xref: /openbmc/linux/drivers/gpu/drm/v3d/v3d_gem.c (revision 1cac4f26)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <drm/drmP.h>
5 #include <drm/drm_syncobj.h>
6 #include <linux/module.h>
7 #include <linux/platform_device.h>
8 #include <linux/pm_runtime.h>
9 #include <linux/device.h>
10 #include <linux/io.h>
11 #include <linux/sched/signal.h>
12 
13 #include "uapi/drm/v3d_drm.h"
14 #include "v3d_drv.h"
15 #include "v3d_regs.h"
16 #include "v3d_trace.h"
17 
18 static void
19 v3d_init_core(struct v3d_dev *v3d, int core)
20 {
21 	/* Set OVRTMUOUT, which means that the texture sampler uniform
22 	 * configuration's tmu output type field is used, instead of
23 	 * using the hardware default behavior based on the texture
24 	 * type.  If you want the default behavior, you can still put
25 	 * "2" in the indirect texture state's output_type field.
26 	 */
27 	V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
28 
29 	/* Whenever we flush the L2T cache, we always want to flush
30 	 * the whole thing.
31 	 */
32 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
33 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
34 }
35 
36 /* Sets invariant state for the HW. */
37 static void
38 v3d_init_hw_state(struct v3d_dev *v3d)
39 {
40 	v3d_init_core(v3d, 0);
41 }
42 
43 static void
44 v3d_idle_axi(struct v3d_dev *v3d, int core)
45 {
46 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
47 
48 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
49 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
50 		       V3D_GMP_STATUS_WR_COUNT_MASK |
51 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
52 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
53 	}
54 }
55 
56 static void
57 v3d_idle_gca(struct v3d_dev *v3d)
58 {
59 	if (v3d->ver >= 41)
60 		return;
61 
62 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
63 
64 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
65 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
66 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
67 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
68 	}
69 }
70 
71 static void
72 v3d_reset_v3d(struct v3d_dev *v3d)
73 {
74 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
75 
76 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
77 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
78 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
79 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
80 
81 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
82 		 * of the unit, so reset it to its power-on value here.
83 		 */
84 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
85 	} else {
86 		WARN_ON_ONCE(V3D_GET_FIELD(version,
87 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
88 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
89 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
90 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
91 	}
92 
93 	v3d_init_hw_state(v3d);
94 }
95 
96 void
97 v3d_reset(struct v3d_dev *v3d)
98 {
99 	struct drm_device *dev = &v3d->drm;
100 
101 	DRM_ERROR("Resetting GPU.\n");
102 	trace_v3d_reset_begin(dev);
103 
104 	/* XXX: only needed for safe powerdown, not reset. */
105 	if (false)
106 		v3d_idle_axi(v3d, 0);
107 
108 	v3d_idle_gca(v3d);
109 	v3d_reset_v3d(v3d);
110 
111 	v3d_mmu_set_page_table(v3d);
112 	v3d_irq_reset(v3d);
113 
114 	trace_v3d_reset_end(dev);
115 }
116 
117 static void
118 v3d_flush_l3(struct v3d_dev *v3d)
119 {
120 	if (v3d->ver < 41) {
121 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
122 
123 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
124 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
125 
126 		if (v3d->ver < 33) {
127 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
128 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
129 		}
130 	}
131 }
132 
133 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
134  * uniforms and instructions on V3D 3.2.
135  */
136 static void
137 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
138 {
139 	if (v3d->ver > 32)
140 		return;
141 
142 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
143 		       V3D_L2CACTL_L2CCLR |
144 		       V3D_L2CACTL_L2CENA);
145 }
146 
147 /* Invalidates texture L2 cachelines */
148 static void
149 v3d_flush_l2t(struct v3d_dev *v3d, int core)
150 {
151 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
152 	 * need to wait for completion before dispatching the job --
153 	 * L2T accesses will be stalled until the flush has completed.
