1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2014-2018 Broadcom */ 3 4 #include <linux/device.h> 5 #include <linux/dma-mapping.h> 6 #include <linux/io.h> 7 #include <linux/module.h> 8 #include <linux/platform_device.h> 9 #include <linux/reset.h> 10 #include <linux/sched/signal.h> 11 #include <linux/uaccess.h> 12 13 #include <drm/drm_syncobj.h> 14 #include <uapi/drm/v3d_drm.h> 15 16 #include "v3d_drv.h" 17 #include "v3d_regs.h" 18 #include "v3d_trace.h" 19 20 static void 21 v3d_init_core(struct v3d_dev *v3d, int core) 22 { 23 /* Set OVRTMUOUT, which means that the texture sampler uniform 24 * configuration's tmu output type field is used, instead of 25 * using the hardware default behavior based on the texture 26 * type. If you want the default behavior, you can still put 27 * "2" in the indirect texture state's output_type field. 28 */ 29 if (v3d->ver < 40) 30 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); 31 32 /* Whenever we flush the L2T cache, we always want to flush 33 * the whole thing. 34 */ 35 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); 36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); 37 } 38 39 /* Sets invariant state for the HW. */ 40 static void 41 v3d_init_hw_state(struct v3d_dev *v3d) 42 { 43 v3d_init_core(v3d, 0); 44 } 45 46 static void 47 v3d_idle_axi(struct v3d_dev *v3d, int core) 48 { 49 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); 50 51 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & 52 (V3D_GMP_STATUS_RD_COUNT_MASK | 53 V3D_GMP_STATUS_WR_COUNT_MASK | 54 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { 55 DRM_ERROR("Failed to wait for safe GMP shutdown\n"); 56 } 57 } 58 59 static void 60 v3d_idle_gca(struct v3d_dev *v3d) 61 { 62 if (v3d->ver >= 41) 63 return; 64 65 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); 66 67 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & 68 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == 69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { 70 DRM_ERROR("Failed to wait for safe GCA shutdown\n"); 71 } 72 } 73 74 static void 75 v3d_reset_by_bridge(struct v3d_dev *v3d) 76 { 77 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); 78 79 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { 80 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 81 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); 82 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); 83 84 /* GFXH-1383: The SW_INIT may cause a stray write to address 0 85 * of the unit, so reset it to its power-on value here. 86 */ 87 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); 88 } else { 89 WARN_ON_ONCE(V3D_GET_FIELD(version, 90 V3D_TOP_GR_BRIDGE_MAJOR) != 7); 91 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 92 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); 93 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); 94 } 95 } 96 97 static void 98 v3d_reset_v3d(struct v3d_dev *v3d) 99 { 100 if (v3d->reset) 101 reset_control_reset(v3d->reset); 102 else 103 v3d_reset_by_bridge(v3d); 104 105 v3d_init_hw_state(v3d); 106 } 107 108 void 109 v3d_reset(struct v3d_dev *v3d) 110 { 111 struct drm_device *dev = &v3d->drm; 112 113 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); 114 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", 115 V3D_CORE_READ(0, V3D_ERR_STAT)); 116 trace_v3d_reset_begin(dev); 117 118 /* XXX: only needed for safe powerdown, not reset. */ 119 if (false) 120 v3d_idle_axi(v3d, 0); 121 122 v3d_idle_gca(v3d); 123 v3d_reset_v3d(v3d); 124 125 v3d_mmu_set_page_table(v3d); 126 v3d_irq_reset(v3d); 127 128 v3d_perfmon_stop(v3d, v3d->active_perfmon, false); 129 130 trace_v3d_reset_end(dev); 131 } 132 133 static void 134 v3d_flush_l3(struct v3d_dev *v3d) 135 { 136 if (v3d->ver < 41) { 137 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); 138 139 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 140 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); 141 142 if (v3d->ver < 33) { 143 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, 144 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); 145 } 146 } 147 } 148 149 /* Invalidates the (read-only) L2C cache. This was the L2 cache for 150 * uniforms and instructions on V3D 3.2. 