xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 3c5cb5ec)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/of.h>
10 #include <linux/refcount.h>
11 #include <linux/uaccess.h>
12 
13 #include <drm/drm_atomic.h>
14 #include <drm/drm_debugfs.h>
15 #include <drm/drm_device.h>
16 #include <drm/drm_encoder.h>
17 #include <drm/drm_gem_dma_helper.h>
18 #include <drm/drm_managed.h>
19 #include <drm/drm_mm.h>
20 #include <drm/drm_modeset_lock.h>
21 
22 #include "uapi/drm/vc4_drm.h"
23 
24 struct drm_device;
25 struct drm_gem_object;
26 
27 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
28  * this.
29  */
30 enum vc4_kernel_bo_type {
31 	/* Any kernel allocation (gem_create_object hook) before it
32 	 * gets another type set.
33 	 */
34 	VC4_BO_TYPE_KERNEL,
35 	VC4_BO_TYPE_V3D,
36 	VC4_BO_TYPE_V3D_SHADER,
37 	VC4_BO_TYPE_DUMB,
38 	VC4_BO_TYPE_BIN,
39 	VC4_BO_TYPE_RCL,
40 	VC4_BO_TYPE_BCL,
41 	VC4_BO_TYPE_KERNEL_CACHE,
42 	VC4_BO_TYPE_COUNT
43 };
44 
45 /* Performance monitor object. The perform lifetime is controlled by userspace
46  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
47  * request, and when this is the case, HW perf counters will be activated just
48  * before the submit_cl is submitted to the GPU and disabled when the job is
49  * done. This way, only events related to a specific job will be counted.
50  */
51 struct vc4_perfmon {
52 	struct vc4_dev *dev;
53 
54 	/* Tracks the number of users of the perfmon, when this counter reaches
55 	 * zero the perfmon is destroyed.
56 	 */
57 	refcount_t refcnt;
58 
59 	/* Number of counters activated in this perfmon instance
60 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
61 	 */
62 	u8 ncounters;
63 
64 	/* Events counted by the HW perf counters. */
65 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
66 
67 	/* Storage for counter values. Counters are incremented by the HW
68 	 * perf counter values every time the perfmon is attached to a GPU job.
69 	 * This way, perfmon users don't have to retrieve the results after
70 	 * each job if they want to track events covering several submissions.
71 	 * Note that counter values can't be reset, but you can fake a reset by
72 	 * destroying the perfmon and creating a new one.
73 	 */
74 	u64 counters[];
75 };
76 
77 struct vc4_dev {
78 	struct drm_device base;
79 	struct device *dev;
80 
81 	bool is_vc5;
82 
83 	unsigned int irq;
84 
85 	struct vc4_hvs *hvs;
86 	struct vc4_v3d *v3d;
87 
88 	struct vc4_hang_state *hang_state;
89 
90 	/* The kernel-space BO cache.  Tracks buffers that have been
91 	 * unreferenced by all other users (refcounts of 0!) but not
92 	 * yet freed, so we can do cheap allocations.
93 	 */
94 	struct vc4_bo_cache {
95 		/* Array of list heads for entries in the BO cache,
96 		 * based on number of pages, so we can do O(1) lookups
97 		 * in the cache when allocating.
98 		 */
99 		struct list_head *size_list;
100 		uint32_t size_list_size;
101 
102 		/* List of all BOs in the cache, ordered by age, so we
103 		 * can do O(1) lookups when trying to free old
104 		 * buffers.
105 		 */
106 		struct list_head time_list;
107 		struct work_struct time_work;
108 		struct timer_list time_timer;
109 	} bo_cache;
110 
111 	u32 num_labels;
112 	struct vc4_label {
113 		const char *name;
114 		u32 num_allocated;
115 		u32 size_allocated;
116 	} *bo_labels;
117 
118 	/* Protects bo_cache and bo_labels. */
119 	struct mutex bo_lock;
120 
121 	/* Purgeable BO pool. All BOs in this pool can have their memory
122 	 * reclaimed if the driver is unable to allocate new BOs. We also
123 	 * keep stats related to the purge mechanism here.
124 	 */
125 	struct {
126 		struct list_head list;
127 		unsigned int num;
128 		size_t size;
129 		unsigned int purged_num;
130 		size_t purged_size;
131 		struct mutex lock;
132 	} purgeable;
133 
134 	uint64_t dma_fence_context;
135 
136 	/* Sequence number for the last job queued in bin_job_list.
137 	 * Starts at 0 (no jobs emitted).
