submitted to the GPU and disabled when the job is
47  * done. This way, only events related to a specific job will be counted.
48  */
49 struct vc4_perfmon {
50 	/* Tracks the number of users of the perfmon, when this counter reaches
51 	 * zero the perfmon is destroyed.
52 	 */
53 	refcount_t refcnt;
54 
55 	/* Number of counters activated in this perfmon instance
56 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
57 	 */
58 	u8 ncounters;
59 
60 	/* Events counted by the HW perf counters. */
61 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
62 
63 	/* Storage for counter values. Counters are incremented by the HW
64 	 * perf counter values every time the perfmon is attached to a GPU job.
65 	 * This way, perfmon users don't have to retrieve the results after
66 	 * each job if they want to track events covering several submissions.
67 	 * Note that counter values can't be reset, but you can fake a reset by
68 	 * destroying the perfmon and creating a new one.
69 	 */
70 	u64 counters[];
71 };
72 
73 struct vc4_dev {
74 	struct drm_device *dev;
75 
76 	struct vc4_hdmi *hdmi;
77 	struct vc4_hvs *hvs;
78 	struct vc4_v3d *v3d;
79 	struct vc4_dpi *dpi;
80 	struct vc4_dsi *dsi1;
81 	struct vc4_vec *vec;
82 	struct vc4_txp *txp;
83 
84 	struct vc4_hang_state *hang_state;
85 
86 	/* The kernel-space BO cache.  Tracks buffers that have been
87 	 * unreferenced by all other users (refcounts of 0!) but not
88 	 * yet freed, so we can do cheap allocations.
89 	 */
90 	struct vc4_bo_cache {
91 		/* Array of list heads for entries in the BO cache,
92 		 * based on number of pages, so we can do O(1) lookups
93 		 * in the cache when allocating.
94 		 */
95 		struct list_head *size_list;
96 		uint32_t size_list_size;
97 
98 		/* List of all BOs in the cache, ordered by age, so we
99 		 * can do O(1) lookups when trying to free old
100 		 * buffers.
101 		 */
102 		struct list_head time_list;
103 		struct work_struct time_work;
104 		struct timer_list time_timer;
105 	} bo_cache;
106 
107 	u32 num_labels;
108 	struct vc4_label {
109 		const char *name;
110 		u32 num_allocated;
111 		u32 size_allocated;
112 	} *bo_labels;
113 
114 	/* Protects bo_cache and bo_labels. */
115 	struct mutex bo_lock;
116 
117 	/* Purgeable BO pool. All BOs in this pool can have their memory
118 	 * reclaimed if the driver is unable to allocate new BOs. We also
119 	 * keep stats related to the purge mechanism here.
120 	 */
121 	struct {
122 		struct list_head list;
123 		unsigned int num;
124 		size_t size;
125 		unsigned int purged_num;
126 		size_t purged_size;
127 		struct mutex lock;
128 	} purgeable;
129 
130 	uint64_t dma_fence_context;
131 
132 	/* Sequence number for the last job queued in bin_job_list.
133 	 * Starts at 0 (no jobs emitted).
134 	 */
135 	uint64_t emit_seqno;
136 
137 	/* Sequence number for the last completed job on the GPU.
138 	 * Starts at 0 (no jobs completed).
139 	 */
140 	uint64_t finished_seqno;
141 
142 	/* List of all struct vc4_exec_info for jobs to be executed in
143 	 * the binner.  The first job in the list is the one currently
144 	 * programmed into ct0ca for execution.
145 	 */
146 	struct list_head bin_job_list;
147 
148 	/* List of all struct vc4_exec_info for jobs that have
149 	 * completed binning and are ready for rendering.  The first
150 	 * job in the list is the one currently programmed into ct1ca
151 	 * for execution.
152 	 */
153 	struct list_head render_job_list;
154 
155 	/* List of the finished vc4_exec_infos waiting to be freed by
156 	 * job_done_work.
157 	 */
158 	struct list_head job_done_list;
159 	/* Spinlock used to synchronize the job_list and seqno
160 	 * accesses between the IRQ handler and GEM ioctls.
161 	 */
162 	spinlock_t job_lock;
163 	wait_queue_head_t job_wait_queue;
164 	struct work_struct job_done_work;
165 
166 	/* Used to track the active perfmon if any. Access to this field is
167 	 * protected by job_lock.
