xref: /openbmc/linux/drivers/gpu/drm/v3d/v3d_gem.c (revision 047f2d94)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <drm/drmP.h>
5 #include <drm/drm_syncobj.h>
6 #include <linux/module.h>
7 #include <linux/platform_device.h>
8 #include <linux/pm_runtime.h>
9 #include <linux/device.h>
10 #include <linux/io.h>
11 #include <linux/sched/signal.h>
12 
13 #include "uapi/drm/v3d_drm.h"
14 #include "v3d_drv.h"
15 #include "v3d_regs.h"
16 #include "v3d_trace.h"
17 
18 static void
19 v3d_init_core(struct v3d_dev *v3d, int core)
20 {
21 	/* Set OVRTMUOUT, which means that the texture sampler uniform
22 	 * configuration's tmu output type field is used, instead of
23 	 * using the hardware default behavior based on the texture
24 	 * type.  If you want the default behavior, you can still put
25 	 * "2" in the indirect texture state's output_type field.
26 	 */
27 	V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
28 
29 	/* Whenever we flush the L2T cache, we always want to flush
30 	 * the whole thing.
31 	 */
32 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
33 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
34 }
35 
36 /* Sets invariant state for the HW. */
37 static void
38 v3d_init_hw_state(struct v3d_dev *v3d)
39 {
40 	v3d_init_core(v3d, 0);
41 }
42 
43 static void
44 v3d_idle_axi(struct v3d_dev *v3d, int core)
45 {
46 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
47 
48 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
49 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
50 		       V3D_GMP_STATUS_WR_COUNT_MASK |
51 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
52 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
53 	}
54 }
55 
56 static void
57 v3d_idle_gca(struct v3d_dev *v3d)
58 {
59 	if (v3d->ver >= 41)
60 		return;
61 
62 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
63 
64 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
65 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
66 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
67 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
68 	}
69 }
70 
71 static void
72 v3d_reset_v3d(struct v3d_dev *v3d)
73 {
74 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
75 
76 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
77 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
78 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
79 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
80 
81 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
82 		 * of the unit, so reset it to its power-on value here.
83 		 */
84 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
85 	} else {
86 		WARN_ON_ONCE(V3D_GET_FIELD(version,
87 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
88 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
89 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
90 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
91 	}
92 
93 	v3d_init_hw_state(v3d);
94 }
95 
96 void
97 v3d_reset(struct v3d_dev *v3d)
98 {
99 	struct drm_device *dev = &v3d->drm;
100 
101 	DRM_ERROR("Resetting GPU.\n");
102 	trace_v3d_reset_begin(dev);
103 
104 	/* XXX: only needed for safe powerdown, not reset. */
105 	if (false)
106 		v3d_idle_axi(v3d, 0);
107 
108 	v3d_idle_gca(v3d);
109 	v3d_reset_v3d(v3d);
110 
111 	v3d_mmu_set_page_table(v3d);
112 	v3d_irq_reset(v3d);
113 
114 	trace_v3d_reset_end(dev);
115 }
116 
117 static void
118 v3d_flush_l3(struct v3d_dev *v3d)
119 {
120 	if (v3d->ver < 41) {
121 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
122 
123 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
124 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
125 
126 		if (v3d->ver < 33) {
127 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
128 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
129 		}
130 	}
131 }
132 
133 /* Invalidates the (read-only) L2 cache. */
134 static void
135 v3d_invalidate_l2(struct v3d_dev *v3d, int core)
136 {
137 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
138 		       V3D_L2CACTL_L2CCLR |
139 		       V3D_L2CACTL_L2CENA);
140 }
141 
142 static void
143 v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
144 {
