xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 050e9baa)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/reservation.h>
10 #include <drm/drmP.h>
11 #include <drm/drm_encoder.h>
12 #include <drm/drm_gem_cma_helper.h>
13 #include <drm/drm_atomic.h>
14 #include <drm/drm_syncobj.h>
15 
16 #include "uapi/drm/vc4_drm.h"
17 
18 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
19  * this.
20  */
21 enum vc4_kernel_bo_type {
22 	/* Any kernel allocation (gem_create_object hook) before it
23 	 * gets another type set.
24 	 */
25 	VC4_BO_TYPE_KERNEL,
26 	VC4_BO_TYPE_V3D,
27 	VC4_BO_TYPE_V3D_SHADER,
28 	VC4_BO_TYPE_DUMB,
29 	VC4_BO_TYPE_BIN,
30 	VC4_BO_TYPE_RCL,
31 	VC4_BO_TYPE_BCL,
32 	VC4_BO_TYPE_KERNEL_CACHE,
33 	VC4_BO_TYPE_COUNT
34 };
35 
36 /* Performance monitor object. The perform lifetime is controlled by userspace
37  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
38  * request, and when this is the case, HW perf counters will be activated just
39  * before the submit_cl is submitted to the GPU and disabled when the job is
40  * done. This way, only events related to a specific job will be counted.
41  */
42 struct vc4_perfmon {
43 	/* Tracks the number of users of the perfmon, when this counter reaches
44 	 * zero the perfmon is destroyed.
45 	 */
46 	refcount_t refcnt;
47 
48 	/* Number of counters activated in this perfmon instance
49 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
50 	 */
51 	u8 ncounters;
52 
53 	/* Events counted by the HW perf counters. */
54 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
55 
56 	/* Storage for counter values. Counters are incremented by the HW
57 	 * perf counter values every time the perfmon is attached to a GPU job.
58 	 * This way, perfmon users don't have to retrieve the results after
59 	 * each job if they want to track events covering several submissions.
60 	 * Note that counter values can't be reset, but you can fake a reset by
61 	 * destroying the perfmon and creating a new one.
62 	 */
63 	u64 counters[0];
64 };
65 
66 struct vc4_dev {
67 	struct drm_device *dev;
68 
69 	struct vc4_hdmi *hdmi;
70 	struct vc4_hvs *hvs;
71 	struct vc4_v3d *v3d;
72 	struct vc4_dpi *dpi;
73 	struct vc4_dsi *dsi1;
74 	struct vc4_vec *vec;
75 
76 	struct vc4_hang_state *hang_state;
77 
78 	/* The kernel-space BO cache.  Tracks buffers that have been
79 	 * unreferenced by all other users (refcounts of 0!) but not
80 	 * yet freed, so we can do cheap allocations.
81 	 */
82 	struct vc4_bo_cache {
83 		/* Array of list heads for entries in the BO cache,
84 		 * based on number of pages, so we can do O(1) lookups
85 		 * in the cache when allocating.
86 		 */
87 		struct list_head *size_list;
88 		uint32_t size_list_size;
89 
90 		/* List of all BOs in the cache, ordered by age, so we
91 		 * can do O(1) lookups when trying to free old
92 		 * buffers.
93 		 */
94 		struct list_head time_list;
95 		struct work_struct time_work;
96 		struct timer_list time_timer;
97 	} bo_cache;
98 
99 	u32 num_labels;
100 	struct vc4_label {
101 		const char *name;
102 		u32 num_allocated;
103 		u32 size_allocated;
104 	} *bo_labels;
105 
106 	/* Protects bo_cache and bo_labels. */
107 	struct mutex bo_lock;
108 
109 	/* Purgeable BO pool. All BOs in this pool can have their memory
110 	 * reclaimed if the driver is unable to allocate new BOs. We also
111 	 * keep stats related to the purge mechanism here.
112 	 */
113 	struct {
114 		struct list_head list;
115 		unsigned int num;
116 		size_t size;
117 		unsigned int purged_num;
118 		size_t purged_size;
119 		struct mutex lock;
120 	} purgeable;
121 
122 	uint64_t dma_fence_context;
123 
124 	/* Sequence number for the last job queued in bin_job_list.
125 	 * Starts at 0 (no jobs emitted).
126 	 */
127 	uint64_t emit_seqno;
128 
129 	/* Sequence number for the last completed job on the GPU.
130 	 * Starts at 0 (no jobs completed).
