1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <drm/drmP.h> 5 #include <drm/drm_syncobj.h> 6 #include <linux/module.h> 7 #include <linux/platform_device.h> 8 #include <linux/pm_runtime.h> 9 #include <linux/reset.h> 10 #include <linux/device.h> 11 #include <linux/io.h> 12 #include <linux/sched/signal.h> 13 14 #include "uapi/drm/v3d_drm.h" 15 #include "v3d_drv.h" 16 #include "v3d_regs.h" 17 #include "v3d_trace.h" 18 19 static void 20 v3d_init_core(struct v3d_dev *v3d, int core) 21 { 22 /* Set OVRTMUOUT, which means that the texture sampler uniform 23 * configuration's tmu output type field is used, instead of 24 * using the hardware default behavior based on the texture 25 * type. If you want the default behavior, you can still put 26 * "2" in the indirect texture state's output_type field. 27 */ 28 if (v3d->ver < 40) 29 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 30 31 /* Whenever we flush the L2T cache, we always want to flush 32 * the whole thing. 33 */ 34 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 35 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 36 } 37 38 /* Sets invariant state for the HW. */ 39 static void 40 v3d_init_hw_state(struct v3d_dev *v3d) 41 { 42 v3d_init_core(v3d, 0); 43 } 44 45 static void 46 v3d_idle_axi(struct v3d_dev *v3d, int core) 47 { 48 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 49 50 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 51 (V3D_GMP_STATUS_RD_COUNT_MASK | 52 V3D_GMP_STATUS_WR_COUNT_MASK | 53 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 54 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 55 } 56 } 57 58 static void 59 v3d_idle_gca(struct v3d_dev *v3d) 60 { 61 if (v3d->ver >= 41) 62 return; 63 64 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 65 66 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 67 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 68 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 69 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 70 } 71 } 72 73 static void 74 v3d_reset_by_bridge(struct v3d_dev *v3d) 75 { 76 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 77 78 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 79 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 80 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 82 83 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 84 * of the unit, so reset it to its power-on value here. 85 */ 86 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 87 } else { 88 WARN_ON_ONCE(V3D_GET_FIELD(version, 89 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 90 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 91 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 93 } 94 } 95 96 static void 97 v3d_reset_v3d(struct v3d_dev *v3d) 98 { 99 if (v3d->reset) 100 reset_control_reset(v3d->reset); 101 else 102 v3d_reset_by_bridge(v3d); 103 104 v3d_init_hw_state(v3d); 105 } 106 107 void 108 v3d_reset(struct v3d_dev *v3d) 109 { 110 struct drm_device *dev = &v3d->drm; 111 112 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 113 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 114 V3D_CORE_READ(0, V3D_ERR_STAT)); 115 trace_v3d_reset_begin(dev); 116 117 /* XXX: only needed for safe powerdown, not reset. */ 118 if (false) 119 v3d_idle_axi(v3d, 0); 120 121 v3d_idle_gca(v3d); 122 v3d_reset_v3d(v3d); 123 124 v3d_mmu_set_page_table(v3d); 125 v3d_irq_reset(v3d); 126 127 trace_v3d_reset_end(dev); 128 } 129 130 static void 131 v3d_flush_l3(struct v3d_dev *v3d) 132 { 133 if (v3d->ver < 41) { 134 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 135 136 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 137 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 138 139 if (v3d->ver < 33) { 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 142 } 143 } 144 } 145 146 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 147 * uniforms and instructions on V3D 3.2. 