xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 047f2d94)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/mm_types.h>
10 #include <linux/reservation.h>
11 #include <drm/drmP.h>
12 #include <drm/drm_encoder.h>
13 #include <drm/drm_gem_cma_helper.h>
14 #include <drm/drm_atomic.h>
15 #include <drm/drm_syncobj.h>
16 
17 #include "uapi/drm/vc4_drm.h"
18 
19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
20  * this.
21  */
22 enum vc4_kernel_bo_type {
23 	/* Any kernel allocation (gem_create_object hook) before it
24 	 * gets another type set.
25 	 */
26 	VC4_BO_TYPE_KERNEL,
27 	VC4_BO_TYPE_V3D,
28 	VC4_BO_TYPE_V3D_SHADER,
29 	VC4_BO_TYPE_DUMB,
30 	VC4_BO_TYPE_BIN,
31 	VC4_BO_TYPE_RCL,
32 	VC4_BO_TYPE_BCL,
33 	VC4_BO_TYPE_KERNEL_CACHE,
34 	VC4_BO_TYPE_COUNT
35 };
36 
37 /* Performance monitor object. The perform lifetime is controlled by userspace
38  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
39  * request, and when this is the case, HW perf counters will be activated just
40  * before the submit_cl is submitted to the GPU and disabled when the job is
41  * done. This way, only events related to a specific job will be counted.
42  */
43 struct vc4_perfmon {
44 	/* Tracks the number of users of the perfmon, when this counter reaches
45 	 * zero the perfmon is destroyed.
46 	 */
47 	refcount_t refcnt;
48 
49 	/* Number of counters activated in this perfmon instance
50 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
51 	 */
52 	u8 ncounters;
53 
54 	/* Events counted by the HW perf counters. */
55 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
56 
57 	/* Storage for counter values. Counters are incremented by the HW
58 	 * perf counter values every time the perfmon is attached to a GPU job.
59 	 * This way, perfmon users don't have to retrieve the results after
60 	 * each job if they want to track events covering several submissions.
61 	 * Note that counter values can't be reset, but you can fake a reset by
62 	 * destroying the perfmon and creating a new one.
63 	 */
64 	u64 counters[0];
65 };
66 
67 struct vc4_dev {
68 	struct drm_device *dev;
69 
70 	struct vc4_hdmi *hdmi;
71 	struct vc4_hvs *hvs;
72 	struct vc4_v3d *v3d;
73 	struct vc4_dpi *dpi;
74 	struct vc4_dsi *dsi1;
75 	struct vc4_vec *vec;
76 	struct vc4_txp *txp;
77 
78 	struct vc4_hang_state *hang_state;
79 
80 	/* The kernel-space BO cache.  Tracks buffers that have been
81 	 * unreferenced by all other users (refcounts of 0!) but not
82 	 * yet freed, so we can do cheap allocations.
83 	 */
84 	struct vc4_bo_cache {
85 		/* Array of list heads for entries in the BO cache,
86 		 * based on number of pages, so we can do O(1) lookups
87 		 * in the cache when allocating.
88 		 */
89 		struct list_head *size_list;
90 		uint32_t size_list_size;
91 
92 		/* List of all BOs in the cache, ordered by age, so we
93 		 * can do O(1) lookups when trying to free old
94 		 * buffers.
95 		 */
96 		struct list_head time_list;
97 		struct work_struct time_work;
98 		struct timer_list time_timer;
99 	} bo_cache;
100 
101 	u32 num_labels;
102 	struct vc4_label {
103 		const char *name;
104 		u32 num_allocated;
105 		u32 size_allocated;
106 	} *bo_labels;
107 
108 	/* Protects bo_cache and bo_labels. */
109 	struct mutex bo_lock;
110 
111 	/* Purgeable BO pool. All BOs in this pool can have their memory
112 	 * reclaimed if the driver is unable to allocate new BOs. We also
113 	 * keep stats related to the purge mechanism here.