145 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
146 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
147 		       V3D_L2TCACTL_L2TFLS), 100)) {
148 		DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
149 	}
150 }
151 
152 /* Invalidates texture L2 cachelines */
153 static void
154 v3d_flush_l2t(struct v3d_dev *v3d, int core)
155 {
156 	v3d_invalidate_l1td(v3d, core);
157 
158 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
159 		       V3D_L2TCACTL_L2TFLS |
160 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
161 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
162 		       V3D_L2TCACTL_L2TFLS), 100)) {
163 		DRM_ERROR("Timeout waiting for L2T flush\n");
164 	}
165 }
166 
167 /* Invalidates the slice caches.  These are read-only caches. */
168 static void
169 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
170 {
171 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
172 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
173 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
174 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
175 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
176 }
177 
178 /* Invalidates texture L2 cachelines */
179 static void
180 v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
181 {
182 	V3D_CORE_WRITE(core,
183 		       V3D_CTL_L2TCACTL,
184 		       V3D_L2TCACTL_L2TFLS |
185 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
186 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
187 		       V3D_L2TCACTL_L2TFLS), 100)) {
188 		DRM_ERROR("Timeout waiting for L2T invalidate\n");
189 	}
190 }
191 
192 void
193 v3d_invalidate_caches(struct v3d_dev *v3d)
194 {
195 	v3d_flush_l3(v3d);
196 
197 	v3d_invalidate_l2(v3d, 0);
198 	v3d_invalidate_slices(v3d, 0);
199 	v3d_flush_l2t(v3d, 0);
200 }
201 
202 void
203 v3d_flush_caches(struct v3d_dev *v3d)
204 {
205 	v3d_invalidate_l1td(v3d, 0);
206 	v3d_invalidate_l2t(v3d, 0);
207 }
208 
209 static void
210 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
211 			 struct dma_fence *fence)
212 {
213 	int i;
214 
215 	for (i = 0; i < bo_count; i++) {
216 		/* XXX: Use shared fences for read-only objects. */
217 		reservation_object_add_excl_fence(bos[i]->resv, fence);
218 	}
219 }
220 
221 static void
222 v3d_unlock_bo_reservations(struct v3d_bo **bos,
223 			   int bo_count,
224 			   struct ww_acquire_ctx *acquire_ctx)
225 {
226 	int i;
227 
228 	for (i = 0; i < bo_count; i++)
229 		ww_mutex_unlock(&bos[i]->resv->lock);
230 
231 	ww_acquire_fini(acquire_ctx);
232 }
233 
234 /* Takes the reservation lock on all the BOs being referenced, so that
235  * at queue submit time we can update the reservations.
236  *
237  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
238  * (all of which are on exec->unref_list).  They're entirely private
239  * to v3d, so we don't attach dma-buf fences to them.
240  */
241 static int
242 v3d_lock_bo_reservations(struct v3d_bo **bos,
243 			 int bo_count,
244 			 struct ww_acquire_ctx *acquire_ctx)
245 {
246 	int contended_lock = -1;
247 	int i, ret;
248 
249 	ww_acquire_init(acquire_ctx, &reservation_ww_class);
250 
251 retry:
252 	if (contended_lock != -1) {
253 		struct v3d_bo *bo = bos[contended_lock];
254 
255 		ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
256 						       acquire_ctx);
257 		if (ret) {
258 			ww_acquire_done(acquire_ctx);
259 			return ret;
260 		}
261 	}
262 
263 	for (i = 0; i < bo_count; i++) {
264 		if (i == contended_lock)
265 			continue;
266 
267 		ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
268 						  acquire_ctx);
269 		if (ret) {
270 			int j;
271 
272 			for (j = 0; j < i; j++)
273 				ww_mutex_unlock(&bos[j]->resv->lock);
274 
275 			if (contended_lock != -1 && contended_lock >= i) {
276 				struct v3d_bo *bo = bos[contended_lock];
277 
278 				ww_mutex_unlock(&bo->resv->lock);
279 			}
280 
281 			if (ret == -EDEADLK) {
282 				contended_lock = i;
283 				goto retry;
284 			}
285 
286 			ww_acquire_done(acquire_ctx);
287 			return ret;
288 		}
289 	}
290 
291 	ww_acquire_done(acquire_ctx);
292 
293 	/* Reserve space for our shared (read-only) fence references,
294 	 * before we commit the CL to the hardware.