148 */ 149 static void 150 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 151 { 152 if (v3d->ver > 32) 153 return; 154 155 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 156 V3D_L2CACTL_L2CCLR | 157 V3D_L2CACTL_L2CENA); 158 } 159 160 /* Invalidates texture L2 cachelines */ 161 static void 162 v3d_flush_l2t(struct v3d_dev *v3d, int core) 163 { 164 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 165 * need to wait for completion before dispatching the job -- 166 * L2T accesses will be stalled until the flush has completed. 167 * However, we do need to make sure we don't try to trigger a 168 * new flush while the L2_CLEAN queue is trying to 169 * synchronously clean after a job. 170 */ 171 mutex_lock(&v3d->cache_clean_lock); 172 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 173 V3D_L2TCACTL_L2TFLS | 174 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 175 mutex_unlock(&v3d->cache_clean_lock); 176 } 177 178 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 179 * 180 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 181 * executed, we need to make sure that the clean is done before 182 * signaling job completion. So, we synchronously wait before 183 * returning, and we make sure that L2 invalidates don't happen in the 184 * meantime to confuse our are-we-done checks. 185 */ 186 void 187 v3d_clean_caches(struct v3d_dev *v3d) 188 { 189 struct drm_device *dev = &v3d->drm; 190 int core = 0; 191 192 trace_v3d_cache_clean_begin(dev); 193 194 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 195 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 196 V3D_L2TCACTL_L2TFLS), 100)) { 197 DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); 198 } 199 200 mutex_lock(&v3d->cache_clean_lock); 201 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 202 V3D_L2TCACTL_L2TFLS | 203 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 204 205 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 206 V3D_L2TCACTL_L2TFLS), 100)) { 207 DRM_ERROR("Timeout waiting for L2T clean\n"); 208 } 209 210 mutex_unlock(&v3d->cache_clean_lock); 211 212 trace_v3d_cache_clean_end(dev); 213 } 214 215 /* Invalidates the slice caches. These are read-only caches. */ 216 static void 217 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 218 { 219 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 220 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 221 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 222 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 223 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 224 } 225 226 void 227 v3d_invalidate_caches(struct v3d_dev *v3d) 228 { 229 /* Invalidate the caches from the outside in. That way if 230 * another CL's concurrent use of nearby memory were to pull 231 * an invalidated cacheline back in, we wouldn't leave stale 232 * data in the inner cache. 233 */ 234 v3d_flush_l3(v3d); 235 v3d_invalidate_l2c(v3d, 0); 236 v3d_flush_l2t(v3d, 0); 237 v3d_invalidate_slices(v3d, 0); 238 } 239 240 /* Takes the reservation lock on all the BOs being referenced, so that 241 * at queue submit time we can update the reservations. 242 * 243 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 244 * (all of which are on exec->unref_list). They're entirely private 245 * to v3d, so we don't attach dma-buf fences to them. 246 */ 247 static int 248 v3d_lock_bo_reservations(struct v3d_job *job, 249 struct ww_acquire_ctx *acquire_ctx) 250 { 251 int i, ret; 252 253 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 254 if (ret) 255 return ret; 256 257 for (i = 0; i < job->bo_count; i++) { 258 ret = drm_gem_fence_array_add_implicit(&job->deps, 259 job->bo[i], true); 260 if (ret) { 261 drm_gem_unlock_reservations(job->bo, job->bo_count, 262 acquire_ctx); 263 return ret; 264 } 265 } 266 267 return 0; 268 } 269 270 /** 271 