151 */ 152 static void 153 v3d_invalidate_l2c(struct v3d_dev *v3d, int core) 154 { 155 if (v3d->ver > 32) 156 return; 157 158 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, 159 V3D_L2CACTL_L2CCLR | 160 V3D_L2CACTL_L2CENA); 161 } 162 163 /* Invalidates texture L2 cachelines */ 164 static void 165 v3d_flush_l2t(struct v3d_dev *v3d, int core) 166 { 167 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't 168 * need to wait for completion before dispatching the job -- 169 * L2T accesses will be stalled until the flush has completed. 170 * However, we do need to make sure we don't try to trigger a 171 * new flush while the L2_CLEAN queue is trying to 172 * synchronously clean after a job. 173 */ 174 mutex_lock(&v3d->cache_clean_lock); 175 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 176 V3D_L2TCACTL_L2TFLS | 177 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); 178 mutex_unlock(&v3d->cache_clean_lock); 179 } 180 181 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 182 * 183 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has 184 * executed, we need to make sure that the clean is done before 185 * signaling job completion. So, we synchronously wait before 186 * returning, and we make sure that L2 invalidates don't happen in the 187 * meantime to confuse our are-we-done checks. 188 */ 189 void 190 v3d_clean_caches(struct v3d_dev *v3d) 191 { 192 struct drm_device *dev = &v3d->drm; 193 int core = 0; 194 195 trace_v3d_cache_clean_begin(dev); 196 197 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); 198 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 199 V3D_L2TCACTL_TMUWCF), 100)) { 200 DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); 201 } 202 203 mutex_lock(&v3d->cache_clean_lock); 204 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, 205 V3D_L2TCACTL_L2TFLS | 206 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); 207 208 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & 209 V3D_L2TCACTL_L2TFLS), 100)) { 210 DRM_ERROR("Timeout waiting for L2T clean\n"); 211 } 212 213 mutex_unlock(&v3d->cache_clean_lock); 214 215 trace_v3d_cache_clean_end(dev); 216 } 217 218 /* Invalidates the slice caches. These are read-only caches. */ 219 static void 220 v3d_invalidate_slices(struct v3d_dev *v3d, int core) 221 { 222 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, 223 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | 224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | 225 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 226 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 227 } 228 229 void 230 v3d_invalidate_caches(struct v3d_dev *v3d) 231 { 232 /* Invalidate the caches from the outside in. That way if 233 * another CL's concurrent use of nearby memory were to pull 234 * an invalidated cacheline back in, we wouldn't leave stale 235 * data in the inner cache. 236 */ 237 v3d_flush_l3(v3d); 238 v3d_invalidate_l2c(v3d, 0); 239 v3d_flush_l2t(v3d, 0); 240 v3d_invalidate_slices(v3d, 0); 241 } 242 243 /* Takes the reservation lock on all the BOs being referenced, so that 244 * at queue submit time we can update the reservations. 