138 	 */
139 	uint64_t emit_seqno;
140 
141 	/* Sequence number for the last completed job on the GPU.
142 	 * Starts at 0 (no jobs completed).
143 	 */
144 	uint64_t finished_seqno;
145 
146 	/* List of all struct vc4_exec_info for jobs to be executed in
147 	 * the binner.  The first job in the list is the one currently
148 	 * programmed into ct0ca for execution.
149 	 */
150 	struct list_head bin_job_list;
151 
152 	/* List of all struct vc4_exec_info for jobs that have
153 	 * completed binning and are ready for rendering.  The first
154 	 * job in the list is the one currently programmed into ct1ca
155 	 * for execution.
156 	 */
157 	struct list_head render_job_list;
158 
159 	/* List of the finished vc4_exec_infos waiting to be freed by
160 	 * job_done_work.
161 	 */
162 	struct list_head job_done_list;
163 	/* Spinlock used to synchronize the job_list and seqno
164 	 * accesses between the IRQ handler and GEM ioctls.
165 	 */
166 	spinlock_t job_lock;
167 	wait_queue_head_t job_wait_queue;
168 	struct work_struct job_done_work;
169 
170 	/* Used to track the active perfmon if any. Access to this field is
171 	 * protected by job_lock.
172 	 */
173 	struct vc4_perfmon *active_perfmon;
174 
175 	/* List of struct vc4_seqno_cb for callbacks to be made from a
176 	 * workqueue when the given seqno is passed.
177 	 */
178 	struct list_head seqno_cb_list;
179 
180 	/* The memory used for storing binner tile alloc, tile state,
181 	 * and overflow memory allocations.  This is freed when V3D
182 	 * powers down.
183 	 */
184 	struct vc4_bo *bin_bo;
185 
186 	/* Size of blocks allocated within bin_bo. */
187 	uint32_t bin_alloc_size;
188 
189 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
190 	 * used.
191 	 */
192 	uint32_t bin_alloc_used;
193 
194 	/* Bitmask of the current bin_alloc used for overflow memory. */
195 	uint32_t bin_alloc_overflow;
196 
197 	/* Incremented when an underrun error happened after an atomic commit.
198 	 * This is particularly useful to detect when a specific modeset is too
199 	 * demanding in term of memory or HVS bandwidth which is hard to guess
200 	 * at atomic check time.
201 	 */
202 	atomic_t underrun;
203 
204 	struct work_struct overflow_mem_work;
205 
206 	int power_refcount;
207 
208 	/* Set to true when the load tracker is active. */
209 	bool load_tracker_enabled;
210 
211 	/* Mutex controlling the power refcount. */
212 	struct mutex power_lock;
213 
214 	struct {
215 		struct timer_list timer;
216 		struct work_struct reset_work;
217 	} hangcheck;
218 
219 	struct drm_modeset_lock ctm_state_lock;
220 	struct drm_private_obj ctm_manager;
221 	struct drm_private_obj hvs_channels;
222 	struct drm_private_obj load_tracker;
223 
224 	/* List of vc4_debugfs_info_entry for adding to debugfs once
225 	 * the minor is available (after drm_dev_register()).
226 	 */
227 	struct list_head debugfs_list;
228 
229 	/* Mutex for binner bo allocation. */
230 	struct mutex bin_bo_lock;
231 	/* Reference count for our binner bo. */
232 	struct kref bin_bo_kref;
233 };
234 
235 static inline struct vc4_dev *
236 to_vc4_dev(const struct drm_device *dev)
237 {
238 	return container_of(dev, struct vc4_dev, base);
239 }
240 
241 struct vc4_bo {
242 	struct drm_gem_dma_object base;
243 
244 	/* seqno of the last job to render using this BO. */
245 	uint64_t seqno;
246 
247 	/* seqno of the last job to use the RCL to write to this BO.
248 	 *
249 	 * Note that this doesn't include binner overflow memory
250 	 * writes.
251 	 */
252 	uint64_t write_seqno;
253 
254 	bool t_format;
255 
256 	/* List entry for the BO's position in either
257 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
258 	 */
259 	struct list_head unref_head;
260 
261 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
262 	unsigned long free_time;
263 
264 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
265 	struct list_head size_head;
266 
267 	/* Struct for shader validation state, if created by
268 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
269 	 */
270 	struct vc4_validated_shader_info *validated_shader;
271 
272 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
273 	 * for user-allocated labels.
