1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <drm/drmP.h> 5 #include <drm/drm_syncobj.h> 6 #include <linux/module.h> 7 #include <linux/platform_device.h> 8 #include <linux/pm_runtime.h> 9 #include <linux/device.h> 10 #include <linux/io.h> 11 #include <linux/sched/signal.h> 12 13 #include "uapi/drm/v3d_drm.h" 14 #include "v3d_drv.h" 15 #include "v3d_regs.h" 16 #include "v3d_trace.h" 17 18 static void 19 v3d_init_core(struct v3d_dev *v3d, int core) 20 { 21 /* Set OVRTMUOUT, which means that the texture sampler uniform 22 * configuration's tmu output type field is used, instead of 23 * using the hardware default behavior based on the texture 24 * type. If you want the default behavior, you can still put 25 * "2" in the indirect texture state's output_type field. 26 */ 27 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 28 29 /* Whenever we flush the L2T cache, we always want to flush 30 * the whole thing. 31 */ 32 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 33 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 34 } 35 36 /* Sets invariant state for the HW. */ 37 static void 38 v3d_init_hw_state(struct v3d_dev *v3d) 39 { 40 v3d_init_core(v3d, 0); 41 } 42 43 static void 44 v3d_idle_axi(struct v3d_dev *v3d, int core) 45 { 46 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 47 48 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 49 (V3D_GMP_STATUS_RD_COUNT_MASK | 50 V3D_GMP_STATUS_WR_COUNT_MASK | 51 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 52 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 53 } 54 } 55 56 static void 57 v3d_idle_gca(struct v3d_dev *v3d) 58 { 59 if (v3d->ver >= 41) 60 return; 61 62 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 63 64 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 65 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 66 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 67 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 68 } 69 } 70 71 static void 72 v3d_reset_v3d(struct v3d_dev *v3d) 73 { 74 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 75 76 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 77 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 78 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 79 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 80 81 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 82 * of the unit, so reset it to its power-on value here. 83 */ 84 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 85 } else { 86 WARN_ON_ONCE(V3D_GET_FIELD(version, 87 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 88 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 89 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 90 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 91 } 92 93 v3d_init_hw_state(v3d); 94 } 95 96 void 97 v3d_reset(struct v3d_dev *v3d) 98 { 99 struct drm_device *dev = &v3d->drm; 100 101 DRM_ERROR("Resetting GPU.\n"); 102 trace_v3d_reset_begin(dev); 103 104 /* XXX: only needed for safe powerdown, not reset. */ 105 if (false) 106 v3d_idle_axi(v3d, 0); 107 108 v3d_idle_gca(v3d); 109 v3d_reset_v3d(v3d); 110 111 v3d_mmu_set_page_table(v3d); 112 v3d_irq_reset(v3d); 113 114 trace_v3d_reset_end(dev); 115 } 116 117 static void 118 v3d_flush_l3(struct v3d_dev *v3d) 119 { 120 if (v3d->ver < 41) { 121 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 122 123 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 124 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 125 126 if (v3d->ver < 33) { 127 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 128 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 129 } 130 } 131 } 132 133 /* Invalidates the (read-only) L2 cache. */ 134 static void 135 v3d_invalidate_l2(struct v3d_dev *v3d, int core) 136 { 137 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 138 V3D_L2CACTL_L2CCLR | 139 V3D_L2CACTL_L2CENA); 140 } 141 142 static void 143 v3d_invalidate_l1td(struct v3d_dev *v3d, int core) 144 { 145 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 146 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 147 V3D_L2TCACTL_L2TFLS), 100)) { 148 DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); 149 } 150 } 151 152 /* Invalidates texture L2 cachelines */ 153 static void 154 v3d_flush_l2t(struct v3d_dev *v3d, int core) 155 { 156 v3d_invalidate_l1td(v3d, core); 157 158 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 159 V3D_L2TCACTL_L2TFLS | 160 