1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/pm_runtime.h> 10 #include <linux/reset.h> 11 #include <linux/sched/signal.h> 12 #include <linux/uaccess.h> 13 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_TMUWCF), 100)) { 201 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = drm_sched_job_add_implicit_dependencies(&job->base, 263 job->bo[i], true); 264 if (ret) { 265 drm_gem_unlock_reservations(job->bo, job->bo_count, 266 acquire_ctx); 267 return ret; 268 } 269 } 270 271 return 0; 272 } 273 274 /** 275 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 276 * referenced by the job. 277 * @dev: DRM device 278 * @file_priv: DRM file for this fd 279 * @job: V3D job being set up 280 * @bo_handles: GEM handles 281 * @bo_count: Number of GEM handles passed in 282 * 283 * The command validator needs to reference BOs by their index within 284 * the submitted job's BO list. This does the validation of the job's 285 * BO list and reference counting for the lifetime of the job. 286 * 287 * Note that this function doesn't need to unreference the BOs on 288 * failure, because that will happen at v3d_exec_cleanup() time. 289 */ 290 static int 291 v3d_lookup_bos(struct drm_device *dev, 292 struct drm_file *file_priv, 293 struct v3d_job *job, 294 u64 bo_handles, 295 u32 bo_count) 296 { 297 u32 *handles; 298 int ret = 0; 299 int i; 300 301 job->bo_count = bo_count; 302 303 if (!job->bo_count) { 304 /* See comment on bo_index for why we have to check 305 * this. 306 */ 307 DRM_DEBUG("Rendering requires BOs\n"); 308 return -EINVAL; 309 } 310 311 job->bo = kvmalloc_array(job->bo_count, 312 sizeof(struct drm_gem_cma_object *), 313 GFP_KERNEL | __GFP_ZERO); 314 if (!job->bo) { 315 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 316 return -ENOMEM; 317 } 318 319 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 320 if (!handles) { 321 ret = -ENOMEM; 322 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 323 goto fail; 324 } 325 326 if (copy_from_user(handles, 327 (void __user *)(uintptr_t)bo_handles, 328 job->bo_count * sizeof(u32))) { 329 ret = -EFAULT; 330 DRM_DEBUG("Failed to copy in GEM handles\n"); 331 goto fail; 332 } 333 334 spin_lock(&file_priv->table_lock); 335 for (i = 0; i < job->bo_count; i++) { 336 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 337 handles[i]); 338 if (!bo) { 339 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 340 i, handles[i]); 341 ret = -ENOENT; 342 spin_unlock(&file_priv->table_lock); 343 goto fail; 344 } 345 drm_gem_object_get(bo); 346 job->bo[i] = bo; 347 } 348 spin_unlock(&file_priv->table_lock); 349 350 fail: 351 kvfree(handles); 352 return ret; 353 } 354 355 static void 356 v3d_job_free(struct kref *ref) 357 { 358 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 359 int i; 360 361 for (i = 0; i < job->bo_count; i++) { 362 if (job->bo[i]) 363 drm_gem_object_put(job->bo[i]); 364 } 365 kvfree(job->bo); 366 367 dma_fence_put(job->irq_fence); 368 dma_fence_put(job->done_fence); 369 370 pm_runtime_mark_last_busy(job->v3d->drm.dev); 371 pm_runtime_put_autosuspend(job->v3d->drm.dev); 372 373 if (job->perfmon) 374 v3d_perfmon_put(job->perfmon); 375 376 kfree(job); 377 } 378 379 static void 380 v3d_render_job_free(struct kref *ref) 381 { 382 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 383 base.refcount); 384 struct v3d_bo *bo, *save; 385 386 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 387 drm_gem_object_put(&bo->base.base); 388 } 389 390 v3d_job_free(ref); 391 } 392 393 void v3d_job_cleanup(struct v3d_job *job) 394 { 395 if (!job) 396 return; 397 398 drm_sched_job_cleanup(&job->base); 399 v3d_job_put(job); 400 } 401 402 void v3d_job_put(struct v3d_job *job) 403 { 404 kref_put(&job->refcount, job->free); 405 } 406 407 int 408 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 409 struct drm_file *file_priv) 410 { 411 int ret; 412 struct drm_v3d_wait_bo *args = data; 413 ktime_t start = ktime_get(); 414 u64 delta_ns; 415 unsigned long timeout_jiffies = 416 nsecs_to_jiffies_timeout(args->timeout_ns); 417 418 if (args->pad != 0) 419 return -EINVAL; 420 421 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 422 true, timeout_jiffies); 423 424 /* Decrement the user's timeout, in case we got interrupted 425 * such that the ioctl will be restarted. 