168 	 */
169 	struct vc4_perfmon *active_perfmon;
170 
171 	/* List of struct vc4_seqno_cb for callbacks to be made from a
172 	 * workqueue when the given seqno is passed.
173 	 */
174 	struct list_head seqno_cb_list;
175 
176 	/* The memory used for storing binner tile alloc, tile state,
177 	 * and overflow memory allocations.  This is freed when V3D
178 	 * powers down.
179 	 */
180 	struct vc4_bo *bin_bo;
181 
182 	/* Size of blocks allocated within bin_bo. */
183 	uint32_t bin_alloc_size;
184 
185 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
186 	 * used.
187 	 */
188 	uint32_t bin_alloc_used;
189 
190 	/* Bitmask of the current bin_alloc used for overflow memory. */
191 	uint32_t bin_alloc_overflow;
192 
193 	/* Incremented when an underrun error happened after an atomic commit.
194 	 * This is particularly useful to detect when a specific modeset is too
195 	 * demanding in term of memory or HVS bandwidth which is hard to guess
196 	 * at atomic check time.
197 	 */
198 	atomic_t underrun;
199 
200 	struct work_struct overflow_mem_work;
201 
202 	int power_refcount;
203 
204 	/* Set to true when the load tracker is active. */
205 	bool load_tracker_enabled;
206 
207 	/* Mutex controlling the power refcount. */
208 	struct mutex power_lock;
209 
210 	struct {
211 		struct timer_list timer;
212 		struct work_struct reset_work;
213 	} hangcheck;
214 
215 	struct semaphore async_modeset;
216 
217 	struct drm_modeset_lock ctm_state_lock;
218 	struct drm_private_obj ctm_manager;
219 	struct drm_private_obj load_tracker;
220 
221 	/* List of vc4_debugfs_info_entry for adding to debugfs once
222 	 * the minor is available (after drm_dev_register()).
223 	 */
224 	struct list_head debugfs_list;
225 
226 	/* Mutex for binner bo allocation. */
227 	struct mutex bin_bo_lock;
228 	/* Reference count for our binner bo. */
229 	struct kref bin_bo_kref;
230 };
231 
232 static inline struct vc4_dev *
233 to_vc4_dev(struct drm_device *dev)
234 {
235 	return (struct vc4_dev *)dev->dev_private;
236 }
237 
238 struct vc4_bo {
239 	struct drm_gem_cma_object base;
240 
241 	/* seqno of the last job to render using this BO. */
242 	uint64_t seqno;
243 
244 	/* seqno of the last job to use the RCL to write to this BO.
245 	 *
246 	 * Note that this doesn't include binner overflow memory
247 	 * writes.
248 	 */
249 	uint64_t write_seqno;
250 
251 	bool t_format;
252 
253 	/* List entry for the BO's position in either
254 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
255 	 */
256 	struct list_head unref_head;
257 
258 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
259 	unsigned long free_time;
260 
261 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
262 	struct list_head size_head;
263 
264 	/* Struct for shader validation state, if created by
265 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
266 	 */
267 	struct vc4_validated_shader_info *validated_shader;
268 
269 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
270 	 * for user-allocated labels.
271 	 */
272 	int label;
273 
274 	/* Count the number of active users. This is needed to determine
275 	 * whether we can move the BO to the purgeable list or not (when the BO
276 	 * is used by the GPU or the display engine we can't purge it).
277 	 */
278 	refcount_t usecnt;
279 
280 	/* Store purgeable/purged state here */
281 	u32 madv;
282 	struct mutex madv_lock;
283 };
284 
285 static inline struct vc4_bo *
286 to_vc4_bo(struct drm_gem_object *bo)
287 {
288 	return (struct vc4_bo *)bo;
289 }
290 
291 struct vc4_fence {
292 	struct dma_fence base;
293 	struct drm_device *dev;
294 	/* vc4 seqno for signaled() test */
295 	uint64_t seqno;
296 };
297 
298 static inline struct vc4_fence *
299 to_vc4_fence(struct dma_fence *fence)
300 {
301 	return (struct vc4_fence *)fence;
302 }
303 
304 struct vc4_seqno_cb {
305 	struct work_struct work;
306 	uint64_t seqno;
307 	void (*func)(struct vc4_seqno_cb *cb);
308 };
309 
310 struct vc4_v3d {
311 	struct vc4_dev *vc4;
312 	struct platform_device *pdev;
313 	void __iomem *regs;
314 	struct clk *clk;
315 	struct debugfs_regset32 regset;
316 };
317 
318 struct vc4_hvs {
319 	struct platform_device *pdev;
320 	void __iomem *regs;
321 	u32 __iomem *dlist;
322 
323 	/* Memory manager for CRTCs to allocate space in the display
324 	 * list.  Units are dwords.