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 161 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 162 V3D_L2TCACTL_L2TFLS), 100)) { 163 DRM_ERROR("Timeout waiting for L2T flush\n"); 164 } 165 } 166 167 /* Invalidates the slice caches. These are read-only caches. */ 168 static void 169 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 170 { 171 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 172 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 173 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 174 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 175 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 176 } 177 178 /* Invalidates texture L2 cachelines */ 179 static void 180 v3d_invalidate_l2t(struct v3d_dev *v3d, int core) 181 { 182 V3D_CORE_WRITE(core, 183 V3D_CTL_L2TCACTL, 184 V3D_L2TCACTL_L2TFLS | 185 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM)); 186 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 187 V3D_L2TCACTL_L2TFLS), 100)) { 188 DRM_ERROR("Timeout waiting for L2T invalidate\n"); 189 } 190 } 191 192 void 193 v3d_invalidate_caches(struct v3d_dev *v3d) 194 { 195 v3d_flush_l3(v3d); 196 197 v3d_invalidate_l2(v3d, 0); 198 v3d_invalidate_slices(v3d, 0); 199 v3d_flush_l2t(v3d, 0); 200 } 201 202 void 203 v3d_flush_caches(struct v3d_dev *v3d) 204 { 205 v3d_invalidate_l1td(v3d, 0); 206 v3d_invalidate_l2t(v3d, 0); 207 } 208 209 static void 210 v3d_attach_object_fences(struct v3d_exec_info *exec) 211 { 212 struct dma_fence *out_fence = &exec->render.base.s_fence->finished; 213 struct v3d_bo *bo; 214 int i; 215 216 for (i = 0; i < exec->bo_count; i++) { 217 bo = to_v3d_bo(&exec->bo[i]->base); 218 219 /* XXX: Use shared fences for read-only objects. */ 220 reservation_object_add_excl_fence(bo->resv, out_fence); 221 } 222 } 223 224 static void 225 v3d_unlock_bo_reservations(struct drm_device *dev, 226 struct v3d_exec_info *exec, 227 struct ww_acquire_ctx *acquire_ctx) 228 { 229 int i; 230 231 for (i = 0; i < exec->bo_count; i++) { 232 struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base); 233 234 ww_mutex_unlock(&bo->resv->lock); 235 } 236 237 ww_acquire_fini(acquire_ctx); 238 } 239 240 /* Takes the reservation lock on all the BOs being referenced, so that 241 * at queue submit time we can update the reservations. 242 * 243 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 244 * (all of which are on exec->unref_list). They're entirely private 245 * to v3d, so we don't attach dma-buf fences to them. 246 */ 247 static int 248 v3d_lock_bo_reservations(struct drm_device *dev, 249 struct v3d_exec_info *exec, 250 struct ww_acquire_ctx *acquire_ctx) 251 { 252 int contended_lock = -1; 253 int i, ret; 254 struct v3d_bo *bo; 255 256 ww_acquire_init(acquire_ctx, &reservation_ww_class); 257 258 retry: 259 if (contended_lock != -1) { 260 bo = to_v3d_bo(&exec->bo[contended_lock]->base); 261 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, 262 acquire_ctx); 263 if (ret) { 264 ww_acquire_done(acquire_ctx); 265 return ret; 266 } 267 } 268 269 for (i = 0; i < exec->bo_count; i++) { 270 if (i == contended_lock) 271 continue; 272 273 bo = to_v3d_bo(&exec->bo[i]->base); 274 275 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); 276 if (ret) { 277 int j; 278 279 for (j = 0; j < i; j++) { 280 bo = to_v3d_bo(&exec->bo[j]->base); 281 ww_mutex_unlock(&bo->resv->lock); 282 } 283 284 if (contended_lock != -1 && contended_lock >= i) { 285 bo = to_v3d_bo(&exec->bo[contended_lock]->base); 286 287 ww_mutex_unlock(&bo->resv->lock); 288 } 289 290 if (ret == -EDEADLK) { 291 contended_lock = i; 292 goto retry; 293 } 294 295 ww_acquire_done(acquire_ctx); 296 return ret; 297 } 298 } 299 300 ww_acquire_done(acquire_ctx); 301 302 /* Reserve space for our shared (read-only) fence references, 303 * before we commit the CL to the hardware. 