154 	 */
155 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
156 		       V3D_L2TCACTL_L2TFLS |
157 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
158 }
159 
160 /* Invalidates the slice caches.  These are read-only caches. */
161 static void
162 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
163 {
164 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
165 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
166 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
167 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
168 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
169 }
170 
171 void
172 v3d_invalidate_caches(struct v3d_dev *v3d)
173 {
174 	/* Invalidate the caches from the outside in.  That way if
175 	 * another CL's concurrent use of nearby memory were to pull
176 	 * an invalidated cacheline back in, we wouldn't leave stale
177 	 * data in the inner cache.
178 	 */
179 	v3d_flush_l3(v3d);
180 	v3d_invalidate_l2c(v3d, 0);
181 	v3d_flush_l2t(v3d, 0);
182 	v3d_invalidate_slices(v3d, 0);
183 }
184 
185 static void
186 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
187 			 struct dma_fence *fence)
188 {
189 	int i;
190 
191 	for (i = 0; i < bo_count; i++) {
192 		/* XXX: Use shared fences for read-only objects. */
193 		reservation_object_add_excl_fence(bos[i]->resv, fence);
194 	}
195 }
196 
197 static void
198 v3d_unlock_bo_reservations(struct v3d_bo **bos,
199 			   int bo_count,
200 			   struct ww_acquire_ctx *acquire_ctx)
201 {
202 	int i;
203 
204 	for (i = 0; i < bo_count; i++)
205 		ww_mutex_unlock(&bos[i]->resv->lock);
206 
207 	ww_acquire_fini(acquire_ctx);
208 }
209 
210 /* Takes the reservation lock on all the BOs being referenced, so that
211  * at queue submit time we can update the reservations.
212  *
213  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
214  * (all of which are on exec->unref_list).  They're entirely private
215  * to v3d, so we don't attach dma-buf fences to them.
216  */
217 static int
218 v3d_lock_bo_reservations(struct v3d_bo **bos,
219 			 int bo_count,
220 			 struct ww_acquire_ctx *acquire_ctx)
221 {
222 	int contended_lock = -1;
223 	int i, ret;
224 
225 	ww_acquire_init(acquire_ctx, &reservation_ww_class);
226 
227 retry:
228 	if (contended_lock != -1) {
229 		struct v3d_bo *bo = bos[contended_lock];
230 
231 		ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
232 						       acquire_ctx);
233 		if (ret) {
234 			ww_acquire_done(acquire_ctx);
235 			return ret;
236 		}
237 	}
238 
239 	for (i = 0; i < bo_count; i++) {
240 		if (i == contended_lock)
241 			continue;
242 
243 		ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
244 						  acquire_ctx);
245 		if (ret) {
246 			int j;
247 
248 			for (j = 0; j < i; j++)
249 				ww_mutex_unlock(&bos[j]->resv->lock);
250 
251 			if (contended_lock != -1 && contended_lock >= i) {
252 				struct v3d_bo *bo = bos[contended_lock];
253 
254 				ww_mutex_unlock(&bo->resv->lock);
255 			}
256 
257 			if (ret == -EDEADLK) {
258 				contended_lock = i;
259 				goto retry;
260 			}
261 
262 			ww_acquire_done(acquire_ctx);
263 			return ret;
264 		}
265 	}
266 
267 	ww_acquire_done(acquire_ctx);
268 
269 	/* Reserve space for our shared (read-only) fence references,
270 	 * before we commit the CL to the hardware.
271 	 */
272 	for (i = 0; i < bo_count; i++) {
273 		ret = reservation_object_reserve_shared(bos[i]->resv, 1);
274 		if (ret) {
275 			v3d_unlock_bo_reservations(bos, bo_count,
276 						   acquire_ctx);
277 			return ret;
278 		}
279 	}
280 
281 	return 0;
282 }
283 
284 /**
285  * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
286  * referenced by the job.
