xref: /openbmc/linux/drivers/gpu/drm/msm/msm_gpu.h (revision 97e6ea6d)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  */
6 
7 #ifndef __MSM_GPU_H__
8 #define __MSM_GPU_H__
9 
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/interconnect.h>
13 #include <linux/pm_opp.h>
14 #include <linux/regulator/consumer.h>
15 
16 #include "msm_drv.h"
17 #include "msm_fence.h"
18 #include "msm_ringbuffer.h"
19 #include "msm_gem.h"
20 
21 struct msm_gem_submit;
22 struct msm_gpu_perfcntr;
23 struct msm_gpu_state;
24 
25 struct msm_gpu_config {
26 	const char *ioname;
27 	unsigned int nr_rings;
28 };
29 
30 /* So far, with hardware that I've seen to date, we can have:
31  *  + zero, one, or two z180 2d cores
32  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
33  *    for the CP seems to implement some different PM4 packet types
34  *    but the basics of cmdstream submission are the same)
35  *
36  * Which means that the eventual complete "class" hierarchy, once
37  * support for all past and present hw is in place, becomes:
38  *  + msm_gpu
39  *    + adreno_gpu
40  *      + a3xx_gpu
41  *      + a2xx_gpu
42  *    + z180_gpu
43  */
44 struct msm_gpu_funcs {
45 	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
46 	int (*hw_init)(struct msm_gpu *gpu);
47 	int (*pm_suspend)(struct msm_gpu *gpu);
48 	int (*pm_resume)(struct msm_gpu *gpu);
49 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
50 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
51 	irqreturn_t (*irq)(struct msm_gpu *irq);
52 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
53 	void (*recover)(struct msm_gpu *gpu);
54 	void (*destroy)(struct msm_gpu *gpu);
55 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
56 	/* show GPU status in debugfs: */
57 	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
58 			struct drm_printer *p);
59 	/* for generation specific debugfs: */
60 	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
61 #endif
62 	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
63 	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
64 	int (*gpu_state_put)(struct msm_gpu_state *state);
65 	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
66 	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
67 	struct msm_gem_address_space *(*create_address_space)
68 		(struct msm_gpu *gpu, struct platform_device *pdev);
69 	struct msm_gem_address_space *(*create_private_address_space)
70 		(struct msm_gpu *gpu);
71 	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
72 };
73 
74 /* Additional state for iommu faults: */
75 struct msm_gpu_fault_info {
76 	u64 ttbr0;
77 	unsigned long iova;
78 	int flags;
79 	const char *type;
80 	const char *block;
81 };
82 
83 /**
84  * struct msm_gpu_devfreq - devfreq related state
85  */
86 struct msm_gpu_devfreq {
87 	/** devfreq: devfreq instance */
88 	struct devfreq *devfreq;
89 
90 	/**
91 	 * busy_cycles:
92 	 *
93 	 * Used by implementation of gpu->gpu_busy() to track the last
94 	 * busy counter value, for calculating elapsed busy cycles since
95 	 * last sampling period.
96 	 */
97 	u64 busy_cycles;
98 
99 	/** time: Time of last sampling period. */
100 	ktime_t time;
101 
102 	/** idle_time: Time of last transition to idle: */
103 	ktime_t idle_time;
104 
105 	/**
106 	 * idle_freq:
107 	 *
108 	 * Shadow frequency used while the GPU is idle.  From the PoV of
109 	 * the devfreq governor, we are continuing to sample busyness and
110 	 * adjust frequency while the GPU is idle, but we use this shadow
111 	 * value as the GPU is actually clamped to minimum frequency while
112 	 * it is inactive.
113 	 */
114 	unsigned long idle_freq;
115 };
116 
117 struct msm_gpu {
118 	const char *name;
119 	struct drm_device *dev;
120 	struct platform_device *pdev;
121 	const struct msm_gpu_funcs *funcs;
122 
123 	struct adreno_smmu_priv adreno_smmu;
124 
125 	/* performance counters (hw & sw): */
126 	spinlock_t perf_lock;
127 	bool perfcntr_active;
128 	struct {
129 		bool active;
130 		ktime_t time;
131 	} last_sample;
132 	uint32_t totaltime, activetime;    /* sw counters */
133 	uint32_t last_cntrs[5];            /* hw counters */
134 	const struct msm_gpu_perfcntr *perfcntrs;
135 	uint32_t num_perfcntrs;
136 
137 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
138 	int nr_rings;
139 
140 	/*
141 	 * List of GEM active objects on this gpu.  Protected by
142 	 * msm_drm_private::mm_lock
143 	 */
144 	struct list_head active_list;
145 
146 	/**
147 	 * active_submits:
148 	 *
149 	 * The number of submitted but not yet retired submits, used to
150 	 * determine transitions between active and idle.