325 	 */
326 	struct drm_mm dlist_mm;
327 	/* Memory manager for the LBM memory used by HVS scaling. */
328 	struct drm_mm lbm_mm;
329 	spinlock_t mm_lock;
330 
331 	struct drm_mm_node mitchell_netravali_filter;
332 	struct debugfs_regset32 regset;
333 };
334 
335 struct vc4_plane {
336 	struct drm_plane base;
337 };
338 
339 static inline struct vc4_plane *
340 to_vc4_plane(struct drm_plane *plane)
341 {
342 	return (struct vc4_plane *)plane;
343 }
344 
345 enum vc4_scaling_mode {
346 	VC4_SCALING_NONE,
347 	VC4_SCALING_TPZ,
348 	VC4_SCALING_PPF,
349 };
350 
351 struct vc4_plane_state {
352 	struct drm_plane_state base;
353 	/* System memory copy of the display list for this element, computed
354 	 * at atomic_check time.
355 	 */
356 	u32 *dlist;
357 	u32 dlist_size; /* Number of dwords allocated for the display list */
358 	u32 dlist_count; /* Number of used dwords in the display list. */
359 
360 	/* Offset in the dlist to various words, for pageflip or
361 	 * cursor updates.
362 	 */
363 	u32 pos0_offset;
364 	u32 pos2_offset;
365 	u32 ptr0_offset;
366 	u32 lbm_offset;
367 
368 	/* Offset where the plane's dlist was last stored in the
369 	 * hardware at vc4_crtc_atomic_flush() time.
370 	 */
371 	u32 __iomem *hw_dlist;
372 
373 	/* Clipped coordinates of the plane on the display. */
374 	int crtc_x, crtc_y, crtc_w, crtc_h;
375 	/* Clipped area being scanned from in the FB. */
376 	u32 src_x, src_y;
377 
378 	u32 src_w[2], src_h[2];
379 
380 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
381 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
382 	bool is_unity;
383 	bool is_yuv;
384 
385 	/* Offset to start scanning out from the start of the plane's
386 	 * BO.
387 	 */
388 	u32 offsets[3];
389 
390 	/* Our allocation in LBM for temporary storage during scaling. */
391 	struct drm_mm_node lbm;
392 
393 	/* Set when the plane has per-pixel alpha content or does not cover
394 	 * the entire screen. This is a hint to the CRTC that it might need
395 	 * to enable background color fill.
396 	 */
397 	bool needs_bg_fill;
398 
399 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
400 	 * when async update is not possible.
401 	 */
402 	bool dlist_initialized;
403 
404 	/* Load of this plane on the HVS block. The load is expressed in HVS
405 	 * cycles/sec.
406 	 */
407 	u64 hvs_load;
408 
409 	/* Memory bandwidth needed for this plane. This is expressed in
410 	 * bytes/sec.