245 * 246 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 247 * (all of which are on exec->unref_list). They're entirely private 248 * to v3d, so we don't attach dma-buf fences to them. 249 */ 250 static int 251 v3d_lock_bo_reservations(struct v3d_job *job, 252 struct ww_acquire_ctx *acquire_ctx) 253 { 254 int i, ret; 255 256 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); 257 if (ret) 258 return ret; 259 260 for (i = 0; i < job->bo_count; i++) { 261 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1); 262 if (ret) 263 goto fail; 264 265 ret = drm_sched_job_add_implicit_dependencies(&job->base, 266 job->bo[i], true); 267 if (ret) 268 goto fail; 269 } 270 271 return 0; 272 273 fail: 274 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 275 return ret; 276 } 277 278 /** 279 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects 280 * referenced by the job. 281 * @dev: DRM device 282 * @file_priv: DRM file for this fd 283 * @job: V3D job being set up 284 * @bo_handles: GEM handles 285 * @bo_count: Number of GEM handles passed in 286 * 287 * The command validator needs to reference BOs by their index within 288 * the submitted job's BO list. This does the validation of the job's 289 * BO list and reference counting for the lifetime of the job. 290 * 291 * Note that this function doesn't need to unreference the BOs on 292 * failure, because that will happen at v3d_exec_cleanup() time. 293 */ 294 static int 295 v3d_lookup_bos(struct drm_device *dev, 296 struct drm_file *file_priv, 297 struct v3d_job *job, 298 u64 bo_handles, 299 u32 bo_count) 300 { 301 u32 *handles; 302 int ret = 0; 303 int i; 304 305 job->bo_count = bo_count; 306 307 if (!job->bo_count) { 308 /* See comment on bo_index for why we have to check 309 * this. 310 */ 311 DRM_DEBUG("Rendering requires BOs\n"); 312 return -EINVAL; 313 } 314 315 job->bo = kvmalloc_array(job->bo_count, 316 sizeof(struct drm_gem_dma_object *), 317 GFP_KERNEL | __GFP_ZERO); 318 if (!job->bo) { 319 DRM_DEBUG("Failed to allocate validated BO pointers\n"); 320 return -ENOMEM; 321 } 322 323 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); 324 if (!handles) { 325 ret = -ENOMEM; 326 DRM_DEBUG("Failed to allocate incoming GEM handles\n"); 327 goto fail; 328 } 329 330 if (copy_from_user(handles, 331 (void __user *)(uintptr_t)bo_handles, 332 job->bo_count * sizeof(u32))) { 333 ret = -EFAULT; 334 DRM_DEBUG("Failed to copy in GEM handles\n"); 335 goto fail; 336 } 337 338 spin_lock(&file_priv->table_lock); 339 for (i = 0; i < job->bo_count; i++) { 340 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 341 handles[i]); 342 if (!bo) { 343 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 344 i, handles[i]); 345 ret = -ENOENT; 346 spin_unlock(&file_priv->table_lock); 347 goto fail; 348 } 349 drm_gem_object_get(bo); 350 job->bo[i] = bo; 351 } 352 spin_unlock(&file_priv->table_lock); 353 354 fail: 355 kvfree(handles); 356 return ret; 357 } 358 359 static void 360 v3d_job_free(struct kref *ref) 361 { 362 struct v3d_job *job = container_of(ref, struct v3d_job, refcount); 363 int i; 364 365 for (i = 0; i < job->bo_count; i++) { 366 if (job->bo[i]) 367 drm_gem_object_put(job->bo[i]); 368 } 369 kvfree(job->bo); 370 371 dma_fence_put(job->irq_fence); 372 dma_fence_put(job->done_fence); 373 374 if (job->perfmon) 375 v3d_perfmon_put(job->perfmon); 376 377 kfree(job); 378 } 379 380 static void 381 v3d_render_job_free(struct kref *ref) 382 { 383 struct v3d_render_job *job = container_of(ref, struct v3d_render_job, 384 base.refcount); 385 struct v3d_bo *bo, *save; 386 387 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { 388 drm_gem_object_put(&bo->base.base); 389 } 390 391 v3d_job_free(ref); 392 } 393 394 void v3d_job_cleanup(struct v3d_job *job) 395 { 396 if (!job) 397 return; 398 399 drm_sched_job_cleanup(&job->base); 400 v3d_job_put(job); 401 } 402 403 