114 	 */
115 	struct {
116 		struct list_head list;
117 		unsigned int num;
118 		size_t size;
119 		unsigned int purged_num;
120 		size_t purged_size;
121 		struct mutex lock;
122 	} purgeable;
123 
124 	uint64_t dma_fence_context;
125 
126 	/* Sequence number for the last job queued in bin_job_list.
127 	 * Starts at 0 (no jobs emitted).
128 	 */
129 	uint64_t emit_seqno;
130 
131 	/* Sequence number for the last completed job on the GPU.
132 	 * Starts at 0 (no jobs completed).
133 	 */
134 	uint64_t finished_seqno;
135 
136 	/* List of all struct vc4_exec_info for jobs to be executed in
137 	 * the binner.  The first job in the list is the one currently
138 	 * programmed into ct0ca for execution.
139 	 */
140 	struct list_head bin_job_list;
141 
142 	/* List of all struct vc4_exec_info for jobs that have
143 	 * completed binning and are ready for rendering.  The first
144 	 * job in the list is the one currently programmed into ct1ca
145 	 * for execution.
146 	 */
147 	struct list_head render_job_list;
148 
149 	/* List of the finished vc4_exec_infos waiting to be freed by
150 	 * job_done_work.
151 	 */
152 	struct list_head job_done_list;
153 	/* Spinlock used to synchronize the job_list and seqno
154 	 * accesses between the IRQ handler and GEM ioctls.
155 	 */
156 	spinlock_t job_lock;
157 	wait_queue_head_t job_wait_queue;
158 	struct work_struct job_done_work;
159 
160 	/* Used to track the active perfmon if any. Access to this field is
161 	 * protected by job_lock.
162 	 */
163 	struct vc4_perfmon *active_perfmon;
164 
165 	/* List of struct vc4_seqno_cb for callbacks to be made from a
166 	 * workqueue when the given seqno is passed.
167 	 */
168 	struct list_head seqno_cb_list;
169 
170 	/* The memory used for storing binner tile alloc, tile state,
171 	 * and overflow memory allocations.  This is freed when V3D
172 	 * powers down.
173 	 */
174 	struct vc4_bo *bin_bo;
175 
176 	/* Size of blocks allocated within bin_bo. */
177 	uint32_t bin_alloc_size;
178 
179 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
180 	 * used.
181 	 */
182 	uint32_t bin_alloc_used;
183 
184 	/* Bitmask of the current bin_alloc used for overflow memory. */
185 	uint32_t bin_alloc_overflow;
186 
187 	struct work_struct overflow_mem_work;
188 
189 	int power_refcount;
190 
191 	/* Mutex controlling the power refcount. */
192 	struct mutex power_lock;
193 
194 	struct {
195 		struct timer_list timer;
196 		struct work_struct reset_work;
197 	} hangcheck;
198 
199 	struct semaphore async_modeset;
200 
201 	struct drm_modeset_lock ctm_state_lock;
202 	struct drm_private_obj ctm_manager;
203 };
204 
205 static inline struct vc4_dev *
206 to_vc4_dev(struct drm_device *dev)
207 {
208 	return (struct vc4_dev *)dev->dev_private;
209 }
210 
211 struct vc4_bo {
212 	struct drm_gem_cma_object base;
213 
214 	/* seqno of the last job to render using this BO. */
215 	uint64_t seqno;
216 
217 	/* seqno of the last job to use the RCL to write to this BO.
218 	 *
219 	 * Note that this doesn't include binner overflow memory
220 	 * writes.
221 	 */
222 	uint64_t write_seqno;
223 
224 	bool t_format;
225 
226 	/* List entry for the BO's position in either
227 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
228 	 */
229 	struct list_head unref_head;
230 
231 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
232 	unsigned long free_time;
233 
234 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
235 	struct list_head size_head;
236 
237 	/* Struct for shader validation state, if created by
238 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
239 	 */
240 	struct vc4_validated_shader_info *validated_shader;
241 
242 	/* normally (resv == &_resv) except for imported bo's */
243 	struct reservation_object *resv;
244 	struct reservation_object _resv;
245 
246 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
247 	 * for user-allocated labels.
