xref: /openbmc/linux/drivers/gpu/drm/v3d/v3d_gem.c (revision c4a11bf4)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13 
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16 
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20 
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24 	/* Set OVRTMUOUT, which means that the texture sampler uniform
25 	 * configuration's tmu output type field is used, instead of
26 	 * using the hardware default behavior based on the texture
27 	 * type.  If you want the default behavior, you can still put
28 	 * "2" in the indirect texture state's output_type field.
29 	 */
30 	if (v3d->ver < 40)
31 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32 
33 	/* Whenever we flush the L2T cache, we always want to flush
34 	 * the whole thing.
35 	 */
36 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39 
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44 	v3d_init_core(v3d, 0);
45 }
46 
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51 
52 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54 		       V3D_GMP_STATUS_WR_COUNT_MASK |
55 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57 	}
58 }
59 
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63 	if (v3d->ver >= 41)
64 		return;
65 
66 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67 
68 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72 	}
73 }
74 
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79 
80 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84 
85 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86 		 * of the unit, so reset it to its power-on value here.
87 		 */
88 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89 	} else {
90 		WARN_ON_ONCE(V3D_GET_FIELD(version,
91 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95 	}
96 }
97 
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101 	if (v3d->reset)
102 		reset_control_reset(v3d->reset);
103 	else
104 		v3d_reset_by_bridge(v3d);
105 
106 	v3d_init_hw_state(v3d);
107 }
108 
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112 	struct drm_device *dev = &v3d->drm;
113 
114 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116 		      V3D_CORE_READ(0, V3D_ERR_STAT));
117 	trace_v3d_reset_begin(dev);
118 
119 	/* XXX: only needed for safe powerdown, not reset. */
120 	if (false)
121 		v3d_idle_axi(v3d, 0);
122 
123 	v3d_idle_gca(v3d);
124 	v3d_reset_v3d(v3d);
125 
126 	v3d_mmu_set_page_table(v3d);
127 	v3d_irq_reset(v3d);
128 
129 	v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
130 
131 	trace_v3d_reset_end(dev);
132 }
133 
134 static void
135 v3d_flush_l3(struct v3d_dev *v3d)
136 {
137 	if (v3d->ver < 41) {
138 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
139 
140 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
141 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
142 
143 		if (v3d->ver < 33) {
144 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
145 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
146 		}
147 	}
148 }
149 
150 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
151  * uniforms and instructions on V3D 3.2.
152  */
153 static void
154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
155 {
156 	if (v3d->ver > 32)
157 		return;
158 
159 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
160 		       V3D_L2CACTL_L2CCLR |
161 		       V3D_L2CACTL_L2CENA);
162 }
163 
164 /* Invalidates texture L2 cachelines */
165 static void
166 v3d_flush_l2t(struct v3d_dev *v3d, int core)
167 {
168 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
169 	 * need to wait for completion before dispatching the job --
170 	 * L2T accesses will be stalled until the flush has completed.
171 	 * However, we do need to make sure we don't try to trigger a
172 	 * new flush while the L2_CLEAN queue is trying to
173 	 * synchronously clean after a job.
174 	 */
175 	mutex_lock(&v3d->cache_clean_lock);
176 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
177 		       V3D_L2TCACTL_L2TFLS |
178 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
179 	mutex_unlock(&v3d->cache_clean_lock);
180 }
181 
182 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
183  *
184  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
185  * executed, we need to make sure that the clean is done before
186  * signaling job completion.  So, we synchronously wait before
187  * returning, and we make sure that L2 invalidates don't happen in the
188  * meantime to confuse our are-we-done checks.
