1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <drm/drmP.h> 5 #include <drm/drm_syncobj.h> 6 #include <linux/module.h> 7 #include <linux/platform_device.h> 8 #include <linux/pm_runtime.h> 9 #include <linux/device.h> 10 #include <linux/io.h> 11 #include <linux/sched/signal.h> 12 13 #include "uapi/drm/v3d_drm.h" 14 #include "v3d_drv.h" 15 #include "v3d_regs.h" 16 #include "v3d_trace.h" 17 18 static void 19 v3d_init_core(struct v3d_dev *v3d, int core) 20 { 21 /* Set OVRTMUOUT, which means that the texture sampler uniform 22 * configuration's tmu output type field is used, instead of 23 * using the hardware default behavior based on the texture 24 * type. If you want the default behavior, you can still put 25 * "2" in the indirect texture state's output_type field. 26 */ 27 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 28 29 /* Whenever we flush the L2T cache, we always want to flush 30 * the whole thing. 31 */ 32 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 33 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 34 } 35 36 /* Sets invariant state for the HW. */ 37 static void 38 v3d_init_hw_state(struct v3d_dev *v3d) 39 { 40 v3d_init_core(v3d, 0); 41 } 42 43 static void 44 v3d_idle_axi(struct v3d_dev *v3d, int core) 45 { 46 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 47 48 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 49 (V3D_GMP_STATUS_RD_COUNT_MASK | 50 V3D_GMP_STATUS_WR_COUNT_MASK | 51 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 52 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 53 } 54 } 55 56 static void 57 v3d_idle_gca(struct v3d_dev *v3d) 58 { 59 if (v3d->ver >= 41) 60 return; 61 62 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 63 64 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 65 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 66 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 67 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 68 } 69 } 70 71 static void 72 v3d_reset_v3d(struct v3d_dev *v3d) 73 { 74 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 75 76 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 77 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 78 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 79 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 80 81 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 82 * of the unit, so reset it to its power-on value here. 83 */ 84 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 85 } else { 86 WARN_ON_ONCE(V3D_GET_FIELD(version, 87 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 88 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 89 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 90 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 91 } 92 93 v3d_init_hw_state(v3d); 94 } 95 96 void 97 v3d_reset(struct v3d_dev *v3d) 98 { 99 struct drm_device *dev = &v3d->drm; 100 101 DRM_ERROR("Resetting GPU.\n"); 102 trace_v3d_reset_begin(dev); 103 104 /* XXX: only needed for safe powerdown, not reset. */ 105 if (false) 106 v3d_idle_axi(v3d, 0); 107 108 v3d_idle_gca(v3d); 109 v3d_reset_v3d(v3d); 110 111 v3d_mmu_set_page_table(v3d); 112 v3d_irq_reset(v3d); 113 114 trace_v3d_reset_end(dev); 115 } 116 117 static void 118 v3d_flush_l3(struct v3d_dev *v3d) 119 { 120 if (v3d->ver < 41) { 121 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 122 123 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 124 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 125 126 if (v3d->ver < 33) { 127 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 128 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 129 } 130 } 131 } 132 133 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 134 * uniforms and instructions on V3D 3.2. 135 */ 136 static void 137 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 138 { 139 if (v3d->ver > 32) 140 return; 141 142 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 143 V3D_L2CACTL_L2CCLR | 144 V3D_L2CACTL_L2CENA); 145 } 146 147 /* Invalidates texture L2 cachelines */ 148 static void 149 v3d_flush_l2t(struct v3d_dev *v3d, int core) 150 { 151 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 152 * need to wait for completion before dispatching the job -- 153 * L2T accesses will be stalled until the flush has completed. 