xref: /openbmc/linux/drivers/gpu/drm/v3d/v3d_gem.c (revision bef7a78d)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13 
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16 
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20 
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24 	/* Set OVRTMUOUT, which means that the texture sampler uniform
25 	 * configuration's tmu output type field is used, instead of
26 	 * using the hardware default behavior based on the texture
27 	 * type.  If you want the default behavior, you can still put
28 	 * "2" in the indirect texture state's output_type field.
29 	 */
30 	if (v3d->ver < 40)
31 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32 
33 	/* Whenever we flush the L2T cache, we always want to flush
34 	 * the whole thing.
35 	 */
36 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39 
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44 	v3d_init_core(v3d, 0);
45 }
46 
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51 
52 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54 		       V3D_GMP_STATUS_WR_COUNT_MASK |
55 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57 	}
58 }
59 
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63 	if (v3d->ver >= 41)
64 		return;
65 
66 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67 
68 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72 	}
73 }
74 
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79 
80 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84 
85 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86 		 * of the unit, so reset it to its power-on value here.
87 		 */
88 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89 	} else {
90 		WARN_ON_ONCE(V3D_GET_FIELD(version,
91 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95 	}
96 }
97 
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101 	if (v3d->reset)
102 		reset_control_reset(v3d->reset);
103 	else
104 		v3d_reset_by_bridge(v3d);
105 
106 	v3d_init_hw_state(v3d);
107 }
108 
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112 	struct drm_device *dev = &v3d->drm;
113 
114 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116 		      V3D_CORE_READ(0, V3D_ERR_STAT));
117 	trace_v3d_reset_begin(dev);
118 
119 	/* XXX: only needed for safe powerdown, not reset. */
120 	if (false)
121 		v3d_idle_axi(v3d, 0);
122 
123 	v3d_idle_gca(v3d);
124 	v3d_reset_v3d(v3d);
125 
126 	v3d_mmu_set_page_table(v3d);
127 	v3d_irq_reset(v3d);
128 
129 	trace_v3d_reset_end(dev);
130 }
131 
132 static void
133 v3d_flush_l3(struct v3d_dev *v3d)
134 {
135 	if (v3d->ver < 41) {
136 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137 
138 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140 
141 		if (v3d->ver < 33) {
142 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144 		}
145 	}
146 }
147 
148 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149  * uniforms and instructions on V3D 3.2.
150  */
151 static void
152 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153 {
154 	if (v3d->ver > 32)
155 		return;
156 
157 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158 		       V3D_L2CACTL_L2CCLR |
159 		       V3D_L2CACTL_L2CENA);
160 }
161 
162 /* Invalidates texture L2 cachelines */
163 static void
164 v3d_flush_l2t(struct v3d_dev *v3d, int core)
165 {
166 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167 	 * need to wait for completion before dispatching the job --
168 	 * L2T accesses will be stalled until the flush has completed.
169 	 * However, we do need to make sure we don't try to trigger a
170 	 * new flush while the L2_CLEAN queue is trying to
171 	 * synchronously clean after a job.
172 	 */
173 	mutex_lock(&v3d->cache_clean_lock);
174 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175 		       V3D_L2TCACTL_L2TFLS |
176 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177 	mutex_unlock(&v3d->cache_clean_lock);
178 }
179 
180 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
181  *
182  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183  * executed, we need to make sure that the clean is done before
184  * signaling job completion.  So, we synchronously wait before
185  * returning, and we make sure that L2 invalidates don't happen in the
186  * meantime to confuse our are-we-done checks.
187  */
188 void
189 v3d_clean_caches(struct v3d_dev *v3d)
190 {
191 	struct drm_device *dev = &v3d->drm;
192 	int core = 0;
193 
194 	trace_v3d_cache_clean_begin(dev);
195 
196 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198 		       V3D_L2TCACTL_L2TFLS), 100)) {
199 		DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
200 	}
201 
202 	mutex_lock(&v3d->cache_clean_lock);
203 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204 		       V3D_L2TCACTL_L2TFLS |
205 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206 
207 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208 		       V3D_L2TCACTL_L2TFLS), 100)) {
209 		DRM_ERROR("Timeout waiting for L2T clean\n");
210 	}
211 
212 	mutex_unlock(&v3d->cache_clean_lock);
213 
214 	trace_v3d_cache_clean_end(dev);
215 }
216 
217 /* Invalidates the slice caches.  These are read-only caches. */
218 static void
219 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220 {
221 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226 }
227 
228 void
229 v3d_invalidate_caches(struct v3d_dev *v3d)
230 {
231 	/* Invalidate the caches from the outside in.  That way if
232 	 * another CL's concurrent use of nearby memory were to pull
233 	 * an invalidated cacheline back in, we wouldn't leave stale
234 	 * data in the inner cache.
