1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/pm_runtime.h> 10 #include <linux/reset.h> 11 #include <linux/sched/signal.h> 12 #include <linux/uaccess.h> 13 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 trace_v3d_reset_end(dev); 130 } 131 132 static void 133 v3d_flush_l3(struct v3d_dev *v3d) 134 { 135 if (v3d->ver < 41) { 136 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 137 138 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 139 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 140 141 if (v3d->ver < 33) { 142 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 143 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 144 } 145 } 146 } 147 148 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 149 * uniforms and instructions on V3D 3.2. 150 */ 151 static void 152 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 153 { 154 if (v3d->ver > 32) 155 return; 156 157 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 158 V3D_L2CACTL_L2CCLR | 159 V3D_L2CACTL_L2CENA); 160 } 161 162 /* Invalidates texture L2 cachelines */ 163 static void 164 v3d_flush_l2t(struct v3d_dev *v3d, int core) 165 { 166 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 167 * need to wait for completion before dispatching the job -- 168 * L2T accesses will be stalled until the flush has completed. 169 * However, we do need to make sure we don't try to trigger a 170 * new flush while the L2_CLEAN queue is trying to 171 * synchronously clean after a job. 172 */ 173 mutex_lock(&v3d->cache_clean_lock); 174 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 175 V3D_L2TCACTL_L2TFLS | 176 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 177 mutex_unlock(&v3d->cache_clean_lock); 178 } 179 180 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 181 * 182 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 183 * executed, we need to make sure that the clean is done before 184 * signaling job completion. So, we synchronously wait before 185 * returning, and we make sure that L2 invalidates don't happen in the 186 * meantime to confuse our are-we-done checks. 187 */ 188 void 189 v3d_clean_caches(struct v3d_dev *v3d) 190 { 191 struct drm_device *dev = &v3d->drm; 192 int core = 0; 193 194 trace_v3d_cache_clean_begin(dev); 195 196 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 197 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 198 V3D_L2TCACTL_L2TFLS), 100)) { 199 DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); 200 } 201 202 mutex_lock(&v3d->cache_clean_lock); 203 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 204 V3D_L2TCACTL_L2TFLS | 205 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 206 207 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 208 V3D_L2TCACTL_L2TFLS), 100)) { 209 DRM_ERROR("Timeout waiting for L2T clean\n"); 210 } 211 212 mutex_unlock(&v3d->cache_clean_lock); 213 214 trace_v3d_cache_clean_end(dev); 215 } 216 217 /* Invalidates the slice caches. These are read-only caches. */ 218 static void 219 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 220 { 221 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 222 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 223 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 226 } 227 228 void 229 v3d_invalidate_caches(struct v3d_dev *v3d) 230 { 231 /* Invalidate the caches from the outside in. That way if 232 * another CL's concurrent use of nearby memory were to pull 233 * an invalidated cacheline back in, we wouldn't leave stale 234 * data in the inner cache. 235 */ 236 v3d_flush_l3(v3d); 237 v3d_invalidate_l2c(v3d, 0); 238 v3d_flush_l2t(v3d, 0); 239 v3d_invalidate_slices(v3d, 0); 240 } 241 242 /* Takes the reservation lock on all the BOs being referenced, so that 243 * at queue submit time we can update the reservations. 