1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/pm_runtime.h> 10 #include <linux/reset.h> 11 #include <linux/sched/signal.h> 12 #include <linux/uaccess.h> 13 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_TMUWCF), 100)) { 201 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = drm_sched_job_add_implicit_dependencies(&job->base, 263 job->bo[i], true); 264 if (ret) { 265 drm_gem_unlock_reservations(job->bo, job->bo_count, 266 acquire_ctx); 267 return ret; 268 } 269 } 270 271 return 0; 272 } 273 274 /** 275 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 276 * referenced by the job. 277 * @dev: DRM device 278 * @file_priv: DRM file for this fd 279 * @job: V3D job being set up 280 * @bo_handles: GEM handles 281 * @bo_count: Number of GEM handles passed in 282 * 283 * The command validator needs to reference BOs by their index within 284 * the submitted job's BO list. This does the validation of the job's 285 * BO list and reference counting for the lifetime of the job. 286 * 287 * Note that this function doesn't need to unreference the BOs on 288 * failure, because that will happen at v3d_exec_cleanup() time. 289 */ 290 static int 291 v3d_lookup_bos(struct drm_device *dev, 292 struct drm_file *file_priv, 293 struct v3d_job *job, 294 u64 bo_handles, 295 u32 bo_count) 296 { 297 u32 *handles; 298 int ret = 0; 299 int i; 300 301 job->bo_count = bo_count; 302 303 if (!job->bo_count) { 304 /* See comment on bo_index for why we have to check 305 * this. 306 */ 307 DRM_DEBUG("Rendering requires BOs\n"); 308 return -EINVAL; 309 } 310 311 job->bo = kvmalloc_array(job->bo_count, 312 sizeof(struct drm_gem_cma_object *), 313 GFP_KERNEL | __GFP_ZERO); 314 if (!job->bo) { 315 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 316 return -ENOMEM; 317 } 318 319 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 320 if (!handles) { 321 ret = -ENOMEM; 322 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 323 goto fail; 324 } 325 326 if (copy_from_user(handles, 327 (void __user *)(uintptr_t)bo_handles, 328 job->bo_count * sizeof(u32))) { 329 ret = -EFAULT; 330 DRM_DEBUG("Failed to copy in GEM handles\n"); 331 goto fail; 332 } 333 334 spin_lock(&file_priv->table_lock); 335 for (i = 0; i < job->bo_count; i++) { 336 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 337 handles[i]); 338 if (!bo) { 339 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 340 i, handles[i]); 341 ret = -ENOENT; 342 spin_unlock(&file_priv->table_lock); 343 goto fail; 344 } 345 drm_gem_object_get(bo); 346 job->bo[i] = bo; 347 } 348 spin_unlock(&file_priv->table_lock); 349 350 fail: 351 kvfree(handles); 352 return ret; 353 } 354 355 static void 356 v3d_job_free(struct kref *ref) 357 { 358 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 359 int i; 360 361 for (i = 0; i < job->bo_count; i++) { 362 if (job->bo[i]) 363 drm_gem_object_put(job->bo[i]); 364 } 365 kvfree(job->bo); 366 367 dma_fence_put(job->irq_fence); 368 dma_fence_put(job->done_fence); 369 370 pm_runtime_mark_last_busy(job->v3d->drm.dev); 371 pm_runtime_put_autosuspend(job->v3d->drm.dev); 372 373 if (job->perfmon) 374 v3d_perfmon_put(job->perfmon); 375 376 kfree(job); 377 } 378 379 static void 380 v3d_render_job_free(struct kref *ref) 381 { 382 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 383 base.refcount); 384 struct v3d_bo *bo, *save; 385 386 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 387 drm_gem_object_put(&bo->base.base); 388 } 389 390 v3d_job_free(ref); 391 } 392 393 void v3d_job_cleanup(struct v3d_job *job) 394 { 395 if (!job) 396 return; 397 398 drm_sched_job_cleanup(&job->base); 399 v3d_job_put(job); 400 } 401 402 void v3d_job_put(struct v3d_job *job) 403 { 404 kref_put(&job->refcount, job->free); 