154 */ 155 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 156 V3D_L2TCACTL_L2TFLS | 157 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 158 } 159 160 /* Invalidates the slice caches. These are read-only caches. */ 161 static void 162 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 163 { 164 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 165 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 166 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 167 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 168 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 169 } 170 171 void 172 v3d_invalidate_caches(struct v3d_dev *v3d) 173 { 174 /* Invalidate the caches from the outside in. That way if 175 * another CL's concurrent use of nearby memory were to pull 176 * an invalidated cacheline back in, we wouldn't leave stale 177 * data in the inner cache. 178 */ 179 v3d_flush_l3(v3d); 180 v3d_invalidate_l2c(v3d, 0); 181 v3d_flush_l2t(v3d, 0); 182 v3d_invalidate_slices(v3d, 0); 183 } 184 185 static void 186 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count, 187 struct dma_fence *fence) 188 { 189 int i; 190 191 for (i = 0; i < bo_count; i++) { 192 /* XXX: Use shared fences for read-only objects. */ 193 reservation_object_add_excl_fence(bos[i]->resv, fence); 194 } 195 } 196 197 static void 198 v3d_unlock_bo_reservations(struct v3d_bo **bos, 199 int bo_count, 200 struct ww_acquire_ctx *acquire_ctx) 201 { 202 int i; 203 204 for (i = 0; i < bo_count; i++) 205 ww_mutex_unlock(&bos[i]->resv->lock); 206 207 ww_acquire_fini(acquire_ctx); 208 } 209 210 /* Takes the reservation lock on all the BOs being referenced, so that 211 * at queue submit time we can update the reservations. 212 * 213 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 214 * (all of which are on exec->unref_list). They're entirely private 215 * to v3d, so we don't attach dma-buf fences to them. 216 */ 217 static int 218 v3d_lock_bo_reservations(struct v3d_bo **bos, 219 int bo_count, 220 struct ww_acquire_ctx *acquire_ctx) 221 { 222 int contended_lock = -1; 223 int i, ret; 224 225 ww_acquire_init(acquire_ctx, &reservation_ww_class); 226 227 retry: 228 if (contended_lock != -1) { 229 struct v3d_bo *bo = bos[contended_lock]; 230 231 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, 232 acquire_ctx); 233 if (ret) { 234 ww_acquire_done(acquire_ctx); 235 return ret; 236 } 237 } 238 239 for (i = 0; i < bo_count; i++) { 240 if (i == contended_lock) 241 continue; 242 243 ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock, 244 acquire_ctx); 245 if (ret) { 246 int j; 247 248 for (j = 0; j < i; j++) 249 ww_mutex_unlock(&bos[j]->resv->lock); 250 251 if (contended_lock != -1 && contended_lock >= i) { 252 struct v3d_bo *bo = bos[contended_lock]; 253 254 ww_mutex_unlock(&bo->resv->lock); 255 } 256 257 if (ret == -EDEADLK) { 258 contended_lock = i; 259 goto retry; 260 } 261 262 ww_acquire_done(acquire_ctx); 263 return ret; 264 } 265 } 266 267 ww_acquire_done(acquire_ctx); 268 269 /* Reserve space for our shared (read-only) fence references, 270 * before we commit the CL to the hardware. 271 */ 272 for (i = 0; i < bo_count; i++) { 273 ret = reservation_object_reserve_shared(bos[i]->resv, 1); 274 if (ret) { 275 v3d_unlock_bo_reservations(bos, bo_count, 276 acquire_ctx); 277 return ret; 278 } 279 } 280 281 return 0; 282 } 283 284 /** 285 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 286 * referenced by the job. 287 * @dev: DRM device 288 * @file_priv: DRM file for this fd 289 * @exec: V3D job being set up 290 * 291 * The command validator needs to reference BOs by their index within 292 * the submitted job's BO list. This does the validation of the job's 293 * BO list and reference counting for the lifetime of the job. 294 * 295 * Note that this function doesn't need to unreference the BOs on 296 * failure, because that will happen at v3d_exec_cleanup() time. 297 */ 298 static int 299 v3d_cl_lookup_bos(struct drm_device *dev, 300 struct drm_file *file_priv, 301 struct drm_v3d_submit_cl *args, 302 struct v3d_exec_info *exec) 303 { 304 u32 *handles; 305 int ret = 0; 306 int i; 307 308 exec->bo_count = args->bo_handle_count; 309 310 if (!exec->bo_count) { 311 /* See comment on bo_index for why we have to check 312 * this. 313 */ 314 DRM_DEBUG("Rendering requires BOs\n"); 315 return -EINVAL; 316 } 317 318 exec->bo = kvmalloc_array(exec->bo_count, 319 sizeof(struct drm_gem_cma_object *), 320 GFP_KERNEL | __GFP_ZERO); 321 if (!exec->bo) { 322 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 323 return -ENOMEM; 324 } 325 326 handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); 327 if (!handles) { 328 ret = -ENOMEM; 329 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 330 goto fail; 331 } 332 333 if (copy_from_user(handles, 334 (void __user *)(uintptr_t)args->bo_handles, 335 exec->bo_count * sizeof(u32))) { 336 ret = -EFAULT; 337 DRM_DEBUG("Failed to copy in GEM handles\n"); 338 goto fail; 339 } 340 341 spin_lock(&file_priv->table_lock); 342 for (i = 0; i < exec->bo_count; i++) { 343 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 344 handles[i]); 345 if (!bo) { 346 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 347 i, handles[i]); 348 ret = -ENOENT; 349 spin_unlock(&file_priv->table_lock); 350 goto fail; 351 } 352 drm_gem_object_get(bo); 353 exec->bo[i] = to_v3d_bo(bo); 354 } 355 spin_unlock(&file_priv->table_lock); 356 357 fail: 358 kvfree(handles); 359 return ret; 360 } 361 362 static void 363 v3d_exec_cleanup(struct kref *ref) 364 { 365 struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, 366 refcount); 367 struct v3d_dev *v3d = exec->v3d; 368 unsigned int i; 369 struct v3d_bo *bo, *save; 370 371 dma_fence_put(exec->bin.in_fence); 372 dma_fence_put(exec->render.in_fence); 373 374 dma_fence_put(exec->bin.done_fence); 375 dma_fence_put(exec->render.done_fence); 376 377 dma_fence_put(exec->bin_done_fence); 378 dma_fence_put(exec->render_done_fence); 379 380 for (i = 0; i < exec->bo_count; i++) 381 drm_gem_object_put_unlocked(&exec->bo[i]->base); 382 kvfree(exec->bo); 383 384 list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { 385 drm_gem_object_put_unlocked(&bo->base); 386 } 387 388 pm_runtime_mark_last_busy(v3d->dev); 389 pm_runtime_put_autosuspend(v3d->dev); 390 391 kfree(exec); 392 } 393 394 void v3d_exec_put(struct v3d_exec_info *exec) 395 { 396 kref_put(&exec->refcount, v3d_exec_cleanup); 397 } 398 399 static void 400 v3d_tfu_job_cleanup(struct kref *ref) 401 { 402 struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job, 403 refcount); 404 struct v3d_dev *v3d = job->v3d; 405 unsigned int i; 406 407 dma_fence_put(job->in_fence); 408 dma_fence_put(job->done_fence); 409 410 for (i = 0; i < ARRAY_SIZE(job->bo); i++) { 411 if (job->bo[i]) 412 drm_gem_object_put_unlocked(&job->bo[i]->base); 413 } 414 415 pm_runtime_mark_last_busy(v3d->dev); 416 pm_runtime_put_autosuspend(v3d->dev); 417 418 kfree(job); 419 } 420 421 void v3d_tfu_job_put(struct v3d_tfu_job *job) 422 { 423 kref_put(&job->refcount, v3d_tfu_job_cleanup); 424 } 425 426 int 427 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 428 struct drm_file *file_priv) 429 { 430 int ret; 431 struct drm_v3d_wait_bo *args = data; 432 struct drm_gem_object *gem_obj; 433 struct v3d_bo *bo; 434 ktime_t start = ktime_get(); 435 u64 delta_ns; 436 unsigned long timeout_jiffies = 437 nsecs_to_jiffies_timeout(args->timeout_ns); 438 439 if (args->pad != 0) 440 return -EINVAL; 441 442 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 443 if (!gem_obj) { 444 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); 445 return -EINVAL; 446 } 447 bo = to_v3d_bo(gem_obj); 448 449 ret = reservation_object_wait_timeout_rcu(bo->resv, 450 true, true, 451 timeout_jiffies); 452 453 if (ret == 0) 454 ret = -ETIME; 455 else if (ret > 0) 456 ret = 0; 457 458 /* Decrement the user's timeout, in case we got interrupted 459 * such that the ioctl will be restarted. 