295 	 */
296 	for (i = 0; i < bo_count; i++) {
297 		ret = reservation_object_reserve_shared(bos[i]->resv, 1);
298 		if (ret) {
299 			v3d_unlock_bo_reservations(bos, bo_count,
300 						   acquire_ctx);
301 			return ret;
302 		}
303 	}
304 
305 	return 0;
306 }
307 
308 /**
309  * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
310  * referenced by the job.
311  * @dev: DRM device
312  * @file_priv: DRM file for this fd
313  * @exec: V3D job being set up
314  *
315  * The command validator needs to reference BOs by their index within
316  * the submitted job's BO list.  This does the validation of the job's
317  * BO list and reference counting for the lifetime of the job.
318  *
319  * Note that this function doesn't need to unreference the BOs on
320  * failure, because that will happen at v3d_exec_cleanup() time.
321  */
322 static int
323 v3d_cl_lookup_bos(struct drm_device *dev,
324 		  struct drm_file *file_priv,
325 		  struct drm_v3d_submit_cl *args,
326 		  struct v3d_exec_info *exec)
327 {
328 	u32 *handles;
329 	int ret = 0;
330 	int i;
331 
332 	exec->bo_count = args->bo_handle_count;
333 
334 	if (!exec->bo_count) {
335 		/* See comment on bo_index for why we have to check
336 		 * this.
337 		 */
338 		DRM_DEBUG("Rendering requires BOs\n");
339 		return -EINVAL;
340 	}
341 
342 	exec->bo = kvmalloc_array(exec->bo_count,
343 				  sizeof(struct drm_gem_cma_object *),
344 				  GFP_KERNEL | __GFP_ZERO);
345 	if (!exec->bo) {
346 		DRM_DEBUG("Failed to allocate validated BO pointers\n");
347 		return -ENOMEM;
348 	}
349 
350 	handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
351 	if (!handles) {
352 		ret = -ENOMEM;
353 		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
354 		goto fail;
355 	}
356 
357 	if (copy_from_user(handles,
358 			   (void __user *)(uintptr_t)args->bo_handles,
359 			   exec->bo_count * sizeof(u32))) {
360 		ret = -EFAULT;
361 		DRM_DEBUG("Failed to copy in GEM handles\n");
362 		goto fail;
363 	}
364 
365 	spin_lock(&file_priv->table_lock);
366 	for (i = 0; i < exec->bo_count; i++) {
367 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
368 						     handles[i]);
369 		if (!bo) {
370 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
371 				  i, handles[i]);
372 			ret = -ENOENT;
373 			spin_unlock(&file_priv->table_lock);
374 			goto fail;
375 		}
376 		drm_gem_object_get(bo);
377 		exec->bo[i] = to_v3d_bo(bo);
378 	}
379 	spin_unlock(&file_priv->table_lock);
380 
381 fail:
382 	kvfree(handles);
383 	return ret;
384 }
385 
386 static void
387 v3d_exec_cleanup(struct kref *ref)
388 {
389 	struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
390 						  refcount);
391 	struct v3d_dev *v3d = exec->v3d;
392 	unsigned int i;
393 	struct v3d_bo *bo, *save;
394 
395 	dma_fence_put(exec->bin.in_fence);
396 	dma_fence_put(exec->render.in_fence);
397 
398 	dma_fence_put(exec->bin.done_fence);
399 	dma_fence_put(exec->render.done_fence);
400 
401 	dma_fence_put(exec->bin_done_fence);
402 	dma_fence_put(exec->render_done_fence);