void v3d_job_put(struct v3d_job *job) 404 { 405 kref_put(&job->refcount, job->free); 406 } 407 408 int 409 v3d_wait_bo_ioctl(struct drm_device *dev, void *data, 410 struct drm_file *file_priv) 411 { 412 int ret; 413 struct drm_v3d_wait_bo *args = data; 414 ktime_t start = ktime_get(); 415 u64 delta_ns; 416 unsigned long timeout_jiffies = 417 nsecs_to_jiffies_timeout(args->timeout_ns); 418 419 if (args->pad != 0) 420 return -EINVAL; 421 422 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 423 true, timeout_jiffies); 424 425 /* Decrement the user's timeout, in case we got interrupted 426 * such that the ioctl will be restarted. 427 */ 428 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 429 if (delta_ns < args->timeout_ns) 430 args->timeout_ns -= delta_ns; 431 else 432 args->timeout_ns = 0; 433 434 /* Asked to wait beyond the jiffie/scheduler precision? */ 435 if (ret == -ETIME && args->timeout_ns) 436 ret = -EAGAIN; 437 438 return ret; 439 } 440 441 static int 442 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job, 443 u32 in_sync, u32 point) 444 { 445 struct dma_fence *in_fence = NULL; 446 int ret; 447 448 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence); 449 if (ret == -EINVAL) 450 return ret; 451 452 return drm_sched_job_add_dependency(&job->base, in_fence); 453 } 454 455 static int 456 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, 457 void **container, size_t size, void (*free)(struct kref *ref), 458 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue) 459 { 460 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 461 struct v3d_job *job; 462 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 463 int ret, i; 464 465 *container = kcalloc(1, size, GFP_KERNEL); 466 if (!*container) { 467 DRM_ERROR("Cannot allocate memory for v3d job."); 468 return -ENOMEM; 469 } 470 471 job = *container; 472 job->v3d = v3d; 473 job->free = free; 474 475 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], 476 v3d_priv); 477 if (ret) 478 goto fail; 479 480 if (has_multisync) { 481 if (se->in_sync_count && se->wait_stage == queue) { 482 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs); 483 484 for (i = 0; i < se->in_sync_count; i++) { 485 struct drm_v3d_sem in; 486 487 if (copy_from_user(&in, handle++, sizeof(in))) { 488 ret = -EFAULT; 489 DRM_DEBUG("Failed to copy wait dep handle.\n"); 490 goto fail_deps; 491 } 492 ret = v3d_job_add_deps(file_priv, job, in.handle, 0); 493 if (ret) 494 goto fail_deps; 495 } 496 } 497 } else { 498 ret = v3d_job_add_deps(file_priv, job, in_sync, 0); 499 if (ret) 500 goto fail_deps; 501 } 502 503 kref_init(&job->refcount); 504 505 return 0; 506 507 fail_deps: 508 drm_sched_job_cleanup(&job->base); 509 fail: 510 kfree(*container); 511 *container = NULL; 512 513 return ret; 514 } 515 516 static void 517 v3d_push_job(struct v3d_job *job) 518 { 519 drm_sched_job_arm(&job->base); 520 521 job->done_fence = dma_fence_get(&job->base.s_fence->finished); 522 523 /* put by scheduler job completion */ 524 kref_get(&job->refcount); 525 526 drm_sched_entity_push_job(&job->base); 527 } 528 529 static void 530 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, 531 struct v3d_job *job, 532 struct ww_acquire_ctx *acquire_ctx, 533 u32 out_sync, 534 struct v3d_submit_ext *se, 535 struct dma_fence *done_fence) 536 { 537 struct drm_syncobj *sync_out; 538 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC); 539 int i; 540 541 for (i = 0; i < job->bo_count; i++) { 542 /* XXX: Use shared fences for read-only objects. */ 543 dma_resv_add_fence(job->bo[i]->resv, job->done_fence, 544 DMA_RESV_USAGE_WRITE); 545 } 546 547 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); 548 549 /* Update the return sync object for the job */ 550 /* If it only