1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Copyright (C) 2015 Broadcom 4 */ 5 #ifndef _VC4_DRV_H_ 6 #define _VC4_DRV_H_ 7 8 #include <linux/delay.h> 9 #include <linux/refcount.h> 10 #include <linux/uaccess.h> 11 12 #include <drm/drm_atomic.h> 13 #include <drm/drm_debugfs.h> 14 #include <drm/drm_device.h> 15 #include <drm/drm_encoder.h> 16 #include <drm/drm_gem_cma_helper.h> 17 #include <drm/drm_mm.h> 18 #include <drm/drm_modeset_lock.h> 19 20 #include "uapi/drm/vc4_drm.h" 21 22 struct drm_device; 23 struct drm_gem_object; 24 25 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 26 * this. 27 */ 28 enum vc4_kernel_bo_type { 29 /* Any kernel allocation (gem_create_object hook) before it 30 * gets another type set. 31 */ 32 VC4_BO_TYPE_KERNEL, 33 VC4_BO_TYPE_V3D, 34 VC4_BO_TYPE_V3D_SHADER, 35 VC4_BO_TYPE_DUMB, 36 VC4_BO_TYPE_BIN, 37 VC4_BO_TYPE_RCL, 38 VC4_BO_TYPE_BCL, 39 VC4_BO_TYPE_KERNEL_CACHE, 40 VC4_BO_TYPE_COUNT 41 }; 42 43 /* Performance monitor object. The perform lifetime is controlled by userspace 44 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 45 * request, and when this is the case, HW perf counters will be activated just 46 * before the submit_cl is submitted to the GPU and disabled when the job is 47 * done. This way, only events related to a specific job will be counted. 48 */ 49 struct vc4_perfmon { 50 /* Tracks the number of users of the perfmon, when this counter reaches 51 * zero the perfmon is destroyed. 52 */ 53 refcount_t refcnt; 54 55 /* Number of counters activated in this perfmon instance 56 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 57 */ 58 u8 ncounters; 59 60 /* Events counted by the HW perf counters. */ 61 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 62 63 /* Storage for counter values. Counters are incremented by the HW 64 * perf counter values every time the perfmon is attached to a GPU job. 65 * This way, perfmon users don't have to retrieve the results after 66 * each job if they want to track events covering several submissions. 67 * Note that counter values can't be reset, but you can fake a reset by 68 * destroying the perfmon and creating a new one. 69 */ 70 u64 counters[]; 71 }; 72 73 struct vc4_dev { 74 struct drm_device *dev; 75 76 struct vc4_hdmi *hdmi; 77 struct vc4_hvs *hvs; 78 struct vc4_v3d *v3d; 79 struct vc4_dpi *dpi; 80 struct vc4_dsi *dsi1; 81 struct vc4_vec *vec; 82 struct vc4_txp *txp; 83 84 struct vc4_hang_state *hang_state; 85 86 /* The kernel-space BO cache. Tracks buffers that have been 87 * unreferenced by all other users (refcounts of 0!) but not 88 * yet freed, so we can do cheap allocations. 89 */ 90 struct vc4_bo_cache { 91 /* Array of list heads for entries in the BO cache, 92 * based on number of pages, so we can do O(1) lookups 93 * in the cache when allocating. 94 */ 95 struct list_head *size_list; 96 uint32_t size_list_size; 97 98 /* List of all BOs in the cache, ordered by age, so we 99 * can do O(1) lookups when trying to free old 100 * buffers. 101 */ 102 struct list_head time_list; 103 struct work_struct time_work; 104 struct timer_list time_timer; 105 } bo_cache; 106 107 u32 num_labels; 108 struct vc4_label { 109 const char *name; 110 u32 num_allocated; 111 u32 size_allocated; 112 } *bo_labels; 113 114 /* Protects bo_cache and bo_labels. */ 115 struct mutex bo_lock; 116 117 /* Purgeable BO pool. All BOs in this pool can have their memory 118 * reclaimed if the driver is unable to allocate new BOs. We also 119 * keep stats related to the purge mechanism here. 120 */ 121 struct { 122 struct list_head list; 123 unsigned int num; 124 size_t size; 125 unsigned int purged_num; 126 size_t purged_size; 127 struct mutex lock; 128 } purgeable; 129 130 uint64_t dma_fence_context; 131 132 /* Sequence number for the last job queued in bin_job_list. 133 * Starts at 0 (no jobs emitted). 134 */ 135 uint64_t emit_seqno; 136 137 /* Sequence number for the last completed job on the GPU. 138 * Starts at 0 (no jobs completed). 139 */ 140 uint64_t finished_seqno; 141 142 /* List of all struct vc4_exec_info for jobs to be executed in 143 * the binner. The first job in the list is the one currently 144 * programmed into ct0ca for execution. 