403 
404 	for (i = 0; i < exec->bo_count; i++)
405 		drm_gem_object_put_unlocked(&exec->bo[i]->base);
406 	kvfree(exec->bo);
407 
408 	list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
409 		drm_gem_object_put_unlocked(&bo->base);
410 	}
411 
412 	pm_runtime_mark_last_busy(v3d->dev);
413 	pm_runtime_put_autosuspend(v3d->dev);
414 
415 	kfree(exec);
416 }
417 
418 void v3d_exec_put(struct v3d_exec_info *exec)
419 {
420 	kref_put(&exec->refcount, v3d_exec_cleanup);
421 }
422 
423 static void
424 v3d_tfu_job_cleanup(struct kref *ref)
425 {
426 	struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
427 					       refcount);
428 	struct v3d_dev *v3d = job->v3d;
429 	unsigned int i;
430 
431 	dma_fence_put(job->in_fence);
432 	dma_fence_put(job->done_fence);
433 
434 	for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
435 		if (job->bo[i])
436 			drm_gem_object_put_unlocked(&job->bo[i]->base);
437 	}
438 
439 	pm_runtime_mark_last_busy(v3d->dev);
440 	pm_runtime_put_autosuspend(v3d->dev);
441 
442 	kfree(job);
443 }
444 
445 void v3d_tfu_job_put(struct v3d_tfu_job *job)
446 {
447 	kref_put(&job->refcount, v3d_tfu_job_cleanup);
448 }
449 
450 int
451 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
452 		  struct drm_file *file_priv)
453 {
454 	int ret;
455 	struct drm_v3d_wait_bo *args = data;
456 	struct drm_gem_object *gem_obj;
457 	struct v3d_bo *bo;
458 	ktime_t start = ktime_get();
459 	u64 delta_ns;
460 	unsigned long timeout_jiffies =
461 		nsecs_to_jiffies_timeout(args->timeout_ns);
462 
463 	if (args->pad != 0)
464 		return -EINVAL;
465 
466 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
467 	if (!gem_obj) {
468 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
469 		return -EINVAL;
470 	}
471 	bo = to_v3d_bo(gem_obj);
472 
473 	ret = reservation_object_wait_timeout_rcu(bo->resv,
474 						  true, true,
475 						  timeout_jiffies);
476 
477 	if (ret == 0)
478 		ret = -ETIME;
479 	else if (ret > 0)
480 		ret = 0;
481 
482 	/* Decrement the user's timeout, in case we got interrupted
483 	 * such that the ioctl will be restarted.
484 	 */
485 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
486 	if (delta_ns < args->timeout_ns)
487 		args->timeout_ns -= delta_ns;
488 	else
489 		args->timeout_ns = 0;
490 
491 	/* Asked to wait beyond the jiffie/scheduler precision? */
492 	if (ret == -ETIME && args->timeout_ns)
493 		ret = -EAGAIN;
494 
495 	drm_gem_object_put_unlocked(gem_obj);
496 
497 	return ret;
498 }
499 
500 /**
501  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
502  * @dev: DRM device
503  * @data: ioctl argument
504  * @file_priv: DRM file for this fd
505  *
506  * This is the main entrypoint for userspace to submit a 3D frame to
507  * the GPU.  Userspace provides the binner command list (if
508  * applicable), and the kernel sets up the render command list to draw
509  * to the framebuffer described in the ioctl, using the command lists
510  * that the 3D engine's binner will produce.