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 272 * referenced by the job. 273 * @dev: DRM device 274 * @file_priv: DRM file for this fd 275 * @job: V3D job being set up 276 * 277 * The command validator needs to reference BOs by their index within 278 * the submitted job's BO list. This does the validation of the job's 279 * BO list and reference counting for the lifetime of the job. 280 * 281 * Note that this function doesn't need to unreference the BOs on 282 * failure, because that will happen at v3d_exec_cleanup() time. 283 */ 284 static int 285 v3d_lookup_bos(struct drm_device *dev, 286 struct drm_file *file_priv, 287 struct v3d_job *job, 288 u64 bo_handles, 289 u32 bo_count) 290 { 291 u32 *handles; 292 int ret = 0; 293 int i; 294 295 job->bo_count = bo_count; 296 297 if (!job->bo_count) { 298 /* See comment on bo_index for why we have to check 299 * this. 300 */ 301 DRM_DEBUG("Rendering requires BOs\n"); 302 return -EINVAL; 303 } 304 305 job->bo = kvmalloc_array(job->bo_count, 306 sizeof(struct drm_gem_cma_object *), 307 GFP_KERNEL | __GFP_ZERO); 308 if (!job->bo) { 309 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 310 return -ENOMEM; 311 } 312 313 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 314 if (!handles) { 315 ret = -ENOMEM; 316 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 317 goto fail; 318 } 319 320 if (copy_from_user(handles, 321 (void __user *)(uintptr_t)bo_handles, 322 job->bo_count * sizeof(u32))) { 323 ret = -EFAULT; 324 DRM_DEBUG("Failed to copy in GEM handles\n"); 325 goto fail; 326 } 327 328 spin_lock(&file_priv->table_lock); 329 for (i = 0; i < job->bo_count; i++) { 330 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 331 handles[i]); 332 if (!bo) { 333 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 334 i, handles[i]); 335 ret = -ENOENT; 336 spin_unlock(&file_priv->table_lock); 337 goto fail; 338 } 339 drm_gem_object_get(bo); 340 job->bo[i] = bo; 341 } 342 spin_unlock(&file_priv->table_lock); 343 344 fail: 345 kvfree(handles); 346 return ret; 347 } 348 349 static void 350 v3d_job_free(struct kref *ref) 351 { 352 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 353 unsigned long index; 354 struct dma_fence *fence; 355 int i; 356 357 for (i = 0; i < job->bo_count; i++) { 358 if (job->bo[i]) 359 drm_gem_object_put_unlocked(job->bo[i]); 360 } 361 kvfree(job->bo); 362 363 xa_for_each(&job->deps, index, fence) { 364 dma_fence_put(fence); 365 } 366 xa_destroy(&job->deps); 367 368 dma_fence_put(job->irq_fence); 369 dma_fence_put(job->done_fence); 370 371 pm_runtime_mark_last_busy(job->v3d->dev); 372 pm_runtime_put_autosuspend(job->v3d->dev); 373 374 kfree(job); 375 } 376 377 static void 378 v3d_render_job_free(struct kref *ref) 379 { 380 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 381 base.refcount); 382 struct v3d_bo *bo, *save; 383 384 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 385 drm_gem_object_put_unlocked(&bo->base.base); 386 } 387 388 v3d_job_free(ref); 389 } 390 391 void v3d_job_put(struct v3d_job *job) 392 { 393 kref_put(&job->refcount, job->free); 394 } 395 396 int 397 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 398 struct drm_file *file_priv) 399 { 400 int ret; 401 struct drm_v3d_wait_bo *args = data; 402 ktime_t start = ktime_get(); 403 u64 delta_ns; 404 unsigned long timeout_jiffies = 405 nsecs_to_jiffies_timeout(args->timeout_ns); 406 407 if (args->pad != 0) 408 return -EINVAL; 409 410 ret = drm_gem_reservation_object_wait(file_priv, args->handle, 411 true, timeout_jiffies); 412 413 /* Decrement the user's timeout, in case we got interrupted 414 * such that the ioctl will be restarted. 