xref: /openbmc/linux/Documentation/fb/fbcon.rst (revision f05643a0)
1=======================
2The Framebuffer Console
3=======================
4
5The framebuffer console (fbcon), as its name implies, is a text
6console running on top of the framebuffer device. It has the functionality of
7any standard text console driver, such as the VGA console, with the added
8features that can be attributed to the graphical nature of the framebuffer.
9
10In the x86 architecture, the framebuffer console is optional, and
11some even treat it as a toy. For other architectures, it is the only available
12display device, text or graphical.
13
14What are the features of fbcon?  The framebuffer console supports
15high resolutions, varying font types, display rotation, primitive multihead,
16etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
17made available by the underlying graphics card are also possible.
18
19A. Configuration
20================
21
22The framebuffer console can be enabled by using your favorite kernel
23configuration tool.  It is under Device Drivers->Graphics Support->
24Console display driver support->Framebuffer Console Support.
25Select 'y' to compile support statically or 'm' for module support.  The
26module will be fbcon.
27
28In order for fbcon to activate, at least one framebuffer driver is
29required, so choose from any of the numerous drivers available. For x86
30systems, they almost universally have VGA cards, so vga16fb and vesafb will
31always be available. However, using a chipset-specific driver will give you
32more speed and features, such as the ability to change the video mode
33dynamically.
34
35To display the penguin logo, choose any logo available in Graphics
36support->Bootup logo.
37
38Also, you will need to select at least one compiled-in font, but if
39you don't do anything, the kernel configuration tool will select one for you,
40usually an 8x16 font.
41
42GOTCHA: A common bug report is enabling the framebuffer without enabling the
43framebuffer console.  Depending on the driver, you may get a blanked or
44garbled display, but the system still boots to completion.  If you are
45fortunate to have a driver that does not alter the graphics chip, then you
46will still get a VGA console.
47
48B. Loading
49==========
50
51Possible scenarios:
52
531. Driver and fbcon are compiled statically
54
55	 Usually, fbcon will automatically take over your console. The notable
56	 exception is vesafb.  It needs to be explicitly activated with the
57	 vga= boot option parameter.
58
592. Driver is compiled statically, fbcon is compiled as a module
60
61	 Depending on the driver, you either get a standard console, or a
62	 garbled display, as mentioned above.  To get a framebuffer console,
63	 do a 'modprobe fbcon'.
64
653. Driver is compiled as a module, fbcon is compiled statically
66
67	 You get your standard console.  Once the driver is loaded with
68	 'modprobe xxxfb', fbcon automatically takes over the console with
69	 the possible exception of using the fbcon=map:n option. See below.
70
714. Driver and fbcon are compiled as a module.
72
73	 You can load them in any order. Once both are loaded, fbcon will take
74	 over the console.
75
76C. Boot options
77
78	 The framebuffer console has several, largely unknown, boot options
79	 that can change its behavior.
80
811. fbcon=font:<name>
82
83	Select the initial font to use. The value 'name' can be any of the
84	compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6,
85	PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
86
87	Note, not all drivers can handle font with widths not divisible by 8,
88	such as vga16fb.
89
90
912. fbcon=map:<0123>
92
93	This is an interesting option. It tells which driver gets mapped to
94	which console. The value '0123' is a sequence that gets repeated until
95	the total length is 64 which is the number of consoles available. In
96	the above example, it is expanded to 012301230123... and the mapping
97	will be::
98
99		tty | 1 2 3 4 5 6 7 8 9 ...
100		fb  | 0 1 2 3 0 1 2 3 0 ...
101
102		('cat /proc/fb' should tell you what the fb numbers are)
103
104	One side effect that may be useful is using a map value that exceeds
105	the number of loaded fb drivers. For example, if only one driver is
106	available, fb0, adding fbcon=map:1 tells fbcon not to take over the
107	console.
108
109	Later on, when you want to map the console the to the framebuffer
110	device, you can use the con2fbmap utility.