supports a single signal semaphore*/ 551 if (!has_multisync) { 552 sync_out = drm_syncobj_find(file_priv, out_sync); 553 if (sync_out) { 554 drm_syncobj_replace_fence(sync_out, done_fence); 555 drm_syncobj_put(sync_out); 556 } 557 return; 558 } 559 560 /* If multiple semaphores extension is supported */ 561 if (se->out_sync_count) { 562 for (i = 0; i < se->out_sync_count; i++) { 563 drm_syncobj_replace_fence(se->out_syncs[i].syncobj, 564 done_fence); 565 drm_syncobj_put(se->out_syncs[i].syncobj); 566 } 567 kvfree(se->out_syncs); 568 } 569 } 570 571 static void 572 v3d_put_multisync_post_deps(struct v3d_submit_ext *se) 573 { 574 unsigned int i; 575 576 if (!(se && se->out_sync_count)) 577 return; 578 579 for (i = 0; i < se->out_sync_count; i++) 580 drm_syncobj_put(se->out_syncs[i].syncobj); 581 kvfree(se->out_syncs); 582 } 583 584 static int 585 v3d_get_multisync_post_deps(struct drm_file *file_priv, 586 struct v3d_submit_ext *se, 587 u32 count, u64 handles) 588 { 589 struct drm_v3d_sem __user *post_deps; 590 int i, ret; 591 592 if (!count) 593 return 0; 594 595 se->out_syncs = (struct v3d_submit_outsync *) 596 kvmalloc_array(count, 597 sizeof(struct v3d_submit_outsync), 598 GFP_KERNEL); 599 if (!se->out_syncs) 600 return -ENOMEM; 601 602 post_deps = u64_to_user_ptr(handles); 603 604 for (i = 0; i < count; i++) { 605 struct drm_v3d_sem out; 606 607 if (copy_from_user(&out, post_deps++, sizeof(out))) { 608 ret = -EFAULT; 609 DRM_DEBUG("Failed to copy post dep handles\n"); 610 goto fail; 611 } 612 613 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv, 614 out.handle); 615 if (!se->out_syncs[i].syncobj) { 616 ret = -EINVAL; 617 goto fail; 618 } 619 } 620 se->out_sync_count = count; 621 622 return 0; 623 624 fail: 625 for (i--; i >= 0; i--) 626 drm_syncobj_put(se->out_syncs[i].syncobj); 627 kvfree(se->out_syncs); 628 629 return ret; 630 } 631 632 /* Get data for multiple binary semaphores synchronization. Parse syncobj 633 * to be signaled when job completes (out_sync). 634 */ 635 static int 636 v3d_get_multisync_submit_deps(struct drm_file *file_priv, 637 struct drm_v3d_extension __user *ext, 638 void *data) 639 { 640 struct drm_v3d_multi_sync multisync; 641 struct v3d_submit_ext *se = data; 642 int ret; 643 644 if (copy_from_user(&multisync, ext, sizeof(multisync))) 645 return -EFAULT; 646 647 if (multisync.pad) 648 return -EINVAL; 649 650 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count, 651 multisync.out_syncs); 652 if (ret) 653 return ret; 654 655 se->in_sync_count = multisync.in_sync_count; 656 se->in_syncs = multisync.in_syncs; 657 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC; 658 se->wait_stage = multisync.wait_stage; 659 660 return 0; 661 } 662 663 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data 664 * according to the extension id (name). 665 */ 666 static int 667 v3d_get_extensions(struct drm_file *file_priv, 668 u64 ext_handles, 669 void *data) 670 { 671 struct drm_v3d_extension __user *user_ext; 672 int ret; 673 674 user_ext = u64_to_user_ptr(ext_handles); 675 while (user_ext) { 676 struct drm_v3d_extension ext; 677 678 if (copy_from_user(&ext, user_ext, sizeof(ext))) { 679 DRM_DEBUG("Failed to copy submit extension\n"); 680 return -EFAULT; 681 } 682 683 switch (ext.id) { 684 case DRM_V3D_EXT_ID_MULTI_SYNC: 685 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data); 686 if (ret) 687 return ret; 688 break; 689 default: 690 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id); 691 return -EINVAL; 692 } 693 694 user_ext = u64_to_user_ptr(ext.next); 695 } 696 697 return 0; 698 } 699 700 /** 701 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. 