1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/pm_runtime.h> 10 #include <linux/reset.h> 11 #include <linux/sched/signal.h> 12 #include <linux/uaccess.h> 13 14 #include <drm/drm_syncobj.h> 15 #include <uapi/drm/v3d_drm.h> 16 17 #include "v3d_drv.h" 18 #include "v3d_regs.h" 19 #include "v3d_trace.h" 20 21 static void 22 v3d_init_core(struct v3d_dev *v3d, int core) 23 { 24 /* Set OVRTMUOUT, which means that the texture sampler uniform 25 * configuration's tmu output type field is used, instead of 26 * using the hardware default behavior based on the texture 27 * type. If you want the default behavior, you can still put 28 * "2" in the indirect texture state's output_type field. 29 */ 30 if (v3d->ver < 40) 31 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 32 33 /* Whenever we flush the L2T cache, we always want to flush 34 * the whole thing. 35 */ 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 37 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 38 } 39 40 /* Sets invariant state for the HW. */ 41 static void 42 v3d_init_hw_state(struct v3d_dev *v3d) 43 { 44 v3d_init_core(v3d, 0); 45 } 46 47 static void 48 v3d_idle_axi(struct v3d_dev *v3d, int core) 49 { 50 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 51 52 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 53 (V3D_GMP_STATUS_RD_COUNT_MASK | 54 V3D_GMP_STATUS_WR_COUNT_MASK | 55 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 56 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 57 } 58 } 59 60 static void 61 v3d_idle_gca(struct v3d_dev *v3d) 62 { 63 if (v3d->ver >= 41) 64 return; 65 66 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 67 68 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 70 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 71 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 72 } 73 } 74 75 static void 76 v3d_reset_by_bridge(struct v3d_dev *v3d) 77 { 78 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 79 80 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 82 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 83 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 84 85 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 86 * of the unit, so reset it to its power-on value here. 87 */ 88 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 89 } else { 90 WARN_ON_ONCE(V3D_GET_FIELD(version, 91 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 93 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 94 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 95 } 96 } 97 98 static void 99 v3d_reset_v3d(struct v3d_dev *v3d) 100 { 101 if (v3d->reset) 102 reset_control_reset(v3d->reset); 103 else 104 v3d_reset_by_bridge(v3d); 105 106 v3d_init_hw_state(v3d); 107 } 108 109 void 110 v3d_reset(struct v3d_dev *v3d) 111 { 112 struct drm_device *dev = &v3d->drm; 113 114 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 115 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 116 V3D_CORE_READ(0, V3D_ERR_STAT)); 117 trace_v3d_reset_begin(dev); 118 119 /* XXX: only needed for safe powerdown, not reset. */ 120 if (false) 121 v3d_idle_axi(v3d, 0); 122 123 v3d_idle_gca(v3d); 124 v3d_reset_v3d(v3d); 125 126 v3d_mmu_set_page_table(v3d); 127 v3d_irq_reset(v3d); 128 129 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 130 131 trace_v3d_reset_end(dev); 132 } 133 134 static void 135 v3d_flush_l3(struct v3d_dev *v3d) 136 { 137 if (v3d->ver < 41) { 138 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 139 140 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 141 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 142 143 if (v3d->ver < 33) { 144 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 145 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 146 } 147 } 148 } 149 150 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 151 * uniforms and instructions on V3D 3.2. 