131 	 */
132 	uint64_t finished_seqno;
133 
134 	/* List of all struct vc4_exec_info for jobs to be executed in
135 	 * the binner.  The first job in the list is the one currently
136 	 * programmed into ct0ca for execution.
137 	 */
138 	struct list_head bin_job_list;
139 
140 	/* List of all struct vc4_exec_info for jobs that have
141 	 * completed binning and are ready for rendering.  The first
142 	 * job in the list is the one currently programmed into ct1ca
143 	 * for execution.
144 	 */
145 	struct list_head render_job_list;
146 
147 	/* List of the finished vc4_exec_infos waiting to be freed by
148 	 * job_done_work.
149 	 */
150 	struct list_head job_done_list;
151 	/* Spinlock used to synchronize the job_list and seqno
152 	 * accesses between the IRQ handler and GEM ioctls.
153 	 */
154 	spinlock_t job_lock;
155 	wait_queue_head_t job_wait_queue;
156 	struct work_struct job_done_work;
157 
158 	/* Used to track the active perfmon if any. Access to this field is
159 	 * protected by job_lock.
160 	 */
161 	struct vc4_perfmon *active_perfmon;
162 
163 	/* List of struct vc4_seqno_cb for callbacks to be made from a
164 	 * workqueue when the given seqno is passed.
165 	 */
166 	struct list_head seqno_cb_list;
167 
168 	/* The memory used for storing binner tile alloc, tile state,
169 	 * and overflow memory allocations.  This is freed when V3D
170 	 * powers down.
171 	 */
172 	struct vc4_bo *bin_bo;
173 
174 	/* Size of blocks allocated within bin_bo. */
175 	uint32_t bin_alloc_size;
176 
177 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
178 	 * used.
179 	 */
180 	uint32_t bin_alloc_used;
181 
182 	/* Bitmask of the current bin_alloc used for overflow memory. */
183 	uint32_t bin_alloc_overflow;
184 
185 	struct work_struct overflow_mem_work;
186 
187 	int power_refcount;
188 
189 	/* Mutex controlling the power refcount. */
190 	struct mutex power_lock;
191 
192 	struct {
193 		struct timer_list timer;
194 		struct work_struct reset_work;
195 	} hangcheck;
196 
197 	struct semaphore async_modeset;
198 
199 	struct drm_modeset_lock ctm_state_lock;
200 	struct drm_private_obj ctm_manager;
201 };
202 
203 static inline struct vc4_dev *
204 to_vc4_dev(struct drm_device *dev)
205 {
206 	return (struct vc4_dev *)dev->dev_private;
207 }
208 
209 struct vc4_bo {
210 	struct drm_gem_cma_object base;
211 
212 	/* seqno of the last job to render using this BO. */
213 	uint64_t seqno;
214 
215 	/* seqno of the last job to use the RCL to write to this BO.
216 	 *
217 	 * Note that this doesn't include binner overflow memory
218 	 * writes.
219 	 */
220 	uint64_t write_seqno;
221 
222 	bool t_format;
223 
224 	/* List entry for the BO's position in either
225 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
226 	 */
227 	struct list_head unref_head;
228 
229 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
230 	unsigned long free_time;
231 
232 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
233 	struct list_head size_head;
234 
235 	/* Struct for shader validation state, if created by
236 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
237 	 */
238 	struct vc4_validated_shader_info *validated_shader;
239 
240 	/* normally (resv == &_resv) except for imported bo's */
241 	struct reservation_object *resv;
242 	struct reservation_object _resv;
243 
244 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
245 	 * for user-allocated labels.
246 	 */
247 	int label;
248 
249 	/* Count the number of active users. This is needed to determine
250 	 * whether we can move the BO to the purgeable list or not (when the BO
251 	 * is used by the GPU or the display engine we can't purge it).
252 	 */
253 	refcount_t usecnt;
254 
255 	/* Store purgeable/purged state here */
256 	u32 madv;
257 	struct mutex madv_lock;
258 };
259 
260 static inline struct vc4_bo *
261 to_vc4_bo(struct drm_gem_object *bo)
262 {
263 	return (struct vc4_bo *)bo;
264 }
265 
266 struct vc4_fence {
267 	struct dma_fence base;
268 	struct drm_device *dev;
269 	/* vc4 seqno for signaled() test */
270 	uint64_t seqno;
271 };
272 
273 static inline struct vc4_fence *
274 to_vc4_fence(struct dma_fence *fence)
275 {
276 	return (struct vc4_fence *)fence;
277 }
278 
279 struct vc4_seqno_cb {
280 	struct work_struct work;
281 	uint64_t seqno;
282 	void (*func)(struct vc4_seqno_cb *cb);
283 };
284 
285 struct vc4_v3d {
286 	struct vc4_dev *vc4;
287 	struct platform_device *pdev;
288 	void __iomem *regs;
289 	struct clk *clk;
290 };
291 
292 struct vc4_hvs {
293 	struct platform_device *pdev;
294 	void __iomem *regs;
295 	u32 __iomem *dlist;
296 
297 	/* Memory manager for CRTCs to allocate space in the display
298 	 * list.  Units are dwords.