405 } 406 407 int 408 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 409 struct drm_file *file_priv) 410 { 411 int ret; 412 struct drm_v3d_wait_bo *args = data; 413 ktime_t start = ktime_get(); 414 u64 delta_ns; 415 unsigned long timeout_jiffies = 416 nsecs_to_jiffies_timeout(args->timeout_ns); 417 418 if (args->pad != 0) 419 return -EINVAL; 420 421 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 422 true, timeout_jiffies); 423 424 /* Decrement the user's timeout, in case we got interrupted 425 * such that the ioctl will be restarted. 426 */ 427 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 428 if (delta_ns < args->timeout_ns) 429 args->timeout_ns -= delta_ns; 430 else 431 args->timeout_ns = 0; 432 433 /* Asked to wait beyond the jiffie/scheduler precision? */ 434 if (ret == -ETIME && args->timeout_ns) 435 ret = -EAGAIN; 436 437 return ret; 438 } 439 440 static int 441 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job, 442 u32 in_sync, u32 point) 443 { 444 struct dma_fence *in_fence = NULL; 445 int ret; 446 447 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence); 448 if (ret == -EINVAL) 449 return ret; 450 451 return drm_sched_job_add_dependency(&job->base, in_fence); 452 } 453 454 static int 455 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 456 void **container, size_t size, void (*free)(struct kref *ref), 457 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue) 458 { 459 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 460 struct v3d_job *job; 461 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 462 int ret, i; 463 464 *container = kcalloc(1, size, GFP_KERNEL); 465 if (!*container) { 466 DRM_ERROR("Cannot allocate memory for v3d job."); 467 return -ENOMEM; 468 } 469 470 job = *container; 471 job->v3d = v3d; 472 job->free = free; 473 474 ret = pm_runtime_get_sync(v3d->drm.dev); 475 if (ret < 0) 476 goto fail; 477 478 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 479 v3d_priv); 480 if (ret) 481 goto fail_job; 482 483 if (has_multisync) { 484 if (se->in_sync_count && se->wait_stage == queue) { 485 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs); 486 487 for (i = 0; i < se->in_sync_count; i++) { 488 struct drm_v3d_sem in; 489 490 ret = copy_from_user(&in, handle++, sizeof(in)); 491 if (ret) { 492 DRM_DEBUG("Failed to copy wait dep handle.\n"); 493 goto fail_deps; 494 } 495 ret = v3d_job_add_deps(file_priv, job, in.handle, 0); 496 if (ret) 497 goto fail_deps; 498 } 499 } 500 } else { 501 ret = v3d_job_add_deps(file_priv, job, in_sync, 0); 502 if (ret) 503 goto fail_deps; 504 } 505 506 kref_init(&job->refcount); 507 508 return 0; 509 510 fail_deps: 511 drm_sched_job_cleanup(&job->base); 512 fail_job: 513 pm_runtime_put_autosuspend(v3d->drm.dev); 514 fail: 515 kfree(*container); 516 *container = NULL; 517 518 return ret; 519 } 520 521 static void 522 v3d_push_job(struct v3d_job *job) 523 { 524 drm_sched_job_arm(&job->base); 525 526 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 527 528 /* put by scheduler job completion */ 529 kref_get(&job->refcount); 530 531 drm_sched_entity_push_job(&job->base); 532 } 533 534 static void 535 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 536 struct v3d_job *job, 537 struct ww_acquire_ctx *acquire_ctx, 538 u32 out_sync, 539 struct v3d_submit_ext *se, 540 struct dma_fence *done_fence) 541 { 542 struct drm_syncobj *sync_out; 543 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 544 int i; 545 546 for (i = 0; i < job->bo_count; i++) { 547 /* XXX: Use shared fences for read-only objects. */ 548 dma_resv_add_excl_fence(job->bo[i]->resv, 549 job->done_fence); 550 } 551 552 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 553 554 /* Update the return