1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/pm_runtime.h> 10 #include <linux/reset.h> 11 #include <linux/sched/signal.h> 12 #include <linux/uaccess.h> 13 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_TMUWCF), 100)) { 201 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1); 263 if (ret) 264 goto fail; 265 266 ret = drm_sched_job_add_implicit_dependencies(&job->base, 267 job->bo[i], true); 268 if (ret) 269 goto fail; 270 } 271 272 return 0; 273 274 fail: 275 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 276 return ret; 277 } 278 279 /** 280 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 281 * referenced by the job. 282 * @dev: DRM device 283 * @file_priv: DRM file for this fd 284 * @job: V3D job being set up 285 * @bo_handles: GEM handles 286 * @bo_count: Number of GEM handles passed in 287 * 288 * The command validator needs to reference BOs by their index within 289 * the submitted job's BO list. This does the validation of the job's 290 * BO list and reference counting for the lifetime of the job. 291 * 292 * Note that this function doesn't need to unreference the BOs on 293 * failure, because that will happen at v3d_exec_cleanup() time. 294 */ 295 static int 296 v3d_lookup_bos(struct drm_device *dev, 297 struct drm_file *file_priv, 298 struct v3d_job *job, 299 u64 bo_handles, 300 u32 bo_count) 301 { 302 u32 *handles; 303 int ret = 0; 304 int i; 305 306 job->bo_count = bo_count; 307 308 if (!job->bo_count) { 309 /* See comment on bo_index for why we have to check 310 * this. 311 */ 312 DRM_DEBUG("Rendering requires BOs\n"); 313 return -EINVAL; 314 } 315 316 job->bo = kvmalloc_array(job->bo_count, 317 sizeof(struct drm_gem_cma_object *), 318 GFP_KERNEL | __GFP_ZERO); 319 if (!job->bo) { 320 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 321 return -ENOMEM; 322 } 323 324 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 325 if (!handles) { 326 ret = -ENOMEM; 327 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 328 goto fail; 329 } 330 331 if (copy_from_user(handles, 332 (void __user *)(uintptr_t)bo_handles, 333 job->bo_count * sizeof(u32))) { 334 ret = -EFAULT; 335 DRM_DEBUG("Failed to copy in GEM handles\n"); 336 goto fail; 337 } 338 339 spin_lock(&file_priv->table_lock); 340 for (i = 0; i < job->bo_count; i++) { 341 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 342 handles[i]); 343 if (!bo) { 344 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 345 i, handles[i]); 346 ret = -ENOENT; 347 spin_unlock(&file_priv->table_lock); 348 goto fail; 349 } 350 drm_gem_object_get(bo); 351 job->bo[i] = bo; 352 } 353 spin_unlock(&file_priv->table_lock); 354 355 fail: 356 kvfree(handles); 357 return ret; 358 } 359 360 static void 361 v3d_job_free(struct kref *ref) 362 { 363 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 364 int i; 365 366 for (i = 0; i < job->bo_count; i++) { 367 if (job->bo[i]) 368 drm_gem_object_put(job->bo[i]); 369 } 370 kvfree(job->bo); 371 372 dma_fence_put(job->irq_fence); 373 dma_fence_put(job->done_fence); 374 375 pm_runtime_mark_last_busy(job->v3d->drm.dev); 376 pm_runtime_put_autosuspend(job->v3d->drm.dev); 377 378 if (job->perfmon) 379 v3d_perfmon_put(job->perfmon); 380 381 kfree(job); 382 } 383 384 static void 385 v3d_render_job_free(struct kref *ref) 386 { 387 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 388 base.refcount); 389 struct v3d_bo *bo, *save; 390 391 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 392 drm_gem_object_put(&bo->base.base); 393 } 394 395 v3d_job_free(ref); 396 } 397 398 void v3d_job_cleanup(struct v3d_job *job) 399 { 400 if (!job) 401 return; 402 403 drm_sched_job_cleanup(&job->base); 404 v3d_job_put(job); 405 } 406 407 void v3d_job_put(struct v3d_job *job) 408 { 409 