1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /************************************************************************** 3 * 4 * Copyright (c) (2005-2007) Imagination Technologies Limited. 5 * Copyright (c) 2007, Intel Corporation. 6 * All Rights Reserved. 7 * 8 **************************************************************************/ 9 10 #ifndef _PSB_REG_H_ 11 #define _PSB_REG_H_ 12 13 #define PSB_CR_CLKGATECTL 0x0000 14 #define _PSB_C_CLKGATECTL_AUTO_MAN_REG (1 << 24) 15 #define _PSB_C_CLKGATECTL_USE_CLKG_SHIFT (20) 16 #define _PSB_C_CLKGATECTL_USE_CLKG_MASK (0x3 << 20) 17 #define _PSB_C_CLKGATECTL_DPM_CLKG_SHIFT (16) 18 #define _PSB_C_CLKGATECTL_DPM_CLKG_MASK (0x3 << 16) 19 #define _PSB_C_CLKGATECTL_TA_CLKG_SHIFT (12) 20 #define _PSB_C_CLKGATECTL_TA_CLKG_MASK (0x3 << 12) 21 #define _PSB_C_CLKGATECTL_TSP_CLKG_SHIFT (8) 22 #define _PSB_C_CLKGATECTL_TSP_CLKG_MASK (0x3 << 8) 23 #define _PSB_C_CLKGATECTL_ISP_CLKG_SHIFT (4) 24 #define _PSB_C_CLKGATECTL_ISP_CLKG_MASK (0x3 << 4) 25 #define _PSB_C_CLKGATECTL_2D_CLKG_SHIFT (0) 26 #define _PSB_C_CLKGATECTL_2D_CLKG_MASK (0x3 << 0) 27 #define _PSB_C_CLKGATECTL_CLKG_ENABLED (0) 28 #define _PSB_C_CLKGATECTL_CLKG_DISABLED (1) 29 #define _PSB_C_CLKGATECTL_CLKG_AUTO (2) 30 31 #define PSB_CR_CORE_ID 0x0010 32 #define _PSB_CC_ID_ID_SHIFT (16) 33 #define _PSB_CC_ID_ID_MASK (0xFFFF << 16) 34 #define _PSB_CC_ID_CONFIG_SHIFT (0) 35 #define _PSB_CC_ID_CONFIG_MASK (0xFFFF << 0) 36 37 #define PSB_CR_CORE_REVISION 0x0014 38 #define _PSB_CC_REVISION_DESIGNER_SHIFT (24) 39 #define _PSB_CC_REVISION_DESIGNER_MASK (0xFF << 24) 40 #define _PSB_CC_REVISION_MAJOR_SHIFT (16) 41 #define _PSB_CC_REVISION_MAJOR_MASK (0xFF << 16) 42 #define _PSB_CC_REVISION_MINOR_SHIFT (8) 43 #define _PSB_CC_REVISION_MINOR_MASK (0xFF << 8) 44 #define _PSB_CC_REVISION_MAINTENANCE_SHIFT (0) 45 #define _PSB_CC_REVISION_MAINTENANCE_MASK (0xFF << 0) 46 47 #define PSB_CR_DESIGNER_REV_FIELD1 0x0018 48 49 #define PSB_CR_SOFT_RESET 0x0080 50 #define _PSB_CS_RESET_TSP_RESET (1 << 6) 51 #define _PSB_CS_RESET_ISP_RESET (1 << 5) 52 #define _PSB_CS_RESET_USE_RESET (1 << 4) 53 #define _PSB_CS_RESET_TA_RESET (1 << 3) 54 #define _PSB_CS_RESET_DPM_RESET (1 << 2) 55 #define _PSB_CS_RESET_TWOD_RESET (1 << 1) 56 #define _PSB_CS_RESET_BIF_RESET (1 << 0) 57 58 #define PSB_CR_DESIGNER_REV_FIELD2 0x001C 59 60 #define PSB_CR_EVENT_HOST_ENABLE2 