287  * @dev: DRM device
288  * @file_priv: DRM file for this fd
289  * @exec: V3D job being set up
290  *
291  * The command validator needs to reference BOs by their index within
292  * the submitted job's BO list.  This does the validation of the job's
293  * BO list and reference counting for the lifetime of the job.
294  *
295  * Note that this function doesn't need to unreference the BOs on
296  * failure, because that will happen at v3d_exec_cleanup() time.
297  */
298 static int
299 v3d_cl_lookup_bos(struct drm_device *dev,
300 		  struct drm_file *file_priv,
301 		  struct drm_v3d_submit_cl *args,
302 		  struct v3d_exec_info *exec)
303 {
304 	u32 *handles;
305 	int ret = 0;
306 	int i;
307 
308 	exec->bo_count = args->bo_handle_count;
309 
310 	if (!exec->bo_count) {
311 		/* See comment on bo_index for why we have to check
312 		 * this.
313 		 */
314 		DRM_DEBUG("Rendering requires BOs\n");
315 		return -EINVAL;
316 	}
317 
318 	exec->bo = kvmalloc_array(exec->bo_count,
319 				  sizeof(struct drm_gem_cma_object *),
320 				  GFP_KERNEL | __GFP_ZERO);
321 	if (!exec->bo) {
322 		DRM_DEBUG("Failed to allocate validated BO pointers\n");
323 		return -ENOMEM;
324 	}
325 
326 	handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
327 	if (!handles) {
328 		ret = -ENOMEM;
329 		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
330 		goto fail;
331 	}
332 
333 	if (copy_from_user(handles,
334 			   (void __user *)(uintptr_t)args->bo_handles,
335 			   exec->bo_count * sizeof(u32))) {
336 		ret = -EFAULT;
337 		DRM_DEBUG("Failed to copy in GEM handles\n");
338 		goto fail;
339 	}
340 
341 	spin_lock(&file_priv->table_lock);
342 	for (i = 0; i < exec->bo_count; i++) {
343 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
344 						     handles[i]);
345 		if (!bo) {
346 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
347 				  i, handles[i]);
348 			ret = -ENOENT;
349 			spin_unlock(&file_priv->table_lock);
350 			goto fail;
351 		}
352 		drm_gem_object_get(bo);
353 		exec->bo[i] = to_v3d_bo(bo);
354 	}
355 	spin_unlock(&file_priv->table_lock);
356 
357 fail:
358 	kvfree(handles);
359 	return ret;
360 }
361 
362 static void
363 v3d_exec_cleanup(struct kref *ref)
364 {
365 	struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
366 						  refcount);
367 	struct v3d_dev *v3d = exec->v3d;
368 	unsigned int i;
369 	struct v3d_bo *bo, *save;
370 
371 	dma_fence_put(exec->bin.in_fence);
372 	dma_fence_put(exec->render.in_fence);
373 
374 	dma_fence_put(exec->bin.done_fence);
375 	dma_fence_put(exec->render.done_fence);
376 
377 	dma_fence_put(exec->bin_done_fence);
378 	dma_fence_put(exec->render_done_fence);
379 
380 	for (i = 0; i < exec->bo_count; i++)
381 		drm_gem_object_put_unlocked(&exec->bo[i]->base);
382 	kvfree(exec->bo);
383 
384 	list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
385 		drm_gem_object_put_unlocked(&bo->base);
386 	}
387 
388 	pm_runtime_mark_last_busy(v3d->dev);
389 	pm_runtime_put_autosuspend(v3d->dev);
390 
391 	kfree(exec);
392 }
393 
394 void v3d_exec_put(struct v3d_exec_info *exec)