152 */ 153 static void 154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 155 { 156 if (v3d->ver > 32) 157 return; 158 159 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 160 V3D_L2CACTL_L2CCLR | 161 V3D_L2CACTL_L2CENA); 162 } 163 164 /* Invalidates texture L2 cachelines */ 165 static void 166 v3d_flush_l2t(struct v3d_dev *v3d, int core) 167 { 168 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 169 * need to wait for completion before dispatching the job -- 170 * L2T accesses will be stalled until the flush has completed. 171 * However, we do need to make sure we don't try to trigger a 172 * new flush while the L2_CLEAN queue is trying to 173 * synchronously clean after a job. 174 */ 175 mutex_lock(&v3d->cache_clean_lock); 176 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 177 V3D_L2TCACTL_L2TFLS | 178 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 179 mutex_unlock(&v3d->cache_clean_lock); 180 } 181 182 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 183 * 184 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 185 * executed, we need to make sure that the clean is done before 186 * signaling job completion. So, we synchronously wait before 187 * returning, and we make sure that L2 invalidates don't happen in the 188 * meantime to confuse our are-we-done checks. 189 */ 190 void 191 v3d_clean_caches(struct v3d_dev *v3d) 192 { 193 struct drm_device *dev = &v3d->drm; 194 int core = 0; 195 196 trace_v3d_cache_clean_begin(dev); 197 198 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 199 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 200 V3D_L2TCACTL_TMUWCF), 100)) { 201 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 202 } 203 204 mutex_lock(&v3d->cache_clean_lock); 205 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 206 V3D_L2TCACTL_L2TFLS | 207 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 208 209 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 210 V3D_L2TCACTL_L2TFLS), 100)) { 211 DRM_ERROR("Timeout waiting for L2T clean\n"); 212 } 213 214 mutex_unlock(&v3d->cache_clean_lock); 215 216 trace_v3d_cache_clean_end(dev); 217 } 218 219 /* Invalidates the slice caches. These are read-only caches. */ 220 static void 221 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 222 { 223 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 227 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 228 } 229 230 void 231 v3d_invalidate_caches(struct v3d_dev *v3d) 232 { 233 /* Invalidate the caches from the outside in. That way if 234 * another CL's concurrent use of nearby memory were to pull 235 * an invalidated cacheline back in, we wouldn't leave stale 236 * data in the inner cache. 237 */ 238 v3d_flush_l3(v3d); 239 v3d_invalidate_l2c(v3d, 0); 240 v3d_flush_l2t(v3d, 0); 241 v3d_invalidate_slices(v3d, 0); 242 } 243 244 /* Takes the reservation lock on all the BOs being referenced, so that 245 * at queue submit time we can update the reservations. 246 * 247 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 248 * (all of which are on exec->unref_list). They're entirely private 249 * to v3d, so we don't attach dma-buf fences to them. 250 */ 251 static int 252 v3d_lock_bo_reservations(struct v3d_job *job, 253 struct ww_acquire_ctx *acquire_ctx) 254 { 255 int i, ret; 256 257 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 258 if (ret) 259 return ret; 260 261 for (i = 0; i < job->bo_count; i++) { 262 ret = drm_sched_job_add_implicit_dependencies(&job->base, 263 job->bo[i], true); 264 if (ret) { 265 drm_gem_unlock_reservations(job->bo, job->bo_count, 266 acquire_ctx); 267 return ret; 268 } 269 } 270 271 return 0; 272 } 273 274 /** 275 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 276 * referenced by the job. 277 * @dev: DRM device 278 * @file_priv: DRM file for this fd 279 * @job: V3D job being set up 280 * @bo_handles: GEM handles 281 * @bo_count: Number of GEM handles passed in 282 * 283 * The command validator needs to reference BOs by their index within 284 * the submitted job's BO list. This does the validation of the job's 285 * BO list and reference counting for the lifetime of the job. 286 * 287 * Note that this function doesn't need to unreference the BOs on 288 * failure, because that will happen at v3d_exec_cleanup() time. 289 */ 290 static int 291 v3d_lookup_bos(struct drm_device *dev, 292 struct drm_file *file_priv, 293 struct v3d_job *job, 294 u64 bo_handles, 295 u32 bo_count) 296 { 297 u32 *handles; 298 int ret = 0; 299 int i; 300 301 job->bo_count = bo_count; 302 303 if (!job->bo_count) { 304 /* See comment on bo_index for why we have to check 305 * this. 306 */ 307 DRM_DEBUG("Rendering requires BOs\n"); 308 return -EINVAL; 309 } 310 311 job->bo = kvmalloc_array(job->bo_count, 312 sizeof(struct drm_gem_cma_object *), 313 GFP_KERNEL | __GFP_ZERO); 314 if (!job->bo) { 315 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 316 return -ENOMEM; 317 } 318 319 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 320 if (!handles) { 321 ret = -ENOMEM; 322 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 323 goto fail; 324 } 325 326 if (copy_from_user(handles, 327 (void __user *)(uintptr_t)bo_handles, 328 job->bo_count * sizeof(u32))) { 329 ret = -EFAULT; 330 DRM_DEBUG("Failed to copy in GEM handles\n"); 331 goto fail; 332 } 333 334 spin_lock(&file_priv->table_lock); 335 for (i = 0; i < job->bo_count; i++) { 336 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 337 handles[i]); 338 if (!bo) { 339 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 340 i, handles[i]); 341 ret = -ENOENT; 342 spin_unlock(&file_priv->table_lock); 343 goto fail; 344 } 345 drm_gem_object_get(bo); 346 job->bo[i] = bo; 347 } 348 spin_unlock(&file_priv->table_lock); 349 350 fail: 351 kvfree(handles); 352 return ret; 353 } 354 355 static void 356 v3d_job_free(struct kref *ref) 357 { 358 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 359 int i; 360 361 for (i = 0; i < job->bo_count; i++) { 362 if (job->bo[i]) 363 drm_gem_object_put(job->bo[i]); 364 } 365 kvfree(job->bo); 366 367 dma_fence_put(job->irq_fence); 368 dma_fence_put(job->done_fence); 369 370 pm_runtime_mark_last_busy(job->v3d->drm.dev); 371 pm_runtime_put_autosuspend(job->v3d->drm.dev); 372 373 if (job->perfmon) 374 v3d_perfmon_put(job->perfmon); 375 376 kfree(job); 377 } 378 379 static void 380 v3d_render_job_free(struct kref *ref) 381 { 382 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 383 base.refcount); 384 struct v3d_bo *bo, *save; 385 386 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 387 drm_gem_object_put(&bo->base.base); 388 } 389 390 v3d_job_free(ref); 391 } 392 393 void v3d_job_cleanup(struct v3d_job *job) 394 { 395 drm_sched_job_cleanup(&job->base); 396 v3d_job_put(job); 397 } 398 399 void v3d_job_put(struct v3d_job *job) 400 { 401 kref_put(&job->refcount, job->free); 402 } 403 404 int 405 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 406 struct drm_file *file_priv) 407 { 408 int ret; 409 struct drm_v3d_wait_bo *args = data; 410 ktime_t start = ktime_get(); 411 u64 delta_ns; 412 unsigned long timeout_jiffies = 413 nsecs_to_jiffies_timeout(args->timeout_ns); 414 415 if (args->pad != 0) 416 return -EINVAL; 417 418 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 419 true, timeout_jiffies); 420 421 /* Decrement the user's timeout, in case we got interrupted 422 * such that the ioctl will be restarted. 423 */ 424 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 425 if (delta_ns < args->timeout_ns) 426 args->timeout_ns -= delta_ns; 427 else 428 args->timeout_ns = 0; 429 430 /* Asked to wait beyond the jiffie/scheduler precision? */ 431 if (ret == -ETIME && args->timeout_ns) 432 ret = -EAGAIN; 433 434 return ret; 435 } 436 437 static int 438 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 439 struct v3d_job *job, void (*free)(struct kref *ref), 440 u32 in_sync, enum v3d_queue queue) 441 { 442 struct dma_fence *in_fence = NULL; 443 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 444 int ret; 445 446 job->v3d = v3d; 447 job->free = free; 448 449 ret = pm_runtime_get_sync(v3d->drm.dev); 450 if (ret < 0) 451 return ret; 452 453 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 454 v3d_priv); 455 if (ret) 456 goto fail; 457 458 ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); 459 if (ret == -EINVAL) 460 goto fail_job; 461 462 ret = drm_sched_job_add_dependency(&job->base, in_fence); 463 if (ret) 464 goto fail_job; 465 466 kref_init(&job->refcount); 467 468 return 0; 469 fail_job: 470 drm_sched_job_cleanup(&job->base); 471 fail: 472 pm_runtime_put_autosuspend(v3d->drm.dev); 473 return ret; 474 } 475 476 static void 477 v3d_push_job(struct v3d_job *job) 478 { 479 drm_sched_job_arm(&job->base); 480 481 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 482 483 /* put by scheduler job completion */ 484 kref_get(&job->refcount); 485 486 drm_sched_entity_push_job(&job->base); 487 } 488 489 static void 490 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 491 struct v3d_job *job, 492 struct ww_acquire_ctx *acquire_ctx, 493 u32 out_sync, 494 struct dma_fence *done_fence) 495 { 496 struct drm_syncobj *sync_out; 497 int i; 498 499 for (i = 0; i < job->bo_count; i++) { 500 /* XXX: Use shared fences for read-only objects. */ 501 dma_resv_add_excl_fence(job->bo[i]->resv, 502 job->done_fence); 503 } 504 505 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 506 507 /* Update the return sync object for the job */ 508 sync_out = drm_syncobj_find(file_priv, out_sync); 509 if (sync_out) { 510 drm_syncobj_replace_fence(sync_out, done_fence); 511 drm_syncobj_put(sync_out); 512 } 513 } 514 515 /** 516 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 517 * @dev: DRM device 518 * @data: ioctl argument 519 * @file_priv: DRM file for this fd 520 * 521 * This is the main entrypoint for userspace to submit a 3D frame to 522 * the GPU. Userspace provides the binner command list (if 523 * applicable), and the kernel sets up the render command list to draw 524 * to the framebuffer described in the ioctl, using the command lists 525 * that the 3D engine's binner will produce. 526 */ 527 int 528 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 529 struct drm_file *file_priv) 530 { 531 struct v3d_dev *v3d = to_v3d_dev(dev); 532 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 533 struct drm_v3d_submit_cl *args = data; 534 struct v3d_bin_job *bin = NULL; 535 struct v3d_render_job *render; 536 struct v3d_job *clean_job = NULL; 537 struct v3d_job *last_job; 538 struct ww_acquire_ctx acquire_ctx; 539 int ret = 0; 540 541 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 542 543 if (args->pad != 0) 544 return -EINVAL; 545 546 if (args->flags != 0 && 547 args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 548 DRM_INFO("invalid flags: %d\n", args->flags); 549 return -EINVAL; 550 } 551 552 render = kcalloc(1, sizeof(*render), GFP_KERNEL); 553 if (!render) 554 return -ENOMEM; 555 556 render->start = args->rcl_start; 557 render->end = args->rcl_end; 558 INIT_LIST_HEAD(&render->unref_list); 559 560 ret = v3d_job_init(v3d, file_priv, &render->base, 561 v3d_render_job_free, args->in_sync_rcl, V3D_RENDER); 562 if (ret) { 563 kfree(render); 564 return ret; 565 } 566 567 if (args->bcl_start != args->bcl_end) { 568 bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); 569 if (!bin) { 570 v3d_job_cleanup(&render->base); 571 return -ENOMEM; 572 } 573 574 ret = v3d_job_init(v3d, file_priv, &bin->base, 575 v3d_job_free, args->in_sync_bcl, V3D_BIN); 576 if (ret) { 577 v3d_job_cleanup(&render->base); 578 kfree(bin); 579 return ret; 580 } 581 582 bin->start = args->bcl_start; 583 bin->end = args->bcl_end; 584 bin->qma = args->qma; 585 bin->qms = args->qms; 586 bin->qts = args->qts; 587 bin->render = render; 588 } 589 590 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 591 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); 592 if (!clean_job) { 593 ret = -ENOMEM; 594 goto fail; 595 } 596 597 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN); 598 if (ret) { 599 kfree(clean_job); 600 clean_job = NULL; 601 goto fail; 602 } 603 604 last_job = clean_job; 605 } else { 606 last_job = &render->base; 607 } 608 609 ret = v3d_lookup_bos(dev, file_priv, last_job, 610 args->bo_handles, args->bo_handle_count); 611 if (ret) 612 goto fail; 613 614 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 615 if (ret) 616 goto fail; 617 618 if (args->perfmon_id) { 619 render->base.perfmon = v3d_perfmon_find(v3d_priv, 620 args->perfmon_id); 621 622 if (!render->base.perfmon) { 623 ret = -ENOENT; 624 goto fail; 625 } 626 } 627 628 mutex_lock(&v3d->sched_lock); 629 if (bin) { 630 bin->base.perfmon = render->base.perfmon; 631 v3d_perfmon_get(bin->base.perfmon); 632 v3d_push_job(&bin->base); 633 634 ret = drm_sched_job_add_dependency(&render->base.base, 635 dma_fence_get(bin->base.done_fence)); 636 if (ret) 637 goto fail_unreserve; 638 } 639 640 v3d_push_job(&render->base); 641 642 if (clean_job) { 643 struct dma_fence *render_fence = 644 dma_fence_get(render->base.done_fence); 645 ret = drm_sched_job_add_dependency(&clean_job->base, 646 render_fence); 647 if (ret) 648 goto fail_unreserve; 649 clean_job->perfmon = render->base.perfmon; 650 v3d_perfmon_get(clean_job->perfmon); 651 v3d_push_job(clean_job); 652 } 653 654 mutex_unlock(&v3d->sched_lock); 655 656 v3d_attach_fences_and_unlock_reservation(file_priv, 657 last_job, 658 &acquire_ctx, 659 args->out_sync, 660 last_job->done_fence); 661 662 if (bin) 663 v3d_job_put(&bin->base); 664 v3d_job_put(&render->base); 665 if (clean_job) 666 v3d_job_put(clean_job); 667 668 return 0; 669 670 fail_unreserve: 671 mutex_unlock(&v3d->sched_lock); 672 drm_gem_unlock_reservations(last_job->bo, 673 last_job->bo_count, &acquire_ctx); 674 fail: 675 if (bin) 676 v3d_job_cleanup(&bin->base); 677 v3d_job_cleanup(&render->base); 678 if (clean_job) 679 v3d_job_cleanup(clean_job); 680 681 return ret; 682 } 683 684 /** 685 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 686 * @dev: DRM device 687 * @data: ioctl argument 688 * @file_priv: DRM file for this fd 689 * 690 * Userspace provides the register setup for the TFU, which we don't 691 * need to validate since the TFU is behind the MMU. 692 */ 693 int 694 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 695 struct drm_file *file_priv) 696 { 697 struct v3d_dev *v3d = to_v3d_dev(dev); 698 struct drm_v3d_submit_tfu *args = data; 699 struct v3d_tfu_job *job; 700 struct ww_acquire_ctx acquire_ctx; 701 int ret = 0; 702 703 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 704 705 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 706 if (!job) 707 return -ENOMEM; 708 709 ret = v3d_job_init(v3d, file_priv, &job->base, 710 v3d_job_free, args->in_sync, V3D_TFU); 711 if (ret) { 712 kfree(job); 713 return ret; 714 } 715 716 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 717 sizeof(*job->base.bo), GFP_KERNEL); 718 if (!job->base.bo) { 719 v3d_job_cleanup(&job->base); 720 return -ENOMEM; 721 } 722 723 job->args = *args; 724 725 spin_lock(&file_priv->table_lock); 726 for (job->base.bo_count = 0; 727 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 728 job->base.bo_count++) { 729 struct drm_gem_object *bo; 730 731 if (!args->bo_handles[job->base.bo_count]) 732 break; 733 734 bo = idr_find(&file_priv->object_idr, 735 args->bo_handles[job->base.bo_count]); 736 if (!bo) { 737 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 738 job->base.bo_count, 739 args->bo_handles[job->base.bo_count]); 740 ret = -ENOENT; 741 spin_unlock(&file_priv->table_lock); 742 goto fail; 743 } 744 drm_gem_object_get(bo); 745 job->base.bo[job->base.bo_count] = bo; 746 } 747 spin_unlock(&file_priv->table_lock); 748 749 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 750 if (ret) 751 goto fail; 752 753 mutex_lock(&v3d->sched_lock); 754 v3d_push_job(&job->base); 755 mutex_unlock(&v3d->sched_lock); 756 757 v3d_attach_fences_and_unlock_reservation(file_priv, 758 &job->base, &acquire_ctx, 759 args->out_sync, 760 job->base.done_fence); 761 762 v3d_job_put(&job->base); 763 764 return 0; 765 766 fail: 767 v3d_job_cleanup(&job->base); 768 769 return ret; 770 } 771 772 /** 773 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 774 * @dev: DRM device 775 * @data: ioctl argument 776 * @file_priv: DRM file for this fd 777 * 778 * Userspace