235 	 */
236 	v3d_flush_l3(v3d);
237 	v3d_invalidate_l2c(v3d, 0);
238 	v3d_flush_l2t(v3d, 0);
239 	v3d_invalidate_slices(v3d, 0);
240 }
241 
242 /* Takes the reservation lock on all the BOs being referenced, so that
243  * at queue submit time we can update the reservations.
244  *
245  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
246  * (all of which are on exec->unref_list).  They're entirely private
247  * to v3d, so we don't attach dma-buf fences to them.
248  */
249 static int
250 v3d_lock_bo_reservations(struct v3d_job *job,
251 			 struct ww_acquire_ctx *acquire_ctx)
252 {
253 	int i, ret;
254 
255 	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
256 	if (ret)
257 		return ret;
258 
259 	for (i = 0; i < job->bo_count; i++) {
260 		ret = drm_gem_fence_array_add_implicit(&job->deps,
261 						       job->bo[i], true);
262 		if (ret) {
263 			drm_gem_unlock_reservations(job->bo, job->bo_count,
264 						    acquire_ctx);
265 			return ret;
266 		}
267 	}
268 
269 	return 0;
270 }
271 
272 /**
273  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
274  * referenced by the job.
275  * @dev: DRM device
276  * @file_priv: DRM file for this fd
277  * @job: V3D job being set up
278  * @bo_handles: GEM handles
279  * @bo_count: Number of GEM handles passed in
280  *
281  * The command validator needs to reference BOs by their index within
282  * the submitted job's BO list.  This does the validation of the job's
283  * BO list and reference counting for the lifetime of the job.
284  *
285  * Note that this function doesn't need to unreference the BOs on
286  * failure, because that will happen at v3d_exec_cleanup() time.
287  */
288 static int
289 v3d_lookup_bos(struct drm_device *dev,
290 	       struct drm_file *file_priv,
291 	       struct v3d_job *job,
292 	       u64 bo_handles,
293 	       u32 bo_count)
294 {
295 	u32 *handles;
296 	int ret = 0;
297 	int i;
298 
299 	job->bo_count = bo_count;
300 
301 	if (!job->bo_count) {
302 		/* See comment on bo_index for why we have to check
303 		 * this.
304 		 */
305 		DRM_DEBUG("Rendering requires BOs\n");
306 		return -EINVAL;
307 	}
308 
309 	job->bo = kvmalloc_array(job->bo_count,
310 				 sizeof(struct drm_gem_cma_object *),
311 				 GFP_KERNEL | __GFP_ZERO);
312 	if (!job->bo) {
313 		DRM_DEBUG("Failed to allocate validated BO pointers\n");
314 		return -ENOMEM;
315 	}
316 
317 	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
318 	if (!handles) {
319 		ret = -ENOMEM;
320 		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
321 		goto fail;
322 	}
323 
324 	if (copy_from_user(handles,
325 			   (void __user *)(uintptr_t)bo_handles,
326 			   job->bo_count * sizeof(u32))) {
327 		ret = -EFAULT;
328 		DRM_DEBUG("Failed to copy in GEM handles\n");
329 		goto fail;
330 	}
331 
332 	spin_lock(&file_priv->table_lock);
333 	for (i = 0; i < job->bo_count; i++) {
334 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
335 						     handles[i]);
336 		if (!bo) {
337 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
338 				  i, handles[i]);
339 			ret = -ENOENT;
340 			spin_unlock(&file_priv->table_lock);
341 			goto fail;
342 		}
343 		drm_gem_object_get(bo);
344 		job->bo[i] = bo;
345 	}
346 	spin_unlock(&file_priv->table_lock);
347 
348 fail:
349 	kvfree(handles);
350 	return ret;
351 }
352 
353 static void
354 v3d_job_free(struct kref *ref)
355 {
356 	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
357 	unsigned long index;
358 	struct dma_fence *fence;
359 	int i;
360 
361 	for (i = 0; i < job->bo_count; i++) {
362 		if (job->bo[i])
363 			drm_gem_object_put(job->bo[i]);
364 	}
365 	kvfree(job->bo);
366 
367 	xa_for_each(&job->deps, index, fence) {
368 		dma_fence_put(fence);
369 	}
370 	xa_destroy(&job->deps);
371 
372 	dma_fence_put(job->irq_fence);
373 	dma_fence_put(job->done_fence);
374 
375 	pm_runtime_mark_last_busy(job->v3d->drm.dev);
376 	pm_runtime_put_autosuspend(job->v3d->drm.dev);