426 */ 427 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 428 if (delta_ns < args->timeout_ns) 429 args->timeout_ns -= delta_ns; 430 else 431 args->timeout_ns = 0; 432 433 /* Asked to wait beyond the jiffie/scheduler precision? */ 434 if (ret == -ETIME && args->timeout_ns) 435 ret = -EAGAIN; 436 437 return ret; 438 } 439 440 static int 441 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job, 442 u32 in_sync, u32 point) 443 { 444 struct dma_fence *in_fence = NULL; 445 int ret; 446 447 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence); 448 if (ret == -EINVAL) 449 return ret; 450 451 return drm_sched_job_add_dependency(&job->base, in_fence); 452 } 453 454 static int 455 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 456 void **container, size_t size, void (*free)(struct kref *ref), 457 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue) 458 { 459 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 460 struct v3d_job *job; 461 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 462 int ret, i; 463 464 *container = kcalloc(1, size, GFP_KERNEL); 465 if (!*container) { 466 DRM_ERROR("Cannot allocate memory for v3d job."); 467 return -ENOMEM; 468 } 469 470 job = *container; 471 job->v3d = v3d; 472 job->free = free; 473 474 ret = pm_runtime_get_sync(v3d->drm.dev); 475 if (ret < 0) 476 goto fail; 477 478 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 479 v3d_priv); 480 if (ret) 481 goto fail_job; 482 483 if (has_multisync) { 484 if (se->in_sync_count && se->wait_stage == queue) { 485 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs); 486 487 for (i = 0; i < se->in_sync_count; i++) { 488 struct drm_v3d_sem in; 489 490 if (copy_from_user(&in, handle++, sizeof(in))) { 491 ret = -EFAULT; 492 DRM_DEBUG("Failed to copy wait dep handle.\n"); 493 goto fail_deps; 494 } 495 ret = v3d_job_add_deps(file_priv, job, in.handle, 0); 496 if (ret) 497 goto fail_deps; 498 } 499 } 500 } else { 501 ret = v3d_job_add_deps(file_priv, job, in_sync, 0); 502 if (ret) 503 goto fail_deps; 504 } 505 506 kref_init(&job->refcount); 507 508 return 0; 509 510 fail_deps: 511 drm_sched_job_cleanup(&job->base); 512 fail_job: 513 pm_runtime_put_autosuspend(v3d->drm.dev); 514 fail: 515 kfree(*container); 516 *container = NULL; 517 518 return ret; 519 } 520 521 static void 522 v3d_push_job(struct v3d_job *job) 523 { 524 drm_sched_job_arm(&job->base); 525 526 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 527 528 /* put by scheduler job completion */ 529 kref_get(&job->refcount); 530 531 drm_sched_entity_push_job(&job->base); 532 } 533 534 static void 535 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 536 struct v3d_job *job, 537 struct ww_acquire_ctx *acquire_ctx, 538 u32 out_sync, 539 struct v3d_submit_ext *se, 540 struct dma_fence *done_fence) 541 { 542 struct drm_syncobj *sync_out; 543 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 544 int i; 545 546 for (i = 0; i < job->bo_count; i++) { 547 /* XXX: Use shared fences for read-only objects. */ 548 dma_resv_add_excl_fence(job->bo[i]->resv, 549 job->done_fence); 550 } 551 552 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 553 554 /* Update the return