kref_put(&job->refcount, job->free); 410 } 411 412 int 413 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 414 struct drm_file *file_priv) 415 { 416 int ret; 417 struct drm_v3d_wait_bo *args = data; 418 ktime_t start = ktime_get(); 419 u64 delta_ns; 420 unsigned long timeout_jiffies = 421 nsecs_to_jiffies_timeout(args->timeout_ns); 422 423 if (args->pad != 0) 424 return -EINVAL; 425 426 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 427 true, timeout_jiffies); 428 429 /* Decrement the user's timeout, in case we got interrupted 430 * such that the ioctl will be restarted. 431 */ 432 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 433 if (delta_ns < args->timeout_ns) 434 args->timeout_ns -= delta_ns; 435 else 436 args->timeout_ns = 0; 437 438 /* Asked to wait beyond the jiffie/scheduler precision? */ 439 if (ret == -ETIME && args->timeout_ns) 440 ret = -EAGAIN; 441 442 return ret; 443 } 444 445 static int 446 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job, 447 u32 in_sync, u32 point) 448 { 449 struct dma_fence *in_fence = NULL; 450 int ret; 451 452 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence); 453 if (ret == -EINVAL) 454 return ret; 455 456 return drm_sched_job_add_dependency(&job->base, in_fence); 457 } 458 459 static int 460 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 461 void **container, size_t size, void (*free)(struct kref *ref), 462 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue) 463 { 464 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 465 struct v3d_job *job; 466 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 467 int ret, i; 468 469 *container = kcalloc(1, size, GFP_KERNEL); 470 if (!*container) { 471 DRM_ERROR("Cannot allocate memory for v3d job."); 472 return -ENOMEM; 473 } 474 475 job = *container; 476 job->v3d = v3d; 477 job->free = free; 478 479 ret = pm_runtime_get_sync(v3d->drm.dev); 480 if (ret < 0) 481 goto fail; 482 483 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 484 v3d_priv); 485 if (ret) 486 goto fail_job; 487 488 if (has_multisync) { 489 if (se->in_sync_count && se->wait_stage == queue) { 490 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs); 491 492 for (i = 0; i < se->in_sync_count; i++) { 493 struct drm_v3d_sem in; 494 495 if (copy_from_user(&in, handle++, sizeof(in))) { 496 ret = -EFAULT; 497 DRM_DEBUG("Failed to copy wait dep handle.\n"); 498 goto fail_deps; 499 } 500 ret = v3d_job_add_deps(file_priv, job, in.handle, 0); 501 if (ret) 502 goto fail_deps; 503 } 504 } 505 } else { 506 ret = v3d_job_add_deps(file_priv, job, in_sync, 0); 507 if (ret) 508 goto fail_deps; 509 } 510 511 kref_init(&job->refcount); 512 513 return 0; 514 515 fail_deps: 516 drm_sched_job_cleanup(&job->base); 517 fail_job: 518 pm_runtime_put_autosuspend(v3d->drm.dev); 519 fail: 520 kfree(*container); 521 *container = NULL; 522 523 return ret; 524 } 525 526 static void 527 v3d_push_job(struct v3d_job *job) 528 { 529 drm_sched_job_arm(&job->base); 530 531 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 532 533 /* put by scheduler job completion */ 534 kref_get(&job->refcount); 535 536 drm_sched_entity_push_job(&job->base); 537 } 538 539 static void 540 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 541 struct v3d_job *job, 542 struct ww_acquire_ctx *acquire_ctx, 543 u32 out_sync, 544 struct v3d_submit_ext *se, 545 struct dma_fence *done_fence) 546 { 547 struct drm_syncobj *sync_out; 548 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 549 int i; 550 551 for (i = 0; i < job->bo_count; i++) { 552 /* XXX: Use shared fences for read-only objects. */ 553 dma_resv_add_fence(job->bo[i]->resv, job->done_fence, 554 DMA_RESV_USAGE_WRITE); 555 } 556 557 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 558 559 /* Update the return sync object for the job */ 560 /* If it only supports a single signal semaphore*/ 561 if (!has_multisync) { 562 sync_out = drm_syncobj_find(file_priv, out_sync); 563 if (sync_out) { 564 drm_syncobj_replace_fence(sync_out, done_fence); 565 drm_syncobj_put(sync_out); 566 } 567 return; 568 } 569 570 /* If multiple semaphores extension is supported */ 571 if (se->out_sync_count) { 572 for (i = 0; i < se->out_sync_count; i++) { 573 drm_syncobj_replace_fence(se->out_syncs[i].syncobj, 574 done_fence); 575 drm_syncobj_put(se->out_syncs[i].syncobj); 576 } 577 kvfree(se->out_syncs); 578 } 579 } 580 581 static void 582 v3d_put_multisync_post_deps(struct v3d_submit_ext *se) 583 { 584 unsigned int i; 585 586 if (!(se && se->out_sync_count)) 587 return; 588 589 for (i = 0; i < se->out_sync_count; i++) 590 drm_syncobj_put(se->out_syncs[i].syncobj); 591 kvfree(se->out_syncs); 592 } 593 594 static int 595 v3d_get_multisync_post_deps(struct drm_file *file_priv, 596 struct v3d_submit_ext *se, 597 u32 count, u64 handles) 598 { 599 struct drm_v3d_sem __user *post_deps; 600 int i, ret; 601 602 if (!count) 603 return 0; 604 605 se->out_syncs = (struct v3d_submit_outsync *) 606 kvmalloc_array(count, 607 sizeof(struct v3d_submit_outsync), 608 GFP_KERNEL); 609 if (!se->out_syncs) 610 return -ENOMEM; 611 612 post_deps = u64_to_user_ptr(handles); 613 614 for (i = 0; i < count; i++) { 615 struct drm_v3d_sem out; 616 617 if (copy_from_user(&out, post_deps++, sizeof(out))) { 618 ret = -EFAULT; 619 DRM_DEBUG("Failed to copy post dep handles\n"); 620 goto fail; 621 } 622 623 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv, 624 out.handle); 625 if (!se->out_syncs[i].syncobj) { 626 ret = -EINVAL; 627 goto fail; 628 } 629 } 630 se->out_sync_count = count; 631 632 return 0; 633 634 fail: 635 for (i--; i >= 0; i--) 636 drm_syncobj_put(se->out_syncs[i].syncobj); 637 kvfree(se->out_syncs); 638 639 return ret; 640 } 641 642 /* Get data for multiple binary semaphores synchronization. Parse syncobj 643 * to be signaled when job completes (out_sync). 644 */ 645 static int 646 v3d_get_multisync_submit_deps(struct drm_file *file_priv, 647 struct drm_v3d_extension __user *ext, 648 void *data) 649 { 650 struct drm_v3d_multi_sync multisync; 651 struct v3d_submit_ext *se = data; 652 int ret; 653 654 if (copy_from_user(&multisync, ext, sizeof(multisync))) 655 return -EFAULT; 656 657 if (multisync.pad) 658 return -EINVAL; 659 660 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count, 661 multisync.out_syncs); 662 if (ret) 663 return ret; 664 665 se->in_sync_count = multisync.in_sync_count; 666 se->in_syncs = multisync.in_syncs; 667 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC; 668 se->wait_stage = multisync.wait_stage; 669 670 return 0; 671 } 672 673 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data 674 * according to the extension id (name). 675 */ 676 static int 677 v3d_get_extensions(struct drm_file *file_priv, 678 u64 ext_handles, 679 void *data) 680 { 681 struct drm_v3d_extension __user *user_ext; 682 int ret; 683 684 user_ext = u64_to_user_ptr(ext_handles); 685 while (user_ext) { 686 struct drm_v3d_extension ext; 687 688 if (copy_from_user(&ext, user_ext, sizeof(ext))) { 689 DRM_DEBUG("Failed to copy submit extension\n"); 690 return -EFAULT; 691 } 692 693 switch (ext.id) { 694 case DRM_V3D_EXT_ID_MULTI_SYNC: 695 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data); 696 if (ret) 697 return ret; 698 break; 699 default: 700 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id); 701 return -EINVAL; 702 } 703 704 user_ext = u64_to_user_ptr(ext.next); 705 } 706 707 return 0; 708 } 709 710 /** 711 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 712 * @dev: DRM device 713 * @data: ioctl argument 714 * @file_priv: DRM file for this fd 715 * 716 * This is the main entrypoint for userspace to submit a 3D frame to 717 * the GPU. Userspace provides the binner command list (if 718 * applicable), and the kernel sets up the render command list to draw 719 * to the framebuffer described in the ioctl, using the command lists 720 * that the 3D engine's binner will produce. 