274 	 */
275 	int label;
276 
277 	/* Count the number of active users. This is needed to determine
278 	 * whether we can move the BO to the purgeable list or not (when the BO
279 	 * is used by the GPU or the display engine we can't purge it).
280 	 */
281 	refcount_t usecnt;
282 
283 	/* Store purgeable/purged state here */
284 	u32 madv;
285 	struct mutex madv_lock;
286 };
287 
288 static inline struct vc4_bo *
289 to_vc4_bo(const struct drm_gem_object *bo)
290 {
291 	return container_of(to_drm_gem_dma_obj(bo), struct vc4_bo, base);
292 }
293 
294 struct vc4_fence {
295 	struct dma_fence base;
296 	struct drm_device *dev;
297 	/* vc4 seqno for signaled() test */
298 	uint64_t seqno;
299 };
300 
301 static inline struct vc4_fence *
302 to_vc4_fence(const struct dma_fence *fence)
303 {
304 	return container_of(fence, struct vc4_fence, base);
305 }
306 
307 struct vc4_seqno_cb {
308 	struct work_struct work;
309 	uint64_t seqno;
310 	void (*func)(struct vc4_seqno_cb *cb);
311 };
312 
313 struct vc4_v3d {
314 	struct vc4_dev *vc4;
315 	struct platform_device *pdev;
316 	void __iomem *regs;
317 	struct clk *clk;
318 	struct debugfs_regset32 regset;
319 };
320 
321 struct vc4_hvs {
322 	struct vc4_dev *vc4;
323 	struct platform_device *pdev;
324 	void __iomem *regs;
325 	u32 __iomem *dlist;
326 
327 	struct clk *core_clk;
328 
329 	unsigned long max_core_rate;
330 
331 	/* Memory manager for CRTCs to allocate space in the display
332 	 * list.  Units are dwords.
333 	 */
334 	struct drm_mm dlist_mm;
335 	/* Memory manager for the LBM memory used by HVS scaling. */
336 	struct drm_mm lbm_mm;
337 	spinlock_t mm_lock;
338 
339 	struct drm_mm_node mitchell_netravali_filter;
340 
341 	struct debugfs_regset32 regset;
342 
343 	/*
344 	 * Even if HDMI0 on the RPi4 can output modes requiring a pixel
345 	 * rate higher than 297MHz, it needs some adjustments in the
346 	 * config.txt file to be able to do so and thus won't always be
347 	 * available.
348 	 */
349 	bool vc5_hdmi_enable_hdmi_20;
350 
351 	/*
352 	 * 4096x2160@60 requires a core overclock to work, so register
353 	 * whether that is sufficient.
354 	 */
355 	bool vc5_hdmi_enable_4096by2160;
356 };
357 
358 #define HVS_NUM_CHANNELS 3
359 
360 struct vc4_hvs_state {
361 	struct drm_private_state base;
362 	unsigned long core_clock_rate;
363 
364 	struct {
365 		unsigned in_use: 1;
366 		unsigned long fifo_load;
367 		struct drm_crtc_commit *pending_commit;
368 	} fifo_state[HVS_NUM_CHANNELS];
369 };
370 
371 static inline struct vc4_hvs_state *
372 to_vc4_hvs_state(const struct drm_private_state *priv)
373 {
374 	return container_of(priv, struct vc4_hvs_state, base);
375 }
376 
377 struct vc4_hvs_state *vc4_hvs_get_global_state(struct drm_atomic_state *state);
378 struct vc4_hvs_state *vc4_hvs_get_old_global_state(const struct drm_atomic_state *state);
379 struct vc4_hvs_state *vc4_hvs_get_new_global_state(const struct drm_atomic_state *state);
380 
381 struct vc4_plane {
382 	struct drm_plane base;
383 };
384 
385 static inline struct vc4_plane *
386 to_vc4_plane(const struct drm_plane *plane)
387 {
388 	return container_of(plane, struct vc4_plane, base);
389 }
390 
391 enum vc4_scaling_mode {
392 	VC4_SCALING_NONE,
393 	VC4_SCALING_TPZ,
394 	VC4_SCALING_PPF,
395 };
396 
397 struct vc4_plane_state {
398 	struct drm_plane_state base;
399 	/* System memory copy of the display list for this element, computed
400 	 * at atomic_check time.
401 	 */
402 	u32 *dlist;
403 	u32 dlist_size; /* Number of dwords allocated for the display list */
404 	u32 dlist_count; /* Number of used dwords in the display list. */
405 
406 	/* Offset in the dlist to various words, for pageflip or
407 	 * cursor updates.