189  */
190 void
191 v3d_clean_caches(struct v3d_dev *v3d)
192 {
193 	struct drm_device *dev = &v3d->drm;
194 	int core = 0;
195 
196 	trace_v3d_cache_clean_begin(dev);
197 
198 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
199 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
200 		       V3D_L2TCACTL_TMUWCF), 100)) {
201 		DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
202 	}
203 
204 	mutex_lock(&v3d->cache_clean_lock);
205 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
206 		       V3D_L2TCACTL_L2TFLS |
207 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
208 
209 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
210 		       V3D_L2TCACTL_L2TFLS), 100)) {
211 		DRM_ERROR("Timeout waiting for L2T clean\n");
212 	}
213 
214 	mutex_unlock(&v3d->cache_clean_lock);
215 
216 	trace_v3d_cache_clean_end(dev);
217 }
218 
219 /* Invalidates the slice caches.  These are read-only caches. */
220 static void
221 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
222 {
223 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
224 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
225 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
226 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
227 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
228 }
229 
230 void
231 v3d_invalidate_caches(struct v3d_dev *v3d)
232 {
233 	/* Invalidate the caches from the outside in.  That way if
234 	 * another CL's concurrent use of nearby memory were to pull
235 	 * an invalidated cacheline back in, we wouldn't leave stale
236 	 * data in the inner cache.
237 	 */
238 	v3d_flush_l3(v3d);
239 	v3d_invalidate_l2c(v3d, 0);
240 	v3d_flush_l2t(v3d, 0);
241 	v3d_invalidate_slices(v3d, 0);
242 }
243 
244 /* Takes the reservation lock on all the BOs being referenced, so that
245  * at queue submit time we can update the reservations.
246  *
247  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
248  * (all of which are on exec->unref_list).  They're entirely private
249  * to v3d, so we don't attach dma-buf fences to them.
250  */
251 static int
252 v3d_lock_bo_reservations(struct v3d_job *job,
253 			 struct ww_acquire_ctx *acquire_ctx)
254 {
255 	int i, ret;
256 
257 	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
258 	if (ret)
259 		return ret;
260 
261 	for (i = 0; i < job->bo_count; i++) {
262 		ret = drm_sched_job_add_implicit_dependencies(&job->base,
263 							      job->bo[i], true);
264 		if (ret) {
265 			drm_gem_unlock_reservations(job->bo, job->bo_count,
266 						    acquire_ctx);
267 			return ret;
268 		}
269 	}
270 
271 	return 0;
272 }
273 
274 /**
275  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
276  * referenced by the job.
277  * @dev: DRM device
278  * @file_priv: DRM file for this fd
279  * @job: V3D job being set up
280  * @bo_handles: GEM handles
281  * @bo_count: Number of GEM handles passed in
282  *
283  * The command validator needs to reference BOs by their index within
284  * the submitted job's BO list.  This does the validation of the job's
285  * BO list and reference counting for the lifetime of the job.
286  *
287  * Note that this function doesn't need to unreference the BOs on
288  * failure, because that will happen at v3d_exec_cleanup() time.
289  */
290 static int
291 v3d_lookup_bos(struct drm_device *dev,
292 	       struct drm_file *file_priv,
293 	       struct v3d_job *job,
294 	       u64 bo_handles,
295 	       u32 bo_count)
296 {
297 	u32 *handles;
298 	int ret = 0;
299 	int i;
300 
301 	job->bo_count = bo_count;
302 
303 	if (!job->bo_count) {
304 		/* See comment on bo_index for why we have to check
305 		 * this.