248 	 */
249 	int label;
250 
251 	/* Count the number of active users. This is needed to determine
252 	 * whether we can move the BO to the purgeable list or not (when the BO
253 	 * is used by the GPU or the display engine we can't purge it).
254 	 */
255 	refcount_t usecnt;
256 
257 	/* Store purgeable/purged state here */
258 	u32 madv;
259 	struct mutex madv_lock;
260 };
261 
262 static inline struct vc4_bo *
263 to_vc4_bo(struct drm_gem_object *bo)
264 {
265 	return (struct vc4_bo *)bo;
266 }
267 
268 struct vc4_fence {
269 	struct dma_fence base;
270 	struct drm_device *dev;
271 	/* vc4 seqno for signaled() test */
272 	uint64_t seqno;
273 };
274 
275 static inline struct vc4_fence *
276 to_vc4_fence(struct dma_fence *fence)
277 {
278 	return (struct vc4_fence *)fence;
279 }
280 
281 struct vc4_seqno_cb {
282 	struct work_struct work;
283 	uint64_t seqno;
284 	void (*func)(struct vc4_seqno_cb *cb);
285 };
286 
287 struct vc4_v3d {
288 	struct vc4_dev *vc4;
289 	struct platform_device *pdev;
290 	void __iomem *regs;
291 	struct clk *clk;
292 };
293 
294 struct vc4_hvs {
295 	struct platform_device *pdev;
296 	void __iomem *regs;
297 	u32 __iomem *dlist;
298 
299 	/* Memory manager for CRTCs to allocate space in the display
300 	 * list.  Units are dwords.
301 	 */
302 	struct drm_mm dlist_mm;
303 	/* Memory manager for the LBM memory used by HVS scaling. */
304 	struct drm_mm lbm_mm;
305 	spinlock_t mm_lock;
306 
307 	struct drm_mm_node mitchell_netravali_filter;
308 };
309 
310 struct vc4_plane {
311 	struct drm_plane base;
312 };
313 
314 static inline struct vc4_plane *
315 to_vc4_plane(struct drm_plane *plane)
316 {
317 	return (struct vc4_plane *)plane;
318 }
319 
320 enum vc4_scaling_mode {
321 	VC4_SCALING_NONE,
322 	VC4_SCALING_TPZ,
323 	VC4_SCALING_PPF,
324 };
325 
326 struct vc4_plane_state {
327 	struct drm_plane_state base;
328 	/* System memory copy of the display list for this element, computed
329 	 * at atomic_check time.
330 	 */
331 	u32 *dlist;
332 	u32 dlist_size; /* Number of dwords allocated for the display list */
333 	u32 dlist_count; /* Number of used dwords in the display list. */
334 
335 	/* Offset in the dlist to various words, for pageflip or
336 	 * cursor updates.
337 	 */
338 	u32 pos0_offset;
339 	u32 pos2_offset;
340 	u32 ptr0_offset;
341 	u32 lbm_offset;
342 
343 	/* Offset where the plane's dlist was last stored in the
344 	 * hardware at vc4_crtc_atomic_flush() time.
345 	 */
346 	u32 __iomem *hw_dlist;
347 
348 	/* Clipped coordinates of the plane on the display. */
349 	int crtc_x, crtc_y, crtc_w, crtc_h;
350 	/* Clipped area being scanned from in the FB. */
351 	u32 src_x, src_y;
352 
353 	u32 src_w[2], src_h[2];
354 
355 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
356 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
357 	bool is_unity;
358 	bool is_yuv;
359 
360 	/* Offset to start scanning out from the start of the plane's
361 	 * BO.
