xref: /openbmc/linux/drivers/gpu/drm/msm/msm_gpu.h (revision 8dda2eac)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  */
6 
7 #ifndef __MSM_GPU_H__
8 #define __MSM_GPU_H__
9 
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/interconnect.h>
13 #include <linux/pm_opp.h>
14 #include <linux/regulator/consumer.h>
15 
16 #include "msm_drv.h"
17 #include "msm_fence.h"
18 #include "msm_ringbuffer.h"
19 #include "msm_gem.h"
20 
21 struct msm_gem_submit;
22 struct msm_gpu_perfcntr;
23 struct msm_gpu_state;
24 
25 struct msm_gpu_config {
26 	const char *ioname;
27 	unsigned int nr_rings;
28 };
29 
30 /* So far, with hardware that I've seen to date, we can have:
31  *  + zero, one, or two z180 2d cores
32  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
33  *    for the CP seems to implement some different PM4 packet types
34  *    but the basics of cmdstream submission are the same)
35  *
36  * Which means that the eventual complete "class" hierarchy, once
37  * support for all past and present hw is in place, becomes:
38  *  + msm_gpu
39  *    + adreno_gpu
40  *      + a3xx_gpu
41  *      + a2xx_gpu
42  *    + z180_gpu
43  */
44 struct msm_gpu_funcs {
45 	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
46 	int (*hw_init)(struct msm_gpu *gpu);
47 	int (*pm_suspend)(struct msm_gpu *gpu);
48 	int (*pm_resume)(struct msm_gpu *gpu);
49 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
50 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
51 	irqreturn_t (*irq)(struct msm_gpu *irq);
52 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
53 	void (*recover)(struct msm_gpu *gpu);
54 	void (*destroy)(struct msm_gpu *gpu);
55 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
56 	/* show GPU status in debugfs: */
57 	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
58 			struct drm_printer *p);
59 	/* for generation specific debugfs: */
60 	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
61 #endif
62 	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
63 	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
64 	int (*gpu_state_put)(struct msm_gpu_state *state);
65 	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
66 	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
67 	struct msm_gem_address_space *(*create_address_space)
68 		(struct msm_gpu *gpu, struct platform_device *pdev);
69 	struct msm_gem_address_space *(*create_private_address_space)
70 		(struct msm_gpu *gpu);
71 	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
72 };
73 
74 /* Additional state for iommu faults: */
75 struct msm_gpu_fault_info {
76 	u64 ttbr0;
77 	unsigned long iova;
78 	int flags;
79 	const char *type;
80 	const char *block;
81 };
82 
83 struct msm_gpu {
84 	const char *name;
85 	struct drm_device *dev;
86 	struct platform_device *pdev;
87 	const struct msm_gpu_funcs *funcs;
88 
89 	struct adreno_smmu_priv adreno_smmu;
90 
91 	/* performance counters (hw & sw): */
92 	spinlock_t perf_lock;
93 	bool perfcntr_active;
94 	struct {
95 		bool active;
96 		ktime_t time;
97 	} last_sample;
98 	uint32_t totaltime, activetime;    /* sw counters */
99 	uint32_t last_cntrs[5];            /* hw counters */
100 	const struct msm_gpu_perfcntr *perfcntrs;
101 	uint32_t num_perfcntrs;
102 
103 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
104 	int nr_rings;
105 
106 	/*
107 	 * List of GEM active objects on this gpu.  Protected by
108 	 * msm_drm_private::mm_lock
109 	 */
110 	struct list_head active_list;
111 
112 	/* does gpu need hw_init? */
113 	bool needs_hw_init;
114 
115 	/* number of GPU hangs (for all contexts) */
116 	int global_faults;
117 
118 	void __iomem *mmio;
119 	int irq;
120 
121 	struct msm_gem_address_space *aspace;
122 
123 	/* Power Control: */
124 	struct regulator *gpu_reg, *gpu_cx;
125 	struct clk_bulk_data *grp_clks;
126 	int nr_clocks;
127 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
128 	uint32_t fast_rate;
129 
130 	/* Hang and Inactivity Detection:
131 	 */
132 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
133 
134 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
135 	struct timer_list hangcheck_timer;
136 
137 	/* Fault info for most recent iova fault: */
138 	struct msm_gpu_fault_info fault_info;
139 
140 	/* work for handling GPU ioval faults: */
141 	struct kthread_work fault_work;
142 
143 	/* work for handling GPU recovery: */
144 	struct kthread_work recover_work;
145 
146 	/* work for handling active-list retiring: */
147 	struct kthread_work retire_work;
148 
149 	/* worker for retire/recover: */
150 	struct kthread_worker *worker;
151 
152 	struct drm_gem_object *memptrs_bo;
153 
154 	struct {
155 		struct devfreq *devfreq;
156 		u64 busy_cycles;
157 		ktime_t time;
158 	} devfreq;
159 
160 	uint32_t suspend_count;
161 
162 	struct msm_gpu_state *crashstate;
163 	/* True if the hardware supports expanded apriv (a650 and newer) */
164 	bool hw_apriv;
165 
166 	struct thermal_cooling_device *cooling;
167 };
168 
169 static inline struct msm_gpu *dev_to_gpu(struct device *dev)
170 {
171 	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
172 	return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
173 }
174 
175 /* It turns out that all targets use the same ringbuffer size */
176 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
177 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
178 
179 #define MSM_GPU_RB_CNTL_DEFAULT \
180 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
181 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
182 
183 static inline bool msm_gpu_active(struct msm_gpu *gpu)
184 {
185 	int i;
186 
187 	for (i = 0; i < gpu->nr_rings; i++) {
188 		struct msm_ringbuffer *ring = gpu->rb[i];
189 
190 		if (ring->seqno > ring->memptrs->fence)
191 			return true;
192 	}
193 
194 	return false;
195 }
196 
197 /* Perf-Counters:
198  * The select_reg and select_val are just there for the benefit of the child
199  * class that actually enables the perf counter..  but msm_gpu base class
200  * will handle sampling/displaying the counters.