sync object for the job */ 555 /* If it only supports a single signal semaphore*/ 556 if (!has_multisync) { 557 sync_out = drm_syncobj_find(file_priv, out_sync); 558 if (sync_out) { 559 drm_syncobj_replace_fence(sync_out, done_fence); 560 drm_syncobj_put(sync_out); 561 } 562 return; 563 } 564 565 /* If multiple semaphores extension is supported */ 566 if (se->out_sync_count) { 567 for (i = 0; i < se->out_sync_count; i++) { 568 drm_syncobj_replace_fence(se->out_syncs[i].syncobj, 569 done_fence); 570 drm_syncobj_put(se->out_syncs[i].syncobj); 571 } 572 kvfree(se->out_syncs); 573 } 574 } 575 576 static void 577 v3d_put_multisync_post_deps(struct v3d_submit_ext *se) 578 { 579 unsigned int i; 580 581 if (!(se && se->out_sync_count)) 582 return; 583 584 for (i = 0; i < se->out_sync_count; i++) 585 drm_syncobj_put(se->out_syncs[i].syncobj); 586 kvfree(se->out_syncs); 587 } 588 589 static int 590 v3d_get_multisync_post_deps(struct drm_file *file_priv, 591 struct v3d_submit_ext *se, 592 u32 count, u64 handles) 593 { 594 struct drm_v3d_sem __user *post_deps; 595 int i, ret; 596 597 if (!count) 598 return 0; 599 600 se->out_syncs = (struct v3d_submit_outsync *) 601 kvmalloc_array(count, 602 sizeof(struct v3d_submit_outsync), 603 GFP_KERNEL); 604 if (!se->out_syncs) 605 return -ENOMEM; 606 607 post_deps = u64_to_user_ptr(handles); 608 609 for (i = 0; i < count; i++) { 610 struct drm_v3d_sem out; 611 612 if (copy_from_user(&out, post_deps++, sizeof(out))) { 613 ret = -EFAULT; 614 DRM_DEBUG("Failed to copy post dep handles\n"); 615 goto fail; 616 } 617 618 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv, 619 out.handle); 620 if (!se->out_syncs[i].syncobj) { 621 ret = -EINVAL; 622 goto fail; 623 } 624 } 625 se->out_sync_count = count; 626 627 return 0; 628 629 fail: 630 for (i--; i >= 0; i--) 631 drm_syncobj_put(se->out_syncs[i].syncobj); 632 kvfree(se->out_syncs); 633 634 return ret; 635 } 636 637 /* Get data for multiple binary semaphores synchronization. Parse syncobj 638 * to be signaled when job completes (out_sync). 639 */ 640 static int 641 v3d_get_multisync_submit_deps(struct drm_file *file_priv, 642 struct drm_v3d_extension __user *ext, 643 void *data) 644 { 645 struct drm_v3d_multi_sync multisync; 646 struct v3d_submit_ext *se = data; 647 int ret; 648 649 if (copy_from_user(&multisync, ext, sizeof(multisync))) 650 return -EFAULT; 651 652 if (multisync.pad) 653 return -EINVAL; 654 655 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count, 656 multisync.out_syncs); 657 if (ret) 658 return ret; 659 660 se->in_sync_count = multisync.in_sync_count; 661 se->in_syncs = multisync.in_syncs; 662 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC; 663 se->wait_stage = multisync.wait_stage; 664 665 return 0; 666 } 667 668 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data 669 * according to the extension id (name). 670 */ 671 static int 672 v3d_get_extensions(struct drm_file *file_priv, 673 u64 ext_handles, 674 void *data) 675 { 676 struct drm_v3d_extension __user *user_ext; 677 int ret; 678 679 user_ext = u64_to_user_ptr(ext_handles); 680 while (user_ext) { 681 struct drm_v3d_extension ext; 682 683 if (copy_from_user(&ext, user_ext, sizeof(ext))) { 684 DRM_DEBUG("Failed to copy submit extension\n"); 685 return -EFAULT; 686 } 687 688 switch (ext.id) { 689 case DRM_V3D_EXT_ID_MULTI_SYNC: 690 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data); 691 if (ret) 692 return ret; 693 break; 694 default: 695 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id); 696 return -EINVAL; 697 } 698 699 user_ext = u64_to_user_ptr(ext.next); 700 } 701 702 return 0; 703 } 704 705 /** 706 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 707 * @dev: DRM device 708 * @data: ioctl argument 709 * @file_priv: DRM file for this fd 710 * 711 * This is the main entrypoint for userspace to submit a 3D frame to 712 * the GPU. Userspace provides the binner command list (if 713 * applicable), and the kernel sets up the render command list to draw 714 * to the framebuffer described in the ioctl, using the command lists 715 * that the 3D engine's binner will produce. 