395 {
396 	kref_put(&exec->refcount, v3d_exec_cleanup);
397 }
398 
399 static void
400 v3d_tfu_job_cleanup(struct kref *ref)
401 {
402 	struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
403 					       refcount);
404 	struct v3d_dev *v3d = job->v3d;
405 	unsigned int i;
406 
407 	dma_fence_put(job->in_fence);
408 	dma_fence_put(job->done_fence);
409 
410 	for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
411 		if (job->bo[i])
412 			drm_gem_object_put_unlocked(&job->bo[i]->base);
413 	}
414 
415 	pm_runtime_mark_last_busy(v3d->dev);
416 	pm_runtime_put_autosuspend(v3d->dev);
417 
418 	kfree(job);
419 }
420 
421 void v3d_tfu_job_put(struct v3d_tfu_job *job)
422 {
423 	kref_put(&job->refcount, v3d_tfu_job_cleanup);
424 }
425 
426 int
427 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
428 		  struct drm_file *file_priv)
429 {
430 	int ret;
431 	struct drm_v3d_wait_bo *args = data;
432 	struct drm_gem_object *gem_obj;
433 	struct v3d_bo *bo;
434 	ktime_t start = ktime_get();
435 	u64 delta_ns;
436 	unsigned long timeout_jiffies =
437 		nsecs_to_jiffies_timeout(args->timeout_ns);
438 
439 	if (args->pad != 0)
440 		return -EINVAL;
441 
442 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
443 	if (!gem_obj) {
444 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
445 		return -EINVAL;
446 	}
447 	bo = to_v3d_bo(gem_obj);
448 
449 	ret = reservation_object_wait_timeout_rcu(bo->resv,
450 						  true, true,
451 						  timeout_jiffies);
452 
453 	if (ret == 0)
454 		ret = -ETIME;
455 	else if (ret > 0)
456 		ret = 0;
457 
458 	/* Decrement the user's timeout, in case we got interrupted
459 	 * such that the ioctl will be restarted.
460 	 */
461 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
462 	if (delta_ns < args->timeout_ns)
463 		args->timeout_ns -= delta_ns;
464 	else
465 		args->timeout_ns = 0;
466 
467 	/* Asked to wait beyond the jiffie/scheduler precision? */
468 	if (ret == -ETIME && args->timeout_ns)
469 		ret = -EAGAIN;
470 
471 	drm_gem_object_put_unlocked(gem_obj);
472 
473 	return ret;
474 }
475 
476 /**
477  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
478  * @dev: DRM device
479  * @data: ioctl argument
480  * @file_priv: DRM file for this fd
481  *
482  * This is the main entrypoint for userspace to submit a 3D frame to
483  * the GPU.  Userspace provides the binner command list (if
484  * applicable), and the kernel sets up the render command list to draw
485  * to the framebuffer described in the ioctl, using the command lists
486  * that the 3D engine's binner will produce.
487  */
488 int
489 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
490 		    struct drm_file *file_priv)
491 {
492 	struct v3d_dev *v3d = to_v3d_dev(dev);
493 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
494 	struct drm_v3d_submit_cl *args = data;
495 	struct v3d_exec_info *exec;
496 	struct ww_acquire_ctx acquire_ctx;
497 	struct drm_syncobj *sync_out;
498 	int ret = 0;
499 
500 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
501 
502 	if (args->pad != 0) {
503 		DRM_INFO("pad must be zero: %d\n", args->pad);