377 
378 	kfree(job);
379 }
380 
381 static void
382 v3d_render_job_free(struct kref *ref)
383 {
384 	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
385 						  base.refcount);
386 	struct v3d_bo *bo, *save;
387 
388 	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
389 		drm_gem_object_put(&bo->base.base);
390 	}
391 
392 	v3d_job_free(ref);
393 }
394 
395 void v3d_job_put(struct v3d_job *job)
396 {
397 	kref_put(&job->refcount, job->free);
398 }
399 
400 int
401 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
402 		  struct drm_file *file_priv)
403 {
404 	int ret;
405 	struct drm_v3d_wait_bo *args = data;
406 	ktime_t start = ktime_get();
407 	u64 delta_ns;
408 	unsigned long timeout_jiffies =
409 		nsecs_to_jiffies_timeout(args->timeout_ns);
410 
411 	if (args->pad != 0)
412 		return -EINVAL;
413 
414 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
415 					      true, timeout_jiffies);
416 
417 	/* Decrement the user's timeout, in case we got interrupted
418 	 * such that the ioctl will be restarted.
419 	 */
420 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
421 	if (delta_ns < args->timeout_ns)
422 		args->timeout_ns -= delta_ns;
423 	else
424 		args->timeout_ns = 0;
425 
426 	/* Asked to wait beyond the jiffie/scheduler precision? */
427 	if (ret == -ETIME && args->timeout_ns)
428 		ret = -EAGAIN;
429 
430 	return ret;
431 }
432 
433 static int
434 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
435 	     struct v3d_job *job, void (*free)(struct kref *ref),
436 	     u32 in_sync)
437 {
438 	struct dma_fence *in_fence = NULL;
439 	int ret;
440 
441 	job->v3d = v3d;
442 	job->free = free;
443 
444 	ret = pm_runtime_get_sync(v3d->drm.dev);
445 	if (ret < 0)
446 		return ret;
447 
448 	xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
449 
450 	ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
451 	if (ret == -EINVAL)
452 		goto fail;
453 
454 	ret = drm_gem_fence_array_add(&job->deps, in_fence);
455 	if (ret)
456 		goto fail;
457 
458 	kref_init(&job->refcount);
459 
460 	return 0;
461 fail:
462 	xa_destroy(&job->deps);
463 	pm_runtime_put_autosuspend(v3d->drm.dev);
464 	return ret;
465 }
466 
467 static int
468 v3d_push_job(struct v3d_file_priv *v3d_priv,
469 	     struct v3d_job *job, enum v3d_queue queue)
470 {
471 	int ret;
472 
473 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
474 				 v3d_priv);
475 	if (ret)
476 		return ret;
477 
478 	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
479 
480 	/* put by scheduler job completion */
481 	kref_get(&job->refcount);
482 
483 	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
484 
485 	return 0;
486 }
487 
488 static void
489 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
490 					 struct v3d_job *job,
491 					 struct ww_acquire_ctx *acquire_ctx,
492 					 u32 out_sync,
493 					 struct dma_fence *done_fence)
494 {
495 	struct drm_syncobj *sync_out;
496 	int i;
497 
498 	for (i = 0; i < job->bo_count; i++) {
499 		/* XXX: Use shared fences for read-only objects. */
500 		dma_resv_add_excl_fence(job->bo[i]->resv,
501 						  job->done_fence);
502 	}
503 
504 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
505 
506 	/* Update the return sync object for the job */
507 	sync_out = drm_syncobj_find(file_priv, out_sync);
508 	if (sync_out) {
509 		drm_syncobj_replace_fence(sync_out, done_fence);
510 		drm_syncobj_put(sync_out);
511 	}
512 }
513 
514 /**
515  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
516  * @dev: DRM device
517  * @data: ioctl argument
518  * @file_priv: DRM file for this fd
519  *
520  * This is the main entrypoint for userspace to submit a 3D frame to
521  * the GPU.  Userspace provides the binner command list (if
522  * applicable), and the kernel sets up the render command list to draw
523  * to the framebuffer described in the ioctl, using the command lists
524  * that the 3D engine's binner will produce.