306 		 */
307 		DRM_DEBUG("Rendering requires BOs\n");
308 		return -EINVAL;
309 	}
310 
311 	job->bo = kvmalloc_array(job->bo_count,
312 				 sizeof(struct drm_gem_cma_object *),
313 				 GFP_KERNEL | __GFP_ZERO);
314 	if (!job->bo) {
315 		DRM_DEBUG("Failed to allocate validated BO pointers\n");
316 		return -ENOMEM;
317 	}
318 
319 	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
320 	if (!handles) {
321 		ret = -ENOMEM;
322 		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
323 		goto fail;
324 	}
325 
326 	if (copy_from_user(handles,
327 			   (void __user *)(uintptr_t)bo_handles,
328 			   job->bo_count * sizeof(u32))) {
329 		ret = -EFAULT;
330 		DRM_DEBUG("Failed to copy in GEM handles\n");
331 		goto fail;
332 	}
333 
334 	spin_lock(&file_priv->table_lock);
335 	for (i = 0; i < job->bo_count; i++) {
336 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
337 						     handles[i]);
338 		if (!bo) {
339 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
340 				  i, handles[i]);
341 			ret = -ENOENT;
342 			spin_unlock(&file_priv->table_lock);
343 			goto fail;
344 		}
345 		drm_gem_object_get(bo);
346 		job->bo[i] = bo;
347 	}
348 	spin_unlock(&file_priv->table_lock);
349 
350 fail:
351 	kvfree(handles);
352 	return ret;
353 }
354 
355 static void
356 v3d_job_free(struct kref *ref)
357 {
358 	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
359 	int i;
360 
361 	for (i = 0; i < job->bo_count; i++) {
362 		if (job->bo[i])
363 			drm_gem_object_put(job->bo[i]);
364 	}
365 	kvfree(job->bo);
366 
367 	dma_fence_put(job->irq_fence);
368 	dma_fence_put(job->done_fence);
369 
370 	pm_runtime_mark_last_busy(job->v3d->drm.dev);
371 	pm_runtime_put_autosuspend(job->v3d->drm.dev);
372 
373 	if (job->perfmon)
374 		v3d_perfmon_put(job->perfmon);
375 
376 	kfree(job);
377 }
378 
379 static void
380 v3d_render_job_free(struct kref *ref)
381 {
382 	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
383 						  base.refcount);
384 	struct v3d_bo *bo, *save;
385 
386 	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
387 		drm_gem_object_put(&bo->base.base);
388 	}
389 
390 	v3d_job_free(ref);
391 }
392 
393 void v3d_job_cleanup(struct v3d_job *job)
394 {
395 	if (!job)
396 		return;
397 
398 	drm_sched_job_cleanup(&job->base);
399 	v3d_job_put(job);
400 }
401 
402 void v3d_job_put(struct v3d_job *job)
403 {
404 	kref_put(&job->refcount, job->free);
405 }
406 
407 int
408 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
409 		  struct drm_file *file_priv)
410 {
411 	int ret;
412 	struct drm_v3d_wait_bo *args = data;
413 	ktime_t start = ktime_get();
414 	u64 delta_ns;
415 	unsigned long timeout_jiffies =
416 		nsecs_to_jiffies_timeout(args->timeout_ns);
417 
418 	if (args->pad != 0)
419 		return -EINVAL;
420 
421 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
422 				    true, timeout_jiffies);
423 
424 	/* Decrement the user's timeout, in case we got interrupted
425 	 * such that the ioctl will be restarted.
426 	 */
427 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
428 	if (delta_ns < args->timeout_ns)
429 		args->timeout_ns -= delta_ns;
430 	else
431 		args->timeout_ns = 0;
432 
433 	/* Asked to wait beyond the jiffie/scheduler precision? */
434 	if (ret == -ETIME && args->timeout_ns)
435 		ret = -EAGAIN;
436 
437 	return ret;
438 }
439 
440 static int
441 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
442 		 u32 in_sync, u32 point)
443 {
444 	struct dma_fence *in_fence = NULL;
445 	int ret;
446 
447 	ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
448 	if (ret == -EINVAL)
449 		return ret;
450 
451 	return drm_sched_job_add_dependency(&job->base, in_fence);
452 }
453 
454 static int
455 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
456 	     void **container, size_t size, void (*free)(struct kref *ref),
457 	     u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
458 {
459 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
460 	struct v3d_job *job;
461 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
462 	int ret, i;
463 
464 	*container = kcalloc(1, size, GFP_KERNEL);
465 	if (!*container) {
466 		DRM_ERROR("Cannot allocate memory for v3d job.");
467 		return -ENOMEM;
468 	}
469 
470 	job = *container;
471 	job->v3d = v3d;