411 	 */
412 	u64 membus_load;
413 };
414 
415 static inline struct vc4_plane_state *
416 to_vc4_plane_state(struct drm_plane_state *state)
417 {
418 	return (struct vc4_plane_state *)state;
419 }
420 
421 enum vc4_encoder_type {
422 	VC4_ENCODER_TYPE_NONE,
423 	VC4_ENCODER_TYPE_HDMI,
424 	VC4_ENCODER_TYPE_VEC,
425 	VC4_ENCODER_TYPE_DSI0,
426 	VC4_ENCODER_TYPE_DSI1,
427 	VC4_ENCODER_TYPE_SMI,
428 	VC4_ENCODER_TYPE_DPI,
429 };
430 
431 struct vc4_encoder {
432 	struct drm_encoder base;
433 	enum vc4_encoder_type type;
434 	u32 clock_select;
435 };
436 
437 static inline struct vc4_encoder *
438 to_vc4_encoder(struct drm_encoder *encoder)
439 {
440 	return container_of(encoder, struct vc4_encoder, base);
441 }
442 
443 struct vc4_crtc_data {
444 	/* Which channel of the HVS this pixelvalve sources from. */
445 	int hvs_channel;
446 };
447 
448 struct vc4_pv_data {
449 	struct vc4_crtc_data	base;
450 
451 	enum vc4_encoder_type encoder_types[4];
452 	const char *debugfs_name;
453 
454 };
455 
456 struct vc4_crtc {
457 	struct drm_crtc base;
458 	struct platform_device *pdev;
459 	const struct vc4_crtc_data *data;
460 	void __iomem *regs;
461 
462 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
463 	ktime_t t_vblank;
464 
465 	/* Which HVS channel we're using for our CRTC. */
466 	int channel;
467 
468 	u8 lut_r[256];
469 	u8 lut_g[256];
470 	u8 lut_b[256];
471 	/* Size in pixels of the COB memory allocated to this CRTC. */
472 	u32 cob_size;
473 
474 	struct drm_pending_vblank_event *event;
475 
476 	struct debugfs_regset32 regset;
477 };
478 
479 static inline struct vc4_crtc *
480 to_vc4_crtc(struct drm_crtc *crtc)
481 {
482 	return (struct vc4_crtc *)crtc;
483 }
484 
485 static inline const struct vc4_crtc_data *
486 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
487 {
488 	return crtc->data;
489 }
490 
491 static inline const struct vc4_pv_data *
492 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
493 {
494 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
495 
496 	return container_of(data, struct vc4_pv_data, base);
497 }
498 
499 struct vc4_crtc_state {
500 	struct drm_crtc_state base;
501 	/* Dlist area for this CRTC configuration. */
502 	struct drm_mm_node mm;
503 	bool feed_txp;
504 	bool txp_armed;
505 
506 	struct {
507 		unsigned int left;
508 		unsigned int right;
509 		unsigned int top;
510 		unsigned int bottom;
511 	} margins;
512 };
513 
514 static inline struct vc4_crtc_state *
515 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
516 {
517 	return (struct vc4_crtc_state *)crtc_state;
518 }
519 
520 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
521 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
522 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
523 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
524 
525 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
526 
527 struct vc4_exec_info {
528 	/* Sequence number for this bin/render job. */
529 	uint64_t seqno;
530 
531 	/* Latest write_seqno of any BO that binning depends on. */
532 	uint64_t bin_dep_seqno;
533 
534 	struct dma_fence *fence;
535 
536 	/* Last current addresses the hardware was processing when the
537 	 * hangcheck timer checked on us.
538 	 */
539 	uint32_t last_ct0ca, last_ct1ca;
540 
541 	/* Kernel-space copy of the ioctl arguments */
542 	struct drm_vc4_submit_cl *args;
543 
544 	/* This is the array of BOs that were looked up at the start of exec.
545 	 * Command validation will use indices into this array.
546 	 */
547 	struct drm_gem_cma_object **bo;
548 	uint32_t bo_count;
549 
550 	/* List of BOs that are being written by the RCL.  Other than
551 	 * the binner temporary storage, this is all the BOs written
552 	 * by the job.
553 	 */
554 	struct drm_gem_cma_object *rcl_write_bo[4];
555 	uint32_t rcl_write_bo_count;
556 
557 	/* Pointers for our position in vc4->job_list */
558 	struct list_head head;
559 
560 	/* List of other BOs used in the job that need to be released
561 	 * once the job is complete.
562 	 */
563 	struct list_head unref_list;
564 
565 	/* Current unvalidated indices into @bo loaded by the non-hardware
566 	 * VC4_PACKET_GEM_HANDLES.
567 	 */
568 	uint32_t bo_index[2];
569 
570 	/* This is the BO where we store the validated command lists, shader
571 	 * records, and uniforms.
572 	 */
573 	struct drm_gem_cma_object *exec_bo;
574 
575 	/**
576 	 * This tracks the per-shader-record state (packet 64) that
577 	 * determines the length of the shader record and the offset
578 	 * it's expected to be found at.  It gets read in from the
579 	 * command lists.
