1.. Permission is granted to copy, distribute and/or modify this
2.. document under the terms of the GNU Free Documentation License,
3.. Version 1.1 or any later version published by the Free Software
4.. Foundation, with no Invariant Sections, no Front-Cover Texts
5.. and no Back-Cover Texts. A copy of the license is included at
6.. Documentation/userspace-api/media/fdl-appendix.rst.
7..
8.. TODO: replace it to GFDL-1.1-or-later WITH no-invariant-sections
9
10.. _colorspaces:
11
12***********
13Colorspaces
14***********
15
16'Color' is a very complex concept and depends on physics, chemistry and
17biology. Just because you have three numbers that describe the 'red',
18'green' and 'blue' components of the color of a pixel does not mean that
19you can accurately display that color. A colorspace defines what it
20actually *means* to have an RGB value of e.g. (255, 0, 0). That is,
21which color should be reproduced on the screen in a perfectly calibrated
22environment.
23
24In order to do that we first need to have a good definition of color,
25i.e. some way to uniquely and unambiguously define a color so that
26someone else can reproduce it. Human color vision is trichromatic since
27the human eye has color receptors that are sensitive to three different
28wavelengths of light. Hence the need to use three numbers to describe
29color. Be glad you are not a mantis shrimp as those are sensitive to 12
30different wavelengths, so instead of RGB we would be using the
31ABCDEFGHIJKL colorspace...
32
33Color exists only in the eye and brain and is the result of how strongly
34color receptors are stimulated. This is based on the Spectral Power
35Distribution (SPD) which is a graph showing the intensity (radiant
36power) of the light at wavelengths covering the visible spectrum as it
37enters the eye. The science of colorimetry is about the relationship
38between the SPD and color as perceived by the human brain.
39
40Since the human eye has only three color receptors it is perfectly
41possible that different SPDs will result in the same stimulation of
42those receptors and are perceived as the same color, even though the SPD
43of the light is different.
44
45In the 1920s experiments were devised to determine the relationship
46between SPDs and the perceived color and that resulted in the CIE 1931
47standard that defines spectral weighting functions that model the
48perception of color. Specifically that standard defines functions that
49can take an SPD and calculate the stimulus for each color receptor.
50After some further mathematical transforms these stimuli are known as
51the *CIE XYZ tristimulus* values and these X, Y and Z values describe a
52color as perceived by a human unambiguously. These X, Y and Z values are
53all in the range [0…1].
54
55The Y value in the CIE XYZ colorspace corresponds to luminance. Often
56the CIE XYZ colorspace is transformed to the normalized CIE xyY
57colorspace:
58
59	x = X / (X + Y + Z)
60
61	y = Y / (X + Y + Z)
62
63The x and y values are the chromaticity coordinates and can be used to
64define a color without the luminance component Y. It is very confusing
65to have such similar names for these colorspaces. Just be aware that if
66colors are specified with lower case 'x' and 'y', then the CIE xyY
67colorspace is used. Upper case 'X' and 'Y' refer to the CIE XYZ
68colorspace. Also, y has nothing to do with luminance. Together x and y
69specify a color, and Y the luminance. That is really all you need to
70remember from a practical point of view. At the end of this section you
71will find reading resources that go into much more detail if you are
72interested.
73
74A monitor or TV will reproduce colors by emitting light at three
75different wavelengths, the combination of which will stimulate the color
76receptors in the eye and thus cause the perception of color.
77Historically these wavelengths were defined by the red, green and blue
78phosphors used in the displays. These *color primaries* are part of what
79defines a colorspace.
80
81Different display devices will have different primaries and some
82primaries are more suitable for some display technologies than others.
83This has resulted in a variety of colorspaces that are used for
84different display technologies or uses. To define a colorspace you need
85to define the three color primaries (these are typically defined as x, y
86chromaticity coordinates from the CIE xyY colorspace) but also the white
87reference: that is the color obtained when all three primaries are at
88maximum power. This determines the relative power or energy of the
89primaries. This is usually chosen to be close to daylight which has been
90defined as the CIE D65 Illuminant.
91
92To recapitulate: the CIE XYZ colorspace uniquely identifies colors.