362 	 */
363 	u32 offsets[3];
364 
365 	/* Our allocation in LBM for temporary storage during scaling. */
366 	struct drm_mm_node lbm;
367 
368 	/* Set when the plane has per-pixel alpha content or does not cover
369 	 * the entire screen. This is a hint to the CRTC that it might need
370 	 * to enable background color fill.
371 	 */
372 	bool needs_bg_fill;
373 
374 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
375 	 * when async update is not possible.
376 	 */
377 	bool dlist_initialized;
378 };
379 
380 static inline struct vc4_plane_state *
381 to_vc4_plane_state(struct drm_plane_state *state)
382 {
383 	return (struct vc4_plane_state *)state;
384 }
385 
386 enum vc4_encoder_type {
387 	VC4_ENCODER_TYPE_NONE,
388 	VC4_ENCODER_TYPE_HDMI,
389 	VC4_ENCODER_TYPE_VEC,
390 	VC4_ENCODER_TYPE_DSI0,
391 	VC4_ENCODER_TYPE_DSI1,
392 	VC4_ENCODER_TYPE_SMI,
393 	VC4_ENCODER_TYPE_DPI,
394 };
395 
396 struct vc4_encoder {
397 	struct drm_encoder base;
398 	enum vc4_encoder_type type;
399 	u32 clock_select;
400 };
401 
402 static inline struct vc4_encoder *
403 to_vc4_encoder(struct drm_encoder *encoder)
404 {
405 	return container_of(encoder, struct vc4_encoder, base);
406 }
407 
408 struct vc4_crtc_data {
409 	/* Which channel of the HVS this pixelvalve sources from. */
410 	int hvs_channel;
411 
412 	enum vc4_encoder_type encoder_types[4];
413 };
414 
415 struct vc4_crtc {
416 	struct drm_crtc base;
417 	const struct vc4_crtc_data *data;
418 	void __iomem *regs;
419 
420 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
421 	ktime_t t_vblank;
422 
423 	/* Which HVS channel we're using for our CRTC. */
424 	int channel;
425 
426 	u8 lut_r[256];
427 	u8 lut_g[256];
428 	u8 lut_b[256];
429 	/* Size in pixels of the COB memory allocated to this CRTC. */
430 	u32 cob_size;
431 
432 	struct drm_pending_vblank_event *event;
433 };
434 
435 static inline struct vc4_crtc *
436 to_vc4_crtc(struct drm_crtc *crtc)
437 {
438 	return (struct vc4_crtc *)crtc;
439 }
440 
441 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
442 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
443 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
444 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
445 
446 struct vc4_exec_info {
447 	/* Sequence number for this bin/render job. */
448 	uint64_t seqno;
449 
450 	/* Latest write_seqno of any BO that binning depends on. */
451 	uint64_t bin_dep_seqno;
452 
453 	struct dma_fence *fence;
454 
455 	/* Last current addresses the hardware was processing when the
456 	 * hangcheck timer checked on us.
457 	 */
458 	uint32_t last_ct0ca, last_ct1ca;
459 
460 	/* Kernel-space copy of the ioctl arguments */
461 	struct drm_vc4_submit_cl *args;
462 
463 	/* This is the array of BOs that were looked up at the start of exec.
464 	 * Command validation will use indices into this array.
465 	 */
466 	struct drm_gem_cma_object **bo;
467 	uint32_t bo_count;
468 
469 	/* List of BOs that are being written by the RCL.  Other than
470 	 * the binner temporary storage, this is all the BOs written
471 	 * by the job.
472 	 */
473 	struct drm_gem_cma_object *rcl_write_bo[4];
474 	uint32_t rcl_write_bo_count;
475 
476 	/* Pointers for our position in vc4->job_list */
477 	struct list_head head;
478 
479 	/* List of other BOs used in the job that need to be released
480 	 * once the job is complete.