716 */ 717 int 718 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 719 struct drm_file *file_priv) 720 { 721 struct v3d_dev *v3d = to_v3d_dev(dev); 722 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 723 struct drm_v3d_submit_cl *args = data; 724 struct v3d_submit_ext se = {0}; 725 struct v3d_bin_job *bin = NULL; 726 struct v3d_render_job *render = NULL; 727 struct v3d_job *clean_job = NULL; 728 struct v3d_job *last_job; 729 struct ww_acquire_ctx acquire_ctx; 730 int ret = 0; 731 732 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 733 734 if (args->pad) 735 return -EINVAL; 736 737 if (args->flags && 738 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE | 739 DRM_V3D_SUBMIT_EXTENSION)) { 740 DRM_INFO("invalid flags: %d\n", args->flags); 741 return -EINVAL; 742 } 743 744 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 745 ret = v3d_get_extensions(file_priv, args->extensions, &se); 746 if (ret) { 747 DRM_DEBUG("Failed to get extensions.\n"); 748 return ret; 749 } 750 } 751 752 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), 753 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER); 754 if (ret) 755 goto fail; 756 757 render->start = args->rcl_start; 758 render->end = args->rcl_end; 759 INIT_LIST_HEAD(&render->unref_list); 760 761 if (args->bcl_start != args->bcl_end) { 762 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), 763 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN); 764 if (ret) 765 goto fail; 766 767 bin->start = args->bcl_start; 768 bin->end = args->bcl_end; 769 bin->qma = args->qma; 770 bin->qms = args->qms; 771 bin->qts = args->qts; 772 bin->render = render; 773 } 774 775 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 776 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 777 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 778 if (ret) 779 goto fail; 780 781 last_job = clean_job; 782 } else { 783 last_job = &render->base; 784 } 785 786 ret = v3d_lookup_bos(dev, file_priv, last_job, 787 args->bo_handles, args->bo_handle_count); 788 if (ret) 789 goto fail; 790 791 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 792 if (ret) 793 goto fail; 794 795 if (args->perfmon_id) { 796 render->base.perfmon = v3d_perfmon_find(v3d_priv, 797 args->perfmon_id); 798 799 if (!render->base.perfmon) { 800 ret = -ENOENT; 801 goto fail; 802 } 803 } 804 805 mutex_lock(&v3d->sched_lock); 806 if (bin) { 807 bin->base.perfmon = render->base.perfmon; 808 v3d_perfmon_get(bin->base.perfmon); 809 v3d_push_job(&bin->base); 810 811 ret = drm_sched_job_add_dependency(&render->base.base, 812 dma_fence_get(bin->base.done_fence)); 813 if (ret) 814 goto fail_unreserve; 815 } 816 817 v3d_push_job(&render->base); 818 819 if (clean_job) { 820 struct dma_fence *render_fence = 821 dma_fence_get(render->base.done_fence); 822 ret = drm_sched_job_add_dependency(&clean_job->base, 823 render_fence); 824 if (ret) 825 goto fail_unreserve; 826 clean_job->perfmon = render->base.perfmon; 827 v3d_perfmon_get(clean_job->perfmon); 828 v3d_push_job(clean_job); 829 } 830 831 mutex_unlock(&v3d->sched_lock); 832 833 v3d_attach_fences_and_unlock_reservation(file_priv, 834 last_job, 835 &acquire_ctx, 836 args->out_sync, 837 &se, 838 last_job->done_fence); 839 840 if (bin) 841 v3d_job_put(&bin->base); 842 v3d_job_put(&render->base); 843 if (clean_job) 844 v3d_job_put(clean_job); 845 