145 */ 146 struct list_head bin_job_list; 147 148 /* List of all struct vc4_exec_info for jobs that have 149 * completed binning and are ready for rendering. The first 150 * job in the list is the one currently programmed into ct1ca 151 * for execution. 152 */ 153 struct list_head render_job_list; 154 155 /* List of the finished vc4_exec_infos waiting to be freed by 156 * job_done_work. 157 */ 158 struct list_head job_done_list; 159 /* Spinlock used to synchronize the job_list and seqno 160 * accesses between the IRQ handler and GEM ioctls. 161 */ 162 spinlock_t job_lock; 163 wait_queue_head_t job_wait_queue; 164 struct work_struct job_done_work; 165 166 /* Used to track the active perfmon if any. Access to this field is 167 * protected by job_lock. 168 */ 169 struct vc4_perfmon *active_perfmon; 170 171 /* List of struct vc4_seqno_cb for callbacks to be made from a 172 * workqueue when the given seqno is passed. 173 */ 174 struct list_head seqno_cb_list; 175 176 /* The memory used for storing binner tile alloc, tile state, 177 * and overflow memory allocations. This is freed when V3D 178 * powers down. 179 */ 180 struct vc4_bo *bin_bo; 181 182 /* Size of blocks allocated within bin_bo. */ 183 uint32_t bin_alloc_size; 184 185 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 186 * used. 187 */ 188 uint32_t bin_alloc_used; 189 190 /* Bitmask of the current bin_alloc used for overflow memory. */ 191 uint32_t bin_alloc_overflow; 192 193 /* Incremented when an underrun error happened after an atomic commit. 194 * This is particularly useful to detect when a specific modeset is too 195 * demanding in term of memory or HVS bandwidth which is hard to guess 196 * at atomic check time. 197 */ 198 atomic_t underrun; 199 200 struct work_struct overflow_mem_work; 201 202 int power_refcount; 203 204 /* Set to true when the load tracker is active. */ 205 bool load_tracker_enabled; 206 207 /* Mutex controlling the power refcount. */ 208 struct mutex power_lock; 209 210 struct { 211 struct timer_list timer; 212 struct work_struct reset_work; 213 } hangcheck; 214 215 struct semaphore async_modeset; 216 217 struct drm_modeset_lock ctm_state_lock; 218 struct drm_private_obj ctm_manager; 219 struct drm_private_obj load_tracker; 220 221 /* List of vc4_debugfs_info_entry for adding to debugfs once 222 * the minor is available (after drm_dev_register()). 223 */ 224 struct list_head debugfs_list; 225 226 /* Mutex for binner bo allocation. */ 227 struct mutex bin_bo_lock; 228 /* Reference count for our binner bo. */ 229 struct kref bin_bo_kref; 230 }; 231 232 static inline struct vc4_dev * 233 to_vc4_dev(struct drm_device *dev) 234 { 235 return (struct vc4_dev *)dev->dev_private; 236 } 237 238 struct vc4_bo { 239 struct drm_gem_cma_object base; 240 241 /* seqno of the last job to render using this BO. */ 242 uint64_t seqno; 243 244 /* seqno of the last job to use the RCL to write to this BO. 245 * 246 * Note that this doesn't include binner overflow memory 247 * writes. 248 */ 249 uint64_t write_seqno; 250 251 bool t_format; 252 253 /* List entry for the BO's position in either 254 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 255 */ 256 struct list_head unref_head; 257 258 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 259 unsigned long free_time; 260 261 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 262 struct list_head size_head; 263 264 /* Struct for shader validation state, if created by 265 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 266 */ 267 struct vc4_validated_shader_info *validated_shader; 268 269 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 270 * for user-allocated labels. 271 */ 272 int label; 273 274 /* Count the number of active users. This is needed to determine 275 * whether we can move the BO to the purgeable list or not (when the BO 276 * is used by the GPU or the display engine we can't purge it). 