721 */ 722 int 723 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 724 struct drm_file *file_priv) 725 { 726 struct v3d_dev *v3d = to_v3d_dev(dev); 727 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 728 struct drm_v3d_submit_cl *args = data; 729 struct v3d_submit_ext se = {0}; 730 struct v3d_bin_job *bin = NULL; 731 struct v3d_render_job *render = NULL; 732 struct v3d_job *clean_job = NULL; 733 struct v3d_job *last_job; 734 struct ww_acquire_ctx acquire_ctx; 735 int ret = 0; 736 737 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 738 739 if (args->pad) 740 return -EINVAL; 741 742 if (args->flags && 743 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE | 744 DRM_V3D_SUBMIT_EXTENSION)) { 745 DRM_INFO("invalid flags: %d\n", args->flags); 746 return -EINVAL; 747 } 748 749 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 750 ret = v3d_get_extensions(file_priv, args->extensions, &se); 751 if (ret) { 752 DRM_DEBUG("Failed to get extensions.\n"); 753 return ret; 754 } 755 } 756 757 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), 758 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER); 759 if (ret) 760 goto fail; 761 762 render->start = args->rcl_start; 763 render->end = args->rcl_end; 764 INIT_LIST_HEAD(&render->unref_list); 765 766 if (args->bcl_start != args->bcl_end) { 767 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), 768 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN); 769 if (ret) 770 goto fail; 771 772 bin->start = args->bcl_start; 773 bin->end = args->bcl_end; 774 bin->qma = args->qma; 775 bin->qms = args->qms; 776 bin->qts = args->qts; 777 bin->render = render; 778 } 779 780 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 781 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 782 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 783 if (ret) 784 goto fail; 785 786 last_job = clean_job; 787 } else { 788 last_job = &render->base; 789 } 790 791 ret = v3d_lookup_bos(dev, file_priv, last_job, 792 args->bo_handles, args->bo_handle_count); 793 if (ret) 794 goto fail; 795 796 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 797 if (ret) 798 goto fail; 799 800 if (args->perfmon_id) { 801 render->base.perfmon = v3d_perfmon_find(v3d_priv, 802 args->perfmon_id); 803 804 if (!render->base.perfmon) { 805 ret = -ENOENT; 806 goto fail_perfmon; 807 } 808 } 809 810 mutex_lock(&v3d->sched_lock); 811 if (bin) { 812 bin->base.perfmon = render->base.perfmon; 813 v3d_perfmon_get(bin->base.perfmon); 814 v3d_push_job(&bin->base); 815 816 ret = drm_sched_job_add_dependency(&render->base.base, 817 dma_fence_get(bin->base.done_fence)); 818 if (ret) 819 goto fail_unreserve; 820 } 821 822 v3d_push_job(&render->base); 823 824 if (clean_job) { 825 struct dma_fence *render_fence = 826 dma_fence_get(render->base.done_fence); 827 ret = drm_sched_job_add_dependency(&clean_job->base, 828 render_fence); 829 if (ret) 830 goto fail_unreserve; 831 clean_job->perfmon = render->base.perfmon; 832 v3d_perfmon_get(clean_job->perfmon); 833 v3d_push_job(clean_job); 834 } 835 836 mutex_unlock(&v3d->sched_lock); 837 838 v3d_attach_fences_and_unlock_reservation(file_priv, 839 last_job, 840 &acquire_ctx, 841 args->out_sync, 842 &se, 843 last_job->done_fence); 844 845 if (bin) 846 v3d_job_put(&bin->base); 847 v3d_job_put(&render->base); 848 if (clean_job) 849 v3d_job_put(clean_job); 850 851 return 