415 */ 416 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 417 if (delta_ns < args->timeout_ns) 418 args->timeout_ns -= delta_ns; 419 else 420 args->timeout_ns = 0; 421 422 /* Asked to wait beyond the jiffie/scheduler precision? */ 423 if (ret == -ETIME && args->timeout_ns) 424 ret = -EAGAIN; 425 426 return ret; 427 } 428 429 static int 430 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 431 struct v3d_job *job, void (*free)(struct kref *ref), 432 u32 in_sync) 433 { 434 struct dma_fence *in_fence = NULL; 435 int ret; 436 437 job->v3d = v3d; 438 job->free = free; 439 440 ret = pm_runtime_get_sync(v3d->dev); 441 if (ret < 0) 442 return ret; 443 444 xa_init_flags(&job->deps, XA_FLAGS_ALLOC); 445 446 ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); 447 if (ret == -EINVAL) 448 goto fail; 449 450 ret = drm_gem_fence_array_add(&job->deps, in_fence); 451 if (ret) 452 goto fail; 453 454 kref_init(&job->refcount); 455 456 return 0; 457 fail: 458 xa_destroy(&job->deps); 459 pm_runtime_put_autosuspend(v3d->dev); 460 return ret; 461 } 462 463 static int 464 v3d_push_job(struct v3d_file_priv *v3d_priv, 465 struct v3d_job *job, enum v3d_queue queue) 466 { 467 int ret; 468 469 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 470 v3d_priv); 471 if (ret) 472 return ret; 473 474 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 475 476 /* put by scheduler job completion */ 477 kref_get(&job->refcount); 478 479 drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]); 480 481 return 0; 482 } 483 484 static void 485 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 486 struct v3d_job *job, 487 struct ww_acquire_ctx *acquire_ctx, 488 u32 out_sync, 489 struct dma_fence *done_fence) 490 { 491 struct drm_syncobj *sync_out; 492 int i; 493 494 for (i = 0; i < job->bo_count; i++) { 495 /* XXX: Use shared fences for read-only objects. */ 496 reservation_object_add_excl_fence(job->bo[i]->resv, 497 job->done_fence); 498 } 499 500 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 501 502 /* Update the return sync object for the job */ 503 sync_out = drm_syncobj_find(file_priv, out_sync); 504 if (sync_out) { 505 drm_syncobj_replace_fence(sync_out, done_fence); 506 drm_syncobj_put(sync_out); 507 } 508 } 509 510 /** 511 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 512 * @dev: DRM device 513 * @data: ioctl argument 514 * @file_priv: DRM file for this fd 515 * 516 * This is the main entrypoint for userspace to submit a 3D frame to 517 * the GPU. Userspace provides the binner command list (if 518 * applicable), and the kernel sets up the render command list to draw 519 * to the framebuffer described in the ioctl, using the command lists 520 * that the 3D engine's binner will produce. 521 */ 522 int 523 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 524 struct drm_file *file_priv) 525 { 526 struct v3d_dev *v3d = to_v3d_dev(dev); 527 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 528 struct drm_v3d_submit_cl *args = data; 529 struct v3d_bin_job *bin = NULL; 530 struct v3d_render_job *render; 531 struct ww_acquire_ctx acquire_ctx; 532 int ret = 0; 533 534 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 535 536 if (args->pad != 0) { 537 DRM_INFO("pad must be zero: %d\n", args->pad); 538 return -EINVAL; 539 } 540 541 render = kcalloc(1, sizeof(*render), GFP_KERNEL); 542 if (!render) 543 return -ENOMEM; 544 545 render->start = args->rcl_start; 546 render->end = args->rcl_end; 547 INIT_LIST_HEAD(&render->unref_list); 548 549 ret = v3d_job_init(v3d, file_priv, &render->base, 550 v3d_render_job_free, args->in_sync_rcl); 551 if (ret) { 552 kfree(render); 553 return ret; 554 } 555 556 if (args->bcl_start != args->bcl_end) { 557 bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); 558 if (!bin) 559 return -ENOMEM; 560 561 ret = v3d_job_init(v3d, file_priv, &bin->base, 562 v3d_job_free, args->in_sync_bcl); 563 if (ret) { 564 v3d_job_put(&render->base); 565 return ret; 566 } 567 568 bin->start = args->bcl_start; 569 bin->end = args->bcl_end; 570 bin->qma = args->qma; 571 bin->qms = args->qms; 572 bin->qts = args->qts; 573 bin->render = render; 574 } 575 576 