1 /*
2  * Copyright 2014 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  */
23 
24 #include "kfd_mqd_manager.h"
25 #include "amdgpu_amdkfd.h"
26 #include "kfd_device_queue_manager.h"
27 
28 /* Mapping queue priority to pipe priority, indexed by queue priority */
29 int pipe_priority_map[] = {
30 	KFD_PIPE_PRIORITY_CS_LOW,
31 	KFD_PIPE_PRIORITY_CS_LOW,
32 	KFD_PIPE_PRIORITY_CS_LOW,
33 	KFD_PIPE_PRIORITY_CS_LOW,
34 	KFD_PIPE_PRIORITY_CS_LOW,
35 	KFD_PIPE_PRIORITY_CS_LOW,
36 	KFD_PIPE_PRIORITY_CS_LOW,
37 	KFD_PIPE_PRIORITY_CS_MEDIUM,
38 	KFD_PIPE_PRIORITY_CS_MEDIUM,
39 	KFD_PIPE_PRIORITY_CS_MEDIUM,
40 	KFD_PIPE_PRIORITY_CS_MEDIUM,
41 	KFD_PIPE_PRIORITY_CS_HIGH,
42 	KFD_PIPE_PRIORITY_CS_HIGH,
43 	KFD_PIPE_PRIORITY_CS_HIGH,
44 	KFD_PIPE_PRIORITY_CS_HIGH,
45 	KFD_PIPE_PRIORITY_CS_HIGH
46 };
47 
48 struct kfd_mem_obj *allocate_hiq_mqd(struct kfd_dev *dev, struct queue_properties *q)
49 {
50 	struct kfd_mem_obj *mqd_mem_obj = NULL;
51 
52 	mqd_mem_obj = kzalloc(sizeof(struct kfd_mem_obj), GFP_KERNEL);
53 	if (!mqd_mem_obj)
54 		return NULL;
55 
56 	mqd_mem_obj->gtt_mem = dev->dqm->hiq_sdma_mqd.gtt_mem;
57 	mqd_mem_obj->gpu_addr = dev->dqm->hiq_sdma_mqd.gpu_addr;
58 	mqd_mem_obj->cpu_ptr = dev->dqm->hiq_sdma_mqd.cpu_ptr;
59 
60 	return mqd_mem_obj;
61 }
62 
63 struct kfd_mem_obj *allocate_sdma_mqd(struct kfd_dev *dev,
64 					struct queue_properties *q)
65 {
66 	struct kfd_mem_obj *mqd_mem_obj = NULL;
67 	uint64_t offset;
68 
69 	mqd_mem_obj = kzalloc(sizeof(struct kfd_mem_obj), GFP_KERNEL);
70 	if (!mqd_mem_obj)
71 		return NULL;
72 
73 	offset = (q->sdma_engine_id *
74 		dev->device_info->num_sdma_queues_per_engine +
75 		q->sdma_queue_id) *
76 		dev->dqm->mqd_mgrs[KFD_MQD_TYPE_SDMA]->mqd_size;
77 
78 	offset += dev->dqm->mqd_mgrs[KFD_MQD_TYPE_HIQ]->mqd_size;
79 
80 	mqd_mem_obj->gtt_mem = (void *)((uint64_t)dev->dqm->hiq_sdma_mqd.gtt_mem
81 				+ offset);
82 	mqd_mem_obj->gpu_addr = dev->dqm->hiq_sdma_mqd.gpu_addr + offset;
83 	mqd_mem_obj->cpu_ptr = (uint32_t *)((uint64_t)
84 				dev->dqm->hiq_sdma_mqd.cpu_ptr + offset);
85 
86 	return mqd_mem_obj;
87 }
88 
89 void free_mqd_hiq_sdma(struct mqd_manager *mm, void *mqd,
90 			struct kfd_mem_obj *mqd_mem_obj)
91 {
92 	WARN_ON(!mqd_mem_obj->gtt_mem);
93 	kfree(mqd_mem_obj);
94 }
95 
96 void mqd_symmetrically_map_cu_mask(struct mqd_manager *mm,
97 		const uint32_t *cu_mask, uint32_t cu_mask_count,
98 		uint32_t *se_mask)
99 {
100 	struct kfd_cu_info cu_info;
101 	uint32_t cu_per_se[KFD_MAX_NUM_SE] = {0};
102 	int i, se, sh, cu = 0;
103 
104 	amdgpu_amdkfd_get_cu_info(mm->dev->kgd, &cu_info);
105 
106 	if (cu_mask_count > cu_info.cu_active_number)
107 		cu_mask_count = cu_info.cu_active_number;
108 
109 	for (se = 0; se < cu_info.num_shader_engines; se++)
110 		for (sh = 0; sh < cu_info.num_shader_arrays_per_engine; sh++)
111 			cu_per_se[se] += hweight32(cu_info.cu_bitmap[se % 4][sh + (se / 4)]);
112 
113 	/* Symmetrically map cu_mask to all SEs:
114 	 * cu_mask[0] bit0 -> se_mask[0] bit0;
115 	 * cu_mask[0] bit1 -> se_mask[1] bit0;
116 	 * ... (if # SE is 4)
117 	 * cu_mask[0] bit4 -> se_mask[0] bit1;
118 	 * ...
119 	 */
120 	se = 0;
121 	for (i = 0; i < cu_mask_count; i++) {
122 		if (cu_mask[i / 32] & (1 << (i % 32)))
123 			se_mask[se] |= 1 << cu;
124 
125 		do {
126 			se++;
127 			if (se == cu_info.num_shader_engines) {
128 				se = 0;
129 				cu++;
130 			}
131 		} while (cu >= cu_per_se[se] && cu < 32);
132 	}
133 }
134