408 	 */
409 	u32 pos0_offset;
410 	u32 pos2_offset;
411 	u32 ptr0_offset;
412 	u32 lbm_offset;
413 
414 	/* Offset where the plane's dlist was last stored in the
415 	 * hardware at vc4_crtc_atomic_flush() time.
416 	 */
417 	u32 __iomem *hw_dlist;
418 
419 	/* Clipped coordinates of the plane on the display. */
420 	int crtc_x, crtc_y, crtc_w, crtc_h;
421 	/* Clipped area being scanned from in the FB. */
422 	u32 src_x, src_y;
423 
424 	u32 src_w[2], src_h[2];
425 
426 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
427 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
428 	bool is_unity;
429 	bool is_yuv;
430 
431 	/* Offset to start scanning out from the start of the plane's
432 	 * BO.
433 	 */
434 	u32 offsets[3];
435 
436 	/* Our allocation in LBM for temporary storage during scaling. */
437 	struct drm_mm_node lbm;
438 
439 	/* Set when the plane has per-pixel alpha content or does not cover
440 	 * the entire screen. This is a hint to the CRTC that it might need
441 	 * to enable background color fill.
442 	 */
443 	bool needs_bg_fill;
444 
445 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
446 	 * when async update is not possible.
447 	 */
448 	bool dlist_initialized;
449 
450 	/* Load of this plane on the HVS block. The load is expressed in HVS
451 	 * cycles/sec.
452 	 */
453 	u64 hvs_load;
454 
455 	/* Memory bandwidth needed for this plane. This is expressed in
456 	 * bytes/sec.
457 	 */
458 	u64 membus_load;
459 };
460 
461 static inline struct vc4_plane_state *
462 to_vc4_plane_state(const struct drm_plane_state *state)
463 {
464 	return container_of(state, struct vc4_plane_state, base);
465 }
466 
467 enum vc4_encoder_type {
468 	VC4_ENCODER_TYPE_NONE,
469 	VC4_ENCODER_TYPE_HDMI0,
470 	VC4_ENCODER_TYPE_HDMI1,
471 	VC4_ENCODER_TYPE_VEC,
472 	VC4_ENCODER_TYPE_DSI0,
473 	VC4_ENCODER_TYPE_DSI1,
474 	VC4_ENCODER_TYPE_SMI,
475 	VC4_ENCODER_TYPE_DPI,
476 	VC4_ENCODER_TYPE_TXP,
477 };
478 
479 struct vc4_encoder {
480 	struct drm_encoder base;
481 	enum vc4_encoder_type type;
482 	u32 clock_select;
483 
484 	void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
485 	void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
486 	void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
487 
488 	void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
489 	void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
490 };
491 
492 static inline struct vc4_encoder *
493 to_vc4_encoder(const struct drm_encoder *encoder)
494 {
495 	return container_of(encoder, struct vc4_encoder, base);
496 }
497 
498 struct vc4_crtc_data {
499 	const char *name;
500 
501 	const char *debugfs_name;
502 
503 	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
504 	unsigned int hvs_available_channels;
505 
506 	/* Which output of the HVS this pixelvalve sources from. */
507 	int hvs_output;
508 };
509 
510 struct vc4_pv_data {
511 	struct vc4_crtc_data	base;
512 
513 	/* Depth of the PixelValve FIFO in bytes */
514 	unsigned int fifo_depth;
515 
516 	/* Number of pixels output per clock period */
517 	u8 pixels_per_clock;
518 
519 	enum vc4_encoder_type encoder_types[4];
520 };
521 
522 struct vc4_crtc {
523 	struct drm_crtc base;
524 	struct platform_device *pdev;
525 	const struct vc4_crtc_data *data;
526 	void __iomem *regs;
527 
528 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
529 	ktime_t t_vblank;
530 
531 	u8 lut_r[256];
532 	u8 lut_g[256];
533 	u8 lut_b[256];
534 
535 	struct drm_pending_vblank_event *event;
536 
537 	struct debugfs_regset32 regset;
538 
539 	/**
540 	 * @feeds_txp: True if the CRTC feeds our writeback controller.
541 	 */
542 	bool feeds_txp;
543 
544 	/**
545 	 * @irq_lock: Spinlock protecting the resources shared between
546 	 * the atomic code and our vblank handler.
547 	 */
548 	spinlock_t irq_lock;
549 
550 	/**
551 	 * @current_dlist: Start offset of the display list currently
552 	 * set in the HVS for that CRTC. Protected by @irq_lock, and
553 	 * copied in vc4_hvs_update_dlist() for the CRTC interrupt
554 	 * handler to have access to that value.
