xref: /openbmc/linux/drivers/gpu/drm/v3d/v3d_gem.c (revision f71a261a)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13 
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16 
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20 
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24 	/* Set OVRTMUOUT, which means that the texture sampler uniform
25 	 * configuration's tmu output type field is used, instead of
26 	 * using the hardware default behavior based on the texture
27 	 * type.  If you want the default behavior, you can still put
28 	 * "2" in the indirect texture state's output_type field.
29 	 */
30 	if (v3d->ver < 40)
31 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32 
33 	/* Whenever we flush the L2T cache, we always want to flush
34 	 * the whole thing.
35 	 */
36 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39 
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44 	v3d_init_core(v3d, 0);
45 }
46 
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51 
52 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54 		       V3D_GMP_STATUS_WR_COUNT_MASK |
55 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57 	}
58 }
59 
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63 	if (v3d->ver >= 41)
64 		return;
65 
66 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67 
68 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72 	}
73 }
74 
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79 
80 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84 
85 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86 		 * of the unit, so reset it to its power-on value here.
87 		 */
88 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89 	} else {
90 		WARN_ON_ONCE(V3D_GET_FIELD(version,
91 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95 	}
96 }
97 
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101 	if (v3d->reset)
102 		reset_control_reset(v3d->reset);
103 	else
104 		v3d_reset_by_bridge(v3d);
105 
106 	v3d_init_hw_state(v3d);
107 }
108 
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112 	struct drm_device *dev = &v3d->drm;
113 
114 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116 		      V3D_CORE_READ(0, V3D_ERR_STAT));
117 	trace_v3d_reset_begin(dev);
118 
119 	/* XXX: only needed for safe powerdown, not reset. */
120 	if (false)
121 		v3d_idle_axi(v3d, 0);
122 
123 	v3d_idle_gca(v3d);
124 	v3d_reset_v3d(v3d);
125 
126 	v3d_mmu_set_page_table(v3d);
127 	v3d_irq_reset(v3d);
128 
129 	v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
130 
131 	trace_v3d_reset_end(dev);
132 }
133 
134 static void
135 v3d_flush_l3(struct v3d_dev *v3d)
136 {
137 	if (v3d->ver < 41) {
138 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
139 
140 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
141 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
142 
143 		if (v3d->ver < 33) {
144 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
145 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
146 		}
147 	}
148 }
149 
150 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
151  * uniforms and instructions on V3D 3.2.
152  */
153 static void
154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
155 {
156 	if (v3d->ver > 32)
157 		return;
158 
159 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
160 		       V3D_L2CACTL_L2CCLR |
161 		       V3D_L2CACTL_L2CENA);
162 }
163 
164 /* Invalidates texture L2 cachelines */
165 static void
166 v3d_flush_l2t(struct v3d_dev *v3d, int core)
167 {
168 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
169 	 * need to wait for completion before dispatching the job --
170 	 * L2T accesses will be stalled until the flush has completed.
171 	 * However, we do need to make sure we don't try to trigger a
172 	 * new flush while the L2_CLEAN queue is trying to
173 	 * synchronously clean after a job.
174 	 */
175 	mutex_lock(&v3d->cache_clean_lock);
176 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
177 		       V3D_L2TCACTL_L2TFLS |
178 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
179 	mutex_unlock(&v3d->cache_clean_lock);
180 }
181 
182 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
183  *
184  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
185  * executed, we need to make sure that the clean is done before
186  * signaling job completion.  So, we synchronously wait before
187  * returning, and we make sure that L2 invalidates don't happen in the
188  * meantime to confuse our are-we-done checks.