460 */ 461 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 462 if (delta_ns < args->timeout_ns) 463 args->timeout_ns -= delta_ns; 464 else 465 args->timeout_ns = 0; 466 467 /* Asked to wait beyond the jiffie/scheduler precision? */ 468 if (ret == -ETIME && args->timeout_ns) 469 ret = -EAGAIN; 470 471 drm_gem_object_put_unlocked(gem_obj); 472 473 return ret; 474 } 475 476 /** 477 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 478 * @dev: DRM device 479 * @data: ioctl argument 480 * @file_priv: DRM file for this fd 481 * 482 * This is the main entrypoint for userspace to submit a 3D frame to 483 * the GPU. Userspace provides the binner command list (if 484 * applicable), and the kernel sets up the render command list to draw 485 * to the framebuffer described in the ioctl, using the command lists 486 * that the 3D engine's binner will produce. 487 */ 488 int 489 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 490 struct drm_file *file_priv) 491 { 492 struct v3d_dev *v3d = to_v3d_dev(dev); 493 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 494 struct drm_v3d_submit_cl *args = data; 495 struct v3d_exec_info *exec; 496 struct ww_acquire_ctx acquire_ctx; 497 struct drm_syncobj *sync_out; 498 int ret = 0; 499 500 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 501 502 if (args->pad != 0) { 503 DRM_INFO("pad must be zero: %d\n", args->pad); 504 return -EINVAL; 505 } 506 507 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 508 if (!exec) 509 return -ENOMEM; 510 511 ret = pm_runtime_get_sync(v3d->dev); 512 if (ret < 0) { 513 kfree(exec); 514 return ret; 515 } 516 517 kref_init(&exec->refcount); 518 519 ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, 520 0, 0, &exec->bin.in_fence); 521 if (ret == -EINVAL) 522 goto fail; 523 524 ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, 525 0, 0, &exec->render.in_fence); 526 if (ret == -EINVAL) 527 goto fail; 528 529 exec->qma = args->qma; 530 exec->qms = args->qms; 531 exec->qts = args->qts; 532 exec->bin.exec = exec; 533 exec->bin.start = args->bcl_start; 534 exec->bin.end = args->bcl_end; 535 exec->render.exec = exec; 536 exec->render.start = args->rcl_start; 537 exec->render.end = args->rcl_end; 538 exec->v3d = v3d; 539 INIT_LIST_HEAD(&exec->unref_list); 540 541 ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); 542 if (ret) 543 goto fail; 544 545 ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count, 546 &acquire_ctx); 547 if (ret) 548 goto fail; 549 550 mutex_lock(&v3d->sched_lock); 551 if (exec->bin.start != exec->bin.end) { 552 ret = drm_sched_job_init(&exec->bin.base, 553 &v3d_priv->sched_entity[V3D_BIN], 554 v3d_priv); 555 if (ret) 556 goto fail_unreserve; 557 558 exec->bin_done_fence = 559 dma_fence_get(&exec->bin.base.s_fence->finished); 560 561 kref_get(&exec->refcount); /* put by scheduler job completion */ 562 drm_sched_entity_push_job(&exec->bin.base, 563 &v3d_priv->sched_entity[V3D_BIN]); 564 } 565 566 ret = drm_sched_job_init(&exec->render.base, 567 &v3d_priv->sched_entity[V3D_RENDER], 568 v3d_priv); 569 if (ret) 570 goto fail_unreserve; 571 572 exec->render_done_fence = 573 dma_fence_get(&exec->render.base.s_fence->finished); 574 575 kref_get(&exec->refcount); /* put by scheduler job completion */ 576 drm_sched_entity_push_job(&exec->render.base, 577 &v3d_priv->sched_entity[V3D_RENDER]); 578 mutex_unlock(&v3d->sched_lock); 579 580 v3d_attach_object_fences(exec->bo, exec->bo_count, 581 exec->render_done_fence); 582 583 v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx); 584 585 /* Update the return sync object for the */ 586 sync_out = drm_syncobj_find(file_priv, args->out_sync); 587 if (sync_out) { 588 drm_syncobj_replace_fence(sync_out, exec->render_done_fence); 589 drm_syncobj_put(sync_out); 590 } 591 592 v3d_exec_put(exec); 593 594 return 0; 595 596 fail_unreserve: 597 mutex_unlock(&v3d->sched_lock); 598 v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx); 599 fail: 600 v3d_exec_put(exec); 601 602 return ret; 603 } 604 605 /** 606 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 607 * @dev: DRM device 608 * @data: ioctl argument 609 * @file_priv: DRM file for this fd 610 * 611 * Userspace provides the register setup for the TFU, which we don't 612 * need to validate since the TFU is behind the MMU. 613 */ 614 int 615 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 