1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Copyright (C) 2013 Red Hat 4 * Author: Rob Clark <robdclark@gmail.com> 5 */ 6 7 #ifndef __MSM_GPU_H__ 8 #define __MSM_GPU_H__ 9 10 #include <linux/adreno-smmu-priv.h> 11 #include <linux/clk.h> 12 #include <linux/interconnect.h> 13 #include <linux/pm_opp.h> 14 #include <linux/regulator/consumer.h> 15 16 #include "msm_drv.h" 17 #include "msm_fence.h" 18 #include "msm_ringbuffer.h" 19 #include "msm_gem.h" 20 21 struct msm_gem_submit; 22 struct msm_gpu_perfcntr; 23 struct msm_gpu_state; 24 25 struct msm_gpu_config { 26 const char *ioname; 27 unsigned int nr_rings; 28 }; 29 30 /* So far, with hardware that I've seen to date, we can have: 31 * + zero, one, or two z180 2d cores 32 * + a3xx or a2xx 3d core, which share a common CP (the firmware 33 * for the CP seems to implement some different PM4 packet types 34 * but the basics of cmdstream submission are the same) 35 * 36 * Which means that the eventual complete "class" hierarchy, once 37 * support for all past and present hw is in place, becomes: 38 * + msm_gpu 39 * + adreno_gpu 40 * + a3xx_gpu 41 * + a2xx_gpu 42 * + z180_gpu 43 */ 44 struct msm_gpu_funcs { 45 int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value); 46 int (*hw_init)(struct msm_gpu *gpu); 47 int (*pm_suspend)(struct msm_gpu *gpu); 48 int (*pm_resume)(struct msm_gpu *gpu); 49 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit); 50 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 51 irqreturn_t (*irq)(struct msm_gpu *irq); 52 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); 53 void (*recover)(struct msm_gpu *gpu); 54 void (*destroy)(struct msm_gpu *gpu); 55 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) 56 /* show GPU status in debugfs: */ 57 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, 58 struct drm_printer *p); 59 /* for generation specific debugfs: */ 60 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); 61 #endif 62 unsigned long (*gpu_busy)(struct msm_gpu *gpu); 63 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); 64 int (*gpu_state_put)(struct msm_gpu_state *state); 65 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); 66 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp); 67 struct msm_gem_address_space *(*create_address_space) 68 (struct msm_gpu *gpu, struct platform_device *pdev); 69 struct msm_gem_address_space *(*create_private_address_space) 70 (struct msm_gpu *gpu); 71 uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); 72 }; 73 74 /* Additional state for iommu faults: */ 75 struct msm_gpu_fault_info { 76 u64 ttbr0; 77 unsigned long iova; 78 int flags; 79 const char *type; 80 const char *block; 81 }; 82 83 /** 84 * struct msm_gpu_devfreq - devfreq related state 85 */ 86 struct msm_gpu_devfreq { 87 /** devfreq: devfreq instance */ 88 struct devfreq *devfreq; 89 90 /** 91 * idle_constraint: 92 * 93 * A PM QoS constraint to limit max freq while the GPU is idle. 94 */ 95 struct dev_pm_qos_request idle_freq; 96 97 /** 98 * boost_constraint: 99 * 100 * A PM QoS constraint to boost min freq for a period of time 101 * until the boost expires. 102 */ 103 struct dev_pm_qos_request boost_freq; 104 105 /** 106 * busy_cycles: 107 * 108 * Used by implementation of gpu->gpu_busy() to track the last 109 * busy counter value, for calculating elapsed busy cycles since 110 * last sampling period. 111 */ 112 u64 busy_cycles; 113 114 /** time: Time of last sampling period. */ 115 ktime_t time; 116 117 /** idle_time: Time of last transition to idle: */ 118 ktime_t idle_time; 119 120 /** 121 * idle_work: 122 * 123 * Used to delay clamping to idle freq on active->idle transition. 124 */ 125 struct msm_hrtimer_work idle_work; 126 127 /** 128 * boost_work: 129 * 130 * Used to reset the boost_constraint after the boost period has 131 * elapsed 132 */ 133 struct msm_hrtimer_work boost_work; 134 }; 135 136 struct msm_gpu { 137 const char *name; 138 struct drm_device *dev; 139 struct platform_device *pdev; 140 const struct msm_gpu_funcs *funcs; 141 142 struct adreno_smmu_priv adreno_smmu; 143 144 /* performance counters (hw & sw): */ 145 spinlock_t perf_lock; 146 bool perfcntr_active; 147 struct { 148 bool active; 149 ktime_t time; 150 } last_sample; 151 uint32_t totaltime, activetime; /* sw counters */ 152 uint32_t last_cntrs[5]; /* hw counters */ 153 const struct msm_gpu_perfcntr *perfcntrs; 154 uint32_t num_perfcntrs; 155 156 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; 157 int nr_rings; 158 159 /** 160 * cur_ctx_seqno: 161 * 162 * The ctx->seqno value of the last context to submit rendering, 163 * and the one with current pgtables installed (for generations 164 * that support per-context pgtables). Tracked by seqno rather 165 * than pointer value to avoid dangling pointers, and cases where 166 * a ctx can be freed and a new one created with the same address. 