277 */ 278 refcount_t usecnt; 279 280 /* Store purgeable/purged state here */ 281 u32 madv; 282 struct mutex madv_lock; 283 }; 284 285 static inline struct vc4_bo * 286 to_vc4_bo(struct drm_gem_object *bo) 287 { 288 return (struct vc4_bo *)bo; 289 } 290 291 struct vc4_fence { 292 struct dma_fence base; 293 struct drm_device *dev; 294 /* vc4 seqno for signaled() test */ 295 uint64_t seqno; 296 }; 297 298 static inline struct vc4_fence * 299 to_vc4_fence(struct dma_fence *fence) 300 { 301 return (struct vc4_fence *)fence; 302 } 303 304 struct vc4_seqno_cb { 305 struct work_struct work; 306 uint64_t seqno; 307 void (*func)(struct vc4_seqno_cb *cb); 308 }; 309 310 struct vc4_v3d { 311 struct vc4_dev *vc4; 312 struct platform_device *pdev; 313 void __iomem *regs; 314 struct clk *clk; 315 struct debugfs_regset32 regset; 316 }; 317 318 struct vc4_hvs { 319 struct platform_device *pdev; 320 void __iomem *regs; 321 u32 __iomem *dlist; 322 323 /* Memory manager for CRTCs to allocate space in the display 324 * list. Units are dwords. 325 */ 326 struct drm_mm dlist_mm; 327 /* Memory manager for the LBM memory used by HVS scaling. */ 328 struct drm_mm lbm_mm; 329 spinlock_t mm_lock; 330 331 struct drm_mm_node mitchell_netravali_filter; 332 struct debugfs_regset32 regset; 333 }; 334 335 struct vc4_plane { 336 struct drm_plane base; 337 }; 338 339 static inline struct vc4_plane * 340 to_vc4_plane(struct drm_plane *plane) 341 { 342 return (struct vc4_plane *)plane; 343 } 344 345 enum vc4_scaling_mode { 346 VC4_SCALING_NONE, 347 VC4_SCALING_TPZ, 348 VC4_SCALING_PPF, 349 }; 350 351 struct vc4_plane_state { 352 struct drm_plane_state base; 353 /* System memory copy of the display list for this element, computed 354 * at atomic_check time. 355 */ 356 u32 *dlist; 357 u32 dlist_size; /* Number of dwords allocated for the display list */ 358 u32 dlist_count; /* Number of used dwords in the display list. */ 359 360 /* Offset in the dlist to various words, for pageflip or 361 * cursor updates. 362 */ 363 u32 pos0_offset; 364 u32 pos2_offset; 365 u32 ptr0_offset; 366 u32 lbm_offset; 367 368 /* Offset where the plane's dlist was last stored in the 369 * hardware at vc4_crtc_atomic_flush() time. 370 */ 371 u32 __iomem *hw_dlist; 372 373 /* Clipped coordinates of the plane on the display. */ 374 int crtc_x, crtc_y, crtc_w, crtc_h; 375 /* Clipped area being scanned from in the FB. */ 376 u32 src_x, src_y; 377 378 u32 src_w[2], src_h[2]; 379 380 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 381 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 382 bool is_unity; 383 bool is_yuv; 384 385 /* Offset to start scanning out from the start of the plane's 386 * BO. 387 */ 388 u32 offsets[3]; 389 390 /* Our allocation in LBM for temporary storage during scaling. */ 391 struct drm_mm_node lbm; 392 393 /* Set when the plane has per-pixel alpha content or does not cover 394 * the entire screen. This is a hint to the CRTC that it might need 395 * to enable background color fill. 396 */ 397 bool needs_bg_fill; 398 399 /* Mark the dlist as initialized. Useful to avoid initializing it twice 400 * when async update is not possible. 401 */ 402 bool dlist_initialized; 403 404 /* Load of this plane on the HVS block. The load is expressed in HVS 405 * cycles/sec. 406 */ 407 u64 hvs_load; 408 409 /* Memory bandwidth needed for this plane. This is expressed in 410 * bytes/sec. 411 */ 412 u64 membus_load; 413 }; 414 415 static inline struct vc4_plane_state * 416 to_vc4_plane_state(struct drm_plane_state *state) 417 { 418 return (struct vc4_plane_state *)state; 419 } 420 421 enum vc4_encoder_type { 422 VC4_ENCODER_TYPE_NONE, 423 VC4_ENCODER_TYPE_HDMI, 424 VC4_ENCODER_TYPE_VEC, 425 VC4_ENCODER_TYPE_DSI0, 426 VC4_ENCODER_TYPE_DSI1, 427 VC4_ENCODER_TYPE_SMI, 428 VC4_ENCODER_TYPE_DPI, 429 }; 430 431 struct vc4_encoder { 432 struct drm_encoder base; 433 enum vc4_encoder_type type; 434 u32 clock_select; 435 }; 436 437 static inline struct vc4_encoder * 438 to_vc4_encoder(struct drm_encoder *encoder) 439 { 440 return container_of(encoder, struct vc4_encoder, base); 441 } 442 443 struct vc4_crtc_data { 444 /* Which channel of the HVS this pixelvalve sources from. */ 445 int hvs_channel; 446 }; 447 448 struct vc4_pv_data { 449 struct vc4_crtc_data base; 450 451 enum vc4_encoder_type encoder_types[4]; 452 const char *debugfs_name; 453 454 }; 455 456 struct vc4_crtc { 457 struct drm_crtc base; 458 struct platform_device *pdev; 459 const struct vc4_crtc_data *data; 460 void __iomem *regs; 461 462 