189  */
190 void
191 v3d_clean_caches(struct v3d_dev *v3d)
192 {
193 	struct drm_device *dev = &v3d->drm;
194 	int core = 0;
195 
196 	trace_v3d_cache_clean_begin(dev);
197 
198 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
199 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
200 		       V3D_L2TCACTL_TMUWCF), 100)) {
201 		DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
202 	}
203 
204 	mutex_lock(&v3d->cache_clean_lock);
205 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
206 		       V3D_L2TCACTL_L2TFLS |
207 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
208 
209 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
210 		       V3D_L2TCACTL_L2TFLS), 100)) {
211 		DRM_ERROR("Timeout waiting for L2T clean\n");
212 	}
213 
214 	mutex_unlock(&v3d->cache_clean_lock);
215 
216 	trace_v3d_cache_clean_end(dev);
217 }
218 
219 /* Invalidates the slice caches.  These are read-only caches. */
220 static void
221 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
222 {
223 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
224 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
225 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
226 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
227 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
228 }
229 
230 void
231 v3d_invalidate_caches(struct v3d_dev *v3d)
232 {
233 	/* Invalidate the caches from the outside in.  That way if
234 	 * another CL's concurrent use of nearby memory were to pull
235 	 * an invalidated cacheline back in, we wouldn't leave stale
236 	 * data in the inner cache.
237 	 */
238 	v3d_flush_l3(v3d);
239 	v3d_invalidate_l2c(v3d, 0);
240 	v3d_flush_l2t(v3d, 0);
241 	v3d_invalidate_slices(v3d, 0);
242 }
243 
244 /* Takes the reservation lock on all the BOs being referenced, so that
245  * at queue submit time we can update the reservations.
246  *
247  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
248  * (all of which are on exec->unref_list).  They're entirely private
249  * to v3d, so we don't attach dma-buf fences to them.
250  */
251 static int
252 v3d_lock_bo_reservations(struct v3d_job *job,
253 			 struct ww_acquire_ctx *acquire_ctx)
254 {
255 	int i, ret;
256 
257 	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
258 	if (ret)
259 		return ret;
260 
261 	for (i = 0; i < job->bo_count; i++) {
262 		ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
263 		if (ret)
264 			goto fail;
265 
266 		ret = drm_sched_job_add_implicit_dependencies(&job->base,
267 							      job->bo[i], true);
268 		if (ret)
269 			goto fail;
270 	}
271 
272 	return 0;
273 
274 fail:
275 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
276 	return ret;
277 }
278 
279 /**
280  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
281  * referenced by the job.
282  * @dev: DRM device
283  * @file_priv: DRM file for this fd
284  * @job: V3D job being set up
285  * @bo_handles: GEM handles
286  * @bo_count: Number of GEM handles passed in
287  *
288  * The command validator needs to reference BOs by their index within
289  * the submitted job's BO list.  This does the validation of the job's
290  * BO list and reference counting for the lifetime of the job.
291  *
292  * Note that this function doesn't need to unreference the BOs on
293  * failure, because that will happen at v3d_exec_cleanup() time.
294  */
295 static int
296 v3d_lookup_bos(struct drm_device *dev,
297 	       struct drm_file *file_priv,
298 	       struct v3d_job *job,
299 	       u64 bo_handles,
300 	       u32 bo_count)
301 {
302 	u32 *handles;
303 	int ret = 0;
304 	int i;
305 
306 	job->bo_count = bo_count;
307 
308 	if (!job->bo_count) {
309 		/* See comment on bo_index for why we have to check
310 		 * this.