111
1123. fbcon=vc:<n1>-<n2>
113
114	This option tells fbcon to take over only a range of consoles as
115	specified by the values 'n1' and 'n2'. The rest of the consoles
116	outside the given range will still be controlled by the standard
117	console driver.
118
119	NOTE: For x86 machines, the standard console is the VGA console which
120	is typically located on the same video card.  Thus, the consoles that
121	are controlled by the VGA console will be garbled.
122
1234. fbcon=rotate:<n>
124
125	This option changes the orientation angle of the console display. The
126	value 'n' accepts the following:
127
128	    - 0 - normal orientation (0 degree)
129	    - 1 - clockwise orientation (90 degrees)
130	    - 2 - upside down orientation (180 degrees)
131	    - 3 - counterclockwise orientation (270 degrees)
132
133	The angle can be changed anytime afterwards by 'echoing' the same
134	numbers to any one of the 2 attributes found in
135	/sys/class/graphics/fbcon:
136
137		- rotate     - rotate the display of the active console
138		- rotate_all - rotate the display of all consoles
139
140	Console rotation will only become available if Framebuffer Console
141	Rotation support is compiled in your kernel.
142
143	NOTE: This is purely console rotation.  Any other applications that
144	use the framebuffer will remain at their 'normal' orientation.
145	Actually, the underlying fb driver is totally ignorant of console
146	rotation.
147
1485. fbcon=margin:<color>
149
150	This option specifies the color of the margins. The margins are the
151	leftover area at the right and the bottom of the screen that are not
152	used by text. By default, this area will be black. The 'color' value
153	is an integer number that depends on the framebuffer driver being used.
154
1556. fbcon=nodefer
156
157	If the kernel is compiled with deferred fbcon takeover support, normally
158	the framebuffer contents, left in place by the firmware/bootloader, will
159	be preserved until there actually is some text is output to the console.
160	This option causes fbcon to bind immediately to the fbdev device.
161
1627. fbcon=logo-pos:<location>
163
164	The only possible 'location' is 'center' (without quotes), and when
165	given, the bootup logo is moved from the default top-left corner
166	location to the center of the framebuffer. If more than one logo is
167	displayed due to multiple CPUs, the collected line of logos is moved
168	as a whole.
169
1708. fbcon=logo-count:<n>
171
172	The value 'n' overrides the number of bootup logos. 0 disables the
173	logo, and -1 gives the default which is the number of online CPUs.
174
175C. Attaching, Detaching and Unloading
176
177Before going on to how to attach, detach and unload the framebuffer console, an
178illustration of the dependencies may help.
179
180The console layer, as with most subsystems, needs a driver that interfaces with
181the hardware. Thus, in a VGA console::
182
183	console ---> VGA driver ---> hardware.
184
185Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
186from the console layer before unloading the driver.  The VGA driver cannot be
187unloaded if it is still bound to the console layer. (See
188Documentation/driver-api/console.rst for more information).
189
190This is more complicated in the case of the framebuffer console (fbcon),
191because fbcon is an intermediate layer between the console and the drivers::
192
193	console ---> fbcon ---> fbdev drivers ---> hardware
194
195The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
196be unloaded if it's bound to the console layer.
197
198So to unload the fbdev drivers, one must first unbind fbcon from the console,
199then unbind the fbdev drivers from fbcon.  Fortunately, unbinding fbcon from
200the console layer will automatically unbind framebuffer drivers from
201fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
202fbcon.
203
204So, how do we unbind fbcon from the console? Part of the answer is in
205Documentation/driver-api/console.rst. To summarize:
206
207Echo a value to the bind file that represents the framebuffer console
208driver. So assuming vtcon1 represents fbcon, then::
209
210  echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
211					     console layer
212  echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
213					     console layer
214
215If fbcon is detached from the console layer, your boot console driver (which is
216usually VGA text mode) will take over.  A few drivers (rivafb and i810fb) will
217restore VGA text mode for you.  With the rest, before detaching fbcon, you
218must take a few additional steps to make sure that your VGA text mode is
219restored properly. The following is one of the several methods that you can do:
220
2211. Download or install vbetool.  This utility is included with most
222   distributions nowadays, and is usually part of the suspend/resume tool.