555 	 */
556 	unsigned int current_dlist;
557 
558 	/**
559 	 * @current_hvs_channel: HVS channel currently assigned to the
560 	 * CRTC. Protected by @irq_lock, and copied in
561 	 * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have
562 	 * access to that value.
563 	 */
564 	unsigned int current_hvs_channel;
565 };
566 
567 static inline struct vc4_crtc *
568 to_vc4_crtc(const struct drm_crtc *crtc)
569 {
570 	return container_of(crtc, struct vc4_crtc, base);
571 }
572 
573 static inline const struct vc4_crtc_data *
574 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
575 {
576 	return crtc->data;
577 }
578 
579 static inline const struct vc4_pv_data *
580 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
581 {
582 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
583 
584 	return container_of(data, struct vc4_pv_data, base);
585 }
586 
587 struct drm_encoder *vc4_get_crtc_encoder(struct drm_crtc *crtc,
588 					 struct drm_crtc_state *state);
589 
590 struct vc4_crtc_state {
591 	struct drm_crtc_state base;
592 	/* Dlist area for this CRTC configuration. */
593 	struct drm_mm_node mm;
594 	bool txp_armed;
595 	unsigned int assigned_channel;
596 
597 	struct {
598 		unsigned int left;
599 		unsigned int right;
600 		unsigned int top;
601 		unsigned int bottom;
602 	} margins;
603 
604 	unsigned long hvs_load;
605 
606 	/* Transitional state below, only valid during atomic commits */
607 	bool update_muxing;
608 };
609 
610 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
611 
612 static inline struct vc4_crtc_state *
613 to_vc4_crtc_state(const struct drm_crtc_state *crtc_state)
614 {
615 	return container_of(crtc_state, struct vc4_crtc_state, base);
616 }
617 
618 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
619 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
620 #define HVS_READ(offset) readl(hvs->regs + offset)
621 #define HVS_WRITE(offset, val) writel(val, hvs->regs + offset)
622 
623 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
624 
625 struct vc4_exec_info {
626 	struct vc4_dev *dev;
627 
628 	/* Sequence number for this bin/render job. */
629 	uint64_t seqno;
630 
631 	/* Latest write_seqno of any BO that binning depends on. */
632 	uint64_t bin_dep_seqno;
633 
634 	struct dma_fence *fence;
635 
636 	/* Last current addresses the hardware was processing when the
637 	 * hangcheck timer checked on us.
638 	 */
639 	uint32_t last_ct0ca, last_ct1ca;
640 
641 	/* Kernel-space copy of the ioctl arguments */
642 	struct drm_vc4_submit_cl *args;
643 
644 	/* This is the array of BOs that were looked up at the start of exec.
645 	 * Command validation will use indices into this array.
646 	 */
647 	struct drm_gem_dma_object **bo;
648 	uint32_t bo_count;
649 
650 	/* List of BOs that are being written by the RCL.  Other than
651 	 * the binner temporary storage, this is all the BOs written
652 	 * by the job.
653 	 */
654 	struct drm_gem_dma_object *rcl_write_bo[4];
655 	uint32_t rcl_write_bo_count;
656 
657 	/* Pointers for our position in vc4->job_list */
658 	struct list_head head;
659 
660 	/* List of other BOs used in the job that need to be released
661 	 * once the job is complete.
662 	 */
663 	struct list_head unref_list;
664 
665 	/* Current unvalidated indices into @bo loaded by the non-hardware
666 	 * VC4_PACKET_GEM_HANDLES.
667 	 */
668 	uint32_t bo_index[2];
669 
670 	/* This is the BO where we store the validated command lists, shader
671 	 * records, and uniforms.
672 	 */
673 	struct drm_gem_dma_object *exec_bo;
674 
675 	/**
676 	 * This tracks the per-shader-record state (packet 64) that
677 	 * determines the length of the shader record and the offset
678 	 * it's expected to be found at.  It gets read in from the
679 	 * command lists.
680 	 */
681 	struct vc4_shader_state {
682 		uint32_t addr;
683 		/* Maximum vertex index referenced by any primitive using this
684 		 * shader state.
