1======================= 2The Framebuffer Console 3======================= 4 5The framebuffer console (fbcon), as its name implies, is a text 6console running on top of the framebuffer device. It has the functionality of 7any standard text console driver, such as the VGA console, with the added 8features that can be attributed to the graphical nature of the framebuffer. 9 10In the x86 architecture, the framebuffer console is optional, and 11some even treat it as a toy. For other architectures, it is the only available 12display device, text or graphical. 13 14What are the features of fbcon? The framebuffer console supports 15high resolutions, varying font types, display rotation, primitive multihead, 16etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature 17made available by the underlying graphics card are also possible. 18 19A. Configuration 20================ 21 22The framebuffer console can be enabled by using your favorite kernel 23configuration tool. It is under Device Drivers->Graphics Support->Frame 24buffer Devices->Console display driver support->Framebuffer Console Support. 25Select 'y' to compile support statically or 'm' for module support. The 26module will be fbcon. 27 28In order for fbcon to activate, at least one framebuffer driver is 29required, so choose from any of the numerous drivers available. For x86 30systems, they almost universally have VGA cards, so vga16fb and vesafb will 31always be available. However, using a chipset-specific driver will give you 32more speed and features, such as the ability to change the video mode 33dynamically. 34 35To display the penguin logo, choose any logo available in Graphics 36support->Bootup logo. 37 38Also, you will need to select at least one compiled-in font, but if 39you don't do anything, the kernel configuration tool will select one for you, 40usually an 8x16 font. 41 42GOTCHA: A common bug report is enabling the framebuffer without enabling the 43framebuffer console. Depending on the driver, you may get a blanked or 44garbled display, but the system still boots to completion. If you are 45fortunate to have a driver that does not alter the graphics chip, then you 46will still get a VGA console. 47 48B. Loading 49========== 50 51Possible scenarios: 52 531. Driver and fbcon are compiled statically 54 55 Usually, fbcon will automatically take over your console. The notable 56 exception is vesafb. It needs to be explicitly activated with the 57 vga= boot option parameter. 58 592. Driver is compiled statically, fbcon is compiled as a module 60 61 Depending on the driver, you either get a standard console, or a 62 garbled display, as mentioned above. To get a framebuffer console, 63 do a 'modprobe fbcon'. 64 653. Driver is compiled as a module, fbcon is compiled statically 66 67 You get your standard console. Once the driver is loaded with 68 'modprobe xxxfb', fbcon automatically takes over the console with 69 the possible exception of using the fbcon=map:n option. See below. 70 714. Driver and fbcon are compiled as a module. 72 73 You can load them in any order. Once both are loaded, fbcon will take 74 over the console. 75 76C. Boot options 77 78 The framebuffer console has several, largely unknown, boot options 79 that can change its behavior. 80 811. fbcon=font:<name> 82 83 Select the initial font to use. The value 'name' can be any of the 84 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6, 85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8. 86 87 Note, not all drivers can handle font with widths not divisible by 8, 88 such as vga16fb. 89 902. fbcon=scrollback:<value>[k] 91 92 The scrollback buffer is memory that is used to preserve display 93 contents that has already scrolled past your view. This is accessed 94 by using the Shift-PageUp key combination. The value 'value' is any 95 integer. It defaults to 32KB. The 'k' suffix is optional, and will 96 multiply the 'value' by 1024. 97 983. fbcon=map:<0123> 99 100 This is an interesting option. It tells which driver gets mapped to 101 which console. The value '0123' is a sequence that gets repeated until 102 the total length is 64 which is the number of consoles available. In 103 the above example, it is expanded to 012301230123... and the mapping 104 will be:: 105 106 tty | 1 2 3 4 5 6 7 8 9 ... 107 fb | 0 1 2 3 0 1 2 3 0 ... 108 109 ('cat /proc/fb' should tell you what the fb numbers are) 110 111 One side effect that may be useful is using a map value that exceeds 112 the number of loaded fb drivers. For example, if only one driver is 113 available, fb0, adding fbcon=map:1 tells fbcon not to take over the 114 console. 115 116 Later on, when you want to map the console the to the framebuffer 117 device, you can use the con2fbmap utility. 118 1194. fbcon=vc:<n1>-<n2> 120 121 This option tells fbcon to take over only a range of consoles as 122 specified by the values 'n1' and 'n2'. The rest of the consoles 123 outside the given range will still be controlled by the standard 124 console driver. 