244 * 245 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 246 * (all of which are on exec->unref_list). They're entirely private 247 * to v3d, so we don't attach dma-buf fences to them. 248 */ 249 static int 250 v3d_lock_bo_reservations(struct v3d_job *job, 251 struct ww_acquire_ctx *acquire_ctx) 252 { 253 int i, ret; 254 255 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 256 if (ret) 257 return ret; 258 259 for (i = 0; i < job->bo_count; i++) { 260 ret = drm_gem_fence_array_add_implicit(&job->deps, 261 job->bo[i], true); 262 if (ret) { 263 drm_gem_unlock_reservations(job->bo, job->bo_count, 264 acquire_ctx); 265 return ret; 266 } 267 } 268 269 return 0; 270 } 271 272 /** 273 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 274 * referenced by the job. 275 * @dev: DRM device 276 * @file_priv: DRM file for this fd 277 * @job: V3D job being set up 278 * 279 * The command validator needs to reference BOs by their index within 280 * the submitted job's BO list. This does the validation of the job's 281 * BO list and reference counting for the lifetime of the job. 282 * 283 * Note that this function doesn't need to unreference the BOs on 284 * failure, because that will happen at v3d_exec_cleanup() time. 285 */ 286 static int 287 v3d_lookup_bos(struct drm_device *dev, 288 struct drm_file *file_priv, 289 struct v3d_job *job, 290 u64 bo_handles, 291 u32 bo_count) 292 { 293 u32 *handles; 294 int ret = 0; 295 int i; 296 297 job->bo_count = bo_count; 298 299 if (!job->bo_count) { 300 /* See comment on bo_index for why we have to check 301 * this. 302 */ 303 DRM_DEBUG("Rendering requires BOs\n"); 304 return -EINVAL; 305 } 306 307 job->bo = kvmalloc_array(job->bo_count, 308 sizeof(struct drm_gem_cma_object *), 309 GFP_KERNEL | __GFP_ZERO); 310 if (!job->bo) { 311 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 312 return -ENOMEM; 313 } 314 315 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 316 if (!handles) { 317 ret = -ENOMEM; 318 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 319 goto fail; 320 } 321 322 if (copy_from_user(handles, 323 (void __user *)(uintptr_t)bo_handles, 324 job->bo_count * sizeof(u32))) { 325 ret = -EFAULT; 326 DRM_DEBUG("Failed to copy in GEM handles\n"); 327 goto fail; 328 } 329 330 spin_lock(&file_priv->table_lock); 331 for (i = 0; i < job->bo_count; i++) { 332 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 333 handles[i]); 334 if (!bo) { 335 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 336 i, handles[i]); 337 ret = -ENOENT; 338 spin_unlock(&file_priv->table_lock); 339 goto fail; 340 } 341 drm_gem_object_get(bo); 342 job->bo[i] = bo; 343 } 344 spin_unlock(&file_priv->table_lock); 345 346 fail: 347 kvfree(handles); 348 return ret; 349 } 350 351 static void 352 v3d_job_free(struct kref *ref) 353 { 354 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 355 unsigned long index; 356 struct dma_fence *fence; 357 int i; 358 359 for (i = 0; i < job->bo_count; i++) { 360 if (job->bo[i]) 361 drm_gem_object_put_unlocked(job->bo[i]); 362 } 363 kvfree(job->bo); 364 365 xa_for_each(&job->deps, index, fence) { 366 dma_fence_put(fence); 367 } 368 xa_destroy(&job->deps); 369 370 dma_fence_put(job->irq_fence); 371 dma_fence_put(job->done_fence); 372 373 pm_runtime_mark_last_busy(job->v3d->dev); 374 pm_runtime_put_autosuspend(job->v3d->dev); 375 376 kfree(job); 377 } 378 379 static void 380 v3d_render_job_free(struct kref *ref) 381 { 382 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 383 base.refcount); 384 struct v3d_bo *bo, *save; 385 386 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 387 drm_gem_object_put_unlocked(&bo->base.base); 388 } 389 390 v3d_job_free(ref); 391 } 392 393 void v3d_job_put(struct v3d_job *job) 394 { 395 kref_put(&job->refcount, job->free); 396 } 397 398 int 399 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 400 struct drm_file *file_priv) 401 { 402 int ret; 403 struct drm_v3d_wait_bo *args = data; 404 ktime_t start = ktime_get(); 405 u64 delta_ns; 406 unsigned long timeout_jiffies = 407 nsecs_to_jiffies_timeout(args->timeout_ns); 408 409 if (args->pad != 0) 410 return -EINVAL; 411 412 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 413 true, timeout_jiffies); 414 415 /* Decrement the user's timeout, in case we got interrupted 416 * such that the ioctl will be restarted. 