481 	 */
482 	struct list_head unref_list;
483 
484 	/* Current unvalidated indices into @bo loaded by the non-hardware
485 	 * VC4_PACKET_GEM_HANDLES.
486 	 */
487 	uint32_t bo_index[2];
488 
489 	/* This is the BO where we store the validated command lists, shader
490 	 * records, and uniforms.
491 	 */
492 	struct drm_gem_cma_object *exec_bo;
493 
494 	/**
495 	 * This tracks the per-shader-record state (packet 64) that
496 	 * determines the length of the shader record and the offset
497 	 * it's expected to be found at.  It gets read in from the
498 	 * command lists.
499 	 */
500 	struct vc4_shader_state {
501 		uint32_t addr;
502 		/* Maximum vertex index referenced by any primitive using this
503 		 * shader state.
504 		 */
505 		uint32_t max_index;
506 	} *shader_state;
507 
508 	/** How many shader states the user declared they were using. */
509 	uint32_t shader_state_size;
510 	/** How many shader state records the validator has seen. */
511 	uint32_t shader_state_count;
512 
513 	bool found_tile_binning_mode_config_packet;
514 	bool found_start_tile_binning_packet;
515 	bool found_increment_semaphore_packet;
516 	bool found_flush;
517 	uint8_t bin_tiles_x, bin_tiles_y;
518 	/* Physical address of the start of the tile alloc array
519 	 * (where each tile's binned CL will start)
520 	 */
521 	uint32_t tile_alloc_offset;
522 	/* Bitmask of which binner slots are freed when this job completes. */
523 	uint32_t bin_slots;
524 
525 	/**
526 	 * Computed addresses pointing into exec_bo where we start the
527 	 * bin thread (ct0) and render thread (ct1).
528 	 */
529 	uint32_t ct0ca, ct0ea;
530 	uint32_t ct1ca, ct1ea;
531 
532 	/* Pointer to the unvalidated bin CL (if present). */
533 	void *bin_u;
534 
535 	/* Pointers to the shader recs.  These paddr gets incremented as CL
536 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
537 	 * (u and v) get incremented and size decremented as the shader recs
538 	 * themselves are validated.
539 	 */
540 	void *shader_rec_u;
541 	void *shader_rec_v;
542 	uint32_t shader_rec_p;
543 	uint32_t shader_rec_size;
544 
545 	/* Pointers to the uniform data.  These pointers are incremented, and
546 	 * size decremented, as each batch of uniforms is uploaded.
547 	 */
548 	void *uniforms_u;
549 	void *uniforms_v;
550 	uint32_t uniforms_p;
551 	uint32_t uniforms_size;
552 
553 	/* Pointer to a performance monitor object if the user requested it,
554 	 * NULL otherwise.
555 	 */
556 	struct vc4_perfmon *perfmon;
557 };
558 
559 /* Per-open file private data. Any driver-specific resource that has to be
560  * released when the DRM file is closed should be placed here.
561  */
562 struct vc4_file {
563 	struct {
564 		struct idr idr;
565 		struct mutex lock;
566 	} perfmon;
567 };
568 
569 static inline struct vc4_exec_info *
570 vc4_first_bin_job(struct vc4_dev *vc4)
571 {
572 	return list_first_entry_or_null(&vc4->bin_job_list,
573 					struct vc4_exec_info, head);
574 }
575 
576 static inline struct vc4_exec_info *
577 vc4_first_render_job(struct vc4_dev *vc4)
578 {
579 	return list_first_entry_or_null(&vc4->render_job_list,
580 					struct vc4_exec_info, head);
581 }
582 
583 static inline struct vc4_exec_info *
584 vc4_last_render_job(struct vc4_dev *vc4)
585 {
586 	if (list_empty(&vc4->render_job_list))
587 		return NULL;
588 	return list_last_entry(&vc4->render_job_list,
589 			       struct vc4_exec_info, head);
590 }
591 
592 /**
593  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
594  * setup parameters.