472 	job->free = free;
473 
474 	ret = pm_runtime_get_sync(v3d->drm.dev);
475 	if (ret < 0)
476 		goto fail;
477 
478 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
479 				 v3d_priv);
480 	if (ret)
481 		goto fail_job;
482 
483 	if (has_multisync) {
484 		if (se->in_sync_count && se->wait_stage == queue) {
485 			struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
486 
487 			for (i = 0; i < se->in_sync_count; i++) {
488 				struct drm_v3d_sem in;
489 
490 				ret = copy_from_user(&in, handle++, sizeof(in));
491 				if (ret) {
492 					DRM_DEBUG("Failed to copy wait dep handle.\n");
493 					goto fail_deps;
494 				}
495 				ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
496 				if (ret)
497 					goto fail_deps;
498 			}
499 		}
500 	} else {
501 		ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
502 		if (ret)
503 			goto fail_deps;
504 	}
505 
506 	kref_init(&job->refcount);
507 
508 	return 0;
509 
510 fail_deps:
511 	drm_sched_job_cleanup(&job->base);
512 fail_job:
513 	pm_runtime_put_autosuspend(v3d->drm.dev);
514 fail:
515 	kfree(*container);
516 	*container = NULL;
517 
518 	return ret;
519 }
520 
521 static void
522 v3d_push_job(struct v3d_job *job)
523 {
524 	drm_sched_job_arm(&job->base);
525 
526 	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
527 
528 	/* put by scheduler job completion */
529 	kref_get(&job->refcount);
530 
531 	drm_sched_entity_push_job(&job->base);
532 }
533 
534 static void
535 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
536 					 struct v3d_job *job,
537 					 struct ww_acquire_ctx *acquire_ctx,
538 					 u32 out_sync,
539 					 struct v3d_submit_ext *se,
540 					 struct dma_fence *done_fence)
541 {
542 	struct drm_syncobj *sync_out;
543 	bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
544 	int i;
545 
546 	for (i = 0; i < job->bo_count; i++) {
547 		/* XXX: Use shared fences for read-only objects. */
548 		dma_resv_add_excl_fence(job->bo[i]->resv,
549 					job->done_fence);
550 	}
551 
552 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
553 
554 	/* Update the return sync object for the job */
555 	/* If it only supports a single signal semaphore*/
556 	if (!has_multisync) {
557 		sync_out = drm_syncobj_find(file_priv, out_sync);
558 		if (sync_out) {
559 			drm_syncobj_replace_fence(sync_out, done_fence);
560 			drm_syncobj_put(sync_out);
561 		}
562 		return;
563 	}
564 
565 	/* If multiple semaphores extension is supported */
566 	if (se->out_sync_count) {
567 		for (i = 0; i < se->out_sync_count; i++) {
568 			drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
569 						  done_fence);
570 			drm_syncobj_put(se->out_syncs[i].syncobj);
571 		}
572 		kvfree(se->out_syncs);
573 	}
574 }
575 
576 static void
577 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
578 {
579 	unsigned int i;
580 
581 	if (!(se && se->out_sync_count))
582 		return;
583 
584 	for (i = 0; i < se->out_sync_count; i++)
585 		drm_syncobj_put(se->out_syncs[i].syncobj);
586 	kvfree(se->out_syncs);
587 }
588 
589 static int
590 v3d_get_multisync_post_deps(struct drm_file *file_priv,
591 			    struct v3d_submit_ext *se,
592 			    u32 count, u64 handles)
593 {
594 	struct drm_v3d_sem __user *post_deps;
595 	int i, ret;
596 
597 	if (!count)
598 		return 0;
599 
600 	se->out_syncs = (struct v3d_submit_outsync *)
601 			kvmalloc_array(count,
602 				       sizeof(struct v3d_submit_outsync),
603 				       GFP_KERNEL);
604 	if (!se->out_syncs)
605 		return -ENOMEM;
606 
607 	post_deps = u64_to_user_ptr(handles);
608 
609 	for (i = 0; i < count; i++) {
610 		struct drm_v3d_sem out;
611 
612 		ret = copy_from_user(&out, post_deps++, sizeof(out));
613 		if (ret) {
614 			DRM_DEBUG("Failed to copy post dep handles\n");
615 			goto fail;
616 		}
617 
618 		se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
619 							    out.handle);
620 		if (!se->out_syncs[i].syncobj) {
621 			ret = -EINVAL;
622 			goto fail;
623 		}
624 	}
625 	se->out_sync_count = count;
626 
627 	return 0;
628 
629 fail:
630 	for (i--; i >= 0; i--)
631 		drm_syncobj_put(se->out_syncs[i].syncobj);
632 	kvfree(se->out_syncs);
633 
634 	return ret;
635 }
636 
637 /* Get data for multiple binary semaphores synchronization. Parse syncobj
638  * to be signaled when job completes (out_sync).