299 	 */
300 	struct drm_mm dlist_mm;
301 	/* Memory manager for the LBM memory used by HVS scaling. */
302 	struct drm_mm lbm_mm;
303 	spinlock_t mm_lock;
304 
305 	struct drm_mm_node mitchell_netravali_filter;
306 };
307 
308 struct vc4_plane {
309 	struct drm_plane base;
310 };
311 
312 static inline struct vc4_plane *
313 to_vc4_plane(struct drm_plane *plane)
314 {
315 	return (struct vc4_plane *)plane;
316 }
317 
318 enum vc4_scaling_mode {
319 	VC4_SCALING_NONE,
320 	VC4_SCALING_TPZ,
321 	VC4_SCALING_PPF,
322 };
323 
324 struct vc4_plane_state {
325 	struct drm_plane_state base;
326 	/* System memory copy of the display list for this element, computed
327 	 * at atomic_check time.
328 	 */
329 	u32 *dlist;
330 	u32 dlist_size; /* Number of dwords allocated for the display list */
331 	u32 dlist_count; /* Number of used dwords in the display list. */
332 
333 	/* Offset in the dlist to various words, for pageflip or
334 	 * cursor updates.
335 	 */
336 	u32 pos0_offset;
337 	u32 pos2_offset;
338 	u32 ptr0_offset;
339 
340 	/* Offset where the plane's dlist was last stored in the
341 	 * hardware at vc4_crtc_atomic_flush() time.
342 	 */
343 	u32 __iomem *hw_dlist;
344 
345 	/* Clipped coordinates of the plane on the display. */
346 	int crtc_x, crtc_y, crtc_w, crtc_h;
347 	/* Clipped area being scanned from in the FB. */
348 	u32 src_x, src_y;
349 
350 	u32 src_w[2], src_h[2];
351 
352 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
353 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
354 	bool is_unity;
355 	bool is_yuv;
356 
357 	/* Offset to start scanning out from the start of the plane's
358 	 * BO.
359 	 */
360 	u32 offsets[3];
361 
362 	/* Our allocation in LBM for temporary storage during scaling. */
363 	struct drm_mm_node lbm;
364 
365 	/* Set when the plane has per-pixel alpha content or does not cover
366 	 * the entire screen. This is a hint to the CRTC that it might need
367 	 * to enable background color fill.
368 	 */
369 	bool needs_bg_fill;
370 };
371 
372 static inline struct vc4_plane_state *
373 to_vc4_plane_state(struct drm_plane_state *state)
374 {
375 	return (struct vc4_plane_state *)state;
376 }
377 
378 enum vc4_encoder_type {
379 	VC4_ENCODER_TYPE_NONE,
380 	VC4_ENCODER_TYPE_HDMI,
381 	VC4_ENCODER_TYPE_VEC,
382 	VC4_ENCODER_TYPE_DSI0,
383 	VC4_ENCODER_TYPE_DSI1,
384 	VC4_ENCODER_TYPE_SMI,
385 	VC4_ENCODER_TYPE_DPI,
386 };
387 
388 struct vc4_encoder {
389 	struct drm_encoder base;
390 	enum vc4_encoder_type type;
391 	u32 clock_select;
392 };
393 
394 static inline struct vc4_encoder *
395 to_vc4_encoder(struct drm_encoder *encoder)
396 {
397 	return container_of(encoder, struct vc4_encoder, base);
398 }
399 
400 struct vc4_crtc_data {
401 	/* Which channel of the HVS this pixelvalve sources from. */
402 	int hvs_channel;
403 
404 	enum vc4_encoder_type encoder_types[4];
405 };
406 
407 struct vc4_crtc {
408 	struct drm_crtc base;
409 	const struct vc4_crtc_data *data;
410 	void __iomem *regs;
411 
412 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
413 	ktime_t t_vblank;
414 
415 	/* Which HVS channel we're using for our CRTC. */
416 	int channel;
417 
418 	u8 lut_r[256];
419 	u8 lut_g[256];
420 	u8 lut_b[256];
421 	/* Size in pixels of the COB memory allocated to this CRTC. */
422 	u32 cob_size;
423 
424 	struct drm_pending_vblank_event *event;
425 };
426 
427 static inline struct vc4_crtc *
428 to_vc4_crtc(struct drm_crtc *crtc)
429 {
430 	return (struct vc4_crtc *)crtc;
431 }
432 
433 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
434 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
435 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
436 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
437 
438 struct vc4_exec_info {
439 	/* Sequence number for this bin/render job. */
440 	uint64_t seqno;
441 
442 	/* Latest write_seqno of any BO that binning depends on. */
443 	uint64_t bin_dep_seqno;
444 
445 	struct dma_fence *fence;
446 
447 	/* Last current addresses the hardware was processing when the
448 	 * hangcheck timer checked on us.
