1 /* SPDX-License-Identifier: GPL-2.0 */ 2 #ifndef STATE_XML 3 #define STATE_XML 4 5 /* Autogenerated file, DO NOT EDIT manually! 6 7 This file was generated by the rules-ng-ng headergen tool in this git repository: 8 http://0x04.net/cgit/index.cgi/rules-ng-ng 9 git clone git://0x04.net/rules-ng-ng 10 11 The rules-ng-ng source files this header was generated from are: 12 - state.xml ( 18882 bytes, from 2015-03-25 11:42:32) 13 - common.xml ( 18437 bytes, from 2015-03-25 11:27:41) 14 - state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21) 15 - state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06) 16 - state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19) 17 - state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01) 18 19 Copyright (C) 2015 20 */ 21 22 23 #define VARYING_COMPONENT_USE_UNUSED 0x00000000 24 #define VARYING_COMPONENT_USE_USED 0x00000001 25 #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002 26 #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003 27 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff 28 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0 29 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK) 30 #define VIVS_FE 0x00000000 31 32 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) 33 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004 34 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010 35 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f 36 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0 37 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000 38 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001 39 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002 40 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003 41 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004 42 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005 43 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008 44 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009 45 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b 46 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c 47 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d 48 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030 49 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4 50 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK) 51 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080 52 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700 53 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8 54 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK) 55 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000 56 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12 57 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK) 58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000 59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14 60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000 61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000 62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000 63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16 64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK) 65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000 66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24 67 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK) 68 69 #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640 70 71 #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644 72 73 #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648 74 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003 75 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0 76 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000 77 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001 78 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002 79 80 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c 81 82 #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650 83 84 #define VIVS_FE_COMMAND_ADDRESS 0x00000654 85 86 #define VIVS_FE_COMMAND_CONTROL 0x00000658 87 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff 88 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0 89 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK) 90 #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000 91 92 #define VIVS_FE_DMA_STATUS 0x0000065c 93 94 #define VIVS_FE_DMA_DEBUG_STATE 0x00000660 95 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f 96 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0 97 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000 98 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001 99 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002 100 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003 101 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004 102 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005 103 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006 104 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007 105 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008 106 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009 107 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a 108 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b 109 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c 110 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d 111 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e 112 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f 113 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010 114 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011 115 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012 116 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013 117 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014 118 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015 119 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300 120 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8 121 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000 122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100 123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200 124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300 125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00 126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10 127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000 128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400 129 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800 130 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000 131 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12 132 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000 133 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000 134 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000 135 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000 136 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14 137 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000 138 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000 139 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000 140 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000 141 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16 142 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000 143 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000 144 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000 145 146 #define VIVS_FE_DMA_ADDRESS 0x00000664 147 148 #define VIVS_FE_DMA_LOW 0x00000668 149 150 #define VIVS_FE_DMA_HIGH 0x0000066c 151 152 #define VIVS_FE_AUTO_FLUSH 0x00000670 153 154 #define VIVS_FE_UNK00678 0x00000678 155 156 #define VIVS_FE_UNK0067C 0x0000067c 157 158 #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) 159 #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004 160 #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008 161 162 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) 163 164 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) 165 166 #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0)) 167 #define VIVS_FE_UNK00700__ESIZE 0x00000004 168 #define VIVS_FE_UNK00700__LEN 0x00000010 169 170 #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0)) 171 #define VIVS_FE_UNK00740__ESIZE 0x00000004 172 #define VIVS_FE_UNK00740__LEN 0x00000010 173 174 #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0)) 175 #define VIVS_FE_UNK00780__ESIZE 0x00000004 176 #define VIVS_FE_UNK00780__LEN 0x00000010 177 178 #define VIVS_GL 0x00000000 179 180 #define VIVS_GL_PIPE_SELECT 0x00003800 181 #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001 182 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0 183 #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK) 184 185 #define VIVS_GL_EVENT 0x00003804 186 #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f 187 #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0 188 #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK) 189 #define VIVS_GL_EVENT_FROM_FE 0x00000020 190 #define VIVS_GL_EVENT_FROM_PE 0x00000040 191 #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00 192 #define VIVS_GL_EVENT_SOURCE__SHIFT 8 193 #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK) 194 195 #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808 196 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f 197 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0 198 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK) 199 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00 200 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8 201 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK) 202 203 #define VIVS_GL_FLUSH_CACHE 0x0000380c 204 #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001 205 #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002 206 #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004 207 #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008 208 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010 209 #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020 210 #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040 211 212 #define VIVS_GL_FLUSH_MMU 0x00003810 213 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001 214 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002 215 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004 216 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008 217 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010 218 219 #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814 220 221 #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818 222 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003 223 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0 224 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000 225 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001 226 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002 227 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008 228 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0 229 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4 230 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK) 231 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100 232 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000 233 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12 234 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK) 235 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000 236 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000 237 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16 238 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK) 239 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000 240 241 #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c 242 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff 243 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 244 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) 245 246 #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820 247 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007 248 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0 249 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK) 250 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070 251 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4 252 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK) 253 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700 254 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8 255 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK) 256 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000 257 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12 258 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK) 259 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000 260 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16 261 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK) 262 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000 263 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20 264 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK) 265 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000 266 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24 267 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK) 268 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000 269 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28 270 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK) 271 272 #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0)) 273 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004 274 #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002 275 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003 276 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0 277 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK) 278 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c 279 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2 280 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK) 281 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030 282 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4 283 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK) 284 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0 285 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6 286 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK) 287 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300 288 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8 289 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK) 290 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00 291 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10 292 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK) 293 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000 294 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12 295 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK) 296 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000 297 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14 298 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK) 299 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000 300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16 301 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK) 302 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000 303 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18 304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK) 305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000 306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20 307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK) 308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000 309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22 310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK) 311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000 312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24 313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK) 314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000 315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26 316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK) 317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000 318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28 319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK) 320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000 321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30 322 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK) 323 324 #define VIVS_GL_UNK03834 0x00003834 325 326 #define VIVS_GL_UNK03838 0x00003838 327 328 #define VIVS_GL_API_MODE 0x0000384c 329 #define VIVS_GL_API_MODE_OPENGL 0x00000000 330 #define VIVS_GL_API_MODE_OPENVG 0x00000001 331 #define VIVS_GL_API_MODE_OPENCL 0x00000002 332 333 #define VIVS_GL_CONTEXT_POINTER 0x00003850 334 335 #define VIVS_GL_UNK03A00 0x00003a00 336 337 #define VIVS_GL_STALL_TOKEN 0x00003c00 338 #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f 339 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0 340 #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK) 341 #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00 342 #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8 343 #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK) 344 #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000 345 #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000 346 347 #define VIVS_DUMMY 0x00000000 348 349 #define VIVS_DUMMY_DUMMY 0x0003fffc 350 351 352 #endif /* STATE_XML */ 353