639  */
640 static int
641 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
642 			      struct drm_v3d_extension __user *ext,
643 			      void *data)
644 {
645 	struct drm_v3d_multi_sync multisync;
646 	struct v3d_submit_ext *se = data;
647 	int ret;
648 
649 	ret = copy_from_user(&multisync, ext, sizeof(multisync));
650 	if (ret)
651 		return ret;
652 
653 	if (multisync.pad)
654 		return -EINVAL;
655 
656 	ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
657 					  multisync.out_syncs);
658 	if (ret)
659 		return ret;
660 
661 	se->in_sync_count = multisync.in_sync_count;
662 	se->in_syncs = multisync.in_syncs;
663 	se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
664 	se->wait_stage = multisync.wait_stage;
665 
666 	return 0;
667 }
668 
669 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
670  * according to the extension id (name).
671  */
672 static int
673 v3d_get_extensions(struct drm_file *file_priv,
674 		   u64 ext_handles,
675 		   void *data)
676 {
677 	struct drm_v3d_extension __user *user_ext;
678 	int ret;
679 
680 	user_ext = u64_to_user_ptr(ext_handles);
681 	while (user_ext) {
682 		struct drm_v3d_extension ext;
683 
684 		if (copy_from_user(&ext, user_ext, sizeof(ext))) {
685 			DRM_DEBUG("Failed to copy submit extension\n");
686 			return -EFAULT;
687 		}
688 
689 		switch (ext.id) {
690 		case DRM_V3D_EXT_ID_MULTI_SYNC:
691 			ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
692 			if (ret)
693 				return ret;
694 			break;
695 		default:
696 			DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
697 			return -EINVAL;
698 		}
699 
700 		user_ext = u64_to_user_ptr(ext.next);
701 	}
702 
703 	return 0;
704 }
705 
706 /**
707  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
708  * @dev: DRM device
709  * @data: ioctl argument
710  * @file_priv: DRM file for this fd
711  *
712  * This is the main entrypoint for userspace to submit a 3D frame to
713  * the GPU.  Userspace provides the binner command list (if
714  * applicable), and the kernel sets up the render command list to draw
715  * to the framebuffer described in the ioctl, using the command lists
716  * that the 3D engine's binner will produce.