525  */
526 int
527 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
528 		    struct drm_file *file_priv)
529 {
530 	struct v3d_dev *v3d = to_v3d_dev(dev);
531 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
532 	struct drm_v3d_submit_cl *args = data;
533 	struct v3d_bin_job *bin = NULL;
534 	struct v3d_render_job *render;
535 	struct v3d_job *clean_job = NULL;
536 	struct v3d_job *last_job;
537 	struct ww_acquire_ctx acquire_ctx;
538 	int ret = 0;
539 
540 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
541 
542 	if (args->flags != 0 &&
543 	    args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
544 		DRM_INFO("invalid flags: %d\n", args->flags);
545 		return -EINVAL;
546 	}
547 
548 	render = kcalloc(1, sizeof(*render), GFP_KERNEL);
549 	if (!render)
550 		return -ENOMEM;
551 
552 	render->start = args->rcl_start;
553 	render->end = args->rcl_end;
554 	INIT_LIST_HEAD(&render->unref_list);
555 
556 	ret = v3d_job_init(v3d, file_priv, &render->base,
557 			   v3d_render_job_free, args->in_sync_rcl);
558 	if (ret) {
559 		kfree(render);
560 		return ret;
561 	}
562 
563 	if (args->bcl_start != args->bcl_end) {
564 		bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
565 		if (!bin) {
566 			v3d_job_put(&render->base);
567 			return -ENOMEM;
568 		}
569 
570 		ret = v3d_job_init(v3d, file_priv, &bin->base,
571 				   v3d_job_free, args->in_sync_bcl);
572 		if (ret) {
573 			v3d_job_put(&render->base);
574 			kfree(bin);
575 			return ret;
576 		}
577 
578 		bin->start = args->bcl_start;
579 		bin->end = args->bcl_end;
580 		bin->qma = args->qma;
581 		bin->qms = args->qms;
582 		bin->qts = args->qts;
583 		bin->render = render;
584 	}
585 
586 	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
587 		clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
588 		if (!clean_job) {
589 			ret = -ENOMEM;
590 			goto fail;
591 		}
592 
593 		ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
594 		if (ret) {
595 			kfree(clean_job);
596 			clean_job = NULL;
597 			goto fail;
598 		}
599 
600 		last_job = clean_job;
601 	} else {
602 		last_job = &render->base;
603 	}
604 
605 	ret = v3d_lookup_bos(dev, file_priv, last_job,
606 			     args->bo_handles, args->bo_handle_count);
607 	if (ret)
608 		goto fail;
609 
610 	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
611 	if (ret)
612 		goto fail;
613 
614 	mutex_lock(&v3d->sched_lock);
615 	if (bin) {
616 		ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
617 		if (ret)
618 			goto fail_unreserve;
619 
620 		ret = drm_gem_fence_array_add(&render->base.deps,
621 					      dma_fence_get(bin->base.done_fence));
622 		if (ret)
623 			goto fail_unreserve;
624 	}
625 
626 	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
627 	if (ret)
628 		goto fail_unreserve;
629 
630 	if (clean_job) {
631 		struct dma_fence *render_fence =
632 			dma_fence_get(render->base.done_fence);
633 		ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
634 		if (ret)
635 			goto fail_unreserve;
636 		ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
637 		if (ret)
638 			goto fail_unreserve;
639 	}
640 
641 	mutex_unlock(&v3d->sched_lock);
642 
643 	v3d_attach_fences_and_unlock_reservation(file_priv,
644 						 last_job,
645 						 &acquire_ctx,
646 						 args->out_sync,
647 						 last_job->done_fence);
648 
649 	if (bin)
650 		v3d_job_put(&bin->base);
651 	v3d_job_put(&render->base);
652 	if (clean_job)
653 		v3d_job_put(clean_job);
654 
655 	return 0;
656 
657 fail_unreserve:
658 	mutex_unlock(&v3d->sched_lock);
659 	drm_gem_unlock_reservations(last_job->bo,
660 				    last_job->bo_count, &acquire_ctx);
661 fail:
662 	if (bin)
663 		v3d_job_put(&bin->base);
664 	v3d_job_put(&render->base);
665 	if (clean_job)
666 		v3d_job_put(clean_job);
667 
668 	return ret;
669 }
670 
671 /**
672  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
673  * @dev: DRM device
674  * @data: ioctl argument
675  * @file_priv: DRM file for this fd
676  *
677  * Userspace provides the register setup for the TFU, which we don't
678  * need to validate since the TFU is behind the MMU.