616 struct drm_file *file_priv) 617 { 618 struct v3d_dev *v3d = to_v3d_dev(dev); 619 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 620 struct drm_v3d_submit_tfu *args = data; 621 struct v3d_tfu_job *job; 622 struct ww_acquire_ctx acquire_ctx; 623 struct drm_syncobj *sync_out; 624 struct dma_fence *sched_done_fence; 625 int ret = 0; 626 int bo_count; 627 628 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 629 630 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 631 if (!job) 632 return -ENOMEM; 633 634 ret = pm_runtime_get_sync(v3d->dev); 635 if (ret < 0) { 636 kfree(job); 637 return ret; 638 } 639 640 kref_init(&job->refcount); 641 642 ret = drm_syncobj_find_fence(file_priv, args->in_sync, 643 0, 0, &job->in_fence); 644 if (ret == -EINVAL) 645 goto fail; 646 647 job->args = *args; 648 job->v3d = v3d; 649 650 spin_lock(&file_priv->table_lock); 651 for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) { 652 struct drm_gem_object *bo; 653 654 if (!args->bo_handles[bo_count]) 655 break; 656 657 bo = idr_find(&file_priv->object_idr, 658 args->bo_handles[bo_count]); 659 if (!bo) { 660 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 661 bo_count, args->bo_handles[bo_count]); 662 ret = -ENOENT; 663 spin_unlock(&file_priv->table_lock); 664 goto fail; 665 } 666 drm_gem_object_get(bo); 667 job->bo[bo_count] = to_v3d_bo(bo); 668 } 669 spin_unlock(&file_priv->table_lock); 670 671 ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx); 672 if (ret) 673 goto fail; 674 675 mutex_lock(&v3d->sched_lock); 676 ret = drm_sched_job_init(&job->base, 677 &v3d_priv->sched_entity[V3D_TFU], 678 v3d_priv); 679 if (ret) 680 goto fail_unreserve; 681 682 sched_done_fence = dma_fence_get(&job->base.s_fence->finished); 683 684 kref_get(&job->refcount); /* put by scheduler job completion */ 685 drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]); 686 mutex_unlock(&v3d->sched_lock); 687 688 v3d_attach_object_fences(job->bo, bo_count, sched_done_fence); 689 690 v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx); 691 692 /* Update the return sync object */ 693 sync_out = drm_syncobj_find(file_priv, args->out_sync); 694 if (sync_out) { 695 drm_syncobj_replace_fence(sync_out, sched_done_fence); 696 drm_syncobj_put(sync_out); 697 } 698 dma_fence_put(sched_done_fence); 699 700 v3d_tfu_job_put(job); 701 702 return 0; 703 704 fail_unreserve: 705 mutex_unlock(&v3d->sched_lock); 706 v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx); 707 fail: 708 v3d_tfu_job_put(job); 709 710 return ret; 711 } 712 713 int 714 v3d_gem_init(struct drm_device *dev) 715 { 716 struct v3d_dev *v3d = to_v3d_dev(dev); 717 u32 pt_size = 4096 * 1024; 718 int ret, i; 719 720 for (i = 0; i < V3D_MAX_QUEUES; i++) 721 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 722 723 spin_lock_init(&v3d->mm_lock); 724 spin_lock_init(&v3d->job_lock); 725 mutex_init(&v3d->bo_lock); 726 mutex_init(&v3d->reset_lock); 727 mutex_init(&v3d->sched_lock); 728 729 /* Note: We don't allocate address 0. Various bits of HW 730 * treat 0 as special, such as the occlusion query counters 731 * where 0 means "disabled". 732 */ 733 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 734 735 v3d->pt = dma_alloc_wc(v3d->dev, pt_size, 736 &v3d->pt_paddr, 737 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 738 if (!v3d->pt) { 739 drm_mm_takedown(&v3d->mm); 740 dev_err(v3d->dev, 741 "Failed to allocate page tables. " 742 "Please ensure you have CMA enabled.\n"); 743 return -ENOMEM; 744 } 745 746 v3d_init_hw_state(v3d); 747 v3d_mmu_set_page_table(v3d); 748 749 ret = v3d_sched_init(v3d); 750 if (ret) { 751 drm_mm_takedown(&v3d->mm); 752 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, 753 v3d->pt_paddr); 754 } 755 756 return 0; 757 } 758 759 void 760 v3d_gem_destroy(struct drm_device *dev) 761 { 762 struct v3d_dev *v3d = to_v3d_dev(dev); 763 764 v3d_sched_fini(v3d); 765 766 /* Waiting for exec to finish would need to be done before 767 * unregistering V3D. 768 */ 769 WARN_ON(v3d->bin_job); 770 WARN_ON(v3d->render_job); 771 772 drm_mm_takedown(&v3d->mm); 773 774 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); 775 } 776