717  */
718 int
719 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
720 		    struct drm_file *file_priv)
721 {
722 	struct v3d_dev *v3d = to_v3d_dev(dev);
723 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
724 	struct drm_v3d_submit_cl *args = data;
725 	struct v3d_submit_ext se = {0};
726 	struct v3d_bin_job *bin = NULL;
727 	struct v3d_render_job *render = NULL;
728 	struct v3d_job *clean_job = NULL;
729 	struct v3d_job *last_job;
730 	struct ww_acquire_ctx acquire_ctx;
731 	int ret = 0;
732 
733 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
734 
735 	if (args->pad)
736 		return -EINVAL;
737 
738 	if (args->flags &&
739 	    args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
740 			    DRM_V3D_SUBMIT_EXTENSION)) {
741 		DRM_INFO("invalid flags: %d\n", args->flags);
742 		return -EINVAL;
743 	}
744 
745 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
746 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
747 		if (ret) {
748 			DRM_DEBUG("Failed to get extensions.\n");
749 			return ret;
750 		}
751 	}
752 
753 	ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
754 			   v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
755 	if (ret)
756 		goto fail;
757 
758 	render->start = args->rcl_start;
759 	render->end = args->rcl_end;
760 	INIT_LIST_HEAD(&render->unref_list);
761 
762 	if (args->bcl_start != args->bcl_end) {
763 		ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
764 				   v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
765 		if (ret)
766 			goto fail;
767 
768 		bin->start = args->bcl_start;
769 		bin->end = args->bcl_end;
770 		bin->qma = args->qma;
771 		bin->qms = args->qms;
772 		bin->qts = args->qts;
773 		bin->render = render;
774 	}
775 
776 	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
777 		ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
778 				   v3d_job_free, 0, 0, V3D_CACHE_CLEAN);
779 		if (ret)
780 			goto fail;
781 
782 		last_job = clean_job;
783 	} else {
784 		last_job = &render->base;
785 	}
786 
787 	ret = v3d_lookup_bos(dev, file_priv, last_job,
788 			     args->bo_handles, args->bo_handle_count);
789 	if (ret)
790 		goto fail;
791 
792 	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
793 	if (ret)
794 		goto fail;
795 
796 	if (args->perfmon_id) {
797 		render->base.perfmon = v3d_perfmon_find(v3d_priv,
798 							args->perfmon_id);
799 
800 		if (!render->base.perfmon) {
801 			ret = -ENOENT;
802 			goto fail;
803 		}
804 	}
805 
806 	mutex_lock(&v3d->sched_lock);
807 	if (bin) {
808 		bin->base.perfmon = render->base.perfmon;
809 		v3d_perfmon_get(bin->base.perfmon);
810 		v3d_push_job(&bin->base);
811 
812 		ret = drm_sched_job_add_dependency(&render->base.base,
813 						   dma_fence_get(bin->base.done_fence));
814 		if (ret)
815 			goto fail_unreserve;
816 	}
817 
818 	v3d_push_job(&render->base);
819 
820 	if (clean_job) {
821 		struct dma_fence *render_fence =
822 			dma_fence_get(render->base.done_fence);
823 		ret = drm_sched_job_add_dependency(&clean_job->base,
824 						   render_fence);
825 		if (ret)
826 			goto fail_unreserve;
827 		clean_job->perfmon = render->base.perfmon;
828 		v3d_perfmon_get(clean_job->perfmon);
829 		v3d_push_job(clean_job);
830 	}
831 
832 	mutex_unlock(&v3d->sched_lock);
833 
834 	v3d_attach_fences_and_unlock_reservation(file_priv,
835 						 last_job,
836 						 &acquire_ctx,
837 						 args->out_sync,
838 						 &se,
839 						 last_job->done_fence);
840 
841 	if (bin)
842 		v3d_job_put(&bin->base);
843 	v3d_job_put(&render->base);
844 	if (clean_job)
845 		v3d_job_put(clean_job);
846 
847 	return 0;
848 
849 fail_unreserve:
850 	mutex_unlock(&v3d->sched_lock);
851 	drm_gem_unlock_reservations(last_job->bo,
852 				    last_job->bo_count, &acquire_ctx);
853 fail:
854 	v3d_job_cleanup((void *)bin);
855 	v3d_job_cleanup((void *)render);
856 	v3d_job_cleanup(clean_job);
857 	v3d_put_multisync_post_deps(&se);
858 
859 	return ret;
860 }
861 
862 /**
863  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
864  * @dev: DRM device
865  * @data: ioctl argument
866  * @file_priv: DRM file for this fd
867  *
868  * Userspace provides the register setup for the TFU, which we don't
869  * need to validate since the TFU is behind the MMU.