595  *
596  * This will be used at draw time to relocate the reference to the texture
597  * contents in p0, and validate that the offset combined with
598  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
599  * Note that the hardware treats unprovided config parameters as 0, so not all
600  * of them need to be set up for every texure sample, and we'll store ~0 as
601  * the offset to mark the unused ones.
602  *
603  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
604  * Setup") for definitions of the texture parameters.
605  */
606 struct vc4_texture_sample_info {
607 	bool is_direct;
608 	uint32_t p_offset[4];
609 };
610 
611 /**
612  * struct vc4_validated_shader_info - information about validated shaders that
613  * needs to be used from command list validation.
614  *
615  * For a given shader, each time a shader state record references it, we need
616  * to verify that the shader doesn't read more uniforms than the shader state
617  * record's uniform BO pointer can provide, and we need to apply relocations
618  * and validate the shader state record's uniforms that define the texture
619  * samples.
620  */
621 struct vc4_validated_shader_info {
622 	uint32_t uniforms_size;
623 	uint32_t uniforms_src_size;
624 	uint32_t num_texture_samples;
625 	struct vc4_texture_sample_info *texture_samples;
626 
627 	uint32_t num_uniform_addr_offsets;
628 	uint32_t *uniform_addr_offsets;
629 
630 	bool is_threaded;
631 };
632 
633 /**
634  * _wait_for - magic (register) wait macro
635  *
636  * Does the right thing for modeset paths when run under kdgb or similar atomic
637  * contexts. Note that it's important that we check the condition again after
638  * having timed out, since the timeout could be due to preemption or similar and
639  * we've never had a chance to check the condition before the timeout.
640  */
641 #define _wait_for(COND, MS, W) ({ \
642 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
643 	int ret__ = 0;							\
644 	while (!(COND)) {						\
645 		if (time_after(jiffies, timeout__)) {			\
646 			if (!(COND))					\
647 				ret__ = -ETIMEDOUT;			\
648 			break;						\
649 		}							\
650 		if (W && drm_can_sleep())  {				\
651 			msleep(W);					\
652 		} else {						\
653 			cpu_relax();					\
654 		}							\
655 	}								\
656 	ret__;								\
657 })
658 
659 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
660 
661 /* vc4_bo.c */
662 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
663 void vc4_free_object(struct drm_gem_object *gem_obj);
664 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
665 			     bool from_cache, enum vc4_kernel_bo_type type);
666 int vc4_dumb_create(struct drm_file *file_priv,
667 		    struct drm_device *dev,
668 		    struct drm_mode_create_dumb *args);
669 struct dma_buf *vc4_prime_export(struct drm_device *dev,
670 				 struct drm_gem_object *obj, int flags);
671 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
672 			struct drm_file *file_priv);
673 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
674 			       struct drm_file *file_priv);
675 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
676 		      struct drm_file *file_priv);
677 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
678 			 struct drm_file *file_priv);
679 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
680 			 struct drm_file *file_priv);
681 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
682 			     struct drm_file *file_priv);
683 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
684 		       struct drm_file *file_priv);
685 vm_fault_t vc4_fault(struct vm_fault *vmf);
686 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
687 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
688 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
689 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
690 						 struct dma_buf_attachment *attach,
691 						 struct sg_table *sgt);
692 void *vc4_prime_vmap(struct drm_gem_object *obj);
693 int vc4_bo_cache_init(struct drm_device *dev);
694 void vc4_bo_cache_destroy(struct drm_device *dev);
695 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
696 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
697 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
698 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
699 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
700 
701 /* vc4_crtc.c */
702 extern struct platform_driver vc4_crtc_driver;
703 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
704 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
705 			     bool in_vblank_irq, int *vpos, int *hpos,
706 			     ktime_t *stime, ktime_t *etime,