93Other colorspaces are defined by three chromaticity coordinates defined
94in the CIE xyY colorspace. Based on those a 3x3 matrix can be
95constructed that transforms CIE XYZ colors to colors in the new
96colorspace.
97
98Both the CIE XYZ and the RGB colorspace that are derived from the
99specific chromaticity primaries are linear colorspaces. But neither the
100eye, nor display technology is linear. Doubling the values of all
101components in the linear colorspace will not be perceived as twice the
102intensity of the color. So each colorspace also defines a transfer
103function that takes a linear color component value and transforms it to
104the non-linear component value, which is a closer match to the
105non-linear performance of both the eye and displays. Linear component
106values are denoted RGB, non-linear are denoted as R'G'B'. In general
107colors used in graphics are all R'G'B', except in openGL which uses
108linear RGB. Special care should be taken when dealing with openGL to
109provide linear RGB colors or to use the built-in openGL support to apply
110the inverse transfer function.
111
112The final piece that defines a colorspace is a function that transforms
113non-linear R'G'B' to non-linear Y'CbCr. This function is determined by
114the so-called luma coefficients. There may be multiple possible Y'CbCr
115encodings allowed for the same colorspace. Many encodings of color
116prefer to use luma (Y') and chroma (CbCr) instead of R'G'B'. Since the
117human eye is more sensitive to differences in luminance than in color
118this encoding allows one to reduce the amount of color information
119compared to the luma data. Note that the luma (Y') is unrelated to the Y
120in the CIE XYZ colorspace. Also note that Y'CbCr is often called YCbCr
121or YUV even though these are strictly speaking wrong.
122
123Sometimes people confuse Y'CbCr as being a colorspace. This is not
124correct, it is just an encoding of an R'G'B' color into luma and chroma
125values. The underlying colorspace that is associated with the R'G'B'
126color is also associated with the Y'CbCr color.
127
128The final step is how the RGB, R'G'B' or Y'CbCr values are quantized.
129The CIE XYZ colorspace where X, Y and Z are in the range [0…1] describes
130all colors that humans can perceive, but the transform to another
131colorspace will produce colors that are outside the [0…1] range. Once
132clamped to the [0…1] range those colors can no longer be reproduced in
133that colorspace. This clamping is what reduces the extent or gamut of
134the colorspace. How the range of [0…1] is translated to integer values
135in the range of [0…255] (or higher, depending on the color depth) is
136called the quantization. This is *not* part of the colorspace
137definition. In practice RGB or R'G'B' values are full range, i.e. they
138use the full [0…255] range. Y'CbCr values on the other hand are limited
139range with Y' using [16…235] and Cb and Cr using [16…240].
140
141Unfortunately, in some cases limited range RGB is also used where the
142components use the range [16…235]. And full range Y'CbCr also exists
143using the [0…255] range.
144
145In order to correctly interpret a color you need to know the
146quantization range, whether it is R'G'B' or Y'CbCr, the used Y'CbCr
147encoding and the colorspace. From that information you can calculate the
148corresponding CIE XYZ color and map that again to whatever colorspace
149your display device uses.
150
151The colorspace definition itself consists of the three chromaticity
152primaries, the white reference chromaticity, a transfer function and the
153luma coefficients needed to transform R'G'B' to Y'CbCr. While some
154colorspace standards correctly define all four, quite often the
155colorspace standard only defines some, and you have to rely on other
156standards for the missing pieces. The fact that colorspaces are often a
157mix of different standards also led to very confusing naming conventions
158where the name of a standard was used to name a colorspace when in fact
159that standard was part of various other colorspaces as well.
160
161If you want to read more about colors and colorspaces, then the
162following resources are useful: :ref:`poynton` is a good practical
163book for video engineers, :ref:`colimg` has a much broader scope and
164describes many more aspects of color (physics, chemistry, biology,
165etc.). The
166`http://www.brucelindbloom.com <http://www.brucelindbloom.com>`__
167website is an excellent resource, especially with respect to the
168mathematics behind colorspace conversions. The wikipedia
169`CIE 1931 colorspace <http://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_xy_chromaticity_diagram_and_the_CIE_xyY_color_space>`__
170article is also very useful.
171