685 		 */
686 		uint32_t max_index;
687 	} *shader_state;
688 
689 	/** How many shader states the user declared they were using. */
690 	uint32_t shader_state_size;
691 	/** How many shader state records the validator has seen. */
692 	uint32_t shader_state_count;
693 
694 	bool found_tile_binning_mode_config_packet;
695 	bool found_start_tile_binning_packet;
696 	bool found_increment_semaphore_packet;
697 	bool found_flush;
698 	uint8_t bin_tiles_x, bin_tiles_y;
699 	/* Physical address of the start of the tile alloc array
700 	 * (where each tile's binned CL will start)
701 	 */
702 	uint32_t tile_alloc_offset;
703 	/* Bitmask of which binner slots are freed when this job completes. */
704 	uint32_t bin_slots;
705 
706 	/**
707 	 * Computed addresses pointing into exec_bo where we start the
708 	 * bin thread (ct0) and render thread (ct1).
709 	 */
710 	uint32_t ct0ca, ct0ea;
711 	uint32_t ct1ca, ct1ea;
712 
713 	/* Pointer to the unvalidated bin CL (if present). */
714 	void *bin_u;
715 
716 	/* Pointers to the shader recs.  These paddr gets incremented as CL
717 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
718 	 * (u and v) get incremented and size decremented as the shader recs
719 	 * themselves are validated.
720 	 */
721 	void *shader_rec_u;
722 	void *shader_rec_v;
723 	uint32_t shader_rec_p;
724 	uint32_t shader_rec_size;
725 
726 	/* Pointers to the uniform data.  These pointers are incremented, and
727 	 * size decremented, as each batch of uniforms is uploaded.
728 	 */
729 	void *uniforms_u;
730 	void *uniforms_v;
731 	uint32_t uniforms_p;
732 	uint32_t uniforms_size;
733 
734 	/* Pointer to a performance monitor object if the user requested it,
735 	 * NULL otherwise.
736 	 */
737 	struct vc4_perfmon *perfmon;
738 
739 	/* Whether the exec has taken a reference to the binner BO, which should
740 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
741 	 */
742 	bool bin_bo_used;
743 };
744 
745 /* Per-open file private data. Any driver-specific resource that has to be
746  * released when the DRM file is closed should be placed here.
747  */
748 struct vc4_file {
749 	struct vc4_dev *dev;
750 
751 	struct {
752 		struct idr idr;
753 		struct mutex lock;
754 	} perfmon;
755 
756 	bool bin_bo_used;
757 };
758 
759 static inline struct vc4_exec_info *
760 vc4_first_bin_job(struct vc4_dev *vc4)
761 {
762 	return list_first_entry_or_null(&vc4->bin_job_list,
763 					struct vc4_exec_info, head);
764 }
765 
766 static inline struct vc4_exec_info *
767 vc4_first_render_job(struct vc4_dev *vc4)
768 {
769 	return list_first_entry_or_null(&vc4->render_job_list,
770 					struct vc4_exec_info, head);
771 }
772 
773 static inline struct vc4_exec_info *
774 vc4_last_render_job(struct vc4_dev *vc4)
775 {
776 	if (list_empty(&vc4->render_job_list))
777 		return NULL;
778 	return list_last_entry(&vc4->render_job_list,
779 			       struct vc4_exec_info, head);
780 }
781 
782 /**
783  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
784  * setup parameters.
785  *
786  * This will be used at draw time to relocate the reference to the texture
787  * contents in p0, and validate that the offset combined with
788  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
789  * Note that the hardware treats unprovided config parameters as 0, so not all
790  * of them need to be set up for every texure sample, and we'll store ~0 as
791  * the offset to mark the unused ones.
792  *
793  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
794  * Setup") for definitions of the texture parameters.
795  */
796 struct vc4_texture_sample_info {
797 	bool is_direct;
798 	uint32_t p_offset[4];
799 };
800 
801 /**
802  * struct vc4_validated_shader_info - information about validated shaders that
803  * needs to be used from command list validation.
804  *
805  * For a given shader, each time a shader state record references it, we need
806  * to verify that the shader doesn't read more uniforms than the shader state
807  * record's uniform BO pointer can provide, and we need to apply relocations
808  * and validate the shader state record's uniforms that define the texture
809  * samples.
810  */
811 struct vc4_validated_shader_info {
812 	uint32_t uniforms_size;
813 	uint32_t uniforms_src_size;
814 	uint32_t num_texture_samples;
815 	struct vc4_texture_sample_info *texture_samples;
816 
817 	uint32_t num_uniform_addr_offsets;
818 	uint32_t *uniform_addr_offsets;
819 
820 	bool is_threaded;
821 };
822 
823 /**
824  * __wait_for - magic wait macro
825  *
826  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
827  * important that we check the condition again after having timed out, since the
828  * timeout could be due to preemption or similar and we've never had a chance to
829  * check the condition before the timeout.