504 		return -EINVAL;
505 	}
506 
507 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
508 	if (!exec)
509 		return -ENOMEM;
510 
511 	ret = pm_runtime_get_sync(v3d->dev);
512 	if (ret < 0) {
513 		kfree(exec);
514 		return ret;
515 	}
516 
517 	kref_init(&exec->refcount);
518 
519 	ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
520 				     0, 0, &exec->bin.in_fence);
521 	if (ret == -EINVAL)
522 		goto fail;
523 
524 	ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
525 				     0, 0, &exec->render.in_fence);
526 	if (ret == -EINVAL)
527 		goto fail;
528 
529 	exec->qma = args->qma;
530 	exec->qms = args->qms;
531 	exec->qts = args->qts;
532 	exec->bin.exec = exec;
533 	exec->bin.start = args->bcl_start;
534 	exec->bin.end = args->bcl_end;
535 	exec->render.exec = exec;
536 	exec->render.start = args->rcl_start;
537 	exec->render.end = args->rcl_end;
538 	exec->v3d = v3d;
539 	INIT_LIST_HEAD(&exec->unref_list);
540 
541 	ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
542 	if (ret)
543 		goto fail;
544 
545 	ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
546 				       &acquire_ctx);
547 	if (ret)
548 		goto fail;
549 
550 	mutex_lock(&v3d->sched_lock);
551 	if (exec->bin.start != exec->bin.end) {
552 		ret = drm_sched_job_init(&exec->bin.base,
553 					 &v3d_priv->sched_entity[V3D_BIN],
554 					 v3d_priv);
555 		if (ret)
556 			goto fail_unreserve;
557 
558 		exec->bin_done_fence =
559 			dma_fence_get(&exec->bin.base.s_fence->finished);
560 
561 		kref_get(&exec->refcount); /* put by scheduler job completion */
562 		drm_sched_entity_push_job(&exec->bin.base,
563 					  &v3d_priv->sched_entity[V3D_BIN]);
564 	}
565 
566 	ret = drm_sched_job_init(&exec->render.base,
567 				 &v3d_priv->sched_entity[V3D_RENDER],
568 				 v3d_priv);
569 	if (ret)
570 		goto fail_unreserve;
571 
572 	exec->render_done_fence =
573 		dma_fence_get(&exec->render.base.s_fence->finished);
574 
575 	kref_get(&exec->refcount); /* put by scheduler job completion */
576 	drm_sched_entity_push_job(&exec->render.base,
577 				  &v3d_priv->sched_entity[V3D_RENDER]);
578 	mutex_unlock(&v3d->sched_lock);
579 
580 	v3d_attach_object_fences(exec->bo, exec->bo_count,
581 				 exec->render_done_fence);
582 
583 	v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
584 
585 	/* Update the return sync object for the */
586 	sync_out = drm_syncobj_find(file_priv, args->out_sync);
587 	if (sync_out) {
588 		drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
589 		drm_syncobj_put(sync_out);
590 	}
591 
592 	v3d_exec_put(exec);
593 
594 	return 0;
595 
596 fail_unreserve:
597 	mutex_unlock(&v3d->sched_lock);
598 	v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
599 fail:
600 	v3d_exec_put(exec);
601 
602 	return ret;
603 }
604 
605 /**
606  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
607  * @dev: DRM device
608  * @data: ioctl argument
609  * @file_priv: DRM file for this fd
610  *
611  * Userspace provides the register setup for the TFU, which we don't
612  * need to validate since the TFU is behind the MMU.