449 	 */
450 	uint32_t last_ct0ca, last_ct1ca;
451 
452 	/* Kernel-space copy of the ioctl arguments */
453 	struct drm_vc4_submit_cl *args;
454 
455 	/* This is the array of BOs that were looked up at the start of exec.
456 	 * Command validation will use indices into this array.
457 	 */
458 	struct drm_gem_cma_object **bo;
459 	uint32_t bo_count;
460 
461 	/* List of BOs that are being written by the RCL.  Other than
462 	 * the binner temporary storage, this is all the BOs written
463 	 * by the job.
464 	 */
465 	struct drm_gem_cma_object *rcl_write_bo[4];
466 	uint32_t rcl_write_bo_count;
467 
468 	/* Pointers for our position in vc4->job_list */
469 	struct list_head head;
470 
471 	/* List of other BOs used in the job that need to be released
472 	 * once the job is complete.
473 	 */
474 	struct list_head unref_list;
475 
476 	/* Current unvalidated indices into @bo loaded by the non-hardware
477 	 * VC4_PACKET_GEM_HANDLES.
478 	 */
479 	uint32_t bo_index[2];
480 
481 	/* This is the BO where we store the validated command lists, shader
482 	 * records, and uniforms.
483 	 */
484 	struct drm_gem_cma_object *exec_bo;
485 
486 	/**
487 	 * This tracks the per-shader-record state (packet 64) that
488 	 * determines the length of the shader record and the offset
489 	 * it's expected to be found at.  It gets read in from the
490 	 * command lists.
491 	 */
492 	struct vc4_shader_state {
493 		uint32_t addr;
494 		/* Maximum vertex index referenced by any primitive using this
495 		 * shader state.
496 		 */
497 		uint32_t max_index;
498 	} *shader_state;
499 
500 	/** How many shader states the user declared they were using. */
501 	uint32_t shader_state_size;
502 	/** How many shader state records the validator has seen. */
503 	uint32_t shader_state_count;
504 
505 	bool found_tile_binning_mode_config_packet;
506 	bool found_start_tile_binning_packet;
507 	bool found_increment_semaphore_packet;
508 	bool found_flush;
509 	uint8_t bin_tiles_x, bin_tiles_y;
510 	/* Physical address of the start of the tile alloc array
511 	 * (where each tile's binned CL will start)
512 	 */
513 	uint32_t tile_alloc_offset;
514 	/* Bitmask of which binner slots are freed when this job completes. */
515 	uint32_t bin_slots;
516 
517 	/**
518 	 * Computed addresses pointing into exec_bo where we start the
519 	 * bin thread (ct0) and render thread (ct1).
520 	 */
521 	uint32_t ct0ca, ct0ea;
522 	uint32_t ct1ca, ct1ea;
523 
524 	/* Pointer to the unvalidated bin CL (if present). */
525 	void *bin_u;
526 
527 	/* Pointers to the shader recs.  These paddr gets incremented as CL
528 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
529 	 * (u and v) get incremented and size decremented as the shader recs
530 	 * themselves are validated.
531 	 */
532 	void *shader_rec_u;
533 	void *shader_rec_v;
534 	uint32_t shader_rec_p;
535 	uint32_t shader_rec_size;
536 
537 	/* Pointers to the uniform data.  These pointers are incremented, and
538 	 * size decremented, as each batch of uniforms is uploaded.
539 	 */
540 	void *uniforms_u;
541 	void *uniforms_v;
542 	uint32_t uniforms_p;
543 	uint32_t uniforms_size;
544 
545 	/* Pointer to a performance monitor object if the user requested it,
546 	 * NULL otherwise.