sync object for the job */ 555 /* If it only supports a single signal semaphore*/ 556 if (!has_multisync) { 557 sync_out = drm_syncobj_find(file_priv, out_sync); 558 if (sync_out) { 559 drm_syncobj_replace_fence(sync_out, done_fence); 560 drm_syncobj_put(sync_out); 561 } 562 return; 563 } 564 565 /* If multiple semaphores extension is supported */ 566 if (se->out_sync_count) { 567 for (i = 0; i < se->out_sync_count; i++) { 568 drm_syncobj_replace_fence(se->out_syncs[i].syncobj, 569 done_fence); 570 drm_syncobj_put(se->out_syncs[i].syncobj); 571 } 572 kvfree(se->out_syncs); 573 } 574 } 575 576 static void 577 v3d_put_multisync_post_deps(struct v3d_submit_ext *se) 578 { 579 unsigned int i; 580 581 if (!(se && se->out_sync_count)) 582 return; 583 584 for (i = 0; i < se->out_sync_count; i++) 585 drm_syncobj_put(se->out_syncs[i].syncobj); 586 kvfree(se->out_syncs); 587 } 588 589 static int 590 v3d_get_multisync_post_deps(struct drm_file *file_priv, 591 struct v3d_submit_ext *se, 592 u32 count, u64 handles) 593 { 594 struct drm_v3d_sem __user *post_deps; 595 int i, ret; 596 597 if (!count) 598 return 0; 599 600 se->out_syncs = (struct v3d_submit_outsync *) 601 kvmalloc_array(count, 602 sizeof(struct v3d_submit_outsync), 603 GFP_KERNEL); 604 if (!se->out_syncs) 605 return -ENOMEM; 606 607 post_deps = u64_to_user_ptr(handles); 608 609 for (i = 0; i < count; i++) { 610 struct drm_v3d_sem out; 611 612 ret = copy_from_user(&out, post_deps++, sizeof(out)); 613 if (ret) { 614 DRM_DEBUG("Failed to copy post dep handles\n"); 615 goto fail; 616 } 617 618 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv, 619 out.handle); 620 if (!se->out_syncs[i].syncobj) { 621 ret = -EINVAL; 622 goto fail; 623 } 624 } 625 se->out_sync_count = count; 626 627 return 0; 628 629 fail: 630 for (i--; i >= 0; i--) 631 drm_syncobj_put(se->out_syncs[i].syncobj); 632 kvfree(se->out_syncs); 633 634 return ret; 635 } 636 637 /* Get data for multiple binary semaphores synchronization. Parse syncobj 638 * to be signaled when job completes (out_sync). 639 */ 640 static int 641 v3d_get_multisync_submit_deps(struct drm_file *file_priv, 642 struct drm_v3d_extension __user *ext, 643 void *data) 644 { 645 struct drm_v3d_multi_sync multisync; 646 struct v3d_submit_ext *se = data; 647 int ret; 648 649 ret = copy_from_user(&multisync, ext, sizeof(multisync)); 650 if (ret) 651 return ret; 652 653 if (multisync.pad) 654 return -EINVAL; 655 656 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count, 657 multisync.out_syncs); 658 if (ret) 659 return ret; 660 661 se->in_sync_count = multisync.in_sync_count; 662 se->in_syncs = multisync.in_syncs; 663 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC; 664 se->wait_stage = multisync.wait_stage; 665 666 return 0; 667 } 668 669 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data 670 * according to the extension id (name). 671 */ 672 static int 673 v3d_get_extensions(struct drm_file *file_priv, 674 u64 ext_handles, 675 void *data) 676 { 677 struct drm_v3d_extension __user *user_ext; 678 int ret; 679 680 user_ext = u64_to_user_ptr(ext_handles); 681 while (user_ext) { 682 struct drm_v3d_extension ext; 683 684 if (copy_from_user(&ext, user_ext, sizeof(ext))) { 685 DRM_DEBUG("Failed to copy submit extension\n"); 686 return -EFAULT; 687 } 688 689 switch (ext.id) { 690 case DRM_V3D_EXT_ID_MULTI_SYNC: 691 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data); 692 if (ret) 693 return ret; 694 break; 695 default: 696 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id); 697 return -EINVAL; 698 } 699 700 user_ext = u64_to_user_ptr(ext.next); 701 } 702 703 return 0; 704 } 705 706 /** 707 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 708 * @dev: DRM device 709 * @data: ioctl argument 710 * @file_priv: DRM file for this fd 711 * 712 * This is the main entrypoint for userspace to submit a 3D frame to 713 * the GPU. Userspace provides the binner command list (if 714 * applicable), and the kernel sets up the render command list to draw 715 * to the framebuffer described in the ioctl, using the command lists 716 * that the 3D engine's binner will produce. 