311 		 */
312 		DRM_DEBUG("Rendering requires BOs\n");
313 		return -EINVAL;
314 	}
315 
316 	job->bo = kvmalloc_array(job->bo_count,
317 				 sizeof(struct drm_gem_cma_object *),
318 				 GFP_KERNEL | __GFP_ZERO);
319 	if (!job->bo) {
320 		DRM_DEBUG("Failed to allocate validated BO pointers\n");
321 		return -ENOMEM;
322 	}
323 
324 	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
325 	if (!handles) {
326 		ret = -ENOMEM;
327 		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
328 		goto fail;
329 	}
330 
331 	if (copy_from_user(handles,
332 			   (void __user *)(uintptr_t)bo_handles,
333 			   job->bo_count * sizeof(u32))) {
334 		ret = -EFAULT;
335 		DRM_DEBUG("Failed to copy in GEM handles\n");
336 		goto fail;
337 	}
338 
339 	spin_lock(&file_priv->table_lock);
340 	for (i = 0; i < job->bo_count; i++) {
341 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
342 						     handles[i]);
343 		if (!bo) {
344 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
345 				  i, handles[i]);
346 			ret = -ENOENT;
347 			spin_unlock(&file_priv->table_lock);
348 			goto fail;
349 		}
350 		drm_gem_object_get(bo);
351 		job->bo[i] = bo;
352 	}
353 	spin_unlock(&file_priv->table_lock);
354 
355 fail:
356 	kvfree(handles);
357 	return ret;
358 }
359 
360 static void
361 v3d_job_free(struct kref *ref)
362 {
363 	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
364 	int i;
365 
366 	for (i = 0; i < job->bo_count; i++) {
367 		if (job->bo[i])
368 			drm_gem_object_put(job->bo[i]);
369 	}
370 	kvfree(job->bo);
371 
372 	dma_fence_put(job->irq_fence);
373 	dma_fence_put(job->done_fence);
374 
375 	pm_runtime_mark_last_busy(job->v3d->drm.dev);
376 	pm_runtime_put_autosuspend(job->v3d->drm.dev);
377 
378 	if (job->perfmon)
379 		v3d_perfmon_put(job->perfmon);
380 
381 	kfree(job);
382 }
383 
384 static void
385 v3d_render_job_free(struct kref *ref)
386 {
387 	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
388 						  base.refcount);
389 	struct v3d_bo *bo, *save;
390 
391 	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
392 		drm_gem_object_put(&bo->base.base);
393 	}
394 
395 	v3d_job_free(ref);
396 }
397 
398 void v3d_job_cleanup(struct v3d_job *job)
399 {
400 	if (!job)
401 		return;
402 
403 	drm_sched_job_cleanup(&job->base);
404 	v3d_job_put(job);
405 }
406 
407 void v3d_job_put(struct v3d_job *job)
408 {
409 	kref_put(&job->refcount, job->free);
410 }
411 
412 int
413 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
414 		  struct drm_file *file_priv)
415 {
416 	int ret;
417 	struct drm_v3d_wait_bo *args = data;
418 	ktime_t start = ktime_get();
419 	u64 delta_ns;
420 	unsigned long timeout_jiffies =
421 		nsecs_to_jiffies_timeout(args->timeout_ns);
422 
423 	if (args->pad != 0)
424 		return -EINVAL;
425 
426 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
427 				    true, timeout_jiffies);
428 
429 	/* Decrement the user's timeout, in case we got interrupted
430 	 * such that the ioctl will be restarted.
431 	 */
432 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
433 	if (delta_ns < args->timeout_ns)
434 		args->timeout_ns -= delta_ns;
435 	else
436 		args->timeout_ns = 0;
437 
438 	/* Asked to wait beyond the jiffie/scheduler precision? */
439 	if (ret == -ETIME && args->timeout_ns)
440 		ret = -EAGAIN;
441 
442 	return ret;
443 }
444 
445 static int
446 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
447 		 u32 in_sync, u32 point)
448 {
449 	struct dma_fence *in_fence = NULL;
450 	int ret;
451 
452 	ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
453 	if (ret == -EINVAL)
454 		return ret;
455 
456 	return drm_sched_job_add_dependency(&job->base, in_fence);
457 }
458 
459 static int
460 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
461 	     void **container, size_t size, void (*free)(struct kref *ref),
462 	     u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
463 {
464 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
465 	struct v3d_job *job;
466 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
467 	int ret, i;
468 
469 	*container = kcalloc(1, size, GFP_KERNEL);
470 	if (!*container) {
471 		DRM_ERROR("Cannot allocate memory for v3d job.");
472 		return -ENOMEM;
473 	}
474 
475 	job = *container;
476 	job->v3d = v3d;
477 	job->free = free;