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 463 ktime_t t_vblank; 464 465 /* Which HVS channel we're using for our CRTC. */ 466 int channel; 467 468 u8 lut_r[256]; 469 u8 lut_g[256]; 470 u8 lut_b[256]; 471 /* Size in pixels of the COB memory allocated to this CRTC. */ 472 u32 cob_size; 473 474 struct drm_pending_vblank_event *event; 475 476 struct debugfs_regset32 regset; 477 }; 478 479 static inline struct vc4_crtc * 480 to_vc4_crtc(struct drm_crtc *crtc) 481 { 482 return (struct vc4_crtc *)crtc; 483 } 484 485 static inline const struct vc4_crtc_data * 486 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc) 487 { 488 return crtc->data; 489 } 490 491 static inline const struct vc4_pv_data * 492 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc) 493 { 494 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc); 495 496 return container_of(data, struct vc4_pv_data, base); 497 } 498 499 struct vc4_crtc_state { 500 struct drm_crtc_state base; 501 /* Dlist area for this CRTC configuration. */ 502 struct drm_mm_node mm; 503 bool feed_txp; 504 bool txp_armed; 505 506 struct { 507 unsigned int left; 508 unsigned int right; 509 unsigned int top; 510 unsigned int bottom; 511 } margins; 512 }; 513 514 static inline struct vc4_crtc_state * 515 to_vc4_crtc_state(struct drm_crtc_state *crtc_state) 516 { 517 return (struct vc4_crtc_state *)crtc_state; 518 } 519 520 #define V3D_READ(offset) readl(vc4->v3d->regs + offset) 521 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 522 #define HVS_READ(offset) readl(vc4->hvs->regs + offset) 523 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 524 525 #define VC4_REG32(reg) { .name = #reg, .offset = reg } 526 527 struct vc4_exec_info { 528 /* Sequence number for this bin/render job. */ 529 uint64_t seqno; 530 531 /* Latest write_seqno of any BO that binning depends on. */ 532 uint64_t bin_dep_seqno; 533 534 struct dma_fence *fence; 535 536 /* Last current addresses the hardware was processing when the 537 * hangcheck timer checked on us. 538 */ 539 uint32_t last_ct0ca, last_ct1ca; 540 541 /* Kernel-space copy of the ioctl arguments */ 542 struct drm_vc4_submit_cl *args; 543 544 /* This is the array of BOs that were looked up at the start of exec. 545 * Command validation will use indices into this array. 546 */ 547 struct drm_gem_cma_object **bo; 548 uint32_t bo_count; 549 550 /* List of BOs that are being written by the RCL. Other than 551 * the binner temporary storage, this is all the BOs written 552 * by the job. 553 */ 554 struct drm_gem_cma_object *rcl_write_bo[4]; 555 uint32_t rcl_write_bo_count; 556 557 /* Pointers for our position in vc4->job_list */ 558 struct list_head head; 559 560 /* List of other BOs used in the job that need to be released 561 * once the job is complete. 562 */ 563 struct list_head unref_list; 564 565 /* Current unvalidated indices into @bo loaded by the non-hardware 566 * VC4_PACKET_GEM_HANDLES. 567 */ 568 uint32_t bo_index[2]; 569 570 /* This is the BO where we store the validated command lists, shader 571 * records, and uniforms. 572 */ 573 struct drm_gem_cma_object *exec_bo; 574 575 /** 576 * This tracks the per-shader-record state (packet 64) that 577 * determines the length of the shader record and the offset 578 * it's expected to be found at. It gets read in from the 579 * command lists. 580 */ 581 struct vc4_shader_state { 582 uint32_t addr; 583 /* Maximum vertex index referenced by any primitive using this 584 * shader state. 585 */ 586 uint32_t max_index; 587 } *shader_state; 588 589 /** How many shader states the user declared they were using. */ 590 uint32_t shader_state_size; 591 /** How many shader state records the validator has seen. */ 592 uint32_t shader_state_count; 593 594 bool found_tile_binning_mode_config_packet; 595 bool found_start_tile_binning_packet; 596 bool found_increment_semaphore_packet; 597 bool found_flush; 598 uint8_t bin_tiles_x, bin_tiles_y; 599 /* Physical address of the start of the tile alloc array 600 * (where each tile's binned CL will start) 601 */ 602 uint32_t tile_alloc_offset; 603 /* Bitmask of which binner slots are freed when this job completes. */ 604 uint32_t bin_slots; 605 606 /** 607 * Computed addresses pointing into exec_bo where we start the 608 * bin thread (ct0) and render thread (ct1). 