417 */ 418 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 419 if (delta_ns < args->timeout_ns) 420 args->timeout_ns -= delta_ns; 421 else 422 args->timeout_ns = 0; 423 424 /* Asked to wait beyond the jiffie/scheduler precision? */ 425 if (ret == -ETIME && args->timeout_ns) 426 ret = -EAGAIN; 427 428 return ret; 429 } 430 431 static int 432 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 433 struct v3d_job *job, void (*free)(struct kref *ref), 434 u32 in_sync) 435 { 436 struct dma_fence *in_fence = NULL; 437 int ret; 438 439 job->v3d = v3d; 440 job->free = free; 441 442 ret = pm_runtime_get_sync(v3d->dev); 443 if (ret < 0) 444 return ret; 445 446 xa_init_flags(&job->deps, XA_FLAGS_ALLOC); 447 448 ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); 449 if (ret == -EINVAL) 450 goto fail; 451 452 ret = drm_gem_fence_array_add(&job->deps, in_fence); 453 if (ret) 454 goto fail; 455 456 kref_init(&job->refcount); 457 458 return 0; 459 fail: 460 xa_destroy(&job->deps); 461 pm_runtime_put_autosuspend(v3d->dev); 462 return ret; 463 } 464 465 static int 466 v3d_push_job(struct v3d_file_priv *v3d_priv, 467 struct v3d_job *job, enum v3d_queue queue) 468 { 469 int ret; 470 471 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 472 v3d_priv); 473 if (ret) 474 return ret; 475 476 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 477 478 /* put by scheduler job completion */ 479 kref_get(&job->refcount); 480 481 drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]); 482 483 return 0; 484 } 485 486 static void 487 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 488 struct v3d_job *job, 489 struct ww_acquire_ctx *acquire_ctx, 490 u32 out_sync, 491 struct dma_fence *done_fence) 492 { 493 struct drm_syncobj *sync_out; 494 int i; 495 496 for (i = 0; i < job->bo_count; i++) { 497 /* XXX: Use shared fences for read-only objects. */ 498 dma_resv_add_excl_fence(job->bo[i]->resv, 499 job->done_fence); 500 } 501 502 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 503 504 /* Update the return sync object for the job */ 505 sync_out = drm_syncobj_find(file_priv, out_sync); 506 if (sync_out) { 507 drm_syncobj_replace_fence(sync_out, done_fence); 508 drm_syncobj_put(sync_out); 509 } 510 } 511 512 /** 513 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 514 * @dev: DRM device 515 * @data: ioctl argument 516 * @file_priv: DRM file for this fd 517 * 518 * This is the main entrypoint for userspace to submit a 3D frame to 519 * the GPU. Userspace provides the binner command list (if 520 * applicable), and the kernel sets up the render command list to draw 521 * to the framebuffer described in the ioctl, using the command lists 522 * that the 3D engine's binner will produce. 523 */ 524 int 525 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 526 struct drm_file *file_priv) 527 { 528 struct v3d_dev *v3d = to_v3d_dev(dev); 529 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 530 struct drm_v3d_submit_cl *args = data; 531 struct v3d_bin_job *bin = NULL; 532 struct v3d_render_job *render; 533 struct ww_acquire_ctx acquire_ctx; 534 int ret = 0; 535 536 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 537 538 if (args->pad != 0) { 539 DRM_INFO("pad must be zero: %d\n", args->pad); 540 return -EINVAL; 541 } 542 543 render = kcalloc(1, sizeof(*render), GFP_KERNEL); 544 if (!render) 545 return -ENOMEM; 546 547 render->start = args->rcl_start; 548 render->end = args->rcl_end; 549 INIT_LIST_HEAD(&render->unref_list); 550 551 ret = v3d_job_init(v3d, file_priv, &render->base, 552 v3d_render_job_free, args->in_sync_rcl); 553 if (ret) { 554 kfree(render); 555 return ret; 556 } 557 558 if (args->bcl_start != args->bcl_end) { 559 bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); 560 if (!bin) 561 return -ENOMEM; 562 563 ret = v3d_job_init(v3d, file_priv, &bin->base, 564 v3d_job_free, args->in_sync_bcl); 565 if (ret) { 566 v3d_job_put(&render->base); 567 return ret; 568 } 569 570 bin->start = args->bcl_start; 571 bin->end = args->bcl_end; 572 bin->qma = args->qma; 573 bin->qms = args->qms; 574 bin->qts = args->qts; 575 bin->render = render; 576 } 577 578 ret = v3d_lookup_bos(dev, file_priv, &render->base, 579 args->bo_handles, args->bo_handle_count); 580 if (ret) 581 goto fail; 582 583 ret = v3d_lock_bo_reservations(&render->base, &acquire_ctx); 584 if (ret) 585 goto fail; 586 587 mutex_lock(&v3d->sched_lock); 588 if (bin) { 589 ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); 590 if (ret) 591 goto fail_unreserve; 592 593 ret = drm_gem_fence_array_add(&render->base.deps, 594 dma_fence_get(bin->base.done_fence)); 595 if (ret) 596 goto fail_unreserve; 597 } 598 599 ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); 600 if (ret) 601 goto fail_unreserve; 602 mutex_unlock(&v3d->sched_lock); 603 604 v3d_attach_fences_and_unlock_reservation(file_priv, 605 &render->base, 606 &acquire_ctx, 607 args->out_sync, 608 render->base.done_fence); 609 610 if (bin) 611 v3d_job_put(&bin->base); 612 v3d_job_put(&render->base); 613 614 return 0; 615 616 fail_unreserve: 617 mutex_unlock(&v3d->sched_lock); 618 drm_gem_unlock_reservations(render->base.bo, 619 render->base.bo_count, &acquire_ctx); 620 fail: 621 if (bin) 622 v3d_job_put(&bin->base); 623 v3d_job_put(&render->base); 624 625 return ret; 626 } 627 628 /** 629 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 630 * @dev: DRM device 631 * @data: ioctl argument 632 * @file_priv: DRM file for this fd 633 * 634 * Userspace provides the register setup for the TFU, which we don't 635 * need to validate since the TFU is behind the MMU. 636 */ 637 int 638 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 639 struct drm_file *file_priv) 640 { 641 struct v3d_dev *v3d = to_v3d_dev(dev); 642 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 643 struct drm_v3d_submit_tfu *args = data; 644 struct v3d_tfu_job *job; 645 struct ww_acquire_ctx acquire_ctx; 646 int ret = 0; 647 648 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 649 650 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 651 if (!job) 652 return -ENOMEM; 653 654 ret = v3d_job_init(v3d, file_priv, &job->base, 655 v3d_job_free, args->in_sync); 656 if (ret) { 657 kfree(job); 658 return ret; 659 } 660 661 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 662 sizeof(*job->base.bo), GFP_KERNEL); 663 if (!job->base.bo) { 664 v3d_job_put(&job->base); 665 return -ENOMEM; 666 } 667 668 job->args = *args; 669 670 spin_lock(&file_priv->table_lock); 671 for (job->base.bo_count = 0; 672 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 673 job->base.bo_count++) { 674 struct drm_gem_object *bo; 675 676 if (!args->bo_handles[job->base.bo_count]) 677 break; 678 679 bo = idr_find(&file_priv->object_idr, 680 args->bo_handles[job->base.bo_count]); 681 if (!bo) { 682 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 683 job->base.bo_count, 684 args->bo_handles[job->base.bo_count]); 685 ret = -ENOENT; 686 spin_unlock(&file_priv->table_lock); 687 goto fail; 688 } 689 drm_gem_object_get(bo); 690 job->base.bo[job->base.bo_count] = bo; 691 } 692 spin_unlock(&file_priv->table_lock); 693 694 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 695 if (ret) 696 goto fail; 697 698 mutex_lock(&v3d->sched_lock); 699 ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); 700 if (ret) 701 goto fail_unreserve; 702 mutex_unlock(&v3d->sched_lock); 703 704 v3d_attach_fences_and_unlock_reservation(file_priv, 705 &job->base, &acquire_ctx, 706 args->out_sync, 707 job->base.done_fence); 708 709 v3d_job_put(&job->base); 710 711 return 0; 712 713 fail_unreserve: 714 mutex_unlock(&v3d->sched_lock); 715 drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, 716 &acquire_ctx); 717 fail: 718 v3d_job_put(&job->base); 719 720 return ret; 721 } 722 723 /** 724 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 725 * @dev: DRM device 726 * @data: ioctl argument 727 * @file_priv: DRM file for this fd 728 * 729 * Userspace provides the register setup for the CSD, which we don't 730 * need to validate since the CSD is behind the MMU. 731 */ 732 int 733 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 734 struct drm_file *file_priv) 735 { 736 struct v3d_dev *v3d = to_v3d_dev(dev); 737 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 738 struct drm_v3d_submit_csd *args = data; 739 struct v3d_csd_job *job; 740 struct v3d_job *clean_job; 741 struct ww_acquire_ctx acquire_ctx; 742 int ret; 743 744 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 745 746 if (!v3d_has_csd(v3d)) { 747 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 748 return -EINVAL; 749 } 750 751 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 752 if (!job) 753 return -ENOMEM; 754 755 ret = v3d_job_init(v3d, file_priv, &job->base, 756 v3d_job_free, args->in_sync); 757 if (ret) { 758 kfree(job); 759 return ret; 760 } 761 762 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); 763 if (!clean_job) { 764 v3d_job_put(&job->base); 765 kfree(job); 766 return -ENOMEM; 767 } 768 769 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); 770 if (ret) { 771 v3d_job_put(&job->base); 772 kfree(clean_job); 773 return ret; 774 } 775 776 job->args = *args; 777 778 ret = v3d_lookup_bos(dev, file_priv, clean_job, 779 args->bo_handles, args->bo_handle_count); 780 if (ret) 781 goto fail; 782 783 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 784 if (ret) 785 goto fail; 786 787 mutex_lock(&v3d->sched_lock); 788 ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); 789 if (ret) 790 goto fail_unreserve; 791 792 ret = drm_gem_fence_array_add(&clean_job->deps, 793 dma_fence_get(job->base.done_fence)); 794 if (ret) 795 goto fail_unreserve; 796 797 ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); 798 if (ret) 799 goto fail_unreserve; 800 mutex_unlock(&v3d->sched_lock); 801 802 v3d_attach_fences_and_unlock_reservation(file_priv, 803 clean_job, 804 &acquire_ctx, 805 args->out_sync, 806 clean_job->done_fence); 807 808 v3d_job_put(&job->base); 809 v3d_job_put(clean_job); 810 811 return 0; 812 813 fail_unreserve: 814 mutex_unlock(&v3d->sched_lock); 815 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 816 &acquire_ctx); 817 fail: 818 v3d_job_put(&job->base); 819 v3d_job_put(clean_job); 820 821 return ret; 822 } 823 824 int 825 v3d_gem_init(struct drm_device *dev) 826 { 827 struct v3d_dev *v3d = to_v3d_dev(dev); 828 u32 pt_size = 4096 * 1024; 829 int ret, i; 830 831 for (i = 0; i < V3D_MAX_QUEUES; i++) 832 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 833 834 spin_lock_init(&v3d->mm_lock); 835 spin_lock_init(&v3d->job_lock); 836 mutex_init(&v3d->bo_lock); 837 mutex_init(&v3d->reset_lock); 838 mutex_init(&v3d->sched_lock); 839 mutex_init(&v3d->cache_clean_lock); 840 841 /* Note: We don't allocate address 0. Various bits of HW 842 * treat 0 as special, such as the occlusion query counters 843 * where 0 means "disabled". 844 */ 845 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 846 847 v3d->pt = dma_alloc_wc(v3d->dev, pt_size, 848 &v3d->pt_paddr, 849 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 850 if (!v3d->pt) { 851 drm_mm_takedown(&v3d->mm); 852 dev_err(v3d->dev, 853 "Failed to allocate page tables. " 854 "Please ensure you have CMA enabled.\n"); 855 return -ENOMEM; 856 } 857 858 v3d_init_hw_state(v3d); 859 v3d_mmu_set_page_table(v3d); 860 861 ret = v3d_sched_init(v3d); 862 if (ret) { 863 drm_mm_takedown(&v3d->mm); 864 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, 865 v3d->pt_paddr); 866 } 867 868 return 0; 869 } 870 871 void 872 v3d_gem_destroy(struct drm_device *dev) 873 { 874 struct v3d_dev *v3d = to_v3d_dev(dev); 875 876 v3d_sched_fini(v3d); 877 878 /* Waiting for jobs to finish would need to be done before 879 * unregistering V3D. 880 */ 881 WARN_ON(v3d->bin_job); 882 WARN_ON(v3d->render_job); 883 884 drm_mm_takedown(&v3d->mm); 885 886 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); 887 } 888