511  */
512 int
513 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
514 		    struct drm_file *file_priv)
515 {
516 	struct v3d_dev *v3d = to_v3d_dev(dev);
517 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
518 	struct drm_v3d_submit_cl *args = data;
519 	struct v3d_exec_info *exec;
520 	struct ww_acquire_ctx acquire_ctx;
521 	struct drm_syncobj *sync_out;
522 	int ret = 0;
523 
524 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
525 
526 	if (args->pad != 0) {
527 		DRM_INFO("pad must be zero: %d\n", args->pad);
528 		return -EINVAL;
529 	}
530 
531 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
532 	if (!exec)
533 		return -ENOMEM;
534 
535 	ret = pm_runtime_get_sync(v3d->dev);
536 	if (ret < 0) {
537 		kfree(exec);
538 		return ret;
539 	}
540 
541 	kref_init(&exec->refcount);
542 
543 	ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
544 				     0, 0, &exec->bin.in_fence);
545 	if (ret == -EINVAL)
546 		goto fail;
547 
548 	ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
549 				     0, 0, &exec->render.in_fence);
550 	if (ret == -EINVAL)
551 		goto fail;
552 
553 	exec->qma = args->qma;
554 	exec->qms = args->qms;
555 	exec->qts = args->qts;
556 	exec->bin.exec = exec;
557 	exec->bin.start = args->bcl_start;
558 	exec->bin.end = args->bcl_end;
559 	exec->render.exec = exec;
560 	exec->render.start = args->rcl_start;
561 	exec->render.end = args->rcl_end;
562 	exec->v3d = v3d;
563 	INIT_LIST_HEAD(&exec->unref_list);
564 
565 	ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
566 	if (ret)
567 		goto fail;
568 
569 	ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
570 				       &acquire_ctx);
571 	if (ret)
572 		goto fail;
573 
574 	mutex_lock(&v3d->sched_lock);
575 	if (exec->bin.start != exec->bin.end) {
576 		ret = drm_sched_job_init(&exec->bin.base,
577 					 &v3d_priv->sched_entity[V3D_BIN],
578 					 v3d_priv);
579 		if (ret)
580 			goto fail_unreserve;
581 
582 		exec->bin_done_fence =
583 			dma_fence_get(&exec->bin.base.s_fence->finished);
584 
585 		kref_get(&exec->refcount); /* put by scheduler job completion */
586 		drm_sched_entity_push_job(&exec->bin.base,
587 					  &v3d_priv->sched_entity[V3D_BIN]);
588 	}
589 
590 	ret = drm_sched_job_init(&exec->render.base,
591 				 &v3d_priv->sched_entity[V3D_RENDER],
592 				 v3d_priv);
593 	if (ret)
594 		goto fail_unreserve;
595 
596 	exec->render_done_fence =
597 		dma_fence_get(&exec->render.base.s_fence->finished);
598 
599 	kref_get(&exec->refcount); /* put by scheduler job completion */
600 	drm_sched_entity_push_job(&exec->render.base,
601 				  &v3d_priv->sched_entity[V3D_RENDER]);
602 	mutex_unlock(&v3d->sched_lock);
603 
604 	v3d_attach_object_fences(exec->bo, exec->bo_count,
605 				 exec->render_done_fence);
606 
607 	v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
608 
609 	/* Update the return sync object for the */
610 	sync_out = drm_syncobj_find(file_priv, args->out_sync);
611 	if (sync_out) {
612 		drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
613 		drm_syncobj_put(sync_out);
614 	}
615 
616 	v3d_exec_put(exec);
617 
618 	return 0;
619 
620 fail_unreserve:
621 	mutex_unlock(&v3d->sched_lock);
622 	v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
623 fail:
624 	v3d_exec_put(exec);
625 
626 	return ret;
627 }
628 
629 /**
630  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
631  * @dev: DRM device
632  * @data: ioctl argument
633  * @file_priv: DRM file for this fd
634  *
635  * Userspace provides the register setup for the TFU, which we don't
636  * need to validate since the TFU is behind the MMU.