613  */
614 int
615 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
616 		     struct drm_file *file_priv)
617 {
618 	struct v3d_dev *v3d = to_v3d_dev(dev);
619 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
620 	struct drm_v3d_submit_tfu *args = data;
621 	struct v3d_tfu_job *job;
622 	struct ww_acquire_ctx acquire_ctx;
623 	struct drm_syncobj *sync_out;
624 	struct dma_fence *sched_done_fence;
625 	int ret = 0;
626 	int bo_count;
627 
628 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
629 
630 	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
631 	if (!job)
632 		return -ENOMEM;
633 
634 	ret = pm_runtime_get_sync(v3d->dev);
635 	if (ret < 0) {
636 		kfree(job);
637 		return ret;
638 	}
639 
640 	kref_init(&job->refcount);
641 
642 	ret = drm_syncobj_find_fence(file_priv, args->in_sync,
643 				     0, 0, &job->in_fence);
644 	if (ret == -EINVAL)
645 		goto fail;
646 
647 	job->args = *args;
648 	job->v3d = v3d;
649 
650 	spin_lock(&file_priv->table_lock);
651 	for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
652 		struct drm_gem_object *bo;
653 
654 		if (!args->bo_handles[bo_count])
655 			break;
656 
657 		bo = idr_find(&file_priv->object_idr,
658 			      args->bo_handles[bo_count]);
659 		if (!bo) {
660 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
661 				  bo_count, args->bo_handles[bo_count]);
662 			ret = -ENOENT;
663 			spin_unlock(&file_priv->table_lock);
664 			goto fail;
665 		}
666 		drm_gem_object_get(bo);
667 		job->bo[bo_count] = to_v3d_bo(bo);
668 	}
669 	spin_unlock(&file_priv->table_lock);
670 
671 	ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
672 	if (ret)
673 		goto fail;
674 
675 	mutex_lock(&v3d->sched_lock);
676 	ret = drm_sched_job_init(&job->base,
677 				 &v3d_priv->sched_entity[V3D_TFU],
678 				 v3d_priv);
679 	if (ret)
680 		goto fail_unreserve;
681 
682 	sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
683 
684 	kref_get(&job->refcount); /* put by scheduler job completion */
685 	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
686 	mutex_unlock(&v3d->sched_lock);
687 
688 	v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
689 
690 	v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
691 
692 	/* Update the return sync object */
693 	sync_out = drm_syncobj_find(file_priv, args->out_sync);
694 	if (sync_out) {
695 		drm_syncobj_replace_fence(sync_out, sched_done_fence);
696 		drm_syncobj_put(sync_out);
697 	}
698 	dma_fence_put(sched_done_fence);
699 
700 	v3d_tfu_job_put(job);
701 
702 	return 0;
703 
704 fail_unreserve:
705 	mutex_unlock(&v3d->sched_lock);
706 	v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
707 fail:
708 	v3d_tfu_job_put(job);
709 
710 	return ret;
711 }
712 
713 int
714 v3d_gem_init(struct drm_device *dev)
715 {
716 	struct v3d_dev *v3d = to_v3d_dev(dev);
717 	u32 pt_size = 4096 * 1024;
718 	int ret, i;
719 
720 	for (i = 0; i < V3D_MAX_QUEUES; i++)
721 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
722 
723 	spin_lock_init(&v3d->mm_lock);
724 	spin_lock_init(&v3d->job_lock);
725 	mutex_init(&v3d->bo_lock);
726 	mutex_init(&v3d->reset_lock);
727 	mutex_init(&v3d->sched_lock);
728 
729 	/* Note: We don't allocate address 0.  Various bits of HW
730 	 * treat 0 as special, such as the occlusion query counters
731 	 * where 0 means "disabled".
732 	 */
733 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
734 
735 	v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
736 			       &v3d->pt_paddr,
737 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
738 	if (!v3d->pt) {
739 		drm_mm_takedown(&v3d->mm);
740 		dev_err(v3d->dev,
741 			"Failed to allocate page tables. "
742 			"Please ensure you have CMA enabled.\n");
743 		return -ENOMEM;
744 	}
745 
746 	v3d_init_hw_state(v3d);
747 	v3d_mmu_set_page_table(v3d);
748 
749 	ret = v3d_sched_init(v3d);
750 	if (ret) {
751 		drm_mm_takedown(&v3d->mm);
752 		dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
753 				  v3d->pt_paddr);
754 	}
755 
756 	return 0;
757 }
758 
759 void
760 v3d_gem_destroy(struct drm_device *dev)
761 {
762 	struct v3d_dev *v3d = to_v3d_dev(dev);
763 
764 	v3d_sched_fini(v3d);
765 
766 	/* Waiting for exec to finish would need to be done before
767 	 * unregistering V3D.
768 	 */
769 	WARN_ON(v3d->bin_job);
770 	WARN_ON(v3d->render_job);
771 
772 	drm_mm_takedown(&v3d->mm);
773 
774 	dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
775 }
776