609 */ 610 uint32_t ct0ca, ct0ea; 611 uint32_t ct1ca, ct1ea; 612 613 /* Pointer to the unvalidated bin CL (if present). */ 614 void *bin_u; 615 616 /* Pointers to the shader recs. These paddr gets incremented as CL 617 * packets are relocated in validate_gl_shader_state, and the vaddrs 618 * (u and v) get incremented and size decremented as the shader recs 619 * themselves are validated. 620 */ 621 void *shader_rec_u; 622 void *shader_rec_v; 623 uint32_t shader_rec_p; 624 uint32_t shader_rec_size; 625 626 /* Pointers to the uniform data. These pointers are incremented, and 627 * size decremented, as each batch of uniforms is uploaded. 628 */ 629 void *uniforms_u; 630 void *uniforms_v; 631 uint32_t uniforms_p; 632 uint32_t uniforms_size; 633 634 /* Pointer to a performance monitor object if the user requested it, 635 * NULL otherwise. 636 */ 637 struct vc4_perfmon *perfmon; 638 639 /* Whether the exec has taken a reference to the binner BO, which should 640 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. 641 */ 642 bool bin_bo_used; 643 }; 644 645 /* Per-open file private data. Any driver-specific resource that has to be 646 * released when the DRM file is closed should be placed here. 647 */ 648 struct vc4_file { 649 struct { 650 struct idr idr; 651 struct mutex lock; 652 } perfmon; 653 654 bool bin_bo_used; 655 }; 656 657 static inline struct vc4_exec_info * 658 vc4_first_bin_job(struct vc4_dev *vc4) 659 { 660 return list_first_entry_or_null(&vc4->bin_job_list, 661 struct vc4_exec_info, head); 662 } 663 664 static inline struct vc4_exec_info * 665 vc4_first_render_job(struct vc4_dev *vc4) 666 { 667 return list_first_entry_or_null(&vc4->render_job_list, 668 struct vc4_exec_info, head); 669 } 670 671 static inline struct vc4_exec_info * 672 vc4_last_render_job(struct vc4_dev *vc4) 673 { 674 if (list_empty(&vc4->render_job_list)) 675 return NULL; 676 return list_last_entry(&vc4->render_job_list, 677 struct vc4_exec_info, head); 678 } 679 680 /** 681 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 682 * setup parameters. 683 * 684 * This will be used at draw time to relocate the reference to the texture 685 * contents in p0, and validate that the offset combined with 686 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 687 * Note that the hardware treats unprovided config parameters as 0, so not all 688 * of them need to be set up for every texure sample, and we'll store ~0 as 689 * the offset to mark the unused ones. 690 * 691 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 692 * Setup") for definitions of the texture parameters. 693 */ 694 struct vc4_texture_sample_info { 695 bool is_direct; 696 uint32_t p_offset[4]; 697 }; 698 699 /** 700 * struct vc4_validated_shader_info - information about validated shaders that 701 * needs to be used from command list validation. 702 * 703 * For a given shader, each time a shader state record references it, we need 704 * to verify that the shader doesn't read more uniforms than the shader state 705 * record's uniform BO pointer can provide, and we need to apply relocations 706 * and validate the shader state record's uniforms that define the texture 707 * samples. 708 */ 709 struct vc4_validated_shader_info { 710 uint32_t uniforms_size; 711 uint32_t uniforms_src_size; 712 uint32_t num_texture_samples; 713 struct vc4_texture_sample_info *texture_samples; 714 715 uint32_t num_uniform_addr_offsets; 716 uint32_t *uniform_addr_offsets; 717 718 bool is_threaded; 719 }; 720 721 /** 722 * __wait_for - magic wait macro 723 * 724 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's 725 * important that we check the condition again after having timed out, since the 726 * timeout could be due to preemption or similar and we've never had a chance to 727 * check the condition before the timeout. 