637  */
638 int
639 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
640 		     struct drm_file *file_priv)
641 {
642 	struct v3d_dev *v3d = to_v3d_dev(dev);
643 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
644 	struct drm_v3d_submit_tfu *args = data;
645 	struct v3d_tfu_job *job;
646 	struct ww_acquire_ctx acquire_ctx;
647 	struct drm_syncobj *sync_out;
648 	struct dma_fence *sched_done_fence;
649 	int ret = 0;
650 	int bo_count;
651 
652 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
653 
654 	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
655 	if (!job)
656 		return -ENOMEM;
657 
658 	ret = pm_runtime_get_sync(v3d->dev);
659 	if (ret < 0) {
660 		kfree(job);
661 		return ret;
662 	}
663 
664 	kref_init(&job->refcount);
665 
666 	ret = drm_syncobj_find_fence(file_priv, args->in_sync,
667 				     0, 0, &job->in_fence);
668 	if (ret == -EINVAL)
669 		goto fail;
670 
671 	job->args = *args;
672 	job->v3d = v3d;
673 
674 	spin_lock(&file_priv->table_lock);
675 	for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
676 		struct drm_gem_object *bo;
677 
678 		if (!args->bo_handles[bo_count])
679 			break;
680 
681 		bo = idr_find(&file_priv->object_idr,
682 			      args->bo_handles[bo_count]);
683 		if (!bo) {
684 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
685 				  bo_count, args->bo_handles[bo_count]);
686 			ret = -ENOENT;
687 			spin_unlock(&file_priv->table_lock);
688 			goto fail;
689 		}
690 		drm_gem_object_get(bo);
691 		job->bo[bo_count] = to_v3d_bo(bo);
692 	}
693 	spin_unlock(&file_priv->table_lock);
694 
695 	ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
696 	if (ret)
697 		goto fail;
698 
699 	mutex_lock(&v3d->sched_lock);
700 	ret = drm_sched_job_init(&job->base,
701 				 &v3d_priv->sched_entity[V3D_TFU],
702 				 v3d_priv);
703 	if (ret)
704 		goto fail_unreserve;
705 
706 	sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
707 
708 	kref_get(&job->refcount); /* put by scheduler job completion */
709 	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
710 	mutex_unlock(&v3d->sched_lock);
711 
712 	v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
713 
714 	v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
715 
716 	/* Update the return sync object */
717 	sync_out = drm_syncobj_find(file_priv, args->out_sync);
718 	if (sync_out) {
719 		drm_syncobj_replace_fence(sync_out, sched_done_fence);
720 		drm_syncobj_put(sync_out);
721 	}
722 	dma_fence_put(sched_done_fence);
723 
724 	v3d_tfu_job_put(job);
725 
726 	return 0;
727 
728 fail_unreserve:
729 	mutex_unlock(&v3d->sched_lock);
730 	v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
731 fail:
732 	v3d_tfu_job_put(job);
733 
734 	return ret;
735 }
736 
737 int
738 v3d_gem_init(struct drm_device *dev)
739 {
740 	struct v3d_dev *v3d = to_v3d_dev(dev);
741 	u32 pt_size = 4096 * 1024;
742 	int ret, i;
743 
744 	for (i = 0; i < V3D_MAX_QUEUES; i++)
745 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
746 
747 	spin_lock_init(&v3d->mm_lock);
748 	spin_lock_init(&v3d->job_lock);
749 	mutex_init(&v3d->bo_lock);
750 	mutex_init(&v3d->reset_lock);
751 	mutex_init(&v3d->sched_lock);
752 
753 	/* Note: We don't allocate address 0.  Various bits of HW
754 	 * treat 0 as special, such as the occlusion query counters
755 	 * where 0 means "disabled".
756 	 */
757 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
758 
759 	v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
760 			       &v3d->pt_paddr,
761 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
762 	if (!v3d->pt) {
763 		drm_mm_takedown(&v3d->mm);
764 		dev_err(v3d->dev,
765 			"Failed to allocate page tables. "
766 			"Please ensure you have CMA enabled.\n");
767 		return -ENOMEM;
768 	}
769 
770 	v3d_init_hw_state(v3d);
771 	v3d_mmu_set_page_table(v3d);
772 
773 	ret = v3d_sched_init(v3d);
774 	if (ret) {
775 		drm_mm_takedown(&v3d->mm);
776 		dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
777 				  v3d->pt_paddr);
778 	}
779 
780 	return 0;
781 }
782 
783 void
784 v3d_gem_destroy(struct drm_device *dev)
785 {
786 	struct v3d_dev *v3d = to_v3d_dev(dev);
787 
788 	v3d_sched_fini(v3d);
789 
790 	/* Waiting for exec to finish would need to be done before
791 	 * unregistering V3D.
792 	 */
793 	WARN_ON(v3d->bin_job);
794 	WARN_ON(v3d->render_job);
795 
796 	drm_mm_takedown(&v3d->mm);
797 
798 	dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
799 }
800