478 
479 	ret = pm_runtime_get_sync(v3d->drm.dev);
480 	if (ret < 0)
481 		goto fail;
482 
483 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
484 				 v3d_priv);
485 	if (ret)
486 		goto fail_job;
487 
488 	if (has_multisync) {
489 		if (se->in_sync_count && se->wait_stage == queue) {
490 			struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
491 
492 			for (i = 0; i < se->in_sync_count; i++) {
493 				struct drm_v3d_sem in;
494 
495 				if (copy_from_user(&in, handle++, sizeof(in))) {
496 					ret = -EFAULT;
497 					DRM_DEBUG("Failed to copy wait dep handle.\n");
498 					goto fail_deps;
499 				}
500 				ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
501 				if (ret)
502 					goto fail_deps;
503 			}
504 		}
505 	} else {
506 		ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
507 		if (ret)
508 			goto fail_deps;
509 	}
510 
511 	kref_init(&job->refcount);
512 
513 	return 0;
514 
515 fail_deps:
516 	drm_sched_job_cleanup(&job->base);
517 fail_job:
518 	pm_runtime_put_autosuspend(v3d->drm.dev);
519 fail:
520 	kfree(*container);
521 	*container = NULL;
522 
523 	return ret;
524 }
525 
526 static void
527 v3d_push_job(struct v3d_job *job)
528 {
529 	drm_sched_job_arm(&job->base);
530 
531 	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
532 
533 	/* put by scheduler job completion */
534 	kref_get(&job->refcount);
535 
536 	drm_sched_entity_push_job(&job->base);
537 }
538 
539 static void
540 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
541 					 struct v3d_job *job,
542 					 struct ww_acquire_ctx *acquire_ctx,
543 					 u32 out_sync,
544 					 struct v3d_submit_ext *se,
545 					 struct dma_fence *done_fence)
546 {
547 	struct drm_syncobj *sync_out;
548 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
549 	int i;
550 
551 	for (i = 0; i < job->bo_count; i++) {
552 		/* XXX: Use shared fences for read-only objects. */
553 		dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
554 				   DMA_RESV_USAGE_WRITE);
555 	}
556 
557 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
558 
559 	/* Update the return sync object for the job */
560 	/* If it only supports a single signal semaphore*/
561 	if (!has_multisync) {
562 		sync_out = drm_syncobj_find(file_priv, out_sync);
563 		if (sync_out) {
564 			drm_syncobj_replace_fence(sync_out, done_fence);
565 			drm_syncobj_put(sync_out);
566 		}
567 		return;
568 	}
569 
570 	/* If multiple semaphores extension is supported */
571 	if (se->out_sync_count) {
572 		for (i = 0; i < se->out_sync_count; i++) {
573 			drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
574 						  done_fence);
575 			drm_syncobj_put(se->out_syncs[i].syncobj);
576 		}
577 		kvfree(se->out_syncs);
578 	}
579 }
580 
581 static void
582 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
583 {
584 	unsigned int i;
585 
586 	if (!(se && se->out_sync_count))
587 		return;
588 
589 	for (i = 0; i < se->out_sync_count; i++)
590 		drm_syncobj_put(se->out_syncs[i].syncobj);
591 	kvfree(se->out_syncs);
592 }
593 
594 static int
595 v3d_get_multisync_post_deps(struct drm_file *file_priv,
596 			    struct v3d_submit_ext *se,
597 			    u32 count, u64 handles)
598 {
599 	struct drm_v3d_sem __user *post_deps;
600 	int i, ret;
601 
602 	if (!count)
603 		return 0;
604 
605 	se->out_syncs = (struct v3d_submit_outsync *)
606 			kvmalloc_array(count,
607 				       sizeof(struct v3d_submit_outsync),
608 				       GFP_KERNEL);
609 	if (!se->out_syncs)
610 		return -ENOMEM;
611 
612 	post_deps = u64_to_user_ptr(handles);
613 
614 	for (i = 0; i < count; i++) {
615 		struct drm_v3d_sem out;
616 
617 		if (copy_from_user(&out, post_deps++, sizeof(out))) {
618 			ret = -EFAULT;
619 			DRM_DEBUG("Failed to copy post dep handles\n");
620 			goto fail;
621 		}
622 
623 		se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
624 							    out.handle);
625 		if (!se->out_syncs[i].syncobj) {
626 			ret = -EINVAL;
627 			goto fail;
628 		}
629 	}
630 	se->out_sync_count = count;
631 
632 	return 0;
633 
634 fail:
635 	for (i--; i >= 0; i--)
636 		drm_syncobj_put(se->out_syncs[i].syncobj);
637 	kvfree(se->out_syncs);
638 
639 	return ret;
640 }
641 
642 /* Get data for multiple binary semaphores synchronization. Parse syncobj
643  * to be signaled when job completes (out_sync).