728 */ 729 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \ 730 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \ 731 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \ 732 int ret__; \ 733 might_sleep(); \ 734 for (;;) { \ 735 const bool expired__ = ktime_after(ktime_get_raw(), end__); \ 736 OP; \ 737 /* Guarantee COND check prior to timeout */ \ 738 barrier(); \ 739 if (COND) { \ 740 ret__ = 0; \ 741 break; \ 742 } \ 743 if (expired__) { \ 744 ret__ = -ETIMEDOUT; \ 745 break; \ 746 } \ 747 usleep_range(wait__, wait__ * 2); \ 748 if (wait__ < (Wmax)) \ 749 wait__ <<= 1; \ 750 } \ 751 ret__; \ 752 }) 753 754 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \ 755 (Wmax)) 756 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000) 757 758 /* vc4_bo.c */ 759 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 760 void vc4_free_object(struct drm_gem_object *gem_obj); 761 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 762 bool from_cache, enum vc4_kernel_bo_type type); 763 int vc4_dumb_create(struct drm_file *file_priv, 764 struct drm_device *dev, 765 struct drm_mode_create_dumb *args); 766 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags); 767 int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 768 struct drm_file *file_priv); 769 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 770 struct drm_file *file_priv); 771 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 772 struct drm_file *file_priv); 773 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 774 struct drm_file *file_priv); 775 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 776 struct drm_file *file_priv); 777 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 778 struct drm_file *file_priv); 779 int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 780 struct drm_file *file_priv); 781 vm_fault_t vc4_fault(struct vm_fault *vmf); 782 int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 783 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 784 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 785 struct dma_buf_attachment *attach, 786 struct sg_table *sgt); 787 void *vc4_prime_vmap(struct drm_gem_object *obj); 788 int vc4_bo_cache_init(struct drm_device *dev); 789 void vc4_bo_cache_destroy(struct drm_device *dev); 790 int vc4_bo_inc_usecnt(struct vc4_bo *bo); 791 void vc4_bo_dec_usecnt(struct vc4_bo *bo); 792 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 793 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 794 795 /* vc4_crtc.c */ 796 extern struct platform_driver vc4_crtc_driver; 797 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc, 798 const struct drm_crtc_funcs *crtc_funcs, 799 const struct drm_crtc_helper_funcs *crtc_helper_funcs); 800 void vc4_crtc_destroy(struct drm_crtc *crtc); 801 int vc4_page_flip(struct drm_crtc *crtc, 802 struct drm_framebuffer *fb, 803 struct drm_pending_vblank_event *event, 804 uint32_t flags, 805 struct drm_modeset_acquire_ctx *ctx); 806 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc); 807 void vc4_crtc_destroy_state(struct drm_crtc *crtc, 808 struct drm_crtc_state *state); 809 void vc4_crtc_reset(struct drm_crtc *crtc); 810 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 811 void vc4_crtc_get_margins(struct drm_crtc_state *state, 812 unsigned int *right, unsigned int *left, 813 unsigned int *top, unsigned int *bottom); 814 815 /* vc4_debugfs.c */ 816 void vc4_debugfs_init(struct drm_minor *minor); 817 #ifdef CONFIG_DEBUG_FS 818 void vc4_debugfs_add_file(struct drm_device *drm, 819 const char *filename, 820 int (*show)(struct seq_file*, void*), 821 void *data); 822 void vc4_debugfs_add_regset32(struct drm_device *drm, 823 const char *filename, 824 struct debugfs_regset32 *regset); 825 #else 826 static inline void vc4_debugfs_add_file(struct drm_device *drm, 827 const char *filename, 828 int (*show)(struct seq_file*, void*), 829 void *data) 830 { 831 } 832 833 static inline void vc4_debugfs_add_regset32(struct drm_device *drm, 834 const char *filename, 835 struct debugfs_regset32 *regset) 836 { 837 } 838 #endif 839 840 /* vc4_drv.c */ 841 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 842 843 /* vc4_dpi.c */ 844 extern struct platform_driver vc4_dpi_driver; 845 846 /* vc4_dsi.c */ 847 extern struct platform_driver vc4_dsi_driver; 848 849 /* vc4_fence.c */ 850 extern const struct dma_fence_ops vc4_fence_ops; 851 852 /* vc4_gem.c */ 853 void vc4_gem_init(struct drm_device *dev); 854 void vc4_gem_destroy(struct drm_device *dev); 855 