provides the register setup for the CSD, which we don't 779 * need to validate since the CSD is behind the MMU. 780 */ 781 int 782 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 783 struct drm_file *file_priv) 784 { 785 struct v3d_dev *v3d = to_v3d_dev(dev); 786 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 787 struct drm_v3d_submit_csd *args = data; 788 struct v3d_csd_job *job; 789 struct v3d_job *clean_job; 790 struct ww_acquire_ctx acquire_ctx; 791 int ret; 792 793 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 794 795 if (!v3d_has_csd(v3d)) { 796 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 797 return -EINVAL; 798 } 799 800 job = kcalloc(1, sizeof(*job), GFP_KERNEL); 801 if (!job) 802 return -ENOMEM; 803 804 ret = v3d_job_init(v3d, file_priv, &job->base, 805 v3d_job_free, args->in_sync, V3D_CSD); 806 if (ret) { 807 kfree(job); 808 return ret; 809 } 810 811 clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); 812 if (!clean_job) { 813 v3d_job_cleanup(&job->base); 814 return -ENOMEM; 815 } 816 817 ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN); 818 if (ret) { 819 v3d_job_cleanup(&job->base); 820 kfree(clean_job); 821 return ret; 822 } 823 824 job->args = *args; 825 826 ret = v3d_lookup_bos(dev, file_priv, clean_job, 827 args->bo_handles, args->bo_handle_count); 828 if (ret) 829 goto fail; 830 831 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 832 if (ret) 833 goto fail; 834 835 if (args->perfmon_id) { 836 job->base.perfmon = v3d_perfmon_find(v3d_priv, 837 args->perfmon_id); 838 if (!job->base.perfmon) { 839 ret = -ENOENT; 840 goto fail; 841 } 842 } 843 844 mutex_lock(&v3d->sched_lock); 845 v3d_push_job(&job->base); 846 847 ret = drm_sched_job_add_dependency(&clean_job->base, 848 dma_fence_get(job->base.done_fence)); 849 if (ret) 850 goto fail_unreserve; 851 852 v3d_push_job(clean_job); 853 mutex_unlock(&v3d->sched_lock); 854 855 v3d_attach_fences_and_unlock_reservation(file_priv, 856 clean_job, 857 &acquire_ctx, 858 args->out_sync, 859 clean_job->done_fence); 860 861 v3d_job_put(&job->base); 862 v3d_job_put(clean_job); 863 864 return 0; 865 866 fail_unreserve: 867 mutex_unlock(&v3d->sched_lock); 868 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 869 &acquire_ctx); 870 fail: 871 v3d_job_cleanup(&job->base); 872 v3d_job_cleanup(clean_job); 873 874 return ret; 875 } 876 877 int 878 v3d_gem_init(struct drm_device *dev) 879 { 880 struct v3d_dev *v3d = to_v3d_dev(dev); 881 u32 pt_size = 4096 * 1024; 882 int ret, i; 883 884 for (i = 0; i < V3D_MAX_QUEUES; i++) 885 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 886 887 spin_lock_init(&v3d->mm_lock); 888 spin_lock_init(&v3d->job_lock); 889 mutex_init(&v3d->bo_lock); 890 mutex_init(&v3d->reset_lock); 891 mutex_init(&v3d->sched_lock); 892 mutex_init(&v3d->cache_clean_lock); 893 894 /* Note: We don't allocate address 0. Various bits of HW 895 * treat 0 as special, such as the occlusion query counters 896 * where 0 means "disabled". 897 */ 898 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 899 900 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 901 &v3d->pt_paddr, 902 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 903 if (!v3d->pt) { 904 drm_mm_takedown(&v3d->mm); 905 dev_err(v3d->drm.dev, 906 "Failed to allocate page tables. " 907 "Please ensure you have CMA enabled.\n"); 908 return -ENOMEM; 909 } 910 911 v3d_init_hw_state(v3d); 912 v3d_mmu_set_page_table(v3d); 913 914 ret = v3d_sched_init(v3d); 915 if (ret) { 916 drm_mm_takedown(&v3d->mm); 917 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 918 v3d->pt_paddr); 919 } 920 921 return 0; 922 } 923 924 void 925 v3d_gem_destroy(struct drm_device *dev) 926 { 927 struct v3d_dev *v3d = to_v3d_dev(dev); 928 929 v3d_sched_fini(v3d); 930 931 /* Waiting for jobs to finish would need to be done before 932 * unregistering V3D. 933 */ 934 WARN_ON(v3d->bin_job); 935 WARN_ON(v3d->render_job); 936 937 drm_mm_takedown(&v3d->mm); 938 939 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 940 v3d->pt_paddr); 941 } 942