580 	 */
581 	struct vc4_shader_state {
582 		uint32_t addr;
583 		/* Maximum vertex index referenced by any primitive using this
584 		 * shader state.
585 		 */
586 		uint32_t max_index;
587 	} *shader_state;
588 
589 	/** How many shader states the user declared they were using. */
590 	uint32_t shader_state_size;
591 	/** How many shader state records the validator has seen. */
592 	uint32_t shader_state_count;
593 
594 	bool found_tile_binning_mode_config_packet;
595 	bool found_start_tile_binning_packet;
596 	bool found_increment_semaphore_packet;
597 	bool found_flush;
598 	uint8_t bin_tiles_x, bin_tiles_y;
599 	/* Physical address of the start of the tile alloc array
600 	 * (where each tile's binned CL will start)
601 	 */
602 	uint32_t tile_alloc_offset;
603 	/* Bitmask of which binner slots are freed when this job completes. */
604 	uint32_t bin_slots;
605 
606 	/**
607 	 * Computed addresses pointing into exec_bo where we start the
608 	 * bin thread (ct0) and render thread (ct1).
609 	 */
610 	uint32_t ct0ca, ct0ea;
611 	uint32_t ct1ca, ct1ea;
612 
613 	/* Pointer to the unvalidated bin CL (if present). */
614 	void *bin_u;
615 
616 	/* Pointers to the shader recs.  These paddr gets incremented as CL
617 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
618 	 * (u and v) get incremented and size decremented as the shader recs
619 	 * themselves are validated.
620 	 */
621 	void *shader_rec_u;
622 	void *shader_rec_v;
623 	uint32_t shader_rec_p;
624 	uint32_t shader_rec_size;
625 
626 	/* Pointers to the uniform data.  These pointers are incremented, and
627 	 * size decremented, as each batch of uniforms is uploaded.
628 	 */
629 	void *uniforms_u;
630 	void *uniforms_v;
631 	uint32_t uniforms_p;
632 	uint32_t uniforms_size;
633 
634 	/* Pointer to a performance monitor object if the user requested it,
635 	 * NULL otherwise.
636 	 */
637 	struct vc4_perfmon *perfmon;
638 
639 	/* Whether the exec has taken a reference to the binner BO, which should
640 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
641 	 */
642 	bool bin_bo_used;
643 };
644 
645 /* Per-open file private data. Any driver-specific resource that has to be
646  * released when the DRM file is closed should be placed here.
647  */
648 struct vc4_file {
649 	struct {
650 		struct idr idr;
651 		struct mutex lock;
652 	} perfmon;
653 
654 	bool bin_bo_used;
655 };
656 
657 static inline struct vc4_exec_info *
658 vc4_first_bin_job(struct vc4_dev *vc4)
659 {
660 	return list_first_entry_or_null(&vc4->bin_job_list,
661 					struct vc4_exec_info, head);
662 }
663 
664 static inline struct vc4_exec_info *
665 vc4_first_render_job(struct vc4_dev *vc4)
666 {
667 	return list_first_entry_or_null(&vc4->render_job_list,
668 					struct vc4_exec_info, head);
669 }
670 
671 static inline struct vc4_exec_info *
672 vc4_last_render_job(struct vc4_dev *vc4)
673 {
674 	if (list_empty(&vc4->render_job_list))
675 		return NULL;
676 	return list_last_entry(&vc4->render_job_list,
677 			       struct vc4_exec_info, head);
678 }
679 
680 /**
681  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
682  * setup parameters.
683  *
684  * This will be used at draw time to relocate the reference to the texture
685  * contents in p0, and validate that the offset combined with
686  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
687  * Note that the hardware treats unprovided config parameters as 0, so not all
688  * of them need to be set up for every texure sample, and we'll store ~0 as
689  * the offset to mark the unused ones.
690  *
691  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
692  * Setup") for definitions of the texture parameters.
693  */
694 struct vc4_texture_sample_info {
695 	bool is_direct;
696 	uint32_t p_offset[4];
697 };
698 
699 /**
700  * struct vc4_validated_shader_info - information about validated shaders that
701  * needs to be used from command list validation.
702  *
703  * For a given shader, each time a shader state record references it, we need
704  * to verify that the shader doesn't read more uniforms than the shader state
705  * record's uniform BO pointer can provide, and we need to apply relocations
706  * and validate the shader state record's uniforms that define the texture
707  * samples.