304 */ 305 for (i = 0; i < exec->bo_count; i++) { 306 bo = to_v3d_bo(&exec->bo[i]->base); 307 308 ret = reservation_object_reserve_shared(bo->resv); 309 if (ret) { 310 v3d_unlock_bo_reservations(dev, exec, acquire_ctx); 311 return ret; 312 } 313 } 314 315 return 0; 316 } 317 318 /** 319 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 320 * referenced by the job. 321 * @dev: DRM device 322 * @file_priv: DRM file for this fd 323 * @exec: V3D job being set up 324 * 325 * The command validator needs to reference BOs by their index within 326 * the submitted job's BO list. This does the validation of the job's 327 * BO list and reference counting for the lifetime of the job. 328 * 329 * Note that this function doesn't need to unreference the BOs on 330 * failure, because that will happen at v3d_exec_cleanup() time. 331 */ 332 static int 333 v3d_cl_lookup_bos(struct drm_device *dev, 334 struct drm_file *file_priv, 335 struct drm_v3d_submit_cl *args, 336 struct v3d_exec_info *exec) 337 { 338 u32 *handles; 339 int ret = 0; 340 int i; 341 342 exec->bo_count = args->bo_handle_count; 343 344 if (!exec->bo_count) { 345 /* See comment on bo_index for why we have to check 346 * this. 347 */ 348 DRM_DEBUG("Rendering requires BOs\n"); 349 return -EINVAL; 350 } 351 352 exec->bo = kvmalloc_array(exec->bo_count, 353 sizeof(struct drm_gem_cma_object *), 354 GFP_KERNEL | __GFP_ZERO); 355 if (!exec->bo) { 356 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 357 return -ENOMEM; 358 } 359 360 handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); 361 if (!handles) { 362 ret = -ENOMEM; 363 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 364 goto fail; 365 } 366 367 if (copy_from_user(handles, 368 (void __user *)(uintptr_t)args->bo_handles, 369 exec->bo_count * sizeof(u32))) { 370 ret = -EFAULT; 371 DRM_DEBUG("Failed to copy in GEM handles\n"); 372 goto fail; 373 } 374 375 spin_lock(&file_priv->table_lock); 376 for (i = 0; i < exec->bo_count; i++) { 377 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 378 handles[i]); 379 if (!bo) { 380 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 381 i, handles[i]); 382 ret = -ENOENT; 383 spin_unlock(&file_priv->table_lock); 384 goto fail; 385 } 386 drm_gem_object_get(bo); 387 exec->bo[i] = to_v3d_bo(bo); 388 } 389 spin_unlock(&file_priv->table_lock); 390 391 fail: 392 kvfree(handles); 393 return ret; 394 } 395 396 static void 397 v3d_exec_cleanup(struct kref *ref) 398 { 399 struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, 400 refcount); 401 struct v3d_dev *v3d = exec->v3d; 402 unsigned int i; 403 struct v3d_bo *bo, *save; 404 405 dma_fence_put(exec->bin.in_fence); 406 dma_fence_put(exec->render.in_fence); 407 408 dma_fence_put(exec->bin.done_fence); 409 dma_fence_put(exec->render.done_fence); 410 411 dma_fence_put(exec->bin_done_fence); 412 413 for (i = 0; i < exec->bo_count; i++) 414 drm_gem_object_put_unlocked(&exec->bo[i]->base); 415 kvfree(exec->bo); 416 417 list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { 418 drm_gem_object_put_unlocked(&bo->base); 419 } 420 421 pm_runtime_mark_last_busy(v3d->dev); 422 pm_runtime_put_autosuspend(v3d->dev); 423 424 kfree(exec); 425 } 426 427 void v3d_exec_put(struct v3d_exec_info *exec) 428 { 429 kref_put(&exec->refcount, v3d_exec_cleanup); 430 } 431 432 int 433 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 434 struct drm_file *file_priv) 435 { 436 int ret; 437 struct drm_v3d_wait_bo *args = data; 438 struct drm_gem_object *gem_obj; 439 struct v3d_bo *bo; 440 ktime_t start = ktime_get(); 441 u64 delta_ns; 442 unsigned long timeout_jiffies = 443 nsecs_to_jiffies_timeout(args->timeout_ns); 444 445 if (args->pad != 0) 446 return -EINVAL; 447 448 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 449 if (!gem_obj) { 450 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); 451 return -EINVAL; 452 } 453 bo = to_v3d_bo(gem_obj); 454 455 ret = reservation_object_wait_timeout_rcu(bo->resv, 456 true, true, 457 timeout_jiffies); 458 459 if (ret == 0) 460 ret = -ETIME; 461 else if (ret > 0) 462 ret = 0; 463 464 /* Decrement the user's timeout, in case we got interrupted 465 * such that the ioctl will be restarted. 466 */ 467 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 468 if (delta_ns < args->timeout_ns) 469 args->timeout_ns -= delta_ns; 470 else 471 args->timeout_ns = 0; 472 473 /* Asked to wait beyond the jiffie/scheduler precision? */ 474 if (ret == -ETIME && args->timeout_ns) 475 ret = -EAGAIN; 476 477 drm_gem_object_put_unlocked(gem_obj); 478 479 return ret; 480 } 481 482 /** 483 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 484 * @dev: DRM device 485 * @data: ioctl argument 486 * @file_priv: DRM file for this fd 487 * 488 * This is the main entrypoint for userspace to submit a 3D frame to 489 * the GPU. Userspace provides the binner command list (if 490 * applicable), and the kernel sets up the render command list to draw 491 * to the framebuffer described in the ioctl, using the command lists 492 * that the 3D engine's binner will produce. 