0; 852 853 fail_unreserve: 854 mutex_unlock(&v3d->sched_lock); 855 fail_perfmon: 856 drm_gem_unlock_reservations(last_job->bo, 857 last_job->bo_count, &acquire_ctx); 858 fail: 859 v3d_job_cleanup((void *)bin); 860 v3d_job_cleanup((void *)render); 861 v3d_job_cleanup(clean_job); 862 v3d_put_multisync_post_deps(&se); 863 864 return ret; 865 } 866 867 /** 868 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 869 * @dev: DRM device 870 * @data: ioctl argument 871 * @file_priv: DRM file for this fd 872 * 873 * Userspace provides the register setup for the TFU, which we don't 874 * need to validate since the TFU is behind the MMU. 875 */ 876 int 877 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 878 struct drm_file *file_priv) 879 { 880 struct v3d_dev *v3d = to_v3d_dev(dev); 881 struct drm_v3d_submit_tfu *args = data; 882 struct v3d_submit_ext se = {0}; 883 struct v3d_tfu_job *job = NULL; 884 struct ww_acquire_ctx acquire_ctx; 885 int ret = 0; 886 887 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 888 889 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 890 DRM_DEBUG("invalid flags: %d\n", args->flags); 891 return -EINVAL; 892 } 893 894 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 895 ret = v3d_get_extensions(file_priv, args->extensions, &se); 896 if (ret) { 897 DRM_DEBUG("Failed to get extensions.\n"); 898 return ret; 899 } 900 } 901 902 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 903 v3d_job_free, args->in_sync, &se, V3D_TFU); 904 if (ret) 905 goto fail; 906 907 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 908 sizeof(*job->base.bo), GFP_KERNEL); 909 if (!job->base.bo) { 910 ret = -ENOMEM; 911 goto fail; 912 } 913 914 job->args = *args; 915 916 spin_lock(&file_priv->table_lock); 917 for (job->base.bo_count = 0; 918 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 919 job->base.bo_count++) { 920 struct drm_gem_object *bo; 921 922 if (!args->bo_handles[job->base.bo_count]) 923 break; 924 925 bo = idr_find(&file_priv->object_idr, 926 args->bo_handles[job->base.bo_count]); 927 if (!bo) { 928 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 929 job->base.bo_count, 930 args->bo_handles[job->base.bo_count]); 931 ret = -ENOENT; 932 spin_unlock(&file_priv->table_lock); 933 goto fail; 934 } 935 drm_gem_object_get(bo); 936 job->base.bo[job->base.bo_count] = bo; 937 } 938 spin_unlock(&file_priv->table_lock); 939 940 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 941 if (ret) 942 goto fail; 943 944 mutex_lock(&v3d->sched_lock); 945 v3d_push_job(&job->base); 946 mutex_unlock(&v3d->sched_lock); 947 948 v3d_attach_fences_and_unlock_reservation(file_priv, 949 &job->base, &acquire_ctx, 950 args->out_sync, 951 &se, 952 job->base.done_fence); 953 954 v3d_job_put(&job->base); 955 956 return 0; 957 958 fail: 959 v3d_job_cleanup((void *)job); 960 v3d_put_multisync_post_deps(&se); 961 962 return ret; 963 } 964 965 /** 966 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 967 * @dev: DRM device 968 * @data: ioctl argument 969 * @file_priv: DRM file for this fd 970 * 971 * Userspace provides the register setup for the CSD, which we don't 972 * need to validate since the CSD is behind the MMU. 973 */ 974 int 975 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 976 struct drm_file *file_priv) 977 { 978 struct v3d_dev *v3d = to_v3d_dev(dev); 979 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 980 struct drm_v3d_submit_csd *args = data; 981 struct v3d_submit_ext se = {0}; 982 struct v3d_csd_job *job = NULL; 983 struct v3d_job *clean_job = NULL; 984 struct ww_acquire_ctx acquire_ctx; 985 int ret; 986 987 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 988 989 if (args->pad) 990 return -EINVAL; 991 992 if (!v3d_has_csd(v3d)) { 993 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 994 return -EINVAL; 995 } 996 997 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 998 DRM_INFO("invalid flags: %d\n", args->flags); 999 return -EINVAL; 1000 } 1001 1002 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 1003 ret = v3d_get_extensions(file_priv, args->extensions, &se); 1004 if (ret) { 1005 DRM_DEBUG("Failed to get extensions.