717 */ 718 int 719 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 720 struct drm_file *file_priv) 721 { 722 struct v3d_dev *v3d = to_v3d_dev(dev); 723 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 724 struct drm_v3d_submit_cl *args = data; 725 struct v3d_submit_ext se = {0}; 726 struct v3d_bin_job *bin = NULL; 727 struct v3d_render_job *render = NULL; 728 struct v3d_job *clean_job = NULL; 729 struct v3d_job *last_job; 730 struct ww_acquire_ctx acquire_ctx; 731 int ret = 0; 732 733 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 734 735 if (args->pad) 736 return -EINVAL; 737 738 if (args->flags && 739 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE | 740 DRM_V3D_SUBMIT_EXTENSION)) { 741 DRM_INFO("invalid flags: %d\n", args->flags); 742 return -EINVAL; 743 } 744 745 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 746 ret = v3d_get_extensions(file_priv, args->extensions, &se); 747 if (ret) { 748 DRM_DEBUG("Failed to get extensions.\n"); 749 return ret; 750 } 751 } 752 753 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), 754 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER); 755 if (ret) 756 goto fail; 757 758 render->start = args->rcl_start; 759 render->end = args->rcl_end; 760 INIT_LIST_HEAD(&render->unref_list); 761 762 if (args->bcl_start != args->bcl_end) { 763 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), 764 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN); 765 if (ret) 766 goto fail; 767 768 bin->start = args->bcl_start; 769 bin->end = args->bcl_end; 770 bin->qma = args->qma; 771 bin->qms = args->qms; 772 bin->qts = args->qts; 773 bin->render = render; 774 } 775 776 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 777 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 778 v3d_job_free, 0, 0, V3D_CACHE_CLEAN); 779 if (ret) 780 goto fail; 781 782 last_job = clean_job; 783 } else { 784 last_job = &render->base; 785 } 786 787 ret = v3d_lookup_bos(dev, file_priv, last_job, 788 args->bo_handles, args->bo_handle_count); 789 if (ret) 790 goto fail; 791 792 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 793 if (ret) 794 goto fail; 795 796 if (args->perfmon_id) { 797 render->base.perfmon = v3d_perfmon_find(v3d_priv, 798 args->perfmon_id); 799 800 if (!render->base.perfmon) { 801 ret = -ENOENT; 802 goto fail; 803 } 804 } 805 806 mutex_lock(&v3d->sched_lock); 807 if (bin) { 808 bin->base.perfmon = render->base.perfmon; 809 v3d_perfmon_get(bin->base.perfmon); 810 v3d_push_job(&bin->base); 811 812 ret = drm_sched_job_add_dependency(&render->base.base, 813 dma_fence_get(bin->base.done_fence)); 814 if (ret) 815 goto fail_unreserve; 816 } 817 818 v3d_push_job(&render->base); 819 820 if (clean_job) { 821 struct dma_fence *render_fence = 822 dma_fence_get(render->base.done_fence); 823 ret = drm_sched_job_add_dependency(&clean_job->base, 824 render_fence); 825 if (ret) 826 goto fail_unreserve; 827 clean_job->perfmon = render->base.perfmon; 828 v3d_perfmon_get(clean_job->perfmon); 829 v3d_push_job(clean_job); 830 } 831 832 mutex_unlock(&v3d->sched_lock); 833 834 v3d_attach_fences_and_unlock_reservation(file_priv, 835 last_job, 836 &acquire_ctx, 837 args->out_sync, 838 &se, 839 last_job->done_fence); 840 841 if (bin) 842 v3d_job_put(&bin->base); 843 v3d_job_put(&render->base); 844 if (clean_job) 845 v3d_job_put(clean_job); 