xref: /openbmc/linux/drivers/gpu/drm/msm/msm_gpu.h (revision bc05aa6e)
1 /*
2  * Copyright (C) 2013 Red Hat
3  * Author: Rob Clark <robdclark@gmail.com>
4  *
5  * This program is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License version 2 as published by
7  * the Free Software Foundation.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along with
15  * this program.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef __MSM_GPU_H__
19 #define __MSM_GPU_H__
20 
21 #include <linux/clk.h>
22 #include <linux/regulator/consumer.h>
23 
24 #include "msm_drv.h"
25 #include "msm_fence.h"
26 #include "msm_ringbuffer.h"
27 
28 struct msm_gem_submit;
29 struct msm_gpu_perfcntr;
30 
31 struct msm_gpu_config {
32 	const char *ioname;
33 	const char *irqname;
34 	uint64_t va_start;
35 	uint64_t va_end;
36 	unsigned int nr_rings;
37 };
38 
39 /* So far, with hardware that I've seen to date, we can have:
40  *  + zero, one, or two z180 2d cores
41  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
42  *    for the CP seems to implement some different PM4 packet types
43  *    but the basics of cmdstream submission are the same)
44  *
45  * Which means that the eventual complete "class" hierarchy, once
46  * support for all past and present hw is in place, becomes:
47  *  + msm_gpu
48  *    + adreno_gpu
49  *      + a3xx_gpu
50  *      + a2xx_gpu
51  *    + z180_gpu
52  */
53 struct msm_gpu_funcs {
54 	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
55 	int (*hw_init)(struct msm_gpu *gpu);
56 	int (*pm_suspend)(struct msm_gpu *gpu);
57 	int (*pm_resume)(struct msm_gpu *gpu);
58 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
59 			struct msm_file_private *ctx);
60 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
61 	irqreturn_t (*irq)(struct msm_gpu *irq);
62 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
63 	void (*recover)(struct msm_gpu *gpu);
64 	void (*destroy)(struct msm_gpu *gpu);
65 #ifdef CONFIG_DEBUG_FS
66 	/* show GPU status in debugfs: */
67 	void (*show)(struct msm_gpu *gpu, struct seq_file *m);
68 #endif
69 	int (*gpu_busy)(struct msm_gpu *gpu, uint64_t *value);
70 };
71 
72 struct msm_gpu {
73 	const char *name;
74 	struct drm_device *dev;
75 	struct platform_device *pdev;
76 	const struct msm_gpu_funcs *funcs;
77 
78 	/* performance counters (hw & sw): */
79 	spinlock_t perf_lock;
80 	bool perfcntr_active;
81 	struct {
82 		bool active;
83 		ktime_t time;
84 	} last_sample;
85 	uint32_t totaltime, activetime;    /* sw counters */
86 	uint32_t last_cntrs[5];            /* hw counters */
87 	const struct msm_gpu_perfcntr *perfcntrs;
88 	uint32_t num_perfcntrs;
89 
90 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
91 	int nr_rings;
92 
93 	/* list of GEM active objects: */
94 	struct list_head active_list;
95 
96 	/* does gpu need hw_init? */
97 	bool needs_hw_init;
98 
99 	/* worker for handling active-list retiring: */
100 	struct work_struct retire_work;
101 
102 	void __iomem *mmio;
103 	int irq;
104 
105 	struct msm_gem_address_space *aspace;
106 
107 	/* Power Control: */
108 	struct regulator *gpu_reg, *gpu_cx;
109 	struct clk **grp_clks;
110 	int nr_clocks;
111 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
112 	uint32_t fast_rate;
113 
114 	/* Hang and Inactivity Detection:
115 	 */
116 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
117 
118 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
119 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
120 	struct timer_list hangcheck_timer;
121 	struct work_struct recover_work;
122 
123 	struct drm_gem_object *memptrs_bo;
124 
125 	struct {
126 		struct devfreq *devfreq;
127 		u64 busy_cycles;
128 		ktime_t time;
129 	} devfreq;
130 };
131 
132 /* It turns out that all targets use the same ringbuffer size */
133 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
134 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
135 
136 #define MSM_GPU_RB_CNTL_DEFAULT \
137 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
138 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
139 
140 static inline bool msm_gpu_active(struct msm_gpu *gpu)
141 {
142 	int i;
143 
144 	for (i = 0; i < gpu->nr_rings; i++) {
145 		struct msm_ringbuffer *ring = gpu->rb[i];
146 
147 		if (ring->seqno > ring->memptrs->fence)
148 			return true;
149 	}
150 
151 	return false;
152 }
153 
154 /* Perf-Counters:
155  * The select_reg and select_val are just there for the benefit of the child
156  * class that actually enables the perf counter..  but msm_gpu base class
157  * will handle sampling/displaying the counters.
158  */
159 
160 struct msm_gpu_perfcntr {
161 	uint32_t select_reg;
162 	uint32_t sample_reg;
163 	uint32_t select_val;
164 	const char *name;
165 };
166 
167 struct msm_gpu_submitqueue {
168 	int id;
169 	u32 flags;
170 	u32 prio;
171 	int faults;
172 	struct list_head node;
173 	struct kref ref;
174 };
175 
176 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
177 {
178 	msm_writel(data, gpu->mmio + (reg << 2));
179 }
180 
181 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
182 {
183 	return msm_readl(gpu->mmio + (reg << 2));
184 }
185 
186 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
187 {
188 	uint32_t val = gpu_read(gpu, reg);
189 
190 	val &= ~mask;
191 	gpu_write(gpu, reg, val | or);
192 }
193 
194 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
195 {
196 	u64 val;
197 
198 	/*
199 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
200 	 * not quad word aligned and 2) the GPU hardware designers have a bit
201 	 * of a history of putting registers where they fit, especially in
202 	 * spins. The longer a GPU family goes the higher the chance that
203 	 * we'll get burned.  We could do a series of validity checks if we
204 	 * wanted to, but really is a readq() that much better? Nah.
205 	 */
206 
207 	/*
208 	 * For some lo/hi registers (like perfcounters), the hi value is latched
209 	 * when the lo is read, so make sure to read the lo first to trigger
210 	 * that
211 	 */
212 	val = (u64) msm_readl(gpu->mmio + (lo << 2));
213 	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
214 
215 	return val;
216 }
217 
218 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
219 {
220 	/* Why not a writeq here? Read the screed above */
221 	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
222 	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
223 }
224 
225 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
226 int msm_gpu_pm_resume(struct msm_gpu *gpu);
227 
228 int msm_gpu_hw_init(struct msm_gpu *gpu);
229 
230 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
231 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
232 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
233 		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
234 
235 void msm_gpu_retire(struct msm_gpu *gpu);
236 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
237 		struct msm_file_private *ctx);
238 
239 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
240 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
241 		const char *name, struct msm_gpu_config *config);
242 
243 void msm_gpu_cleanup(struct msm_gpu *gpu);
244 
245 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
246 void __init adreno_register(void);
247 void __exit adreno_unregister(void);
248 
249 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
250 {
251 	if (queue)
252 		kref_put(&queue->ref, msm_submitqueue_destroy);
253 }
254 
255 #endif /* __MSM_GPU_H__ */
256