644  */
645 static int
646 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
647 			      struct drm_v3d_extension __user *ext,
648 			      void *data)
649 {
650 	struct drm_v3d_multi_sync multisync;
651 	struct v3d_submit_ext *se = data;
652 	int ret;
653 
654 	if (copy_from_user(&multisync, ext, sizeof(multisync)))
655 		return -EFAULT;
656 
657 	if (multisync.pad)
658 		return -EINVAL;
659 
660 	ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
661 					  multisync.out_syncs);
662 	if (ret)
663 		return ret;
664 
665 	se->in_sync_count = multisync.in_sync_count;
666 	se->in_syncs = multisync.in_syncs;
667 	se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
668 	se->wait_stage = multisync.wait_stage;
669 
670 	return 0;
671 }
672 
673 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
674  * according to the extension id (name).
675  */
676 static int
677 v3d_get_extensions(struct drm_file *file_priv,
678 		   u64 ext_handles,
679 		   void *data)
680 {
681 	struct drm_v3d_extension __user *user_ext;
682 	int ret;
683 
684 	user_ext = u64_to_user_ptr(ext_handles);
685 	while (user_ext) {
686 		struct drm_v3d_extension ext;
687 
688 		if (copy_from_user(&ext, user_ext, sizeof(ext))) {
689 			DRM_DEBUG("Failed to copy submit extension\n");
690 			return -EFAULT;
691 		}
692 
693 		switch (ext.id) {
694 		case DRM_V3D_EXT_ID_MULTI_SYNC:
695 			ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
696 			if (ret)
697 				return ret;
698 			break;
699 		default:
700 			DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
701 			return -EINVAL;
702 		}
703 
704 		user_ext = u64_to_user_ptr(ext.next);
705 	}
706 
707 	return 0;
708 }
709 
710 /**
711  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
712  * @dev: DRM device
713  * @data: ioctl argument
714  * @file_priv: DRM file for this fd
715  *
716  * This is the main entrypoint for userspace to submit a 3D frame to
717  * the GPU.  Userspace provides the binner command list (if
718  * applicable), and the kernel sets up the render command list to draw
719  * to the framebuffer described in the ioctl, using the command lists
720  * that the 3D engine's binner will produce.