846 return 0; 847 848 fail_unreserve: 849 mutex_unlock(&v3d->sched_lock); 850 drm_gem_unlock_reservations(last_job->bo, 851 last_job->bo_count, &acquire_ctx); 852 fail: 853 v3d_job_cleanup((void *)bin); 854 v3d_job_cleanup((void *)render); 855 v3d_job_cleanup(clean_job); 856 v3d_put_multisync_post_deps(&se); 857 858 return ret; 859 } 860 861 /** 862 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 863 * @dev: DRM device 864 * @data: ioctl argument 865 * @file_priv: DRM file for this fd 866 * 867 * Userspace provides the register setup for the TFU, which we don't 868 * need to validate since the TFU is behind the MMU. 869 */ 870 int 871 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 872 struct drm_file *file_priv) 873 { 874 struct v3d_dev *v3d = to_v3d_dev(dev); 875 struct drm_v3d_submit_tfu *args = data; 876 struct v3d_submit_ext se = {0}; 877 struct v3d_tfu_job *job = NULL; 878 struct ww_acquire_ctx acquire_ctx; 879 int ret = 0; 880 881 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 882 883 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 884 DRM_DEBUG("invalid flags: %d\n", args->flags); 885 return -EINVAL; 886 } 887 888 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 889 ret = v3d_get_extensions(file_priv, args->extensions, &se); 890 if (ret) { 891 DRM_DEBUG("Failed to get extensions.\n"); 892 return ret; 893 } 894 } 895 896 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 897 v3d_job_free, args->in_sync, &se, V3D_TFU); 898 if (ret) 899 goto fail; 900 901 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 902 sizeof(*job->base.bo), GFP_KERNEL); 903 if (!job->base.bo) { 904 ret = -ENOMEM; 905 goto fail; 906 } 907 908 job->args = *args; 909 910 spin_lock(&file_priv->table_lock); 911 for (job->base.bo_count = 0; 912 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 913 job->base.bo_count++) { 914 struct drm_gem_object *bo; 915 916 if (!args->bo_handles[job->base.bo_count]) 917 break; 918 919 bo = idr_find(&file_priv->object_idr, 920 args->bo_handles[job->base.bo_count]); 921 if (!bo) { 922 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 923 job->base.bo_count, 924 args->bo_handles[job->base.bo_count]); 925 ret = -ENOENT; 926 spin_unlock(&file_priv->table_lock); 927 goto fail; 928 } 929 drm_gem_object_get(bo); 930 job->base.bo[job->base.bo_count] = bo; 931 } 932 spin_unlock(&file_priv->table_lock); 933 934 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 935 if (ret) 936 goto fail; 937 938 mutex_lock(&v3d->sched_lock); 939 v3d_push_job(&job->base); 940 mutex_unlock(&v3d->sched_lock); 941 942 v3d_attach_fences_and_unlock_reservation(file_priv, 943 &job->base, &acquire_ctx, 944 args->out_sync, 945 &se, 946 job->base.done_fence); 947 948 v3d_job_put(&job->base); 949 950 return 0; 951 952 fail: 953 v3d_job_cleanup((void *)job); 954 v3d_put_multisync_post_deps(&se); 955 956 return ret; 957 } 958 959 /** 960 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 961 * @dev: DRM device 962 * @data: ioctl argument 963 * @file_priv: DRM file for this fd 964 * 965 * Userspace provides the register setup for the CSD, which we don't 966 * need to validate since the CSD is behind the MMU. 967 */ 968 int 969 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 970 struct drm_file *file_priv) 971 { 972 struct v3d_dev *v3d = to_v3d_dev(dev); 973 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 974 struct drm_v3d_submit_csd *args = data; 975 struct v3d_submit_ext se = {0}; 976 struct v3d_csd_job *job = NULL; 977 struct v3d_job *clean_job = NULL; 978 struct ww_acquire_ctx acquire_ctx; 979 int ret; 980 981 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 982 983 if (args->pad) 984 return -EINVAL; 985 986 if (!v3d_has_csd(v3d)) { 987 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 988 return -EINVAL; 989 } 990 991 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 992 DRM_INFO("invalid flags: %d\n", args->flags); 993 return -EINVAL; 994 } 995 996 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 997 ret = v3d_get_extensions(file_priv, args->extensions, &se); 998 if (ret) { 999 DRM_DEBUG("Failed to get extensions.