679  */
680 int
681 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
682 		     struct drm_file *file_priv)
683 {
684 	struct v3d_dev *v3d = to_v3d_dev(dev);
685 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
686 	struct drm_v3d_submit_tfu *args = data;
687 	struct v3d_tfu_job *job;
688 	struct ww_acquire_ctx acquire_ctx;
689 	int ret = 0;
690 
691 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
692 
693 	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
694 	if (!job)
695 		return -ENOMEM;
696 
697 	ret = v3d_job_init(v3d, file_priv, &job->base,
698 			   v3d_job_free, args->in_sync);
699 	if (ret) {
700 		kfree(job);
701 		return ret;
702 	}
703 
704 	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
705 			       sizeof(*job->base.bo), GFP_KERNEL);
706 	if (!job->base.bo) {
707 		v3d_job_put(&job->base);
708 		return -ENOMEM;
709 	}
710 
711 	job->args = *args;
712 
713 	spin_lock(&file_priv->table_lock);
714 	for (job->base.bo_count = 0;
715 	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
716 	     job->base.bo_count++) {
717 		struct drm_gem_object *bo;
718 
719 		if (!args->bo_handles[job->base.bo_count])
720 			break;
721 
722 		bo = idr_find(&file_priv->object_idr,
723 			      args->bo_handles[job->base.bo_count]);
724 		if (!bo) {
725 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
726 				  job->base.bo_count,
727 				  args->bo_handles[job->base.bo_count]);
728 			ret = -ENOENT;
729 			spin_unlock(&file_priv->table_lock);
730 			goto fail;
731 		}
732 		drm_gem_object_get(bo);
733 		job->base.bo[job->base.bo_count] = bo;
734 	}
735 	spin_unlock(&file_priv->table_lock);
736 
737 	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
738 	if (ret)
739 		goto fail;
740 
741 	mutex_lock(&v3d->sched_lock);
742 	ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
743 	if (ret)
744 		goto fail_unreserve;
745 	mutex_unlock(&v3d->sched_lock);
746 
747 	v3d_attach_fences_and_unlock_reservation(file_priv,
748 						 &job->base, &acquire_ctx,
749 						 args->out_sync,
750 						 job->base.done_fence);
751 
752 	v3d_job_put(&job->base);
753 
754 	return 0;
755 
756 fail_unreserve:
757 	mutex_unlock(&v3d->sched_lock);
758 	drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
759 				    &acquire_ctx);
760 fail:
761 	v3d_job_put(&job->base);
762 
763 	return ret;
764 }
765 
766 /**
767  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
768  * @dev: DRM device
769  * @data: ioctl argument
770  * @file_priv: DRM file for this fd
771  *
772  * Userspace provides the register setup for the CSD, which we don't
773  * need to validate since the CSD is behind the MMU.