708  */
709 struct vc4_validated_shader_info {
710 	uint32_t uniforms_size;
711 	uint32_t uniforms_src_size;
712 	uint32_t num_texture_samples;
713 	struct vc4_texture_sample_info *texture_samples;
714 
715 	uint32_t num_uniform_addr_offsets;
716 	uint32_t *uniform_addr_offsets;
717 
718 	bool is_threaded;
719 };
720 
721 /**
722  * __wait_for - magic wait macro
723  *
724  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
725  * important that we check the condition again after having timed out, since the
726  * timeout could be due to preemption or similar and we've never had a chance to
727  * check the condition before the timeout.
728  */
729 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
730 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
731 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
732 	int ret__;							\
733 	might_sleep();							\
734 	for (;;) {							\
735 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
736 		OP;							\
737 		/* Guarantee COND check prior to timeout */		\
738 		barrier();						\
739 		if (COND) {						\
740 			ret__ = 0;					\
741 			break;						\
742 		}							\
743 		if (expired__) {					\
744 			ret__ = -ETIMEDOUT;				\
745 			break;						\
746 		}							\
747 		usleep_range(wait__, wait__ * 2);			\
748 		if (wait__ < (Wmax))					\
749 			wait__ <<= 1;					\
750 	}								\
751 	ret__;								\
752 })
753 
754 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
755 						   (Wmax))
756 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
757 
758 /* vc4_bo.c */
759 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
760 void vc4_free_object(struct drm_gem_object *gem_obj);
761 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
762 			     bool from_cache, enum vc4_kernel_bo_type type);
763 int vc4_dumb_create(struct drm_file *file_priv,
764 		    struct drm_device *dev,
765 		    struct drm_mode_create_dumb *args);
766 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
767 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
768 			struct drm_file *file_priv);
769 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
770 			       struct drm_file *file_priv);
771 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
772 		      struct drm_file *file_priv);
773 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
774 			 struct drm_file *file_priv);
775 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
776 			 struct drm_file *file_priv);
777 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
778 			     struct drm_file *file_priv);
779 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
780 		       struct drm_file *file_priv);
781 vm_fault_t vc4_fault(struct vm_fault *vmf);
782 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
783 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
784 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
785 						 struct dma_buf_attachment *attach,
786 						 struct sg_table *sgt);
787 void *vc4_prime_vmap(struct drm_gem_object *obj);
788 int vc4_bo_cache_init(struct drm_device *dev);
789 void vc4_bo_cache_destroy(struct drm_device *dev);
790 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
791 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
792 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
793 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
794 
795 /* vc4_crtc.c */
796 extern struct platform_driver vc4_crtc_driver;
797 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
798 		  const struct drm_crtc_funcs *crtc_funcs,
799 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
800 void vc4_crtc_destroy(struct drm_crtc *crtc);
801 int vc4_page_flip(struct drm_crtc *crtc,
802 		  struct drm_framebuffer *fb,
803 		  struct drm_pending_vblank_event *event,
804 		  uint32_t flags,
805 		  struct drm_modeset_acquire_ctx *ctx);
806 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
807 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
808 			    struct drm_crtc_state *state);
809 void vc4_crtc_reset(struct drm_crtc *crtc);
810 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
811 void vc4_crtc_get_margins(struct drm_crtc_state *state,
812 			  unsigned int *right, unsigned int *left,
813 			  unsigned int *top, unsigned int *bottom);
814 
815 /* vc4_debugfs.c */
816 void vc4_debugfs_init(struct drm_minor *minor);
817 #ifdef CONFIG_DEBUG_FS
818 void vc4_debugfs_add_file(struct drm_device *drm,
819 			  const char *filename,
820 			  int (*show)(struct seq_file*, void*),
821 			  void *data);
822 void vc4_debugfs_add_regset32(struct drm_device *drm,
823 			      const char *filename,
824 			      struct debugfs_regset32 *regset);
825 #else
826 static inline void vc4_debugfs_add_file(struct drm_device *drm,
827 					const char *filename,
828 					int (*show)(struct seq_file*, void*),
829 					void *data)
830 {
831 }
832 
833 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