167 */ 168 int cur_ctx_seqno; 169 170 /* 171 * List of GEM active objects on this gpu. Protected by 172 * msm_drm_private::mm_lock 173 */ 174 struct list_head active_list; 175 176 /** 177 * lock: 178 * 179 * General lock for serializing all the gpu things. 180 * 181 * TODO move to per-ring locking where feasible (ie. submit/retire 182 * path, etc) 183 */ 184 struct mutex lock; 185 186 /** 187 * active_submits: 188 * 189 * The number of submitted but not yet retired submits, used to 190 * determine transitions between active and idle. 191 * 192 * Protected by active_lock 193 */ 194 int active_submits; 195 196 /** lock: protects active_submits and idle/active transitions */ 197 struct mutex active_lock; 198 199 /* does gpu need hw_init? */ 200 bool needs_hw_init; 201 202 /* number of GPU hangs (for all contexts) */ 203 int global_faults; 204 205 void __iomem *mmio; 206 int irq; 207 208 struct msm_gem_address_space *aspace; 209 210 /* Power Control: */ 211 struct regulator *gpu_reg, *gpu_cx; 212 struct clk_bulk_data *grp_clks; 213 int nr_clocks; 214 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; 215 uint32_t fast_rate; 216 217 /* Hang and Inactivity Detection: 218 */ 219 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ 220 221 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */ 222 struct timer_list hangcheck_timer; 223 224 /* Fault info for most recent iova fault: */ 225 struct msm_gpu_fault_info fault_info; 226 227 /* work for handling GPU ioval faults: */ 228 struct kthread_work fault_work; 229 230 /* work for handling GPU recovery: */ 231 struct kthread_work recover_work; 232 233 /** retire_event: notified when submits are retired: */ 234 wait_queue_head_t retire_event; 235 236 /* work for handling active-list retiring: */ 237 struct kthread_work retire_work; 238 239 /* worker for retire/recover: */ 240 struct kthread_worker *worker; 241 242 struct drm_gem_object *memptrs_bo; 243 244 struct msm_gpu_devfreq devfreq; 245 246 uint32_t suspend_count; 247 248 struct msm_gpu_state *crashstate; 249 250 /* Enable clamping to idle freq when inactive: */ 251 bool clamp_to_idle; 252 253 /* True if the hardware supports expanded apriv (a650 and newer) */ 254 bool hw_apriv; 255 256 struct thermal_cooling_device *cooling; 257 }; 258 259 static inline struct msm_gpu *dev_to_gpu(struct device *dev) 260 { 261 struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev); 262 return container_of(adreno_smmu, struct msm_gpu, adreno_smmu); 263 } 264 265 /* It turns out that all targets use the same ringbuffer size */ 266 #define MSM_GPU_RINGBUFFER_SZ SZ_32K 267 #define MSM_GPU_RINGBUFFER_BLKSIZE 32 268 269 #define MSM_GPU_RB_CNTL_DEFAULT \ 270 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ 271 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) 272 273 static inline bool msm_gpu_active(struct msm_gpu *gpu) 274 { 275 int i; 276 277 for (i = 0; i < gpu->nr_rings; i++) { 278 struct msm_ringbuffer *ring = gpu->rb[i]; 279 280 if (fence_after(ring->seqno, ring->memptrs->fence)) 281 return true; 282 } 283 284 return false; 285 } 286 287 /* Perf-Counters: 288 * The select_reg and select_val are just there for the benefit of the child 289 * class that actually enables the perf counter.. but msm_gpu base class 290 * will handle sampling/displaying the counters. 291 */ 292 293 struct msm_gpu_perfcntr { 294 uint32_t select_reg; 295 uint32_t sample_reg; 296 uint32_t select_val; 297 const char *name; 298 }; 299 300 /* 301 * The number of priority levels provided by drm gpu scheduler. The 302 * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some 303 * cases, so we don't use it (no need for kernel generated jobs). 