0x0110 61 62 #define PSB_CR_EVENT_STATUS2 0x0118 63 64 #define PSB_CR_EVENT_HOST_CLEAR2 0x0114 65 #define _PSB_CE2_BIF_REQUESTER_FAULT (1 << 4) 66 67 #define PSB_CR_EVENT_STATUS 0x012C 68 69 #define PSB_CR_EVENT_HOST_ENABLE 0x0130 70 71 #define PSB_CR_EVENT_HOST_CLEAR 0x0134 72 #define _PSB_CE_MASTER_INTERRUPT (1 << 31) 73 #define _PSB_CE_TA_DPM_FAULT (1 << 28) 74 #define _PSB_CE_TWOD_COMPLETE (1 << 27) 75 #define _PSB_CE_DPM_OUT_OF_MEMORY_ZLS (1 << 25) 76 #define _PSB_CE_DPM_TA_MEM_FREE (1 << 24) 77 #define _PSB_CE_PIXELBE_END_RENDER (1 << 18) 78 #define _PSB_CE_SW_EVENT (1 << 14) 79 #define _PSB_CE_TA_FINISHED (1 << 13) 80 #define _PSB_CE_TA_TERMINATE (1 << 12) 81 #define _PSB_CE_DPM_REACHED_MEM_THRESH (1 << 3) 82 #define _PSB_CE_DPM_OUT_OF_MEMORY_GBL (1 << 2) 83 #define _PSB_CE_DPM_OUT_OF_MEMORY_MT (1 << 1) 84 #define _PSB_CE_DPM_3D_MEM_FREE (1 << 0) 85 86 87 #define PSB_USE_OFFSET_MASK 0x0007FFFF 88 #define PSB_USE_OFFSET_SIZE (PSB_USE_OFFSET_MASK + 1) 89 #define PSB_CR_USE_CODE_BASE0 0x0A0C 90 #define PSB_CR_USE_CODE_BASE1 0x0A10 91 #define PSB_CR_USE_CODE_BASE2 0x0A14 92 #define PSB_CR_USE_CODE_BASE3 0x0A18 93 #define PSB_CR_USE_CODE_BASE4 0x0A1C 94 #define PSB_CR_USE_CODE_BASE5 0x0A20 95 #define PSB_CR_USE_CODE_BASE6 0x0A24 96 #define PSB_CR_USE_CODE_BASE7 0x0A28 97 #define PSB_CR_USE_CODE_BASE8 0x0A2C 98 #define PSB_CR_USE_CODE_BASE9 0x0A30 99 #define PSB_CR_USE_CODE_BASE10 0x0A34 100 #define PSB_CR_USE_CODE_BASE11 0x0A38 101 #define PSB_CR_USE_CODE_BASE12 0x0A3C 102 #define PSB_CR_USE_CODE_BASE13 0x0A40 103 #define PSB_CR_USE_CODE_BASE14 0x0A44 104 #define PSB_CR_USE_CODE_BASE15 0x0A48 105 #define PSB_CR_USE_CODE_BASE(_i) (0x0A0C + ((_i) << 2)) 106 #define _PSB_CUC_BASE_DM_SHIFT (25) 107 #define _PSB_CUC_BASE_DM_MASK (0x3 << 25) 108 #define _PSB_CUC_BASE_ADDR_SHIFT (0) /* 1024-bit aligned address? */ 109 #define _PSB_CUC_BASE_ADDR_ALIGNSHIFT (7) 110 #define _PSB_CUC_BASE_ADDR_MASK (0x1FFFFFF << 0) 111 #define _PSB_CUC_DM_VERTEX (0) 112 #define _PSB_CUC_DM_PIXEL (1) 113 #define _PSB_CUC_DM_RESERVED (2) 114 #define _PSB_CUC_DM_EDM (3) 115 116 #define PSB_CR_PDS_EXEC_BASE 0x0AB8 117 #define _PSB_CR_PDS_EXEC_BASE_ADDR_SHIFT (20) /* 1MB aligned address */ 118 #define _PSB_CR_PDS_EXEC_BASE_ADDR_ALIGNSHIFT (20) 119 120 #define PSB_CR_EVENT_KICKER 0x0AC4 121 #define _PSB_CE_KICKER_ADDRESS_SHIFT (4) /* 128-bit aligned address */ 122 123 #define PSB_CR_EVENT_KICK 0x0AC8 124 #define _PSB_CE_KICK_NOW (1 << 0) 125 126 #define PSB_CR_BIF_DIR_LIST_BASE1 0x0C38 127 128 #define PSB_CR_BIF_CTRL 0x0C00 129 #define _PSB_CB_CTRL_CLEAR_FAULT (1 << 4) 130 #define _PSB_CB_CTRL_INVALDC (1 << 3) 131 #define _PSB_CB_CTRL_FLUSH (1 << 2) 132 133 #define PSB_CR_BIF_INT_STAT 0x0C04 134 135 #define PSB_CR_BIF_FAULT 0x0C08 136 #define _PSB_CBI_STAT_PF_N_RW (1 << 14) 137 #define _PSB_CBI_STAT_FAULT_SHIFT (0) 138 #define _PSB_CBI_STAT_FAULT_MASK (0x3FFF << 0) 139 #define _PSB_CBI_STAT_FAULT_CACHE (1 << 1) 140 #define _PSB_CBI_STAT_FAULT_TA (1 << 2) 141 #define _PSB_CBI_STAT_FAULT_VDM (1 << 3) 142 #define _PSB_CBI_STAT_FAULT_2D (1 << 4) 143 #define _PSB_CBI_STAT_FAULT_PBE (1 << 5) 144 #define _PSB_CBI_STAT_FAULT_TSP (1 << 6) 145 #define _PSB_CBI_STAT_FAULT_ISP (1 << 7) 146 #define _PSB_CBI_STAT_FAULT_USSEPDS (1 << 8) 147 #define _PSB_CBI_STAT_FAULT_HOST (1 << 9) 148 149 #define PSB_CR_BIF_BANK0 0x0C78 150 #define PSB_CR_BIF_BANK1 0x0C7C 151 #define PSB_CR_BIF_DIR_LIST_BASE0 0x0C84 152 #define PSB_CR_BIF_TWOD_REQ_BASE 0x0C88 153 #define PSB_CR_BIF_3D_REQ_BASE 0x0CAC 154 155 #define PSB_CR_2D_SOCIF 0x0E18 156 #define _PSB_C2_SOCIF_FREESPACE_SHIFT (0) 157 #define _PSB_C2_SOCIF_FREESPACE_MASK (0xFF << 0) 158 #define _PSB_C2_SOCIF_EMPTY (0x80 << 0) 159 160 #define PSB_CR_2D_BLIT_STATUS 0x0E04 161 #define _PSB_C2B_STATUS_BUSY (1 << 24) 162 #define _PSB_C2B_STATUS_COMPLETE_SHIFT (0) 163 #define _PSB_C2B_STATUS_COMPLETE_MASK (0xFFFFFF << 0) 164 165 /* 166 * 2D defs. 167 */ 168 169 /* 170 * 2D Slave Port Data : Block Header's Object Type 171 */ 172 173 #define PSB_2D_CLIP_BH (0x00000000) 174 #define PSB_2D_PAT_BH (0x10000000) 175 #define PSB_2D_CTRL_BH (0x20000000) 176 #define PSB_2D_SRC_OFF_BH (0x30000000) 177 #define PSB_2D_MASK_OFF_BH (0x40000000) 178 #define PSB_2D_RESERVED1_BH (0x50000000) 179 #define PSB_2D_RESERVED2_BH (0x60000000) 180 #define PSB_2D_FENCE_BH (0x70000000) 181 #define PSB_2D_BLIT_BH (0x80000000) 182 #define PSB_2D_SRC_SURF_BH (0x90000000) 183 #define PSB_2D_DST_SURF_BH (0xA0000000) 184 #define PSB_2D_PAT_SURF_BH (0xB0000000) 185 #define PSB_2D_SRC_PAL_BH (0xC0000000) 186 #define PSB_2D_PAT_PAL_BH (0xD0000000) 187 #define PSB_2D_MASK_SURF_BH (0xE0000000) 188 #define PSB_2D_FLUSH_BH (0xF0000000) 189 190 /* 191 * Clip Definition block (PSB_2D_CLIP_BH) 192 */ 193 #define PSB_2D_CLIPCOUNT_MAX (1) 194 #define PSB_2D_CLIPCOUNT_MASK (0x00000000) 195 #define PSB_2D_CLIPCOUNT_CLRMASK (0xFFFFFFFF) 196 #define PSB_2D_CLIPCOUNT_SHIFT (0) 197 /* clip rectangle min & max */ 198 #define PSB_2D_CLIP_XMAX_MASK (0x00FFF000) 199 #define PSB_2D_CLIP_XMAX_CLRMASK (0xFF000FFF) 200 #define PSB_2D_CLIP_XMAX_SHIFT (12) 201 #define PSB_2D_CLIP_XMIN_MASK (0x00000FFF) 202 #define PSB_2D_CLIP_XMIN_CLRMASK (0x00FFF000) 203 #define PSB_2D_CLIP_XMIN_SHIFT (0) 204 /* clip rectangle offset */ 205 #define PSB_2D_CLIP_YMAX_MASK (0x00FFF000) 206 #define PSB_2D_CLIP_YMAX_CLRMASK (0xFF000FFF) 207 #define PSB_2D_CLIP_YMAX_SHIFT (12) 208 #define PSB_2D_CLIP_YMIN_MASK (0x00000FFF) 209 #define PSB_2D_CLIP_YMIN_CLRMASK (0x00FFF000) 210 #define PSB_2D_CLIP_YMIN_SHIFT (0) 211 212 /* 213 * Pattern Control (PSB_2D_PAT_BH) 214 */ 215 #define PSB_2D_PAT_HEIGHT_MASK (0x0000001F) 216 #define PSB_2D_PAT_HEIGHT_SHIFT (0) 217 #define PSB_2D_PAT_WIDTH_MASK (0x000003E0) 218 #define PSB_2D_PAT_WIDTH_SHIFT (5) 219 #define PSB_2D_PAT_YSTART_MASK (0x00007C00) 220 #define PSB_2D_PAT_YSTART_SHIFT (10) 221 #define PSB_2D_PAT_XSTART_MASK (0x000F8000) 222 #define PSB_2D_PAT_XSTART_SHIFT (15) 223 224 /* 225 * 2D Control block (PSB_2D_CTRL_BH) 226 */ 227 /* Present Flags */ 228 #define PSB_2D_SRCCK_CTRL (0x00000001) 229 #define PSB_2D_DSTCK_CTRL (0x00000002) 230 #define PSB_2D_ALPHA_CTRL (0x00000004) 231 /* Colour Key Colour (SRC/DST)*/ 232 #define PSB_2D_CK_COL_MASK (0xFFFFFFFF) 233 #define PSB_2D_CK_COL_CLRMASK (0x00000000) 234 #define PSB_2D_CK_COL_SHIFT (0) 235 /* Colour Key Mask (SRC/DST)*/ 236 #define PSB_2D_CK_MASK_MASK (0xFFFFFFFF) 237 #define PSB_2D_CK_MASK_CLRMASK (0x00000000) 238 #define PSB_2D_CK_MASK_SHIFT (0) 239 /* Alpha Control (Alpha/RGB)*/ 240 #define PSB_2D_GBLALPHA_MASK (0x000FF000) 241 #define PSB_2D_GBLALPHA_CLRMASK (0xFFF00FFF) 242 #define PSB_2D_GBLALPHA_SHIFT (12) 243 #define PSB_2D_SRCALPHA_OP_MASK (0x00700000) 244 #define PSB_2D_SRCALPHA_OP_CLRMASK (0xFF8FFFFF) 245 #define PSB_2D_SRCALPHA_OP_SHIFT (20) 246 #define PSB_2D_SRCALPHA_OP_ONE (0x00000000) 247 #define PSB_2D_SRCALPHA_OP_SRC (0x00100000) 248 #define PSB_2D_SRCALPHA_OP_DST (0x00200000) 249 #define PSB_2D_SRCALPHA_OP_SG (0x00300000) 250 #define PSB_2D_SRCALPHA_OP_DG (0x00400000) 251 #define PSB_2D_SRCALPHA_OP_GBL (0x00500000) 252 #define PSB_2D_SRCALPHA_OP_ZERO (0x00600000) 253 #define PSB_2D_SRCALPHA_INVERT (0x00800000) 254 #define PSB_2D_SRCALPHA_INVERT_CLR (0xFF7FFFFF) 255 #define PSB_2D_DSTALPHA_OP_MASK (0x07000000) 256 #define PSB_2D_DSTALPHA_OP_CLRMASK (0xF8FFFFFF) 257 #define PSB_2D_DSTALPHA_OP_SHIFT (24) 258 #define PSB_2D_DSTALPHA_OP_ONE (0x00000000) 259 #define PSB_2D_DSTALPHA_OP_SRC (0x01000000) 260 #define PSB_2D_DSTALPHA_OP_DST (0x02000000) 261 #define PSB_2D_DSTALPHA_OP_SG (0x03000000) 262 #define PSB_2D_DSTALPHA_OP_DG (0x04000000) 263 #define PSB_2D_DSTALPHA_OP_GBL (0x05000000) 264 #define PSB_2D_DSTALPHA_OP_ZERO (0x06000000) 265 #define PSB_2D_DSTALPHA_INVERT (0x08000000) 266 #define PSB_2D_DSTALPHA_INVERT_CLR (0xF7FFFFFF) 267 268 #define PSB_2D_PRE_MULTIPLICATION_ENABLE (0x10000000) 269 #define PSB_2D_PRE_MULTIPLICATION_CLRMASK (0xEFFFFFFF) 270 #define PSB_2D_ZERO_SOURCE_ALPHA_ENABLE (0x20000000) 271 #define PSB_2D_ZERO_SOURCE_ALPHA_CLRMASK (0xDFFFFFFF) 272 273 /* 274 *Source Offset (PSB_2D_SRC_OFF_BH) 275 */ 276 #define PSB_2D_SRCOFF_XSTART_MASK ((0x00000FFF) << 12) 277 #define PSB_2D_SRCOFF_XSTART_SHIFT (12) 278 #define PSB_2D_SRCOFF_YSTART_MASK (0x00000FFF) 279 #define PSB_2D_SRCOFF_YSTART_SHIFT (0) 280 281 /* 282 * Mask Offset (PSB_2D_MASK_OFF_BH) 283 */ 284 #define PSB_2D_MASKOFF_XSTART_MASK ((0x00000FFF) << 12) 285 #define PSB_2D_MASKOFF_XSTART_SHIFT (12) 286 #define PSB_2D_MASKOFF_YSTART_MASK (0x00000FFF) 287 #define PSB_2D_MASKOFF_YSTART_SHIFT (0) 288 289 /* 290 * 2D Fence (see PSB_2D_FENCE_BH): bits 0:27 are ignored 291 */ 292 293 /* 294 *Blit Rectangle (PSB_2D_BLIT_BH) 295 */ 296 297 #define PSB_2D_ROT_MASK (3 << 25) 298 #define PSB_2D_ROT_CLRMASK (~PSB_2D_ROT_MASK) 299 #define PSB_2D_ROT_NONE (0 << 25) 300 #define PSB_2D_ROT_90DEGS (1 << 25) 301 #define PSB_2D_ROT_180DEGS (2 << 25) 302 #define PSB_2D_ROT_270DEGS (3 << 25) 303 304 #define PSB_2D_COPYORDER_MASK (3 << 23) 305 #define PSB_2D_COPYORDER_CLRMASK (~PSB_2D_COPYORDER_MASK) 306 #define PSB_2D_COPYORDER_TL2BR (0 << 23) 307 #define PSB_2D_COPYORDER_BR2TL (1 << 23) 308 #define PSB_2D_COPYORDER_TR2BL (2 << 23) 309 #define PSB_2D_COPYORDER_BL2TR (3 << 23) 310 311 #define PSB_2D_DSTCK_CLRMASK (0xFF9FFFFF) 312 #define PSB_2D_DSTCK_DISABLE (0x00000000) 313 #define PSB_2D_DSTCK_PASS (0x00200000) 314 #define PSB_2D_DSTCK_REJECT (0x00400000) 315 316 #define PSB_2D_SRCCK_CLRMASK (0xFFE7FFFF) 317 #define PSB_2D_SRCCK_DISABLE (0x00000000) 318 #define PSB_2D_SRCCK_PASS (0x00080000) 319 #define PSB_2D_SRCCK_REJECT (0x00100000) 320 321 #define PSB_2D_CLIP_ENABLE (0x00040000) 322 323 #define PSB_2D_ALPHA_ENABLE (0x00020000) 324 325 #define PSB_2D_PAT_CLRMASK (0xFFFEFFFF) 326 #define PSB_2D_PAT_MASK (0x00010000) 327 #define PSB_2D_USE_PAT (0x00010000) 328 #define PSB_2D_USE_FILL (0x00000000) 329 /* 330 * Tungsten Graphics note on rop codes: If rop A and rop B are 331 * identical, the mask surface will not be read and need not be 332 * set up. 333 */ 334 335 #define PSB_2D_ROP3B_MASK (0x0000FF00) 336 #define PSB_2D_ROP3B_CLRMASK (0xFFFF00FF) 337 #define PSB_2D_ROP3B_SHIFT (8) 338 /* rop code A */ 339 #define PSB_2D_ROP3A_MASK (0x000000FF) 340 #define PSB_2D_ROP3A_CLRMASK (0xFFFFFF00) 341 #define PSB_2D_ROP3A_SHIFT (0) 342 343 #define PSB_2D_ROP4_MASK (0x0000FFFF) 344 /* 345 * DWORD0: (Only pass if Pattern control == Use Fill Colour) 346 * Fill Colour RGBA8888 347 */ 348 #define PSB_2D_FILLCOLOUR_MASK (0xFFFFFFFF) 349 #define PSB_2D_FILLCOLOUR_SHIFT (0) 350 /* 351 * DWORD1: (Always Present) 352 * X Start (Dest) 353 * Y Start (Dest) 354 */ 355 #define PSB_2D_DST_XSTART_MASK (0x00FFF000) 356 #define PSB_2D_DST_XSTART_CLRMASK (0xFF000FFF) 357 #define PSB_2D_DST_XSTART_SHIFT (12) 358 #define PSB_2D_DST_YSTART_MASK (0x00000FFF) 359 #define PSB_2D_DST_YSTART_CLRMASK (0xFFFFF000) 360 #define PSB_2D_DST_YSTART_SHIFT (0) 361 /* 362 * DWORD2: (Always Present) 363 * X Size (Dest) 364 * Y Size (Dest) 365 */ 366 #define PSB_2D_DST_XSIZE_MASK (0x00FFF000) 367 #define PSB_2D_DST_XSIZE_CLRMASK (0xFF000FFF) 368 #define PSB_2D_DST_XSIZE_SHIFT (12) 369 #define PSB_2D_DST_YSIZE_MASK (0x00000FFF) 370 #define PSB_2D_DST_YSIZE_CLRMASK (0xFFFFF000) 371 #define PSB_2D_DST_YSIZE_SHIFT (0) 372 373 /* 374 * Source Surface (PSB_2D_SRC_SURF_BH) 375 */ 376 /* 377 * WORD 0 378 */ 379 380 #define PSB_2D_SRC_FORMAT_MASK (0x00078000) 381 #define PSB_2D_SRC_1_PAL (0x00000000) 382 #define PSB_2D_SRC_2_PAL (0x00008000) 383 #define PSB_2D_SRC_4_PAL (0x00010000) 384 #define PSB_2D_SRC_8_PAL (0x00018000) 385 #define PSB_2D_SRC_8_ALPHA (0x00020000) 386 #define PSB_2D_SRC_4_ALPHA (0x00028000) 387 #define PSB_2D_SRC_332RGB (0x00030000) 388 #define PSB_2D_SRC_4444ARGB (0x00038000) 389 #define PSB_2D_SRC_555RGB (0x00040000) 390 #define PSB_2D_SRC_1555ARGB (0x00048000) 391 #define PSB_2D_SRC_565RGB (0x00050000) 392 #define PSB_2D_SRC_0888ARGB (0x00058000) 393 #define PSB_2D_SRC_8888ARGB (0x00060000) 394 #define PSB_2D_SRC_8888UYVY (0x00068000) 395 #define PSB_2D_SRC_RESERVED (0x00070000) 396 #define PSB_2D_SRC_1555ARGB_LOOKUP (0x00078000) 397 398 399 #define PSB_2D_SRC_STRIDE_MASK (0x00007FFF) 400 #define PSB_2D_SRC_STRIDE_CLRMASK (0xFFFF8000) 401 #define PSB_2D_SRC_STRIDE_SHIFT (0) 402 /* 403 * WORD 1 - Base Address 404 */ 405 #define PSB_2D_SRC_ADDR_MASK (0x0FFFFFFC) 406 #define PSB_2D_SRC_ADDR_CLRMASK (0x00000003) 407 #define PSB_2D_SRC_ADDR_SHIFT (2) 408 #define PSB_2D_SRC_ADDR_ALIGNSHIFT (2) 409 410 /* 411 * Pattern Surface (PSB_2D_PAT_SURF_BH) 412 */ 413 /* 414 * WORD 0 415 */ 416 417 #define PSB_2D_PAT_FORMAT_MASK (0x00078000) 418 #define PSB_2D_PAT_1_PAL (0x00000000) 419 #define PSB_2D_PAT_2_PAL (0x00008000) 420 #define PSB_2D_PAT_4_PAL (0x00010000) 421 #define PSB_2D_PAT_8_PAL (0x00018000) 422 #define PSB_2D_PAT_8_ALPHA (0x00020000) 423 #define PSB_2D_PAT_4_ALPHA (0x00028000) 424 #define PSB_2D_PAT_332RGB (0x00030000) 425 #define PSB_2D_PAT_4444ARGB (0x00038000) 426 #define PSB_2D_PAT_555RGB (0x00040000) 427 #define PSB_2D_PAT_1555ARGB (0x00048000) 428 #define PSB_2D_PAT_565RGB (0x00050000) 429 #define PSB_2D_PAT_0888ARGB (0x00058000) 430 #define PSB_2D_PAT_8888ARGB (0x00060000) 431 432 #define PSB_2D_PAT_STRIDE_MASK (0x00007FFF) 433 #define PSB_2D_PAT_STRIDE_CLRMASK (0xFFFF8000) 434 #define PSB_2D_PAT_STRIDE_SHIFT (0) 435 /* 436 * WORD 1 - Base Address 437 */ 438 #define PSB_2D_PAT_ADDR_MASK (0x0FFFFFFC) 439 #define PSB_2D_PAT_ADDR_CLRMASK (0x00000003) 440 #define PSB_2D_PAT_ADDR_SHIFT (2) 441 #define PSB_2D_PAT_ADDR_ALIGNSHIFT (2) 442 443 /* 444 * Destination Surface (PSB_2D_DST_SURF_BH) 445 */ 446 /* 447 * WORD 0 448 */ 449 450 #define PSB_2D_DST_FORMAT_MASK (0x00078000) 451 #define PSB_2D_DST_332RGB (0x00030000) 452 #define PSB_2D_DST_4444ARGB (0x00038000) 453 #define PSB_2D_DST_555RGB (0x00040000) 454 #define PSB_2D_DST_1555ARGB (0x00048000) 455 #define PSB_2D_DST_565RGB (0x00050000) 456 #define PSB_2D_DST_0888ARGB (0x00058000) 457 #define PSB_2D_DST_8888ARGB (0x00060000) 458 #define PSB_2D_DST_8888AYUV (0x00070000) 459 460 #define PSB_2D_DST_STRIDE_MASK (0x00007FFF) 461 #define PSB_2D_DST_STRIDE_CLRMASK (0xFFFF8000) 462 #define PSB_2D_DST_STRIDE_SHIFT (0) 463 /* 464 * WORD 1 - Base Address 465 */ 466 #define PSB_2D_DST_ADDR_MASK (0x0FFFFFFC) 467 #define PSB_2D_DST_ADDR_CLRMASK (0x00000003) 468 #define PSB_2D_DST_ADDR_SHIFT (2) 469 #define PSB_2D_DST_ADDR_ALIGNSHIFT (2) 470 471 /* 472 * Mask Surface (PSB_2D_MASK_SURF_BH) 473 */ 474 /* 475 * WORD 0 476 */ 477 #define PSB_2D_MASK_STRIDE_MASK (0x00007FFF) 478 #define PSB_2D_MASK_STRIDE_CLRMASK (0xFFFF8000) 479 #define PSB_2D_MASK_STRIDE_SHIFT (0) 480 /* 481 * WORD 1 - Base Address 482 */ 483 #define PSB_2D_MASK_ADDR_MASK (0x0FFFFFFC) 484 #define PSB_2D_MASK_ADDR_CLRMASK (0x00000003) 485 #define PSB_2D_MASK_ADDR_SHIFT (2) 486 #define PSB_2D_MASK_ADDR_ALIGNSHIFT (2) 487 488 /* 489 * Source Palette (PSB_2D_SRC_PAL_BH) 490 */ 491 492 #define PSB_2D_SRCPAL_ADDR_SHIFT (0) 493 #define PSB_2D_SRCPAL_ADDR_CLRMASK (0xF0000007) 494 #define PSB_2D_SRCPAL_ADDR_MASK (0x0FFFFFF8) 495 #define PSB_2D_SRCPAL_BYTEALIGN (1024) 496 497 /* 498 * Pattern Palette (PSB_2D_PAT_PAL_BH) 499 */ 500 501 #define PSB_2D_PATPAL_ADDR_SHIFT (0) 502 #define PSB_2D_PATPAL_ADDR_CLRMASK (0xF0000007) 503 #define PSB_2D_PATPAL_ADDR_MASK (0x0FFFFFF8) 504 #define PSB_2D_PATPAL_BYTEALIGN (1024) 505 506 /* 507 * Rop3 Codes (2 LS bytes) 508 */ 509 510 #define PSB_2D_ROP3_SRCCOPY (0xCCCC) 511 #define PSB_2D_ROP3_PATCOPY (0xF0F0) 512 #define PSB_2D_ROP3_WHITENESS (0xFFFF) 513 #define PSB_2D_ROP3_BLACKNESS (0x0000) 514 #define PSB_2D_ROP3_SRC (0xCC) 515 #define PSB_2D_ROP3_PAT (0xF0) 516 #define PSB_2D_ROP3_DST (0xAA) 517 518 /* 519 * Sizes. 520 */ 521 522 #define PSB_SCENE_HW_COOKIE_SIZE 16 523 #define PSB_TA_MEM_HW_COOKIE_SIZE 16 524 525 /* 526 * Scene stuff. 527 */ 528 529 #define PSB_NUM_HW_SCENES 2 530 531 /* 532 * Scheduler completion actions. 533 */ 534 535 #define PSB_RASTER_BLOCK 0 536 #define PSB_RASTER 1 537 #define PSB_RETURN 2 538 #define PSB_TA 3 539 540 /* Power management */ 541 #define PSB_PUNIT_PORT 0x04 542 #define PSB_OSPMBA 0x78 543 #define PSB_APMBA 0x7a 544 #define PSB_APM_CMD 0x0 545 #define PSB_APM_STS 0x04 546 #define PSB_PWRGT_VID_ENC_MASK 0x30 547 #define PSB_PWRGT_VID_DEC_MASK 0xc 548 #define PSB_PWRGT_GL3_MASK 0xc0 549 550 #define PSB_PM_SSC 0x20 551 #define PSB_PM_SSS 0x30 552 #define PSB_PWRGT_DISPLAY_MASK 0xc /*on a different BA than video/gfx*/ 553 /* Display SSS register bits are different in A0 vs. B0 */ 554 #define PSB_PWRGT_GFX_MASK 0x3 555 #define PSB_PWRGT_GFX_MASK_B0 0xc3 556 #endif 557