721  */
722 int
723 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
724 		    struct drm_file *file_priv)
725 {
726 	struct v3d_dev *v3d = to_v3d_dev(dev);
727 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
728 	struct drm_v3d_submit_cl *args = data;
729 	struct v3d_submit_ext se = {0};
730 	struct v3d_bin_job *bin = NULL;
731 	struct v3d_render_job *render = NULL;
732 	struct v3d_job *clean_job = NULL;
733 	struct v3d_job *last_job;
734 	struct ww_acquire_ctx acquire_ctx;
735 	int ret = 0;
736 
737 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
738 
739 	if (args->pad)
740 		return -EINVAL;
741 
742 	if (args->flags &&
743 	    args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
744 			    DRM_V3D_SUBMIT_EXTENSION)) {
745 		DRM_INFO("invalid flags: %d\n", args->flags);
746 		return -EINVAL;
747 	}
748 
749 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
750 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
751 		if (ret) {
752 			DRM_DEBUG("Failed to get extensions.\n");
753 			return ret;
754 		}
755 	}
756 
757 	ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
758 			   v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
759 	if (ret)
760 		goto fail;
761 
762 	render->start = args->rcl_start;
763 	render->end = args->rcl_end;
764 	INIT_LIST_HEAD(&render->unref_list);
765 
766 	if (args->bcl_start != args->bcl_end) {
767 		ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
768 				   v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
769 		if (ret)
770 			goto fail;
771 
772 		bin->start = args->bcl_start;
773 		bin->end = args->bcl_end;
774 		bin->qma = args->qma;
775 		bin->qms = args->qms;
776 		bin->qts = args->qts;
777 		bin->render = render;
778 	}
779 
780 	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
781 		ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
782 				   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
783 		if (ret)
784 			goto fail;
785 
786 		last_job = clean_job;
787 	} else {
788 		last_job = &render->base;
789 	}
790 
791 	ret = v3d_lookup_bos(dev, file_priv, last_job,
792 			     args->bo_handles, args->bo_handle_count);
793 	if (ret)
794 		goto fail;
795 
796 	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
797 	if (ret)
798 		goto fail;
799 
800 	if (args->perfmon_id) {
801 		render->base.perfmon = v3d_perfmon_find(v3d_priv,
802 							args->perfmon_id);
803 
804 		if (!render->base.perfmon) {
805 			ret = -ENOENT;
806 			goto fail_perfmon;
807 		}
808 	}
809 
810 	mutex_lock(&v3d->sched_lock);
811 	if (bin) {
812 		bin->base.perfmon = render->base.perfmon;
813 		v3d_perfmon_get(bin->base.perfmon);
814 		v3d_push_job(&bin->base);
815 
816 		ret = drm_sched_job_add_dependency(&render->base.base,
817 						   dma_fence_get(bin->base.done_fence));
818 		if (ret)
819 			goto fail_unreserve;
820 	}
821 
822 	v3d_push_job(&render->base);
823 
824 	if (clean_job) {
825 		struct dma_fence *render_fence =
826 			dma_fence_get(render->base.done_fence);
827 		ret = drm_sched_job_add_dependency(&clean_job->base,
828 						   render_fence);
829 		if (ret)
830 			goto fail_unreserve;
831 		clean_job->perfmon = render->base.perfmon;
832 		v3d_perfmon_get(clean_job->perfmon);
833 		v3d_push_job(clean_job);
834 	}
835 
836 	mutex_unlock(&v3d->sched_lock);
837 
838 	v3d_attach_fences_and_unlock_reservation(file_priv,
839 						 last_job,
840 						 &acquire_ctx,
841 						 args->out_sync,
842 						 &se,
843 						 last_job->done_fence);
844 
845 	if (bin)
846 		v3d_job_put(&bin->base);
847 	v3d_job_put(&render->base);
848 	if (clean_job)
849 		v3d_job_put(clean_job);
850 
851 	return 0;
852 
853 fail_unreserve:
854 	mutex_unlock(&v3d->sched_lock);
855 fail_perfmon:
856 	drm_gem_unlock_reservations(last_job->bo,
857 				    last_job->bo_count, &acquire_ctx);
858 fail:
859 	v3d_job_cleanup((void *)bin);
860 	v3d_job_cleanup((void *)render);
861 	v3d_job_cleanup(clean_job);
862 	v3d_put_multisync_post_deps(&se);
863 
864 	return ret;
865 }
866 
867 /**
868  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
869  * @dev: DRM device
870  * @data: ioctl argument
871  * @file_priv: DRM file for this fd
872  *
873  * Userspace provides the register setup for the TFU, which we don't
874  * need to validate since the TFU is behind the MMU.