547 	 */
548 	struct vc4_perfmon *perfmon;
549 };
550 
551 /* Per-open file private data. Any driver-specific resource that has to be
552  * released when the DRM file is closed should be placed here.
553  */
554 struct vc4_file {
555 	struct {
556 		struct idr idr;
557 		struct mutex lock;
558 	} perfmon;
559 };
560 
561 static inline struct vc4_exec_info *
562 vc4_first_bin_job(struct vc4_dev *vc4)
563 {
564 	return list_first_entry_or_null(&vc4->bin_job_list,
565 					struct vc4_exec_info, head);
566 }
567 
568 static inline struct vc4_exec_info *
569 vc4_first_render_job(struct vc4_dev *vc4)
570 {
571 	return list_first_entry_or_null(&vc4->render_job_list,
572 					struct vc4_exec_info, head);
573 }
574 
575 static inline struct vc4_exec_info *
576 vc4_last_render_job(struct vc4_dev *vc4)
577 {
578 	if (list_empty(&vc4->render_job_list))
579 		return NULL;
580 	return list_last_entry(&vc4->render_job_list,
581 			       struct vc4_exec_info, head);
582 }
583 
584 /**
585  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
586  * setup parameters.
587  *
588  * This will be used at draw time to relocate the reference to the texture
589  * contents in p0, and validate that the offset combined with
590  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
591  * Note that the hardware treats unprovided config parameters as 0, so not all
592  * of them need to be set up for every texure sample, and we'll store ~0 as
593  * the offset to mark the unused ones.
594  *
595  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
596  * Setup") for definitions of the texture parameters.
597  */
598 struct vc4_texture_sample_info {
599 	bool is_direct;
600 	uint32_t p_offset[4];
601 };
602 
603 /**
604  * struct vc4_validated_shader_info - information about validated shaders that
605  * needs to be used from command list validation.
606  *
607  * For a given shader, each time a shader state record references it, we need
608  * to verify that the shader doesn't read more uniforms than the shader state
609  * record's uniform BO pointer can provide, and we need to apply relocations
610  * and validate the shader state record's uniforms that define the texture
611  * samples.
612  */
613 struct vc4_validated_shader_info {
614 	uint32_t uniforms_size;
615 	uint32_t uniforms_src_size;
616 	uint32_t num_texture_samples;
617 	struct vc4_texture_sample_info *texture_samples;
618 
619 	uint32_t num_uniform_addr_offsets;
620 	uint32_t *uniform_addr_offsets;
621 
622 	bool is_threaded;
623 };
624 
625 /**
626  * _wait_for - magic (register) wait macro
627  *
628  * Does the right thing for modeset paths when run under kdgb or similar atomic
629  * contexts. Note that it's important that we check the condition again after
630  * having timed out, since the timeout could be due to preemption or similar and
631  * we've never had a chance to check the condition before the timeout.
632  */
633 #define _wait_for(COND, MS, W) ({ \
634 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
635 	int ret__ = 0;							\
636 	while (!(COND)) {						\
637 		if (time_after(jiffies, timeout__)) {			\
638 			if (!(COND))					\
639 				ret__ = -ETIMEDOUT;			\
640 			break;						\
641 		}							\
642 		if (W && drm_can_sleep())  {				\
643 			msleep(W);					\
644 		} else {						\
645 			cpu_relax();					\
646 		}							\
647 	}								\
648 	ret__;								\
649 })
650 
651 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
652 
653 /* vc4_bo.c */
654 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
655 void vc4_free_object(struct drm_gem_object *gem_obj);
656 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
657 			     bool from_cache, enum vc4_kernel_bo_type type);
658 int vc4_dumb_create(struct drm_file *file_priv,
659 		    struct drm_device *dev,
660 		    struct drm_mode_create_dumb *args);
661 struct dma_buf *vc4_prime_export(struct drm_device *dev,
662 				 struct drm_gem_object *obj, int flags);
663 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
664 			struct drm_file *file_priv);
665 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
666 			       struct drm_file *file_priv);
667 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
668 		      struct drm_file *file_priv);
669 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
670 			 struct drm_file *file_priv);
671 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
672 			 struct drm_file *file_priv);
673 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
674 			     struct drm_file *file_priv);
675 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
676 		       struct drm_file *file_priv);
677 int vc4_fault(struct vm_fault *vmf);
678 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
679 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
680 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
681 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
682 						 struct dma_buf_attachment *attach,
683 						 struct sg_table *sgt);
684 void *vc4_prime_vmap(struct drm_gem_object *obj);
685 int vc4_bo_cache_init(struct drm_device *dev);