151 	 *
152 	 * Protected by lock
153 	 */
154 	int active_submits;
155 
156 	/** lock: protects active_submits and idle/active transitions */
157 	struct mutex active_lock;
158 
159 	/* does gpu need hw_init? */
160 	bool needs_hw_init;
161 
162 	/* number of GPU hangs (for all contexts) */
163 	int global_faults;
164 
165 	void __iomem *mmio;
166 	int irq;
167 
168 	struct msm_gem_address_space *aspace;
169 
170 	/* Power Control: */
171 	struct regulator *gpu_reg, *gpu_cx;
172 	struct clk_bulk_data *grp_clks;
173 	int nr_clocks;
174 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
175 	uint32_t fast_rate;
176 
177 	/* Hang and Inactivity Detection:
178 	 */
179 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
180 
181 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
182 	struct timer_list hangcheck_timer;
183 
184 	/* Fault info for most recent iova fault: */
185 	struct msm_gpu_fault_info fault_info;
186 
187 	/* work for handling GPU ioval faults: */
188 	struct kthread_work fault_work;
189 
190 	/* work for handling GPU recovery: */
191 	struct kthread_work recover_work;
192 
193 	/* work for handling active-list retiring: */
194 	struct kthread_work retire_work;
195 
196 	/* worker for retire/recover: */
197 	struct kthread_worker *worker;
198 
199 	struct drm_gem_object *memptrs_bo;
200 
201 	struct msm_gpu_devfreq devfreq;
202 
203 	uint32_t suspend_count;
204 
205 	struct msm_gpu_state *crashstate;
206 	/* True if the hardware supports expanded apriv (a650 and newer) */
207 	bool hw_apriv;
208 
209 	struct thermal_cooling_device *cooling;
210 };
211 
212 static inline struct msm_gpu *dev_to_gpu(struct device *dev)
213 {
214 	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
215 	return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
216 }
217 
218 /* It turns out that all targets use the same ringbuffer size */
219 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
220 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
221 
222 #define MSM_GPU_RB_CNTL_DEFAULT \
223 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
224 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
225 
226 static inline bool msm_gpu_active(struct msm_gpu *gpu)
227 {
228 	int i;
229 
230 	for (i = 0; i < gpu->nr_rings; i++) {
231 		struct msm_ringbuffer *ring = gpu->rb[i];
232 
233 		if (ring->seqno > ring->memptrs->fence)
234 			return true;
235 	}
236 
237 	return false;
238 }
239 
240 /* Perf-Counters:
241  * The select_reg and select_val are just there for the benefit of the child
242  * class that actually enables the perf counter..  but msm_gpu base class
243  * will handle sampling/displaying the counters.
244  */
245 
246 struct msm_gpu_perfcntr {
247 	uint32_t select_reg;
248 	uint32_t sample_reg;
249 	uint32_t select_val;
250 	const char *name;
251 };
252 
253 /*
254  * The number of priority levels provided by drm gpu scheduler.  The
255  * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
256  * cases, so we don't use it (no need for kernel generated jobs).
257  */
258 #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
259 
260 /**
261  * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
262  *
263  * @gpu:        the gpu instance
264  * @prio:       the userspace priority level
265  * @ring_nr:    [out] the ringbuffer the userspace priority maps to
266  * @sched_prio: [out] the gpu scheduler priority level which the userspace
267  *              priority maps to
268  *
269  * With drm/scheduler providing it's own level of prioritization, our total
270  * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
271  * Each ring is associated with it's own scheduler instance.  However, our
272  * UABI is that lower numerical values are higher priority.  So mapping the
273  * single userspace priority level into ring_nr and sched_prio takes some
274  * care.  The userspace provided priority (when a submitqueue is created)
275  * is mapped to ring nr and scheduler priority as such:
276  *
277  *   ring_nr    = userspace_prio / NR_SCHED_PRIORITIES
278  *   sched_prio = NR_SCHED_PRIORITIES -
279  *                (userspace_prio % NR_SCHED_PRIORITIES) - 1
280  *
281  * This allows generations without preemption (nr_rings==1) to have some
282  * amount of prioritization, and provides more priority levels for gens
283  * that do have preemption.
284  */
285 static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
286 		unsigned *ring_nr, enum drm_sched_priority *sched_prio)
287 {
288 	unsigned rn, sp;
289 
290 	rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
291 
292 	/* invert sched priority to map to higher-numeric-is-higher-
293 	 * priority convention
294 	 */
295 	sp = NR_SCHED_PRIORITIES - sp - 1;
296 
297 	if (rn >= gpu->nr_rings)
298 		return -EINVAL;
299 
300 	*ring_nr = rn;
301 	*sched_prio = sp;
302 
303 	return 0;
304 }
305 
306 /**
307  * A submitqueue is associated with a gl context or vk queue (or equiv)
308  * in userspace.
309  *
310  * @id:        userspace id for the submitqueue, unique within the drm_file
311  * @flags:     userspace flags for the submitqueue, specified at creation
312  *             (currently unusued)
313  * @ring_nr:   the ringbuffer used by this submitqueue, which is determined
314  *             by the submitqueue's priority
315  * @faults:    the number of GPU hangs associated with this submitqueue
316  * @ctx:       the per-drm_file context associated with the submitqueue (ie.