\n"); 1006 return ret; 1007 } 1008 } 1009 1010 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 1011 v3d_job_free, args->in_sync, &se, V3D_CSD); 1012 if (ret) 1013 goto fail; 1014 1015 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 1016 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 1017 if (ret) 1018 goto fail; 1019 1020 job->args = *args; 1021 1022 ret = v3d_lookup_bos(dev, file_priv, clean_job, 1023 args->bo_handles, args->bo_handle_count); 1024 if (ret) 1025 goto fail; 1026 1027 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 1028 if (ret) 1029 goto fail; 1030 1031 if (args->perfmon_id) { 1032 job->base.perfmon = v3d_perfmon_find(v3d_priv, 1033 args->perfmon_id); 1034 if (!job->base.perfmon) { 1035 ret = -ENOENT; 1036 goto fail_perfmon; 1037 } 1038 } 1039 1040 mutex_lock(&v3d->sched_lock); 1041 v3d_push_job(&job->base); 1042 1043 ret = drm_sched_job_add_dependency(&clean_job->base, 1044 dma_fence_get(job->base.done_fence)); 1045 if (ret) 1046 goto fail_unreserve; 1047 1048 v3d_push_job(clean_job); 1049 mutex_unlock(&v3d->sched_lock); 1050 1051 v3d_attach_fences_and_unlock_reservation(file_priv, 1052 clean_job, 1053 &acquire_ctx, 1054 args->out_sync, 1055 &se, 1056 clean_job->done_fence); 1057 1058 v3d_job_put(&job->base); 1059 v3d_job_put(clean_job); 1060 1061 return 0; 1062 1063 fail_unreserve: 1064 mutex_unlock(&v3d->sched_lock); 1065 fail_perfmon: 1066 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 1067 &acquire_ctx); 1068 fail: 1069 v3d_job_cleanup((void *)job); 1070 v3d_job_cleanup(clean_job); 1071 v3d_put_multisync_post_deps(&se); 1072 1073 return ret; 1074 } 1075 1076 int 1077 v3d_gem_init(struct drm_device *dev) 1078 { 1079 struct v3d_dev *v3d = to_v3d_dev(dev); 1080 u32 pt_size = 4096 * 1024; 1081 int ret, i; 1082 1083 for (i = 0; i < V3D_MAX_QUEUES; i++) 1084 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 1085 1086 spin_lock_init(&v3d->mm_lock); 1087 spin_lock_init(&v3d->job_lock); 1088 mutex_init(&v3d->bo_lock); 1089 mutex_init(&v3d->reset_lock); 1090 mutex_init(&v3d->sched_lock); 1091 mutex_init(&v3d->cache_clean_lock); 1092 1093 /* Note: We don't allocate address 0. Various bits of HW 1094 * treat 0 as special, such as the occlusion query counters 1095 * where 0 means "disabled". 1096 */ 1097 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 1098 1099 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 1100 &v3d->pt_paddr, 1101 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 1102 if (!v3d->pt) { 1103 drm_mm_takedown(&v3d->mm); 1104 dev_err(v3d->drm.dev, 1105 "Failed to allocate page tables. Please ensure you have CMA enabled.\n"); 1106 return -ENOMEM; 1107 } 1108 1109 v3d_init_hw_state(v3d); 1110 v3d_mmu_set_page_table(v3d); 1111 1112 ret = v3d_sched_init(v3d); 1113 if (ret) { 1114 drm_mm_takedown(&v3d->mm); 1115 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1116 v3d->pt_paddr); 1117 } 1118 1119 return 0; 1120 } 1121 1122 void 1123 v3d_gem_destroy(struct drm_device *dev) 1124 { 1125 struct v3d_dev *v3d = to_v3d_dev(dev); 1126 1127 v3d_sched_fini(v3d); 1128 1129 /* Waiting for jobs to finish would need to be done before 1130 * unregistering V3D. 1131 */ 1132 WARN_ON(v3d->bin_job); 1133 WARN_ON(v3d->render_job); 1134 1135 drm_mm_takedown(&v3d->mm); 1136 1137 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1138 v3d->pt_paddr); 1139 } 1140