304 */ 305 #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN) 306 307 /** 308 * struct msm_file_private - per-drm_file context 309 * 310 * @queuelock: synchronizes access to submitqueues list 311 * @submitqueues: list of &msm_gpu_submitqueue created by userspace 312 * @queueid: counter incremented each time a submitqueue is created, 313 * used to assign &msm_gpu_submitqueue.id 314 * @aspace: the per-process GPU address-space 315 * @ref: reference count 316 * @seqno: unique per process seqno 317 */ 318 struct msm_file_private { 319 rwlock_t queuelock; 320 struct list_head submitqueues; 321 int queueid; 322 struct msm_gem_address_space *aspace; 323 struct kref ref; 324 int seqno; 325 326 /** 327 * entities: 328 * 329 * Table of per-priority-level sched entities used by submitqueues 330 * associated with this &drm_file. Because some userspace apps 331 * make assumptions about rendering from multiple gl contexts 332 * (of the same priority) within the process happening in FIFO 333 * order without requiring any fencing beyond MakeCurrent(), we 334 * create at most one &drm_sched_entity per-process per-priority- 335 * level. 336 */ 337 struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS]; 338 }; 339 340 /** 341 * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority 342 * 343 * @gpu: the gpu instance 344 * @prio: the userspace priority level 345 * @ring_nr: [out] the ringbuffer the userspace priority maps to 346 * @sched_prio: [out] the gpu scheduler priority level which the userspace 347 * priority maps to 348 * 349 * With drm/scheduler providing it's own level of prioritization, our total 350 * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES). 351 * Each ring is associated with it's own scheduler instance. However, our 352 * UABI is that lower numerical values are higher priority. So mapping the 353 * single userspace priority level into ring_nr and sched_prio takes some 354 * care. The userspace provided priority (when a submitqueue is created) 355 * is mapped to ring nr and scheduler priority as such: 356 * 357 * ring_nr = userspace_prio / NR_SCHED_PRIORITIES 358 * sched_prio = NR_SCHED_PRIORITIES - 359 * (userspace_prio % NR_SCHED_PRIORITIES) - 1 360 * 361 * This allows generations without preemption (nr_rings==1) to have some 362 * amount of prioritization, and provides more priority levels for gens 363 * that do have preemption. 364 */ 365 static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, 366 unsigned *ring_nr, enum drm_sched_priority *sched_prio) 367 { 368 unsigned rn, sp; 369 370 rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp); 371 372 /* invert sched priority to map to higher-numeric-is-higher- 373 * priority convention 374 */ 375 sp = NR_SCHED_PRIORITIES - sp - 1; 376 377 if (rn >= gpu->nr_rings) 378 return -EINVAL; 379 380 *ring_nr = rn; 381 *sched_prio = sp; 382 383 return 0; 384 } 385 386 /** 387 * struct msm_gpu_submitqueues - Userspace created context. 388 * 389 * A submitqueue is associated with a gl context or vk queue (or equiv) 390 * in userspace. 391 * 392 * @id: userspace id for the submitqueue, unique within the drm_file 393 * @flags: userspace flags for the submitqueue, specified at creation 394 * (currently unusued) 395 * @ring_nr: the ringbuffer used by this submitqueue, which is determined 396 * by the submitqueue's priority 397 * @faults: the number of GPU hangs associated with this submitqueue 398 * @last_fence: the sequence number of the last allocated fence (for error 399 * checking) 400 * @ctx: the per-drm_file context associated with the submitqueue (ie. 401 * which set of pgtables do submits jobs associated with the 402 * submitqueue use) 403 * @node: node in the context's list of submitqueues 404 * @fence_idr: maps fence-id to dma_fence for userspace visible fence 405 * seqno, protected by submitqueue lock 406 * @lock: submitqueue lock 407 * @ref: reference count 408 * @entity: the submit job-queue 409 */ 410 struct msm_gpu_submitqueue { 411 int id; 412 u32 flags; 413 u32 ring_nr; 414 int faults; 415 uint32_t last_fence; 416 struct msm_file_private *ctx; 417 struct list_head node; 418 struct idr fence_idr; 419 struct mutex lock; 420 struct kref ref; 421 struct drm_sched_entity *entity; 422 }; 423 424 struct msm_gpu_state_bo { 425 u64 iova; 426 size_t size; 427 void *data; 428 bool encoded; 429 }; 430 431 struct msm_gpu_state { 432 struct kref ref; 433 struct timespec64 time; 434 435 struct { 436 u64 iova; 437 u32 fence; 438 u32 seqno; 439 u32 rptr; 440 u32 wptr; 441 void *data; 442 int data_size; 443 bool encoded; 444 } ring[MSM_GPU_MAX_RINGS]; 445 446 int nr_registers; 447 u32 *registers; 448 449 u32 rbbm_status; 450 451 char *comm; 452 char *cmd; 453 454 struct msm_gpu_fault_info fault_info; 455 456 int nr_bos; 457 struct msm_gpu_state_bo *bos; 458 }; 459 460 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) 461 { 462 msm_writel(data, gpu->mmio + (reg << 2)); 463 } 464 465 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) 