317  *             which set of pgtables do submits jobs associated with the
318  *             submitqueue use)
319  * @node:      node in the context's list of submitqueues
320  * @fence_idr: maps fence-id to dma_fence for userspace visible fence
321  *             seqno, protected by submitqueue lock
322  * @lock:      submitqueue lock
323  * @ref:       reference count
324  * @entity: the submit job-queue
325  */
326 struct msm_gpu_submitqueue {
327 	int id;
328 	u32 flags;
329 	u32 ring_nr;
330 	int faults;
331 	struct msm_file_private *ctx;
332 	struct list_head node;
333 	struct idr fence_idr;
334 	struct mutex lock;
335 	struct kref ref;
336 	struct drm_sched_entity entity;
337 };
338 
339 struct msm_gpu_state_bo {
340 	u64 iova;
341 	size_t size;
342 	void *data;
343 	bool encoded;
344 };
345 
346 struct msm_gpu_state {
347 	struct kref ref;
348 	struct timespec64 time;
349 
350 	struct {
351 		u64 iova;
352 		u32 fence;
353 		u32 seqno;
354 		u32 rptr;
355 		u32 wptr;
356 		void *data;
357 		int data_size;
358 		bool encoded;
359 	} ring[MSM_GPU_MAX_RINGS];
360 
361 	int nr_registers;
362 	u32 *registers;
363 
364 	u32 rbbm_status;
365 
366 	char *comm;
367 	char *cmd;
368 
369 	struct msm_gpu_fault_info fault_info;
370 
371 	int nr_bos;
372 	struct msm_gpu_state_bo *bos;
373 };
374 
375 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
376 {
377 	msm_writel(data, gpu->mmio + (reg << 2));
378 }
379 
380 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
381 {
382 	return msm_readl(gpu->mmio + (reg << 2));
383 }
384 
385 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
386 {
387 	msm_rmw(gpu->mmio + (reg << 2), mask, or);
388 }
389 
390 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
391 {
392 	u64 val;
393 
394 	/*
395 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
396 	 * not quad word aligned and 2) the GPU hardware designers have a bit
397 	 * of a history of putting registers where they fit, especially in
398 	 * spins. The longer a GPU family goes the higher the chance that
399 	 * we'll get burned.  We could do a series of validity checks if we
400 	 * wanted to, but really is a readq() that much better? Nah.
401 	 */
402 
403 	/*
404 	 * For some lo/hi registers (like perfcounters), the hi value is latched
405 	 * when the lo is read, so make sure to read the lo first to trigger
406 	 * that
407 	 */
408 	val = (u64) msm_readl(gpu->mmio + (lo << 2));
409 	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
410 
411 	return val;
412 }
413 
414 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
415 {
416 	/* Why not a writeq here? Read the screed above */
417 	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
418 	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
419 }
420 
421 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
422 int msm_gpu_pm_resume(struct msm_gpu *gpu);
423 
424 void msm_devfreq_init(struct msm_gpu *gpu);
425 void msm_devfreq_cleanup(struct msm_gpu *gpu);
426 void msm_devfreq_resume(struct msm_gpu *gpu);
427 void msm_devfreq_suspend(struct msm_gpu *gpu);
428 void msm_devfreq_active(struct msm_gpu *gpu);
429 void msm_devfreq_idle(struct msm_gpu *gpu);
430 
431 int msm_gpu_hw_init(struct msm_gpu *gpu);
432 
433 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
434 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
435 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
436 		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
437 
438 void msm_gpu_retire(struct msm_gpu *gpu);
439 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
440 
441 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
442 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
443 		const char *name, struct msm_gpu_config *config);
444 
445 struct msm_gem_address_space *
446 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
447 
448 void msm_gpu_cleanup(struct msm_gpu *gpu);
449 
450 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
451 void __init adreno_register(void);
452 void __exit adreno_unregister(void);
453 
454 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
455 {
456 	if (queue)
457 		kref_put(&queue->ref, msm_submitqueue_destroy);
458 }
459 
460 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
461 {
462 	struct msm_gpu_state *state = NULL;
463 
464 	mutex_lock(&gpu->dev->struct_mutex);
465 
466 	if (gpu->crashstate) {
467 		kref_get(&gpu->crashstate->ref);
468 		state = gpu->crashstate;
469 	}
470 
471 	mutex_unlock(&gpu->dev->struct_mutex);
472 
473 	return state;
474 }
475 
476 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
477 {
478 	mutex_lock(&gpu->dev->struct_mutex);
479 
480 	if (gpu->crashstate) {
481 		if (gpu->funcs->gpu_state_put(gpu->crashstate))
482 			gpu->crashstate = NULL;
483 	}
484 
485 	mutex_unlock(&gpu->dev->struct_mutex);
486 }
487 
488 /*
489  * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
490  * support expanded privileges
491  */
492 #define check_apriv(gpu, flags) \
493 	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
494 
495 
496 #endif /* __MSM_GPU_H__ */
497