702 * @dev: DRM device 703 * @data: ioctl argument 704 * @file_priv: DRM file for this fd 705 * 706 * This is the main entrypoint for userspace to submit a 3D frame to 707 * the GPU. Userspace provides the binner command list (if 708 * applicable), and the kernel sets up the render command list to draw 709 * to the framebuffer described in the ioctl, using the command lists 710 * that the 3D engine's binner will produce. 711 */ 712 int 713 v3d_submit_cl_ioctl(struct drm_device *dev, void *data, 714 struct drm_file *file_priv) 715 { 716 struct v3d_dev *v3d = to_v3d_dev(dev); 717 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 718 struct drm_v3d_submit_cl *args = data; 719 struct v3d_submit_ext se = {0}; 720 struct v3d_bin_job *bin = NULL; 721 struct v3d_render_job *render = NULL; 722 struct v3d_job *clean_job = NULL; 723 struct v3d_job *last_job; 724 struct ww_acquire_ctx acquire_ctx; 725 int ret = 0; 726 727 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); 728 729 if (args->pad) 730 return -EINVAL; 731 732 if (args->flags && 733 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE | 734 DRM_V3D_SUBMIT_EXTENSION)) { 735 DRM_INFO("invalid flags: %d\n", args->flags); 736 return -EINVAL; 737 } 738 739 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 740 ret = v3d_get_extensions(file_priv, args->extensions, &se); 741 if (ret) { 742 DRM_DEBUG("Failed to get extensions.\n"); 743 return ret; 744 } 745 } 746 747 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render), 748 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER); 749 if (ret) 750 goto fail; 751 752 render->start = args->rcl_start; 753 render->end = args->rcl_end; 754 INIT_LIST_HEAD(&render->unref_list); 755 756 if (args->bcl_start != args->bcl_end) { 757 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin), 758 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN); 759 if (ret) 760 goto fail; 761 762 bin->start = args->bcl_start; 763 bin->end = args->bcl_end; 764 bin->qma = args->qma; 765 bin->qms = args->qms; 766 bin->qts = args->qts; 767 bin->render = render; 768 } 769 770 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { 771 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 772 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 773 if (ret) 774 goto fail; 775 776 last_job = clean_job; 777 } else { 778 last_job = &render->base; 779 } 780 781 ret = v3d_lookup_bos(dev, file_priv, last_job, 782 args->bo_handles, args->bo_handle_count); 783 if (ret) 784 goto fail; 785 786 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); 787 if (ret) 788 goto fail; 789 790 if (args->perfmon_id) { 791 render->base.perfmon = v3d_perfmon_find(v3d_priv, 792 args->perfmon_id); 793 794 if (!render->base.perfmon) { 795 ret = -ENOENT; 796 goto fail_perfmon; 797 } 798 } 799 800 mutex_lock(&v3d->sched_lock); 801 if (bin) { 802 bin->base.perfmon = render->base.perfmon; 803 v3d_perfmon_get(bin->base.perfmon); 804 v3d_push_job(&bin->base); 805 806 ret = drm_sched_job_add_dependency(&render->base.base, 807 dma_fence_get(bin->base.done_fence)); 808 if (ret) 809 goto fail_unreserve; 810 } 811 812 v3d_push_job(&render->base); 813 814 if (clean_job) { 815 struct dma_fence *render_fence = 816 dma_fence_get(render->base.done_fence); 817 ret = drm_sched_job_add_dependency(&clean_job->base, 818 render_fence); 819 if (ret) 820 goto fail_unreserve; 821 clean_job->perfmon = render->base.perfmon; 822 v3d_perfmon_get(clean_job->perfmon); 823 v3d_push_job(clean_job); 824 } 825 826 mutex_unlock(&v3d->sched_lock); 827 828 v3d_attach_fences_and_unlock_reservation(file_priv, 829 last_job, 830 &acquire_ctx, 831 args->out_sync, 832 &se, 833 last_job->done_fence); 834 835 if (bin) 836 v3d_job_put(&bin->base); 837 v3d_job_put(&render->base); 838 if (clean_job) 839 v3d_job_put(clean_job); 840 841 return 0; 842 843 fail_unreserve: 844 