774  */
775 int
776 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
777 		     struct drm_file *file_priv)
778 {
779 	struct v3d_dev *v3d = to_v3d_dev(dev);
780 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
781 	struct drm_v3d_submit_csd *args = data;
782 	struct v3d_csd_job *job;
783 	struct v3d_job *clean_job;
784 	struct ww_acquire_ctx acquire_ctx;
785 	int ret;
786 
787 	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
788 
789 	if (!v3d_has_csd(v3d)) {
790 		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
791 		return -EINVAL;
792 	}
793 
794 	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
795 	if (!job)
796 		return -ENOMEM;
797 
798 	ret = v3d_job_init(v3d, file_priv, &job->base,
799 			   v3d_job_free, args->in_sync);
800 	if (ret) {
801 		kfree(job);
802 		return ret;
803 	}
804 
805 	clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
806 	if (!clean_job) {
807 		v3d_job_put(&job->base);
808 		kfree(job);
809 		return -ENOMEM;
810 	}
811 
812 	ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
813 	if (ret) {
814 		v3d_job_put(&job->base);
815 		kfree(clean_job);
816 		return ret;
817 	}
818 
819 	job->args = *args;
820 
821 	ret = v3d_lookup_bos(dev, file_priv, clean_job,
822 			     args->bo_handles, args->bo_handle_count);
823 	if (ret)
824 		goto fail;
825 
826 	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
827 	if (ret)
828 		goto fail;
829 
830 	mutex_lock(&v3d->sched_lock);
831 	ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
832 	if (ret)
833 		goto fail_unreserve;
834 
835 	ret = drm_gem_fence_array_add(&clean_job->deps,
836 				      dma_fence_get(job->base.done_fence));
837 	if (ret)
838 		goto fail_unreserve;
839 
840 	ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
841 	if (ret)
842 		goto fail_unreserve;
843 	mutex_unlock(&v3d->sched_lock);
844 
845 	v3d_attach_fences_and_unlock_reservation(file_priv,
846 						 clean_job,
847 						 &acquire_ctx,
848 						 args->out_sync,
849 						 clean_job->done_fence);
850 
851 	v3d_job_put(&job->base);
852 	v3d_job_put(clean_job);
853 
854 	return 0;
855 
856 fail_unreserve:
857 	mutex_unlock(&v3d->sched_lock);
858 	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
859 				    &acquire_ctx);
860 fail:
861 	v3d_job_put(&job->base);
862 	v3d_job_put(clean_job);
863 
864 	return ret;
865 }
866 
867 int
868 v3d_gem_init(struct drm_device *dev)
869 {
870 	struct v3d_dev *v3d = to_v3d_dev(dev);
871 	u32 pt_size = 4096 * 1024;
872 	int ret, i;
873 
874 	for (i = 0; i < V3D_MAX_QUEUES; i++)
875 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
876 
877 	spin_lock_init(&v3d->mm_lock);
878 	spin_lock_init(&v3d->job_lock);
879 	mutex_init(&v3d->bo_lock);
880 	mutex_init(&v3d->reset_lock);
881 	mutex_init(&v3d->sched_lock);
882 	mutex_init(&v3d->cache_clean_lock);
883 
884 	/* Note: We don't allocate address 0.  Various bits of HW
885 	 * treat 0 as special, such as the occlusion query counters
886 	 * where 0 means "disabled".
887 	 */
888 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
889 
890 	v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
891 			       &v3d->pt_paddr,
892 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
893 	if (!v3d->pt) {
894 		drm_mm_takedown(&v3d->mm);
895 		dev_err(v3d->drm.dev,
896 			"Failed to allocate page tables. "
897 			"Please ensure you have CMA enabled.\n");
898 		return -ENOMEM;
899 	}
900 
901 	v3d_init_hw_state(v3d);
902 	v3d_mmu_set_page_table(v3d);
903 
904 	ret = v3d_sched_init(v3d);
905 	if (ret) {
906 		drm_mm_takedown(&v3d->mm);
907 		dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
908 				  v3d->pt_paddr);
909 	}
910 
911 	return 0;
912 }
913 
914 void
915 v3d_gem_destroy(struct drm_device *dev)
916 {
917 	struct v3d_dev *v3d = to_v3d_dev(dev);
918 
919 	v3d_sched_fini(v3d);
920 
921 	/* Waiting for jobs to finish would need to be done before
922 	 * unregistering V3D.
923 	 */
924 	WARN_ON(v3d->bin_job);
925 	WARN_ON(v3d->render_job);
926 
927 	drm_mm_takedown(&v3d->mm);
928 
929 	dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
930 			  v3d->pt_paddr);
931 }
932