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 856 struct drm_file *file_priv); 857 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 858 struct drm_file *file_priv); 859 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 860 struct drm_file *file_priv); 861 void vc4_submit_next_bin_job(struct drm_device *dev); 862 void vc4_submit_next_render_job(struct drm_device *dev); 863 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 864 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 865 uint64_t timeout_ns, bool interruptible); 866 void vc4_job_handle_completed(struct vc4_dev *vc4); 867 int vc4_queue_seqno_cb(struct drm_device *dev, 868 struct vc4_seqno_cb *cb, uint64_t seqno, 869 void (*func)(struct vc4_seqno_cb *cb)); 870 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 871 struct drm_file *file_priv); 872 873 /* vc4_hdmi.c */ 874 extern struct platform_driver vc4_hdmi_driver; 875 876 /* vc4_vec.c */ 877 extern struct platform_driver vc4_vec_driver; 878 879 /* vc4_txp.c */ 880 extern struct platform_driver vc4_txp_driver; 881 882 /* vc4_irq.c */ 883 irqreturn_t vc4_irq(int irq, void *arg); 884 void vc4_irq_preinstall(struct drm_device *dev); 885 int vc4_irq_postinstall(struct drm_device *dev); 886 void vc4_irq_uninstall(struct drm_device *dev); 887 void vc4_irq_reset(struct drm_device *dev); 888 889 /* vc4_hvs.c */ 890 extern struct platform_driver vc4_hvs_driver; 891 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state); 892 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state); 893 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state); 894 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state); 895 void vc4_hvs_mode_set_nofb(struct drm_crtc *crtc); 896 void vc4_hvs_dump_state(struct drm_device *dev); 897 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 898 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 899 900 /* vc4_kms.c */ 901 int vc4_kms_load(struct drm_device *dev); 902 903 /* vc4_plane.c */ 904 struct drm_plane *vc4_plane_init(struct drm_device *dev, 905 enum drm_plane_type type); 906 int vc4_plane_create_additional_planes(struct drm_device *dev); 907 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 908 u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 909 void vc4_plane_async_set_fb(struct drm_plane *plane, 910 struct drm_framebuffer *fb); 911 912 /* vc4_v3d.c */ 913 extern struct platform_driver vc4_v3d_driver; 914 extern const struct of_device_id vc4_v3d_dt_match[]; 915 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 916 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); 917 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); 918 int vc4_v3d_pm_get(struct vc4_dev *vc4); 919 void vc4_v3d_pm_put(struct vc4_dev *vc4); 920 921 /* vc4_validate.c */ 922 int 923 vc4_validate_bin_cl(struct drm_device *dev, 924 void *validated, 925 void *unvalidated, 926 struct vc4_exec_info *exec); 927 928 int 929 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 930 931 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 932 uint32_t hindex); 933 934 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 935 936 bool vc4_check_tex_size(struct vc4_exec_info *exec, 937 struct drm_gem_cma_object *fbo, 938 uint32_t offset, uint8_t tiling_format, 939 uint32_t width, uint32_t height, uint8_t cpp); 940 941 /* vc4_validate_shader.c */ 942 struct vc4_validated_shader_info * 943 vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 944 945 /* vc4_perfmon.c */ 946 void vc4_perfmon_get(struct vc4_perfmon *perfmon); 947 void vc4_perfmon_put(struct vc4_perfmon *perfmon); 948 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 949 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 950 bool capture); 951 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 952 void vc4_perfmon_open_file(struct vc4_file *vc4file); 953 void vc4_perfmon_close_file(struct vc4_file *vc4file); 954 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 955 struct drm_file *file_priv); 956 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 957 struct drm_file *file_priv); 958 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 959 struct drm_file *file_priv); 960 961 #endif /* _VC4_DRV_H_ */ 962