846 847 return 0; 848 849 fail_unreserve: 850 mutex_unlock(&v3d->sched_lock); 851 drm_gem_unlock_reservations(last_job->bo, 852 last_job->bo_count, &acquire_ctx); 853 fail: 854 v3d_job_cleanup((void *)bin); 855 v3d_job_cleanup((void *)render); 856 v3d_job_cleanup(clean_job); 857 v3d_put_multisync_post_deps(&se); 858 859 return ret; 860 } 861 862 /** 863 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 864 * @dev: DRM device 865 * @data: ioctl argument 866 * @file_priv: DRM file for this fd 867 * 868 * Userspace provides the register setup for the TFU, which we don't 869 * need to validate since the TFU is behind the MMU. 870 */ 871 int 872 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 873 struct drm_file *file_priv) 874 { 875 struct v3d_dev *v3d = to_v3d_dev(dev); 876 struct drm_v3d_submit_tfu *args = data; 877 struct v3d_submit_ext se = {0}; 878 struct v3d_tfu_job *job = NULL; 879 struct ww_acquire_ctx acquire_ctx; 880 int ret = 0; 881 882 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 883 884 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 885 DRM_DEBUG("invalid flags: %d\n", args->flags); 886 return -EINVAL; 887 } 888 889 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 890 ret = v3d_get_extensions(file_priv, args->extensions, &se); 891 if (ret) { 892 DRM_DEBUG("Failed to get extensions.\n"); 893 return ret; 894 } 895 } 896 897 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 898 v3d_job_free, args->in_sync, &se, V3D_TFU); 899 if (ret) 900 goto fail; 901 902 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 903 sizeof(*job->base.bo), GFP_KERNEL); 904 if (!job->base.bo) { 905 ret = -ENOMEM; 906 goto fail; 907 } 908 909 job->args = *args; 910 911 spin_lock(&file_priv->table_lock); 912 for (job->base.bo_count = 0; 913 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 914 job->base.bo_count++) { 915 struct drm_gem_object *bo; 916 917 if (!args->bo_handles[job->base.bo_count]) 918 break; 919 920 bo = idr_find(&file_priv->object_idr, 921 args->bo_handles[job->base.bo_count]); 922 if (!bo) { 923 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 924 job->base.bo_count, 925 args->bo_handles[job->base.bo_count]); 926 ret = -ENOENT; 927 spin_unlock(&file_priv->table_lock); 928 goto fail; 929 } 930 drm_gem_object_get(bo); 931 job->base.bo[job->base.bo_count] = bo; 932 } 933 spin_unlock(&file_priv->table_lock); 934 935 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 936 if (ret) 937 goto fail; 938 939 mutex_lock(&v3d->sched_lock); 940 v3d_push_job(&job->base); 941 mutex_unlock(&v3d->sched_lock); 942 943 v3d_attach_fences_and_unlock_reservation(file_priv, 944 &job->base, &acquire_ctx, 945 args->out_sync, 946 &se, 947 job->base.done_fence); 948 949 v3d_job_put(&job->base); 950 951 return 0; 952 953 fail: 954 v3d_job_cleanup((void *)job); 955 v3d_put_multisync_post_deps(&se); 956 957 return ret; 958 } 959 960 /** 961 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 962 * @dev: DRM device 963 * @data: ioctl argument 964 * @file_priv: DRM file for this fd 965 * 966 * Userspace provides the register setup for the CSD, which we don't 967 * need to validate since the CSD is behind the MMU. 968 */ 969 int 970 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 971 struct drm_file *file_priv) 972 { 973 struct v3d_dev *v3d = to_v3d_dev(dev); 974 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 975 struct drm_v3d_submit_csd *args = data; 976 struct v3d_submit_ext se = {0}; 977 struct v3d_csd_job *job = NULL; 978 struct v3d_job *clean_job = NULL; 979 struct ww_acquire_ctx acquire_ctx; 980 int ret; 981 982 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 983 984 if (args->pad) 985 return -EINVAL; 986 987 if (!v3d_has_csd(v3d)) { 988 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 989 return -EINVAL; 990 } 991 992 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 993 DRM_INFO("invalid flags: %d\n", args->flags); 994 return -EINVAL; 995 } 996 997 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 998 ret = v3d_get_extensions(file_priv, args->extensions, &se); 999 if (ret) { 1000 DRM_DEBUG("Failed to get extensions.