mutex_unlock(&v3d->sched_lock); 845 fail_perfmon: 846 drm_gem_unlock_reservations(last_job->bo, 847 last_job->bo_count, &acquire_ctx); 848 fail: 849 v3d_job_cleanup((void *)bin); 850 v3d_job_cleanup((void *)render); 851 v3d_job_cleanup(clean_job); 852 v3d_put_multisync_post_deps(&se); 853 854 return ret; 855 } 856 857 /** 858 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 859 * @dev: DRM device 860 * @data: ioctl argument 861 * @file_priv: DRM file for this fd 862 * 863 * Userspace provides the register setup for the TFU, which we don't 864 * need to validate since the TFU is behind the MMU. 865 */ 866 int 867 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, 868 struct drm_file *file_priv) 869 { 870 struct v3d_dev *v3d = to_v3d_dev(dev); 871 struct drm_v3d_submit_tfu *args = data; 872 struct v3d_submit_ext se = {0}; 873 struct v3d_tfu_job *job = NULL; 874 struct ww_acquire_ctx acquire_ctx; 875 int ret = 0; 876 877 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); 878 879 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 880 DRM_DEBUG("invalid flags: %d\n", args->flags); 881 return -EINVAL; 882 } 883 884 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 885 ret = v3d_get_extensions(file_priv, args->extensions, &se); 886 if (ret) { 887 DRM_DEBUG("Failed to get extensions.\n"); 888 return ret; 889 } 890 } 891 892 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 893 v3d_job_free, args->in_sync, &se, V3D_TFU); 894 if (ret) 895 goto fail; 896 897 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), 898 sizeof(*job->base.bo), GFP_KERNEL); 899 if (!job->base.bo) { 900 ret = -ENOMEM; 901 goto fail; 902 } 903 904 job->args = *args; 905 906 spin_lock(&file_priv->table_lock); 907 for (job->base.bo_count = 0; 908 job->base.bo_count < ARRAY_SIZE(args->bo_handles); 909 job->base.bo_count++) { 910 struct drm_gem_object *bo; 911 912 if (!args->bo_handles[job->base.bo_count]) 913 break; 914 915 bo = idr_find(&file_priv->object_idr, 916 args->bo_handles[job->base.bo_count]); 917 if (!bo) { 918 DRM_DEBUG("Failed to look up GEM BO %d: %d\n", 919 job->base.bo_count, 920 args->bo_handles[job->base.bo_count]); 921 ret = -ENOENT; 922 spin_unlock(&file_priv->table_lock); 923 goto fail; 924 } 925 drm_gem_object_get(bo); 926 job->base.bo[job->base.bo_count] = bo; 927 } 928 spin_unlock(&file_priv->table_lock); 929 930 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); 931 if (ret) 932 goto fail; 933 934 mutex_lock(&v3d->sched_lock); 935 v3d_push_job(&job->base); 936 mutex_unlock(&v3d->sched_lock); 937 938 v3d_attach_fences_and_unlock_reservation(file_priv, 939 &job->base, &acquire_ctx, 940 args->out_sync, 941 &se, 942 job->base.done_fence); 943 944 v3d_job_put(&job->base); 945 946 return 0; 947 948 fail: 949 v3d_job_cleanup((void *)job); 950 v3d_put_multisync_post_deps(&se); 951 952 return ret; 953 } 954 955 /** 956 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. 957 * @dev: DRM device 958 * @data: ioctl argument 959 * @file_priv: DRM file for this fd 960 * 961 * Userspace provides the register setup for the CSD, which we don't 962 * need to validate since the CSD is behind the MMU. 963 */ 964 int 965 v3d_submit_csd_ioctl(struct drm_device *dev, void *data, 966 struct drm_file *file_priv) 967 { 968 struct v3d_dev *v3d = to_v3d_dev(dev); 969 struct v3d_file_priv *v3d_priv = file_priv->driver_priv; 970 struct drm_v3d_submit_csd *args = data; 971 struct v3d_submit_ext se = {0}; 972 struct v3d_csd_job *job = NULL; 973 struct v3d_job *clean_job = NULL; 974 struct ww_acquire_ctx acquire_ctx; 975 int ret; 976 977 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); 978 979 if (args->pad) 980 return -EINVAL; 981 982 if (!v3d_has_csd(v3d)) { 983 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); 984 return -EINVAL; 985 } 986 987 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) { 988 DRM_INFO("invalid flags: %d\n", args->flags); 989 return -EINVAL; 990 } 991 992 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) { 993 ret = v3d_get_extensions(file_priv, args->extensions, &se); 994 if (ret) { 995 DRM_DEBUG("Failed to get extensions.