870  */
871 int
872 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
873 		     struct drm_file *file_priv)
874 {
875 	struct v3d_dev *v3d = to_v3d_dev(dev);
876 	struct drm_v3d_submit_tfu *args = data;
877 	struct v3d_submit_ext se = {0};
878 	struct v3d_tfu_job *job = NULL;
879 	struct ww_acquire_ctx acquire_ctx;
880 	int ret = 0;
881 
882 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
883 
884 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
885 		DRM_DEBUG("invalid flags: %d\n", args->flags);
886 		return -EINVAL;
887 	}
888 
889 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
890 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
891 		if (ret) {
892 			DRM_DEBUG("Failed to get extensions.\n");
893 			return ret;
894 		}
895 	}
896 
897 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
898 			   v3d_job_free, args->in_sync, &se, V3D_TFU);
899 	if (ret)
900 		goto fail;
901 
902 	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
903 			       sizeof(*job->base.bo), GFP_KERNEL);
904 	if (!job->base.bo) {
905 		ret = -ENOMEM;
906 		goto fail;
907 	}
908 
909 	job->args = *args;
910 
911 	spin_lock(&file_priv->table_lock);
912 	for (job->base.bo_count = 0;
913 	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
914 	     job->base.bo_count++) {
915 		struct drm_gem_object *bo;
916 
917 		if (!args->bo_handles[job->base.bo_count])
918 			break;
919 
920 		bo = idr_find(&file_priv->object_idr,
921 			      args->bo_handles[job->base.bo_count]);
922 		if (!bo) {
923 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
924 				  job->base.bo_count,
925 				  args->bo_handles[job->base.bo_count]);
926 			ret = -ENOENT;
927 			spin_unlock(&file_priv->table_lock);
928 			goto fail;
929 		}
930 		drm_gem_object_get(bo);
931 		job->base.bo[job->base.bo_count] = bo;
932 	}
933 	spin_unlock(&file_priv->table_lock);
934 
935 	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
936 	if (ret)
937 		goto fail;
938 
939 	mutex_lock(&v3d->sched_lock);
940 	v3d_push_job(&job->base);
941 	mutex_unlock(&v3d->sched_lock);
942 
943 	v3d_attach_fences_and_unlock_reservation(file_priv,
944 						 &job->base, &acquire_ctx,
945 						 args->out_sync,
946 						 &se,
947 						 job->base.done_fence);
948 
949 	v3d_job_put(&job->base);
950 
951 	return 0;
952 
953 fail:
954 	v3d_job_cleanup((void *)job);
955 	v3d_put_multisync_post_deps(&se);
956 
957 	return ret;
958 }
959 
960 /**
961  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
962  * @dev: DRM device
963  * @data: ioctl argument
964  * @file_priv: DRM file for this fd
965  *
966  * Userspace provides the register setup for the CSD, which we don't
967  * need to validate since the CSD is behind the MMU.
968  */
969 int
970 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
971 		     struct drm_file *file_priv)
972 {
973 	struct v3d_dev *v3d = to_v3d_dev(dev);
974 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
975 	struct drm_v3d_submit_csd *args = data;
976 	struct v3d_submit_ext se = {0};
977 	struct v3d_csd_job *job = NULL;
978 	struct v3d_job *clean_job = NULL;
979 	struct ww_acquire_ctx acquire_ctx;
980 	int ret;
981 
982 	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
983 
984 	if (args->pad)
985 		return -EINVAL;
986 
987 	if (!v3d_has_csd(v3d)) {
988 		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
989 		return -EINVAL;
990 	}
991 
992 	if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
993 		DRM_INFO("invalid flags: %d\n", args->flags);
994 		return -EINVAL;
995 	}
996 
997 	if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
998 		ret = v3d_get_extensions(file_priv, args->extensions, &se);