686 void vc4_bo_cache_destroy(struct drm_device *dev);
687 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
688 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
689 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
690 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
691 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
692 
693 /* vc4_crtc.c */
694 extern struct platform_driver vc4_crtc_driver;
695 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
696 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
697 			     bool in_vblank_irq, int *vpos, int *hpos,
698 			     ktime_t *stime, ktime_t *etime,
699 			     const struct drm_display_mode *mode);
700 
701 /* vc4_debugfs.c */
702 int vc4_debugfs_init(struct drm_minor *minor);
703 
704 /* vc4_drv.c */
705 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
706 
707 /* vc4_dpi.c */
708 extern struct platform_driver vc4_dpi_driver;
709 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
710 
711 /* vc4_dsi.c */
712 extern struct platform_driver vc4_dsi_driver;
713 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
714 
715 /* vc4_fence.c */
716 extern const struct dma_fence_ops vc4_fence_ops;
717 
718 /* vc4_gem.c */
719 void vc4_gem_init(struct drm_device *dev);
720 void vc4_gem_destroy(struct drm_device *dev);
721 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
722 			struct drm_file *file_priv);
723 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
724 			 struct drm_file *file_priv);
725 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
726 		      struct drm_file *file_priv);
727 void vc4_submit_next_bin_job(struct drm_device *dev);
728 void vc4_submit_next_render_job(struct drm_device *dev);
729 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
730 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
731 		       uint64_t timeout_ns, bool interruptible);
732 void vc4_job_handle_completed(struct vc4_dev *vc4);
733 int vc4_queue_seqno_cb(struct drm_device *dev,
734 		       struct vc4_seqno_cb *cb, uint64_t seqno,
735 		       void (*func)(struct vc4_seqno_cb *cb));
736 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
737 			  struct drm_file *file_priv);
738 
739 /* vc4_hdmi.c */
740 extern struct platform_driver vc4_hdmi_driver;
741 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
742 
743 /* vc4_vec.c */
744 extern struct platform_driver vc4_vec_driver;
745 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
746 
747 /* vc4_irq.c */
748 irqreturn_t vc4_irq(int irq, void *arg);
749 void vc4_irq_preinstall(struct drm_device *dev);
750 int vc4_irq_postinstall(struct drm_device *dev);
751 void vc4_irq_uninstall(struct drm_device *dev);
752 void vc4_irq_reset(struct drm_device *dev);
753 
754 /* vc4_hvs.c */
755 extern struct platform_driver vc4_hvs_driver;
756 void vc4_hvs_dump_state(struct drm_device *dev);
757 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
758 
759 /* vc4_kms.c */
760 int vc4_kms_load(struct drm_device *dev);
761 
762 /* vc4_plane.c */
763 struct drm_plane *vc4_plane_init(struct drm_device *dev,
764 				 enum drm_plane_type type);
765 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
766 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
767 void vc4_plane_async_set_fb(struct drm_plane *plane,
768 			    struct drm_framebuffer *fb);
769 
770 /* vc4_v3d.c */
771 extern struct platform_driver vc4_v3d_driver;
772 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
773 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
774 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
775 
776 /* vc4_validate.c */
777 int
778 vc4_validate_bin_cl(struct drm_device *dev,
779 		    void *validated,
780 		    void *unvalidated,
781 		    struct vc4_exec_info *exec);
782 
783 int
784 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
785 
786 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
787 				      uint32_t hindex);
788 
789 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
790 
791 bool vc4_check_tex_size(struct vc4_exec_info *exec,
792 			struct drm_gem_cma_object *fbo,
793 			uint32_t offset, uint8_t tiling_format,
794 			uint32_t width, uint32_t height, uint8_t cpp);
795 
796 /* vc4_validate_shader.c */
797 struct vc4_validated_shader_info *
798 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
799 
800 /* vc4_perfmon.c */
801 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
802 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
803 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
804 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
805 		      bool capture);
806 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
807 void vc4_perfmon_open_file(struct vc4_file *vc4file);
808 void vc4_perfmon_close_file(struct vc4_file *vc4file);
809 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
810 			     struct drm_file *file_priv);
811 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
812 			      struct drm_file *file_priv);
813 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
814 				 struct drm_file *file_priv);
815