\n"); 1000 return ret; 1001 } 1002 } 1003 1004 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 1005 v3d_job_free, args->in_sync, &se, V3D_CSD); 1006 if (ret) 1007 goto fail; 1008 1009 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 1010 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 1011 if (ret) 1012 goto fail; 1013 1014 job->args = *args; 1015 1016 ret = v3d_lookup_bos(dev, file_priv, clean_job, 1017 args->bo_handles, args->bo_handle_count); 1018 if (ret) 1019 goto fail; 1020 1021 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 1022 if (ret) 1023 goto fail; 1024 1025 if (args->perfmon_id) { 1026 job->base.perfmon = v3d_perfmon_find(v3d_priv, 1027 args->perfmon_id); 1028 if (!job->base.perfmon) { 1029 ret = -ENOENT; 1030 goto fail; 1031 } 1032 } 1033 1034 mutex_lock(&v3d->sched_lock); 1035 v3d_push_job(&job->base); 1036 1037 ret = drm_sched_job_add_dependency(&clean_job->base, 1038 dma_fence_get(job->base.done_fence)); 1039 if (ret) 1040 goto fail_unreserve; 1041 1042 v3d_push_job(clean_job); 1043 mutex_unlock(&v3d->sched_lock); 1044 1045 v3d_attach_fences_and_unlock_reservation(file_priv, 1046 clean_job, 1047 &acquire_ctx, 1048 args->out_sync, 1049 &se, 1050 clean_job->done_fence); 1051 1052 v3d_job_put(&job->base); 1053 v3d_job_put(clean_job); 1054 1055 return 0; 1056 1057 fail_unreserve: 1058 mutex_unlock(&v3d->sched_lock); 1059 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 1060 &acquire_ctx); 1061 fail: 1062 v3d_job_cleanup((void *)job); 1063 v3d_job_cleanup(clean_job); 1064 v3d_put_multisync_post_deps(&se); 1065 1066 return ret; 1067 } 1068 1069 int 1070 v3d_gem_init(struct drm_device *dev) 1071 { 1072 struct v3d_dev *v3d = to_v3d_dev(dev); 1073 u32 pt_size = 4096 * 1024; 1074 int ret, i; 1075 1076 for (i = 0; i < V3D_MAX_QUEUES; i++) 1077 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 1078 1079 spin_lock_init(&v3d->mm_lock); 1080 spin_lock_init(&v3d->job_lock); 1081 mutex_init(&v3d->bo_lock); 1082 mutex_init(&v3d->reset_lock); 1083 mutex_init(&v3d->sched_lock); 1084 mutex_init(&v3d->cache_clean_lock); 1085 1086 /* Note: We don't allocate address 0. Various bits of HW 1087 * treat 0 as special, such as the occlusion query counters 1088 * where 0 means "disabled". 1089 */ 1090 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 1091 1092 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 1093 &v3d->pt_paddr, 1094 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 1095 if (!v3d->pt) { 1096 drm_mm_takedown(&v3d->mm); 1097 dev_err(v3d->drm.dev, 1098 "Failed to allocate page tables. Please ensure you have CMA enabled.\n"); 1099 return -ENOMEM; 1100 } 1101 1102 v3d_init_hw_state(v3d); 1103 v3d_mmu_set_page_table(v3d); 1104 1105 ret = v3d_sched_init(v3d); 1106 if (ret) { 1107 drm_mm_takedown(&v3d->mm); 1108 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1109 v3d->pt_paddr); 1110 } 1111 1112 return 0; 1113 } 1114 1115 void 1116 v3d_gem_destroy(struct drm_device *dev) 1117 { 1118 struct v3d_dev *v3d = to_v3d_dev(dev); 1119 1120 v3d_sched_fini(v3d); 1121 1122 /* Waiting for jobs to finish would need to be done before 1123 * unregistering V3D. 1124 */ 1125 WARN_ON(v3d->bin_job); 1126 WARN_ON(v3d->render_job); 1127 1128 drm_mm_takedown(&v3d->mm); 1129 1130 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1131 v3d->pt_paddr); 1132 } 1133