ret = v3d_lookup_bos(dev, file_priv, &render->base, 577 args->bo_handles, args->bo_handle_count); 578 if (ret) 579 goto fail; 580 581 ret = v3d_lock_bo_reservations(&render->base, &acquire_ctx); 582 if (ret) 583 goto fail; 584 585 mutex_lock(&v3d->sched_lock); 586 if (bin) { 587 ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); 588 if (ret) 589 goto fail_unreserve; 590 591 ret = drm_gem_fence_array_add(&render->base.deps, 592 dma_fence_get(bin->base.done_fence)); 593 if (ret) 594 goto fail_unreserve; 595 } 596 597 ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); 598 if (ret) 599 goto fail_unreserve; 600 mutex_unlock(&v3d->sched_lock); 601 602 v3d_attach_fences_and_unlock_reservation(file_priv, 603 &render->base, 604 &acquire_ctx, 605 args->out_sync, 606 render->base.done_fence); 607 608 if (bin) 609 v3d_job_put(&bin->base); 610 v3d_job_put(&render->base); 611 612 return 0; 613 614 fail_unreserve: 615 mutex_unlock(&v3d->sched_lock); 616 drm_gem_unlock_reservations(render->base.bo, 617 render->base.bo_count, &acquire_ctx); 618 fail: 619 if (bin) 620 v3d_job_put(&bin->base); 621 v3d_job_put(&render->base); 622 623 return ret; 624 } 625 626 /** 627 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 628 * @dev: DRM device 629 * @data: ioctl argument 630 * @file_priv: DRM file for this fd 631 * 632 * Userspace provides the register setup for the TFU, which we don't 633 * need to validate since the TFU is behind the MMU. 634 */ 635 int 636 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 637 struct drm_file *file_priv) 638 { 639 struct v3d_dev *v3d = to_v3d_dev(dev); 640 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 641 struct drm_v3d_submit_tfu *args = data; 642 struct v3d_tfu_job *job; 643 struct ww_acquire_ctx acquire_ctx; 644 int ret = 0; 645 646 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 647 648 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 649 if (!job) 650 return -ENOMEM; 651 652 ret = v3d_job_init(v3d, file_priv, &job->base, 653 v3d_job_free, args->in_sync); 654 if (ret) { 655 kfree(job); 656 return ret; 657 } 658 659 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 660 sizeof(*job->base.bo), GFP_KERNEL); 661 if (!job->base.bo) { 662 v3d_job_put(&job->base); 663 return -ENOMEM; 664 } 665 666 job->args = *args; 667 668 spin_lock(&file_priv->table_lock); 669 for (job->base.bo_count = 0; 670 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 671 job->base.bo_count++) { 672 struct drm_gem_object *bo; 673 674 if (!args->bo_handles[job->base.bo_count]) 675 break; 676 677 bo = idr_find(&file_priv->object_idr, 678 args->bo_handles[job->base.bo_count]); 679 if (!bo) { 680 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 681 job->base.bo_count, 682 args->bo_handles[job->base.bo_count]); 683 ret = -ENOENT; 684 spin_unlock(&file_priv->table_lock); 685 goto fail; 686 } 687 drm_gem_object_get(bo); 688 job->base.bo[job->base.bo_count] = bo; 689 } 690 spin_unlock(&file_priv->table_lock); 691 692 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 693 if (ret) 694 goto fail; 695 696 mutex_lock(&v3d->sched_lock); 697 ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); 698 if (ret) 699 goto fail_unreserve; 700 mutex_unlock(&v3d->sched_lock); 701 702 v3d_attach_fences_and_unlock_reservation(file_priv, 703 &job->base, &acquire_ctx, 704 args->out_sync, 705 job->base.done_fence); 706 707 v3d_job_put(&job->base); 708 709 return 0; 710 711 fail_unreserve: 712 mutex_unlock(&v3d->sched_lock); 713 drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, 714 &acquire_ctx); 715 fail: 716 v3d_job_put(&job->base); 717 718 return ret; 719 } 720 721 /** 722 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 723 * @dev: DRM device 724 * @data: ioctl argument 725 * @file_priv: DRM file for this fd 726 * 727 * Userspace provides the register setup for the CSD, which we don't 728 * need to