\n"); 996 return ret; 997 } 998 } 999 1000 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job), 1001 v3d_job_free, args->in_sync, &se, V3D_CSD); 1002 if (ret) 1003 goto fail; 1004 1005 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job), 1006 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN); 1007 if (ret) 1008 goto fail; 1009 1010 job->args = *args; 1011 1012 ret = v3d_lookup_bos(dev, file_priv, clean_job, 1013 args->bo_handles, args->bo_handle_count); 1014 if (ret) 1015 goto fail; 1016 1017 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); 1018 if (ret) 1019 goto fail; 1020 1021 if (args->perfmon_id) { 1022 job->base.perfmon = v3d_perfmon_find(v3d_priv, 1023 args->perfmon_id); 1024 if (!job->base.perfmon) { 1025 ret = -ENOENT; 1026 goto fail_perfmon; 1027 } 1028 } 1029 1030 mutex_lock(&v3d->sched_lock); 1031 v3d_push_job(&job->base); 1032 1033 ret = drm_sched_job_add_dependency(&clean_job->base, 1034 dma_fence_get(job->base.done_fence)); 1035 if (ret) 1036 goto fail_unreserve; 1037 1038 v3d_push_job(clean_job); 1039 mutex_unlock(&v3d->sched_lock); 1040 1041 v3d_attach_fences_and_unlock_reservation(file_priv, 1042 clean_job, 1043 &acquire_ctx, 1044 args->out_sync, 1045 &se, 1046 clean_job->done_fence); 1047 1048 v3d_job_put(&job->base); 1049 v3d_job_put(clean_job); 1050 1051 return 0; 1052 1053 fail_unreserve: 1054 mutex_unlock(&v3d->sched_lock); 1055 fail_perfmon: 1056 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, 1057 &acquire_ctx); 1058 fail: 1059 v3d_job_cleanup((void *)job); 1060 v3d_job_cleanup(clean_job); 1061 v3d_put_multisync_post_deps(&se); 1062 1063 return ret; 1064 } 1065 1066 int 1067 v3d_gem_init(struct drm_device *dev) 1068 { 1069 struct v3d_dev *v3d = to_v3d_dev(dev); 1070 u32 pt_size = 4096 * 1024; 1071 int ret, i; 1072 1073 for (i = 0; i < V3D_MAX_QUEUES; i++) 1074 v3d->queue[i].fence_context = dma_fence_context_alloc(1); 1075 1076 spin_lock_init(&v3d->mm_lock); 1077 spin_lock_init(&v3d->job_lock); 1078 mutex_init(&v3d->bo_lock); 1079 mutex_init(&v3d->reset_lock); 1080 mutex_init(&v3d->sched_lock); 1081 mutex_init(&v3d->cache_clean_lock); 1082 1083 /* Note: We don't allocate address 0. Various bits of HW 1084 * treat 0 as special, such as the occlusion query counters 1085 * where 0 means "disabled". 1086 */ 1087 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); 1088 1089 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, 1090 &v3d->pt_paddr, 1091 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); 1092 if (!v3d->pt) { 1093 drm_mm_takedown(&v3d->mm); 1094 dev_err(v3d->drm.dev, 1095 "Failed to allocate page tables. Please ensure you have DMA enabled.\n"); 1096 return -ENOMEM; 1097 } 1098 1099 v3d_init_hw_state(v3d); 1100 v3d_mmu_set_page_table(v3d); 1101 1102 ret = v3d_sched_init(v3d); 1103 if (ret) { 1104 drm_mm_takedown(&v3d->mm); 1105 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1106 v3d->pt_paddr); 1107 } 1108 1109 return 0; 1110 } 1111 1112 void 1113 v3d_gem_destroy(struct drm_device *dev) 1114 { 1115 struct v3d_dev *v3d = to_v3d_dev(dev); 1116 1117 v3d_sched_fini(v3d); 1118 1119 /* Waiting for jobs to finish would need to be done before 1120 * unregistering V3D. 1121 */ 1122 WARN_ON(v3d->bin_job); 1123 WARN_ON(v3d->render_job); 1124 1125 drm_mm_takedown(&v3d->mm); 1126 1127 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, 1128 v3d->pt_paddr); 1129 } 1130