834 					    const char *filename,
835 					    struct debugfs_regset32 *regset)
836 {
837 }
838 #endif
839 
840 /* vc4_drv.c */
841 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
842 
843 /* vc4_dpi.c */
844 extern struct platform_driver vc4_dpi_driver;
845 
846 /* vc4_dsi.c */
847 extern struct platform_driver vc4_dsi_driver;
848 
849 /* vc4_fence.c */
850 extern const struct dma_fence_ops vc4_fence_ops;
851 
852 /* vc4_gem.c */
853 void vc4_gem_init(struct drm_device *dev);
854 void vc4_gem_destroy(struct drm_device *dev);
855 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
856 			struct drm_file *file_priv);
857 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
858 			 struct drm_file *file_priv);
859 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
860 		      struct drm_file *file_priv);
861 void vc4_submit_next_bin_job(struct drm_device *dev);
862 void vc4_submit_next_render_job(struct drm_device *dev);
863 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
864 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
865 		       uint64_t timeout_ns, bool interruptible);
866 void vc4_job_handle_completed(struct vc4_dev *vc4);
867 int vc4_queue_seqno_cb(struct drm_device *dev,
868 		       struct vc4_seqno_cb *cb, uint64_t seqno,
869 		       void (*func)(struct vc4_seqno_cb *cb));
870 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
871 			  struct drm_file *file_priv);
872 
873 /* vc4_hdmi.c */
874 extern struct platform_driver vc4_hdmi_driver;
875 
876 /* vc4_vec.c */
877 extern struct platform_driver vc4_vec_driver;
878 
879 /* vc4_txp.c */
880 extern struct platform_driver vc4_txp_driver;
881 
882 /* vc4_irq.c */
883 irqreturn_t vc4_irq(int irq, void *arg);
884 void vc4_irq_preinstall(struct drm_device *dev);
885 int vc4_irq_postinstall(struct drm_device *dev);
886 void vc4_irq_uninstall(struct drm_device *dev);
887 void vc4_irq_reset(struct drm_device *dev);
888 
889 /* vc4_hvs.c */
890 extern struct platform_driver vc4_hvs_driver;
891 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
892 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
893 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
894 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state);
895 void vc4_hvs_mode_set_nofb(struct drm_crtc *crtc);
896 void vc4_hvs_dump_state(struct drm_device *dev);
897 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
898 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
899 
900 /* vc4_kms.c */
901 int vc4_kms_load(struct drm_device *dev);
902 
903 /* vc4_plane.c */
904 struct drm_plane *vc4_plane_init(struct drm_device *dev,
905 				 enum drm_plane_type type);
906 int vc4_plane_create_additional_planes(struct drm_device *dev);
907 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
908 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
909 void vc4_plane_async_set_fb(struct drm_plane *plane,
910 			    struct drm_framebuffer *fb);
911 
912 /* vc4_v3d.c */
913 extern struct platform_driver vc4_v3d_driver;
914 extern const struct of_device_id vc4_v3d_dt_match[];
915 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
916 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
917 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
918 int vc4_v3d_pm_get(struct vc4_dev *vc4);
919 void vc4_v3d_pm_put(struct vc4_dev *vc4);
920 
921 /* vc4_validate.c */
922 int
923 vc4_validate_bin_cl(struct drm_device *dev,
924 		    void *validated,
925 		    void *unvalidated,
926 		    struct vc4_exec_info *exec);
927 
928 int
929 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
930 
931 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
932 				      uint32_t hindex);
933 
934 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
935 
936 bool vc4_check_tex_size(struct vc4_exec_info *exec,
937 			struct drm_gem_cma_object *fbo,
938 			uint32_t offset, uint8_t tiling_format,
939 			uint32_t width, uint32_t height, uint8_t cpp);
940 
941 /* vc4_validate_shader.c */
942 struct vc4_validated_shader_info *
943 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
944 
945 /* vc4_perfmon.c */
946 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
947 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
948 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
949 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
950 		      bool capture);
951 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
952 void vc4_perfmon_open_file(struct vc4_file *vc4file);
953 void vc4_perfmon_close_file(struct vc4_file *vc4file);
954 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
955 			     struct drm_file *file_priv);
956 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
957 			      struct drm_file *file_priv);
958 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
959 				 struct drm_file *file_priv);
960 
961 #endif /* _VC4_DRV_H_ */
962