223
2242. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
225   to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
226
2273. Boot into text mode and as root run::
228
229	vbetool vbestate save > <vga state file>
230
231   The above command saves the register contents of your graphics
232   hardware to <vga state file>.  You need to do this step only once as
233   the state file can be reused.
234
2354. If fbcon is compiled as a module, load fbcon by doing::
236
237       modprobe fbcon
238
2395. Now to detach fbcon::
240
241       vbetool vbestate restore < <vga state file> && \
242       echo 0 > /sys/class/vtconsole/vtcon1/bind
243
2446. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
245   you can unload it by 'rmmod fbcon'.
246
2477. To reattach fbcon::
248
249       echo 1 > /sys/class/vtconsole/vtcon1/bind
250
2518. Once fbcon is unbound, all drivers registered to the system will also
252become unbound.  This means that fbcon and individual framebuffer drivers
253can be unloaded or reloaded at will. Reloading the drivers or fbcon will
254automatically bind the console, fbcon and the drivers together. Unloading
255all the drivers without unloading fbcon will make it impossible for the
256console to bind fbcon.
257
258Notes for vesafb users:
259=======================
260
261Unfortunately, if your bootline includes a vga=xxx parameter that sets the
262hardware in graphics mode, such as when loading vesafb, vgacon will not load.
263Instead, vgacon will replace the default boot console with dummycon, and you
264won't get any display after detaching fbcon. Your machine is still alive, so
265you can reattach vesafb. However, to reattach vesafb, you need to do one of
266the following:
267
268Variation 1:
269
270    a. Before detaching fbcon, do::
271
272	vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
273						 # the file can be reused
274
275    b. Detach fbcon as in step 5.
276
277    c. Attach fbcon::
278
279	vbetool vbestate restore < <vesa state file> && \
280	echo 1 > /sys/class/vtconsole/vtcon1/bind
281
282Variation 2:
283
284    a. Before detaching fbcon, do::
285
286	echo <ID> > /sys/class/tty/console/bind
287
288	vbetool vbemode get
289
290    b. Take note of the mode number
291
292    b. Detach fbcon as in step 5.
293
294    c. Attach fbcon::
295
296	vbetool vbemode set <mode number> && \
297	echo 1 > /sys/class/vtconsole/vtcon1/bind
298
299Samples:
300========
301
302Here are 2 sample bash scripts that you can use to bind or unbind the
303framebuffer console driver if you are on an X86 box::
304
305  #!/bin/bash
306  # Unbind fbcon
307
308  # Change this to where your actual vgastate file is located
309  # Or Use VGASTATE=$1 to indicate the state file at runtime
310  VGASTATE=/tmp/vgastate
311
312  # path to vbetool
313  VBETOOL=/usr/local/bin
314
315
316  for (( i = 0; i < 16; i++))
317  do
318    if test -x /sys/class/vtconsole/vtcon$i; then
319	if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
320	     = 1 ]; then
321	    if test -x $VBETOOL/vbetool; then
322	       echo Unbinding vtcon$i
323	       $VBETOOL/vbetool vbestate restore < $VGASTATE
324	       echo 0 > /sys/class/vtconsole/vtcon$i/bind
325	    fi
326	fi
327    fi
328  done
329
330---------------------------------------------------------------------------
331
332::
333
334  #!/bin/bash
335  # Bind fbcon
336
337  for (( i = 0; i < 16; i++))
338  do
339    if test -x /sys/class/vtconsole/vtcon$i; then
340	if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
341	     = 1 ]; then
342	  echo Unbinding vtcon$i
343	  echo 1 > /sys/class/vtconsole/vtcon$i/bind
344	fi
345    fi
346  done
347
348Antonino Daplas <adaplas@pol.net>
349