707 			     const struct drm_display_mode *mode);
708 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
709 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
710 
711 /* vc4_debugfs.c */
712 int vc4_debugfs_init(struct drm_minor *minor);
713 
714 /* vc4_drv.c */
715 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
716 
717 /* vc4_dpi.c */
718 extern struct platform_driver vc4_dpi_driver;
719 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
720 
721 /* vc4_dsi.c */
722 extern struct platform_driver vc4_dsi_driver;
723 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
724 
725 /* vc4_fence.c */
726 extern const struct dma_fence_ops vc4_fence_ops;
727 
728 /* vc4_gem.c */
729 void vc4_gem_init(struct drm_device *dev);
730 void vc4_gem_destroy(struct drm_device *dev);
731 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
732 			struct drm_file *file_priv);
733 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
734 			 struct drm_file *file_priv);
735 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
736 		      struct drm_file *file_priv);
737 void vc4_submit_next_bin_job(struct drm_device *dev);
738 void vc4_submit_next_render_job(struct drm_device *dev);
739 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
740 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
741 		       uint64_t timeout_ns, bool interruptible);
742 void vc4_job_handle_completed(struct vc4_dev *vc4);
743 int vc4_queue_seqno_cb(struct drm_device *dev,
744 		       struct vc4_seqno_cb *cb, uint64_t seqno,
745 		       void (*func)(struct vc4_seqno_cb *cb));
746 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
747 			  struct drm_file *file_priv);
748 
749 /* vc4_hdmi.c */
750 extern struct platform_driver vc4_hdmi_driver;
751 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
752 
753 /* vc4_vec.c */
754 extern struct platform_driver vc4_vec_driver;
755 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
756 
757 /* vc4_txp.c */
758 extern struct platform_driver vc4_txp_driver;
759 int vc4_txp_debugfs_regs(struct seq_file *m, void *unused);
760 
761 /* vc4_irq.c */
762 irqreturn_t vc4_irq(int irq, void *arg);
763 void vc4_irq_preinstall(struct drm_device *dev);
764 int vc4_irq_postinstall(struct drm_device *dev);
765 void vc4_irq_uninstall(struct drm_device *dev);
766 void vc4_irq_reset(struct drm_device *dev);
767 
768 /* vc4_hvs.c */
769 extern struct platform_driver vc4_hvs_driver;
770 void vc4_hvs_dump_state(struct drm_device *dev);
771 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
772 
773 /* vc4_kms.c */
774 int vc4_kms_load(struct drm_device *dev);
775 
776 /* vc4_plane.c */
777 struct drm_plane *vc4_plane_init(struct drm_device *dev,
778 				 enum drm_plane_type type);
779 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
780 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
781 void vc4_plane_async_set_fb(struct drm_plane *plane,
782 			    struct drm_framebuffer *fb);
783 
784 /* vc4_v3d.c */
785 extern struct platform_driver vc4_v3d_driver;
786 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
787 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
788 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
789 
790 /* vc4_validate.c */
791 int
792 vc4_validate_bin_cl(struct drm_device *dev,
793 		    void *validated,
794 		    void *unvalidated,
795 		    struct vc4_exec_info *exec);
796 
797 int
798 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
799 
800 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
801 				      uint32_t hindex);
802 
803 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
804 
805 bool vc4_check_tex_size(struct vc4_exec_info *exec,
806 			struct drm_gem_cma_object *fbo,
807 			uint32_t offset, uint8_t tiling_format,
808 			uint32_t width, uint32_t height, uint8_t cpp);
809 
810 /* vc4_validate_shader.c */
811 struct vc4_validated_shader_info *
812 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
813 
814 /* vc4_perfmon.c */
815 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
816 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
817 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
818 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
819 		      bool capture);
820 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
821 void vc4_perfmon_open_file(struct vc4_file *vc4file);
822 void vc4_perfmon_close_file(struct vc4_file *vc4file);
823 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
824 			     struct drm_file *file_priv);
825 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
826 			      struct drm_file *file_priv);
827 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
828 				 struct drm_file *file_priv);
829