\n"); 1001 return ret; 1002 } 1003 } 1004 1005 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 1006 v3d_job_free, args->in_sync, &se, V3D_CSD); 1007 if (ret) 1008 goto fail; 1009 1010 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 1011 v3d_job_free, 0, 0, V3D_CACHE_CLEAN); 1012 if (ret) 1013 goto fail; 1014 1015 job->args = *args; 1016 1017 ret = v3d_lookup_bos(dev, file_priv, clean_job, 1018 args->bo_handles, args->bo_handle_count); 1019 if (ret) 1020 goto fail; 1021 1022 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 1023 if (ret) 1024 goto fail; 1025 1026 if (args->perfmon_id) { 1027 job->base.perfmon = v3d_perfmon_find(v3d_priv, 1028 args->perfmon_id); 1029 if (!job->base.perfmon) { 1030 ret = -ENOENT; 1031 goto fail; 1032 } 1033 } 1034 1035 mutex_lock(&v3d->sched_lock); 1036 v3d_push_job(&job->base); 1037 1038 ret = drm_sched_job_add_dependency(&clean_job->base, 1039 dma_fence_get(job->base.done_fence)); 1040 if (ret) 1041 goto fail_unreserve; 1042 1043 v3d_push_job(clean_job); 1044 mutex_unlock(&v3d->sched_lock); 1045 1046 v3d_attach_fences_and_unlock_reservation(file_priv, 1047 clean_job, 1048 &acquire_ctx, 1049 args->out_sync, 1050 &se, 1051 clean_job->done_fence); 1052 1053 v3d_job_put(&job->base); 1054 v3d_job_put(clean_job); 1055 1056 return 0; 1057 1058 fail_unreserve: 1059 mutex_unlock(&v3d->sched_lock); 1060 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 1061 &acquire_ctx); 1062 fail: 1063 v3d_job_cleanup((void *)job); 1064 v3d_job_cleanup(clean_job); 1065 v3d_put_multisync_post_deps(&se); 1066 1067 return ret; 1068 } 1069 1070 int 1071 v3d_gem_init(struct drm_device *dev) 1072 { 1073 struct v3d_dev *v3d = to_v3d_dev(dev); 1074 u32 pt_size = 4096 * 1024; 1075 int ret, i; 1076 1077 for (i = 0; i < V3D_MAX_QUEUES; i++) 1078 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 1079 1080 spin_lock_init(&v3d->mm_lock); 1081 spin_lock_init(&v3d->job_lock); 1082 mutex_init(&v3d->bo_lock); 1083 mutex_init(&v3d->reset_lock); 1084 mutex_init(&v3d->sched_lock); 1085 mutex_init(&v3d->cache_clean_lock); 1086 1087 /* Note: We don't allocate address 0. Various bits of HW 1088 * treat 0 as special, such as the occlusion query counters 1089 * where 0 means "disabled". 1090 */ 1091 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 1092 1093 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 1094 &v3d->pt_paddr, 1095 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 1096 if (!v3d->pt) { 1097 drm_mm_takedown(&v3d->mm); 1098 dev_err(v3d->drm.dev, 1099 "Failed to allocate page tables. Please ensure you have CMA enabled.\n"); 1100 return -ENOMEM; 1101 } 1102 1103 v3d_init_hw_state(v3d); 1104 v3d_mmu_set_page_table(v3d); 1105 1106 ret = v3d_sched_init(v3d); 1107 if (ret) { 1108 drm_mm_takedown(&v3d->mm); 1109 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1110 v3d->pt_paddr); 1111 } 1112 1113 return 0; 1114 } 1115 1116 void 1117 v3d_gem_destroy(struct drm_device *dev) 1118 { 1119 struct v3d_dev *v3d = to_v3d_dev(dev); 1120 1121 v3d_sched_fini(v3d); 1122 1123 /* Waiting for jobs to finish would need to be done before 1124 * unregistering V3D. 1125 */ 1126 WARN_ON(v3d->bin_job); 1127 WARN_ON(v3d->render_job); 1128 1129 drm_mm_takedown(&v3d->mm); 1130 1131 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1132 v3d->pt_paddr); 1133 } 1134