830  */
831 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
832 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
833 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
834 	int ret__;							\
835 	might_sleep();							\
836 	for (;;) {							\
837 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
838 		OP;							\
839 		/* Guarantee COND check prior to timeout */		\
840 		barrier();						\
841 		if (COND) {						\
842 			ret__ = 0;					\
843 			break;						\
844 		}							\
845 		if (expired__) {					\
846 			ret__ = -ETIMEDOUT;				\
847 			break;						\
848 		}							\
849 		usleep_range(wait__, wait__ * 2);			\
850 		if (wait__ < (Wmax))					\
851 			wait__ <<= 1;					\
852 	}								\
853 	ret__;								\
854 })
855 
856 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
857 						   (Wmax))
858 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
859 
860 /* vc4_bo.c */
861 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
862 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
863 			     bool from_cache, enum vc4_kernel_bo_type type);
864 int vc4_bo_dumb_create(struct drm_file *file_priv,
865 		       struct drm_device *dev,
866 		       struct drm_mode_create_dumb *args);
867 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
868 			struct drm_file *file_priv);
869 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
870 			       struct drm_file *file_priv);
871 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
872 		      struct drm_file *file_priv);
873 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
874 			 struct drm_file *file_priv);
875 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
876 			 struct drm_file *file_priv);
877 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
878 			     struct drm_file *file_priv);
879 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
880 		       struct drm_file *file_priv);
881 int vc4_bo_cache_init(struct drm_device *dev);
882 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
883 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
884 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
885 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
886 int vc4_bo_debugfs_init(struct drm_minor *minor);
887 
888 /* vc4_crtc.c */
889 extern struct platform_driver vc4_crtc_driver;
890 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
891 int vc4_crtc_init(struct drm_device *drm, struct platform_device *pdev,
892 		  struct vc4_crtc *vc4_crtc, const struct vc4_crtc_data *data,
893 		  const struct drm_crtc_funcs *crtc_funcs,
894 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs,
895 		  bool feeds_txp);
896 int vc4_page_flip(struct drm_crtc *crtc,
897 		  struct drm_framebuffer *fb,
898 		  struct drm_pending_vblank_event *event,
899 		  uint32_t flags,
900 		  struct drm_modeset_acquire_ctx *ctx);
901 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
902 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
903 			    struct drm_crtc_state *state);
904 void vc4_crtc_reset(struct drm_crtc *crtc);
905 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
906 void vc4_crtc_send_vblank(struct drm_crtc *crtc);
907 int vc4_crtc_late_register(struct drm_crtc *crtc);
908 void vc4_crtc_get_margins(struct drm_crtc_state *state,
909 			  unsigned int *left, unsigned int *right,
910 			  unsigned int *top, unsigned int *bottom);
911 
912 /* vc4_debugfs.c */
913 void vc4_debugfs_init(struct drm_minor *minor);
914 #ifdef CONFIG_DEBUG_FS
915 int vc4_debugfs_add_file(struct drm_minor *minor,
916 			 const char *filename,
917 			 int (*show)(struct seq_file*, void*),
918 			 void *data);
919 int vc4_debugfs_add_regset32(struct drm_minor *minor,
920 			     const char *filename,
921 			     struct debugfs_regset32 *regset);
922 #else
923 static inline int vc4_debugfs_add_file(struct drm_minor *minor,
924 				       const char *filename,
925 				       int (*show)(struct seq_file*, void*),
926 				       void *data)
927 {
928 	return 0;
929 }
930 
931 static inline int vc4_debugfs_add_regset32(struct drm_minor *minor,
932 					   const char *filename,
933 					   struct debugfs_regset32 *regset)
934 {
935 	return 0;
936 }
937 #endif
938 
939 /* vc4_drv.c */
940 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
941 int vc4_dumb_fixup_args(struct drm_mode_create_dumb *args);
942 
943 /* vc4_dpi.c */
944 extern struct platform_driver vc4_dpi_driver;
945 
946 /* vc4_dsi.c */
947 extern struct platform_driver vc4_dsi_driver;
948 
949 /* vc4_fence.c */
950 extern const struct dma_fence_ops vc4_fence_ops;
951 
952 /* vc4_gem.c */
953 int vc4_gem_init(struct drm_device *dev);
954 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
955 			struct drm_file *file_priv);