999 		if (ret) {
1000 			DRM_DEBUG("Failed to get extensions.\n");
1001 			return ret;
1002 		}
1003 	}
1004 
1005 	ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
1006 			   v3d_job_free, args->in_sync, &se, V3D_CSD);
1007 	if (ret)
1008 		goto fail;
1009 
1010 	ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
1011 			   v3d_job_free, 0, 0, V3D_CACHE_CLEAN);
1012 	if (ret)
1013 		goto fail;
1014 
1015 	job->args = *args;
1016 
1017 	ret = v3d_lookup_bos(dev, file_priv, clean_job,
1018 			     args->bo_handles, args->bo_handle_count);
1019 	if (ret)
1020 		goto fail;
1021 
1022 	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
1023 	if (ret)
1024 		goto fail;
1025 
1026 	if (args->perfmon_id) {
1027 		job->base.perfmon = v3d_perfmon_find(v3d_priv,
1028 						     args->perfmon_id);
1029 		if (!job->base.perfmon) {
1030 			ret = -ENOENT;
1031 			goto fail;
1032 		}
1033 	}
1034 
1035 	mutex_lock(&v3d->sched_lock);
1036 	v3d_push_job(&job->base);
1037 
1038 	ret = drm_sched_job_add_dependency(&clean_job->base,
1039 					   dma_fence_get(job->base.done_fence));
1040 	if (ret)
1041 		goto fail_unreserve;
1042 
1043 	v3d_push_job(clean_job);
1044 	mutex_unlock(&v3d->sched_lock);
1045 
1046 	v3d_attach_fences_and_unlock_reservation(file_priv,
1047 						 clean_job,
1048 						 &acquire_ctx,
1049 						 args->out_sync,
1050 						 &se,
1051 						 clean_job->done_fence);
1052 
1053 	v3d_job_put(&job->base);
1054 	v3d_job_put(clean_job);
1055 
1056 	return 0;
1057 
1058 fail_unreserve:
1059 	mutex_unlock(&v3d->sched_lock);
1060 	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1061 				    &acquire_ctx);
1062 fail:
1063 	v3d_job_cleanup((void *)job);
1064 	v3d_job_cleanup(clean_job);
1065 	v3d_put_multisync_post_deps(&se);
1066 
1067 	return ret;
1068 }
1069 
1070 int
1071 v3d_gem_init(struct drm_device *dev)
1072 {
1073 	struct v3d_dev *v3d = to_v3d_dev(dev);
1074 	u32 pt_size = 4096 * 1024;
1075 	int ret, i;
1076 
1077 	for (i = 0; i < V3D_MAX_QUEUES; i++)
1078 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1079 
1080 	spin_lock_init(&v3d->mm_lock);
1081 	spin_lock_init(&v3d->job_lock);
1082 	mutex_init(&v3d->bo_lock);
1083 	mutex_init(&v3d->reset_lock);
1084 	mutex_init(&v3d->sched_lock);
1085 	mutex_init(&v3d->cache_clean_lock);
1086 
1087 	/* Note: We don't allocate address 0.  Various bits of HW
1088 	 * treat 0 as special, such as the occlusion query counters
1089 	 * where 0 means "disabled".
1090 	 */
1091 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1092 
1093 	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1094 			       &v3d->pt_paddr,
1095 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1096 	if (!v3d->pt) {
1097 		drm_mm_takedown(&v3d->mm);
1098 		dev_err(v3d->drm.dev,
1099 			"Failed to allocate page tables. Please ensure you have CMA enabled.\n");
1100 		return -ENOMEM;
1101 	}
1102 
1103 	v3d_init_hw_state(v3d);
1104 	v3d_mmu_set_page_table(v3d);
1105 
1106 	ret = v3d_sched_init(v3d);
1107 	if (ret) {
1108 		drm_mm_takedown(&v3d->mm);
1109 		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1110 				  v3d->pt_paddr);
1111 	}
1112 
1113 	return 0;
1114 }
1115 
1116 void
1117 v3d_gem_destroy(struct drm_device *dev)
1118 {
1119 	struct v3d_dev *v3d = to_v3d_dev(dev);
1120 
1121 	v3d_sched_fini(v3d);
1122 
1123 	/* Waiting for jobs to finish would need to be done before
1124 	 * unregistering V3D.
1125 	 */
1126 	WARN_ON(v3d->bin_job);
1127 	WARN_ON(v3d->render_job);
1128 
1129 	drm_mm_takedown(&v3d->mm);
1130 
1131 	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1132 			  v3d->pt_paddr);
1133 }
1134