201  */
202 
203 struct msm_gpu_perfcntr {
204 	uint32_t select_reg;
205 	uint32_t sample_reg;
206 	uint32_t select_val;
207 	const char *name;
208 };
209 
210 struct msm_gpu_submitqueue {
211 	int id;
212 	u32 flags;
213 	u32 prio;
214 	int faults;
215 	struct msm_file_private *ctx;
216 	struct list_head node;
217 	struct kref ref;
218 };
219 
220 struct msm_gpu_state_bo {
221 	u64 iova;
222 	size_t size;
223 	void *data;
224 	bool encoded;
225 };
226 
227 struct msm_gpu_state {
228 	struct kref ref;
229 	struct timespec64 time;
230 
231 	struct {
232 		u64 iova;
233 		u32 fence;
234 		u32 seqno;
235 		u32 rptr;
236 		u32 wptr;
237 		void *data;
238 		int data_size;
239 		bool encoded;
240 	} ring[MSM_GPU_MAX_RINGS];
241 
242 	int nr_registers;
243 	u32 *registers;
244 
245 	u32 rbbm_status;
246 
247 	char *comm;
248 	char *cmd;
249 
250 	struct msm_gpu_fault_info fault_info;
251 
252 	int nr_bos;
253 	struct msm_gpu_state_bo *bos;
254 };
255 
256 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
257 {
258 	msm_writel(data, gpu->mmio + (reg << 2));
259 }
260 
261 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
262 {
263 	return msm_readl(gpu->mmio + (reg << 2));
264 }
265 
266 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
267 {
268 	msm_rmw(gpu->mmio + (reg << 2), mask, or);
269 }
270 
271 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
272 {
273 	u64 val;
274 
275 	/*
276 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
277 	 * not quad word aligned and 2) the GPU hardware designers have a bit
278 	 * of a history of putting registers where they fit, especially in
279 	 * spins. The longer a GPU family goes the higher the chance that
280 	 * we'll get burned.  We could do a series of validity checks if we
281 	 * wanted to, but really is a readq() that much better? Nah.
282 	 */
283 
284 	/*
285 	 * For some lo/hi registers (like perfcounters), the hi value is latched
286 	 * when the lo is read, so make sure to read the lo first to trigger
287 	 * that
288 	 */
289 	val = (u64) msm_readl(gpu->mmio + (lo << 2));
290 	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
291 
292 	return val;
293 }
294 
295 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
296 {
297 	/* Why not a writeq here? Read the screed above */
298 	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
299 	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
300 }
301 
302 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
303 int msm_gpu_pm_resume(struct msm_gpu *gpu);
304 void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
305 
306 int msm_gpu_hw_init(struct msm_gpu *gpu);
307 
308 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
309 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
310 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
311 		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
312 
313 void msm_gpu_retire(struct msm_gpu *gpu);
314 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
315 
316 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
317 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
318 		const char *name, struct msm_gpu_config *config);
319 
320 struct msm_gem_address_space *
321 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
322 
323 void msm_gpu_cleanup(struct msm_gpu *gpu);
324 
325 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
326 void __init adreno_register(void);
327 void __exit adreno_unregister(void);
328 
329 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
330 {
331 	if (queue)
332 		kref_put(&queue->ref, msm_submitqueue_destroy);
333 }
334 
335 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
336 {
337 	struct msm_gpu_state *state = NULL;
338 
339 	mutex_lock(&gpu->dev->struct_mutex);
340 
341 	if (gpu->crashstate) {
342 		kref_get(&gpu->crashstate->ref);
343 		state = gpu->crashstate;
344 	}
345 
346 	mutex_unlock(&gpu->dev->struct_mutex);
347 
348 	return state;
349 }
350 
351 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
352 {
353 	mutex_lock(&gpu->dev->struct_mutex);
354 
355 	if (gpu->crashstate) {
356 		if (gpu->funcs->gpu_state_put(gpu->crashstate))
357 			gpu->crashstate = NULL;
358 	}
359 
360 	mutex_unlock(&gpu->dev->struct_mutex);
361 }
362 
363 /*
364  * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
365  * support expanded privileges
366  */
367 #define check_apriv(gpu, flags) \
368 	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
369 
370 
371 #endif /* __MSM_GPU_H__ */
372