493 */ 494 int 495 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 496 struct drm_file *file_priv) 497 { 498 struct v3d_dev *v3d = to_v3d_dev(dev); 499 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 500 struct drm_v3d_submit_cl *args = data; 501 struct v3d_exec_info *exec; 502 struct ww_acquire_ctx acquire_ctx; 503 struct drm_syncobj *sync_out; 504 int ret = 0; 505 506 if (args->pad != 0) { 507 DRM_INFO("pad must be zero: %d\n", args->pad); 508 return -EINVAL; 509 } 510 511 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 512 if (!exec) 513 return -ENOMEM; 514 515 ret = pm_runtime_get_sync(v3d->dev); 516 if (ret < 0) { 517 kfree(exec); 518 return ret; 519 } 520 521 kref_init(&exec->refcount); 522 523 ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, 524 &exec->bin.in_fence); 525 if (ret == -EINVAL) 526 goto fail; 527 528 ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, 529 &exec->render.in_fence); 530 if (ret == -EINVAL) 531 goto fail; 532 533 exec->qma = args->qma; 534 exec->qms = args->qms; 535 exec->qts = args->qts; 536 exec->bin.exec = exec; 537 exec->bin.start = args->bcl_start; 538 exec->bin.end = args->bcl_end; 539 exec->render.exec = exec; 540 exec->render.start = args->rcl_start; 541 exec->render.end = args->rcl_end; 542 exec->v3d = v3d; 543 INIT_LIST_HEAD(&exec->unref_list); 544 545 ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); 546 if (ret) 547 goto fail; 548 549 ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); 550 if (ret) 551 goto fail; 552 553 if (exec->bin.start != exec->bin.end) { 554 ret = drm_sched_job_init(&exec->bin.base, 555 &v3d->queue[V3D_BIN].sched, 556 &v3d_priv->sched_entity[V3D_BIN], 557 v3d_priv); 558 if (ret) 559 goto fail_unreserve; 560 561 exec->bin_done_fence = 562 dma_fence_get(&exec->bin.base.s_fence->finished); 563 564 kref_get(&exec->refcount); /* put by scheduler job completion */ 565 drm_sched_entity_push_job(&exec->bin.base, 566 &v3d_priv->sched_entity[V3D_BIN]); 567 } 568 569 ret = drm_sched_job_init(&exec->render.base, 570 &v3d->queue[V3D_RENDER].sched, 571 &v3d_priv->sched_entity[V3D_RENDER], 572 v3d_priv); 573 if (ret) 574 goto fail_unreserve; 575 576 kref_get(&exec->refcount); /* put by scheduler job completion */ 577 drm_sched_entity_push_job(&exec->render.base, 578 &v3d_priv->sched_entity[V3D_RENDER]); 579 580 v3d_attach_object_fences(exec); 581 582 v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); 583 584 /* Update the return sync object for the */ 585 sync_out = drm_syncobj_find(file_priv, args->out_sync); 586 if (sync_out) { 587 drm_syncobj_replace_fence(sync_out, 588 &exec->render.base.s_fence->finished); 589 drm_syncobj_put(sync_out); 590 } 591 592 v3d_exec_put(exec); 593 594 return 0; 595 596 fail_unreserve: 597 v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); 598 fail: 599 v3d_exec_put(exec); 600 601 return ret; 602 } 603 604 int 605 v3d_gem_init(struct drm_device *dev) 606 { 607 struct v3d_dev *v3d = to_v3d_dev(dev); 608 u32 pt_size = 4096 * 1024; 609 int ret, i; 610 611 for (i = 0; i < V3D_MAX_QUEUES; i++) 612 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 613 614 spin_lock_init(&v3d->mm_lock); 615 spin_lock_init(&v3d->job_lock); 616 mutex_init(&v3d->bo_lock); 617 mutex_init(&v3d->reset_lock); 618 619 /* Note: We don't allocate address 0. Various bits of HW 620 * treat 0 as special, such as the occlusion query counters 621 * where 0 means "disabled". 622 */ 623 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 624 625 v3d->pt = dma_alloc_wc(v3d->dev, pt_size, 626 &v3d->pt_paddr, 627 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 628 if (!v3d->pt) { 629 drm_mm_takedown(&v3d->mm); 630 dev_err(v3d->dev, 631 "Failed to allocate page tables. " 632 "Please ensure you have CMA enabled.\n"); 633 return -ENOMEM; 634 } 635 636 v3d_init_hw_state(v3d); 637 v3d_mmu_set_page_table(v3d); 638 639 ret = v3d_sched_init(v3d); 640 if (ret) { 641 drm_mm_takedown(&v3d->mm); 642 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, 643 v3d->pt_paddr); 644 } 645 646 return 0; 647 } 648 649 void 650 v3d_gem_destroy(struct drm_device *dev) 651 { 652 struct v3d_dev *v3d = to_v3d_dev(dev); 653 enum v3d_queue q; 654 655 v3d_sched_fini(v3d); 656 657 /* Waiting for exec to finish would need to be done before 658 * unregistering V3D. 659 */ 660 for (q = 0; q < V3D_MAX_QUEUES; q++) { 661 WARN_ON(v3d->queue[q].emit_seqno != 662 v3d->queue[q].finished_seqno); 663 } 664 665 drm_mm_takedown(&v3d->mm); 666 667 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); 668 } 669