875  */
876 int
877 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
878 		     struct drm_file *file_priv)
879 {
880 	struct v3d_dev *v3d = to_v3d_dev(dev);
881 	struct drm_v3d_submit_tfu *args = data;
882 	struct v3d_submit_ext se = {0};
883 	struct v3d_tfu_job *job = NULL;
884 	struct ww_acquire_ctx acquire_ctx;
885 	int ret = 0;
886 
887 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
888 
889 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
890 		DRM_DEBUG("invalid flags: %d\n", args->flags);
891 		return -EINVAL;
892 	}
893 
894 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
895 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
896 		if (ret) {
897 			DRM_DEBUG("Failed to get extensions.\n");
898 			return ret;
899 		}
900 	}
901 
902 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
903 			   v3d_job_free, args->in_sync, &se, V3D_TFU);
904 	if (ret)
905 		goto fail;
906 
907 	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
908 			       sizeof(*job->base.bo), GFP_KERNEL);
909 	if (!job->base.bo) {
910 		ret = -ENOMEM;
911 		goto fail;
912 	}
913 
914 	job->args = *args;
915 
916 	spin_lock(&file_priv->table_lock);
917 	for (job->base.bo_count = 0;
918 	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
919 	     job->base.bo_count++) {
920 		struct drm_gem_object *bo;
921 
922 		if (!args->bo_handles[job->base.bo_count])
923 			break;
924 
925 		bo = idr_find(&file_priv->object_idr,
926 			      args->bo_handles[job->base.bo_count]);
927 		if (!bo) {
928 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
929 				  job->base.bo_count,
930 				  args->bo_handles[job->base.bo_count]);
931 			ret = -ENOENT;
932 			spin_unlock(&file_priv->table_lock);
933 			goto fail;
934 		}
935 		drm_gem_object_get(bo);
936 		job->base.bo[job->base.bo_count] = bo;
937 	}
938 	spin_unlock(&file_priv->table_lock);
939 
940 	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
941 	if (ret)
942 		goto fail;
943 
944 	mutex_lock(&v3d->sched_lock);
945 	v3d_push_job(&job->base);
946 	mutex_unlock(&v3d->sched_lock);
947 
948 	v3d_attach_fences_and_unlock_reservation(file_priv,
949 						 &job->base, &acquire_ctx,
950 						 args->out_sync,
951 						 &se,
952 						 job->base.done_fence);
953 
954 	v3d_job_put(&job->base);
955 
956 	return 0;
957 
958 fail:
959 	v3d_job_cleanup((void *)job);
960 	v3d_put_multisync_post_deps(&se);
961 
962 	return ret;
963 }
964 
965 /**
966  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
967  * @dev: DRM device
968  * @data: ioctl argument
969  * @file_priv: DRM file for this fd
970  *
971  * Userspace provides the register setup for the CSD, which we don't
972  * need to validate since the CSD is behind the MMU.
973  */
974 int
975 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
976 		     struct drm_file *file_priv)
977 {
978 	struct v3d_dev *v3d = to_v3d_dev(dev);
979 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
980 	struct drm_v3d_submit_csd *args = data;
981 	struct v3d_submit_ext se = {0};
982 	struct v3d_csd_job *job = NULL;
983 	struct v3d_job *clean_job = NULL;
984 	struct ww_acquire_ctx acquire_ctx;
985 	int ret;
986 
987 	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
988 
989 	if (args->pad)
990 		return -EINVAL;
991 
992 	if (!v3d_has_csd(v3d)) {
993 		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
994 		return -EINVAL;
995 	}
996 
997 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
998 		DRM_INFO("invalid flags: %d\n", args->flags);
999 		return -EINVAL;
1000 	}
1001 
1002 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
1003 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