466 { 467 return msm_readl(gpu->mmio + (reg << 2)); 468 } 469 470 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) 471 { 472 msm_rmw(gpu->mmio + (reg << 2), mask, or); 473 } 474 475 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) 476 { 477 u64 val; 478 479 /* 480 * Why not a readq here? Two reasons: 1) many of the LO registers are 481 * not quad word aligned and 2) the GPU hardware designers have a bit 482 * of a history of putting registers where they fit, especially in 483 * spins. The longer a GPU family goes the higher the chance that 484 * we'll get burned. We could do a series of validity checks if we 485 * wanted to, but really is a readq() that much better? Nah. 486 */ 487 488 /* 489 * For some lo/hi registers (like perfcounters), the hi value is latched 490 * when the lo is read, so make sure to read the lo first to trigger 491 * that 492 */ 493 val = (u64) msm_readl(gpu->mmio + (lo << 2)); 494 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); 495 496 return val; 497 } 498 499 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) 500 { 501 /* Why not a writeq here? Read the screed above */ 502 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); 503 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); 504 } 505 506 int msm_gpu_pm_suspend(struct msm_gpu *gpu); 507 int msm_gpu_pm_resume(struct msm_gpu *gpu); 508 509 int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx); 510 struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx, 511 u32 id); 512 int msm_submitqueue_create(struct drm_device *drm, 513 struct msm_file_private *ctx, 514 u32 prio, u32 flags, u32 *id); 515 int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx, 516 struct drm_msm_submitqueue_query *args); 517 int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id); 518 void msm_submitqueue_close(struct msm_file_private *ctx); 519 520 void msm_submitqueue_destroy(struct kref *kref); 521 522 void __msm_file_private_destroy(struct kref *kref); 523 524 static inline void msm_file_private_put(struct msm_file_private *ctx) 525 { 526 kref_put(&ctx->ref, __msm_file_private_destroy); 527 } 528 529 static inline struct msm_file_private *msm_file_private_get( 530 struct msm_file_private *ctx) 531 { 532 kref_get(&ctx->ref); 533 return ctx; 534 } 535 536 void msm_devfreq_init(struct msm_gpu *gpu); 537 void msm_devfreq_cleanup(struct msm_gpu *gpu); 538 void msm_devfreq_resume(struct msm_gpu *gpu); 539 void msm_devfreq_suspend(struct msm_gpu *gpu); 540 void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor); 541 void msm_devfreq_active(struct msm_gpu *gpu); 542 void msm_devfreq_idle(struct msm_gpu *gpu); 543 544 int msm_gpu_hw_init(struct msm_gpu *gpu); 545 546 void msm_gpu_perfcntr_start(struct msm_gpu *gpu); 547 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); 548 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, 549 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); 550 551 void msm_gpu_retire(struct msm_gpu *gpu); 552 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit); 553 554 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, 555 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, 556 const char *name, struct msm_gpu_config *config); 557 558 struct msm_gem_address_space * 559 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task); 560 561 void msm_gpu_cleanup(struct msm_gpu *gpu); 562 563 struct msm_gpu *adreno_load_gpu(struct drm_device *dev); 564 void __init adreno_register(void); 565 void __exit adreno_unregister(void); 566 567 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) 568 { 569 if (queue) 570 kref_put(&queue->ref, msm_submitqueue_destroy); 571 } 572 573 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) 574 { 575 struct msm_gpu_state *state = NULL; 576 577 mutex_lock(&gpu->lock); 578 579 if (gpu->crashstate) { 580 kref_get(&gpu->crashstate->ref); 581 state = gpu->crashstate; 582 } 583 584 mutex_unlock(&gpu->lock); 585 586 return state; 587 } 588 589 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) 590 { 591 mutex_lock(&gpu->lock); 592 593 if (gpu->crashstate) { 594 if (gpu->funcs->gpu_state_put(gpu->crashstate)) 595 gpu->crashstate = NULL; 596 } 597 598 mutex_unlock(&gpu->lock); 599 } 600 601 /* 602 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can 603 * support expanded privileges 604 */ 605 #define check_apriv(gpu, flags) \ 606 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags)) 607 608 609 #endif /* __MSM_GPU_H__ */ 610