validate since the CSD is behind the MMU. 729 */ 730 int 731 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 732 struct drm_file *file_priv) 733 { 734 struct v3d_dev *v3d = to_v3d_dev(dev); 735 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 736 struct drm_v3d_submit_csd *args = data; 737 struct v3d_csd_job *job; 738 struct v3d_job *clean_job; 739 struct ww_acquire_ctx acquire_ctx; 740 int ret; 741 742 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 743 744 if (!v3d_has_csd(v3d)) { 745 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 746 return -EINVAL; 747 } 748 749 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 750 if (!job) 751 return -ENOMEM; 752 753 ret = v3d_job_init(v3d, file_priv, &job->base, 754 v3d_job_free, args->in_sync); 755 if (ret) { 756 kfree(job); 757 return ret; 758 } 759 760 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); 761 if (!clean_job) { 762 v3d_job_put(&job->base); 763 kfree(job); 764 return -ENOMEM; 765 } 766 767 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); 768 if (ret) { 769 v3d_job_put(&job->base); 770 kfree(clean_job); 771 return ret; 772 } 773 774 job->args = *args; 775 776 ret = v3d_lookup_bos(dev, file_priv, clean_job, 777 args->bo_handles, args->bo_handle_count); 778 if (ret) 779 goto fail; 780 781 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 782 if (ret) 783 goto fail; 784 785 mutex_lock(&v3d->sched_lock); 786 ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); 787 if (ret) 788 goto fail_unreserve; 789 790 ret = drm_gem_fence_array_add(&clean_job->deps, 791 dma_fence_get(job->base.done_fence)); 792 if (ret) 793 goto fail_unreserve; 794 795 ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); 796 if (ret) 797 goto fail_unreserve; 798 mutex_unlock(&v3d->sched_lock); 799 800 v3d_attach_fences_and_unlock_reservation(file_priv, 801 clean_job, 802 &acquire_ctx, 803 args->out_sync, 804 clean_job->done_fence); 805 806 v3d_job_put(&job->base); 807 v3d_job_put(clean_job); 808 809 return 0; 810 811 fail_unreserve: 812 mutex_unlock(&v3d->sched_lock); 813 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 814 &acquire_ctx); 815 fail: 816 v3d_job_put(&job->base); 817 v3d_job_put(clean_job); 818 819 return ret; 820 } 821 822 int 823 v3d_gem_init(struct drm_device *dev) 824 { 825 struct v3d_dev *v3d = to_v3d_dev(dev); 826 u32 pt_size = 4096 * 1024; 827 int ret, i; 828 829 for (i = 0; i < V3D_MAX_QUEUES; i++) 830 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 831 832 spin_lock_init(&v3d->mm_lock); 833 spin_lock_init(&v3d->job_lock); 834 mutex_init(&v3d->bo_lock); 835 mutex_init(&v3d->reset_lock); 836 mutex_init(&v3d->sched_lock); 837 mutex_init(&v3d->cache_clean_lock); 838 839 /* Note: We don't allocate address 0. Various bits of HW 840 * treat 0 as special, such as the occlusion query counters 841 * where 0 means "disabled". 842 */ 843 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 844 845 v3d->pt = dma_alloc_wc(v3d->dev, pt_size, 846 &v3d->pt_paddr, 847 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 848 if (!v3d->pt) { 849 drm_mm_takedown(&v3d->mm); 850 dev_err(v3d->dev, 851 "Failed to allocate page tables. " 852 "Please ensure you have CMA enabled.\n"); 853 return -ENOMEM; 854 } 855 856 v3d_init_hw_state(v3d); 857 v3d_mmu_set_page_table(v3d); 858 859 ret = v3d_sched_init(v3d); 860 if (ret) { 861 drm_mm_takedown(&v3d->mm); 862 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, 863 v3d->pt_paddr); 864 } 865 866 return 0; 867 } 868 869 void 870 v3d_gem_destroy(struct drm_device *dev) 871 { 872 struct v3d_dev *v3d = to_v3d_dev(dev); 873 874 v3d_sched_fini(v3d); 875 876 /* Waiting for jobs to finish would need to be done before 877 * unregistering V3D. 878 */ 879 WARN_ON(v3d->bin_job); 880 WARN_ON(v3d->render_job); 881 882 drm_mm_takedown(&v3d->mm); 883 884 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); 885 } 886