1004 		if (ret) {
1005 			DRM_DEBUG("Failed to get extensions.\n");
1006 			return ret;
1007 		}
1008 	}
1009 
1010 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
1011 			   v3d_job_free, args->in_sync, &se, V3D_CSD);
1012 	if (ret)
1013 		goto fail;
1014 
1015 	ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
1016 			   v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
1017 	if (ret)
1018 		goto fail;
1019 
1020 	job->args = *args;
1021 
1022 	ret = v3d_lookup_bos(dev, file_priv, clean_job,
1023 			     args->bo_handles, args->bo_handle_count);
1024 	if (ret)
1025 		goto fail;
1026 
1027 	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
1028 	if (ret)
1029 		goto fail;
1030 
1031 	if (args->perfmon_id) {
1032 		job->base.perfmon = v3d_perfmon_find(v3d_priv,
1033 						     args->perfmon_id);
1034 		if (!job->base.perfmon) {
1035 			ret = -ENOENT;
1036 			goto fail_perfmon;
1037 		}
1038 	}
1039 
1040 	mutex_lock(&v3d->sched_lock);
1041 	v3d_push_job(&job->base);
1042 
1043 	ret = drm_sched_job_add_dependency(&clean_job->base,
1044 					   dma_fence_get(job->base.done_fence));
1045 	if (ret)
1046 		goto fail_unreserve;
1047 
1048 	v3d_push_job(clean_job);
1049 	mutex_unlock(&v3d->sched_lock);
1050 
1051 	v3d_attach_fences_and_unlock_reservation(file_priv,
1052 						 clean_job,
1053 						 &acquire_ctx,
1054 						 args->out_sync,
1055 						 &se,
1056 						 clean_job->done_fence);
1057 
1058 	v3d_job_put(&job->base);
1059 	v3d_job_put(clean_job);
1060 
1061 	return 0;
1062 
1063 fail_unreserve:
1064 	mutex_unlock(&v3d->sched_lock);
1065 fail_perfmon:
1066 	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1067 				    &acquire_ctx);
1068 fail:
1069 	v3d_job_cleanup((void *)job);
1070 	v3d_job_cleanup(clean_job);
1071 	v3d_put_multisync_post_deps(&se);
1072 
1073 	return ret;
1074 }
1075 
1076 int
1077 v3d_gem_init(struct drm_device *dev)
1078 {
1079 	struct v3d_dev *v3d = to_v3d_dev(dev);
1080 	u32 pt_size = 4096 * 1024;
1081 	int ret, i;
1082 
1083 	for (i = 0; i < V3D_MAX_QUEUES; i++)
1084 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1085 
1086 	spin_lock_init(&v3d->mm_lock);
1087 	spin_lock_init(&v3d->job_lock);
1088 	mutex_init(&v3d->bo_lock);
1089 	mutex_init(&v3d->reset_lock);
1090 	mutex_init(&v3d->sched_lock);
1091 	mutex_init(&v3d->cache_clean_lock);
1092 
1093 	/* Note: We don't allocate address 0.  Various bits of HW
1094 	 * treat 0 as special, such as the occlusion query counters
1095 	 * where 0 means "disabled".
1096 	 */
1097 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1098 
1099 	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1100 			       &v3d->pt_paddr,
1101 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1102 	if (!v3d->pt) {
1103 		drm_mm_takedown(&v3d->mm);
1104 		dev_err(v3d->drm.dev,
1105 			"Failed to allocate page tables. Please ensure you have CMA enabled.\n");
1106 		return -ENOMEM;
1107 	}
1108 
1109 	v3d_init_hw_state(v3d);
1110 	v3d_mmu_set_page_table(v3d);
1111 
1112 	ret = v3d_sched_init(v3d);
1113 	if (ret) {
1114 		drm_mm_takedown(&v3d->mm);
1115 		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1116 				  v3d->pt_paddr);
1117 	}
1118 
1119 	return 0;
1120 }
1121 
1122 void
1123 v3d_gem_destroy(struct drm_device *dev)
1124 {
1125 	struct v3d_dev *v3d = to_v3d_dev(dev);
1126 
1127 	v3d_sched_fini(v3d);
1128 
1129 	/* Waiting for jobs to finish would need to be done before
1130 	 * unregistering V3D.
1131 	 */
1132 	WARN_ON(v3d->bin_job);
1133 	WARN_ON(v3d->render_job);
1134 
1135 	drm_mm_takedown(&v3d->mm);
1136 
1137 	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1138 			  v3d->pt_paddr);
1139 }
1140