956 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
957 			 struct drm_file *file_priv);
958 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
959 		      struct drm_file *file_priv);
960 void vc4_submit_next_bin_job(struct drm_device *dev);
961 void vc4_submit_next_render_job(struct drm_device *dev);
962 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
963 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
964 		       uint64_t timeout_ns, bool interruptible);
965 void vc4_job_handle_completed(struct vc4_dev *vc4);
966 int vc4_queue_seqno_cb(struct drm_device *dev,
967 		       struct vc4_seqno_cb *cb, uint64_t seqno,
968 		       void (*func)(struct vc4_seqno_cb *cb));
969 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
970 			  struct drm_file *file_priv);
971 
972 /* vc4_hdmi.c */
973 extern struct platform_driver vc4_hdmi_driver;
974 
975 /* vc4_vec.c */
976 extern struct platform_driver vc4_vec_driver;
977 
978 /* vc4_txp.c */
979 extern struct platform_driver vc4_txp_driver;
980 
981 /* vc4_irq.c */
982 void vc4_irq_enable(struct drm_device *dev);
983 void vc4_irq_disable(struct drm_device *dev);
984 int vc4_irq_install(struct drm_device *dev, int irq);
985 void vc4_irq_uninstall(struct drm_device *dev);
986 void vc4_irq_reset(struct drm_device *dev);
987 
988 /* vc4_hvs.c */
989 extern struct platform_driver vc4_hvs_driver;
990 void vc4_hvs_stop_channel(struct vc4_hvs *hvs, unsigned int output);
991 int vc4_hvs_get_fifo_from_output(struct vc4_hvs *hvs, unsigned int output);
992 u8 vc4_hvs_get_fifo_frame_count(struct vc4_hvs *hvs, unsigned int fifo);
993 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
994 void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state);
995 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
996 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
997 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
998 void vc4_hvs_dump_state(struct vc4_hvs *hvs);
999 void vc4_hvs_unmask_underrun(struct vc4_hvs *hvs, int channel);
1000 void vc4_hvs_mask_underrun(struct vc4_hvs *hvs, int channel);
1001 int vc4_hvs_debugfs_init(struct drm_minor *minor);
1002 
1003 /* vc4_kms.c */
1004 int vc4_kms_load(struct drm_device *dev);
1005 
1006 /* vc4_plane.c */
1007 struct drm_plane *vc4_plane_init(struct drm_device *dev,
1008 				 enum drm_plane_type type,
1009 				 uint32_t possible_crtcs);
1010 int vc4_plane_create_additional_planes(struct drm_device *dev);
1011 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
1012 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
1013 void vc4_plane_async_set_fb(struct drm_plane *plane,
1014 			    struct drm_framebuffer *fb);
1015 
1016 /* vc4_v3d.c */
1017 extern struct platform_driver vc4_v3d_driver;
1018 extern const struct of_device_id vc4_v3d_dt_match[];
1019 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
1020 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
1021 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
1022 int vc4_v3d_pm_get(struct vc4_dev *vc4);
1023 void vc4_v3d_pm_put(struct vc4_dev *vc4);
1024 int vc4_v3d_debugfs_init(struct drm_minor *minor);
1025 
1026 /* vc4_validate.c */
1027 int
1028 vc4_validate_bin_cl(struct drm_device *dev,
1029 		    void *validated,
1030 		    void *unvalidated,
1031 		    struct vc4_exec_info *exec);
1032 
1033 int
1034 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
1035 
1036 struct drm_gem_dma_object *vc4_use_bo(struct vc4_exec_info *exec,
1037 				      uint32_t hindex);
1038 
1039 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
1040 
1041 bool vc4_check_tex_size(struct vc4_exec_info *exec,
1042 			struct drm_gem_dma_object *fbo,
1043 			uint32_t offset, uint8_t tiling_format,
1044 			uint32_t width, uint32_t height, uint8_t cpp);
1045 
1046 /* vc4_validate_shader.c */
1047 struct vc4_validated_shader_info *
1048 vc4_validate_shader(struct drm_gem_dma_object *shader_obj);
1049 
1050 /* vc4_perfmon.c */
1051 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
1052 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
1053 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
1054 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
1055 		      bool capture);
1056 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
1057 void vc4_perfmon_open_file(struct vc4_file *vc4file);
1058 void vc4_perfmon_close_file(struct vc4_file *vc4file);
1059 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
1060 			     struct drm_file *file_priv);
1061 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
1062 			      struct drm_file *file_priv);
1063 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
1064 				 struct drm_file *file_priv);
1065 
1066 #endif /* _VC4_DRV_H_ */
1067