125 126 NOTE: For x86 machines, the standard console is the VGA console which 127 is typically located on the same video card. Thus, the consoles that 128 are controlled by the VGA console will be garbled. 129 1305. fbcon=rotate:<n> 131 132 This option changes the orientation angle of the console display. The 133 value 'n' accepts the following: 134 135 - 0 - normal orientation (0 degree) 136 - 1 - clockwise orientation (90 degrees) 137 - 2 - upside down orientation (180 degrees) 138 - 3 - counterclockwise orientation (270 degrees) 139 140 The angle can be changed anytime afterwards by 'echoing' the same 141 numbers to any one of the 2 attributes found in 142 /sys/class/graphics/fbcon: 143 144 - rotate - rotate the display of the active console 145 - rotate_all - rotate the display of all consoles 146 147 Console rotation will only become available if Framebuffer Console 148 Rotation support is compiled in your kernel. 149 150 NOTE: This is purely console rotation. Any other applications that 151 use the framebuffer will remain at their 'normal' orientation. 152 Actually, the underlying fb driver is totally ignorant of console 153 rotation. 154 1556. fbcon=margin:<color> 156 157 This option specifies the color of the margins. The margins are the 158 leftover area at the right and the bottom of the screen that are not 159 used by text. By default, this area will be black. The 'color' value 160 is an integer number that depends on the framebuffer driver being used. 161 1627. fbcon=nodefer 163 164 If the kernel is compiled with deferred fbcon takeover support, normally 165 the framebuffer contents, left in place by the firmware/bootloader, will 166 be preserved until there actually is some text is output to the console. 167 This option causes fbcon to bind immediately to the fbdev device. 168 1698. fbcon=logo-pos:<location> 170 171 The only possible 'location' is 'center' (without quotes), and when 172 given, the bootup logo is moved from the default top-left corner 173 location to the center of the framebuffer. If more than one logo is 174 displayed due to multiple CPUs, the collected line of logos is moved 175 as a whole. 176 1779. fbcon=logo-count:<n> 178 179 The value 'n' overrides the number of bootup logos. 0 disables the 180 logo, and -1 gives the default which is the number of online CPUs. 181 182C. Attaching, Detaching and Unloading 183 184Before going on to how to attach, detach and unload the framebuffer console, an 185illustration of the dependencies may help. 186 187The console layer, as with most subsystems, needs a driver that interfaces with 188the hardware. Thus, in a VGA console:: 189 190 console ---> VGA driver ---> hardware. 191 192Assuming the VGA driver can be unloaded, one must first unbind the VGA driver 193from the console layer before unloading the driver. The VGA driver cannot be 194unloaded if it is still bound to the console layer. (See 195Documentation/driver-api/console.rst for more information). 196 197This is more complicated in the case of the framebuffer console (fbcon), 198because fbcon is an intermediate layer between the console and the drivers:: 199 200 console ---> fbcon ---> fbdev drivers ---> hardware 201 202The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot 203be unloaded if it's bound to the console layer. 204 205So to unload the fbdev drivers, one must first unbind fbcon from the console, 206then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from 207the console layer will automatically unbind framebuffer drivers from 208fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from 209fbcon. 210 211So, how do we unbind fbcon from the console? Part of the answer is in 212Documentation/driver-api/console.rst. To summarize: 213 214Echo a value to the bind file that represents the framebuffer console 215driver. So assuming vtcon1 represents fbcon, then:: 216 217 echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to 218 console layer 219 echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from 220 console layer 221 222If fbcon is detached from the console layer, your boot console driver (which is 223usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will 224restore VGA text mode for you. With the rest, before detaching fbcon, you 225must take a few additional steps to make sure that your VGA text mode is 226restored properly. The following is one of the several methods that you can do: 227 2281. Download or install vbetool. This utility is included with most 229 distributions nowadays, and is usually part of the suspend/resume tool. 230 2312. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set 232 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers. 233 2343. Boot into text mode and as root run:: 235 236 vbetool vbestate save > <vga state file> 237 238 The above command saves the register contents of your graphics 239 hardware to <vga state file>. You need to do this step only once as 240 the state file can be reused. 241 2424. If fbcon is compiled as a module, load fbcon by doing:: 243 244 modprobe fbcon 245 2465. Now to detach fbcon:: 247 248 vbetool vbestate restore < <vga state file> && \ 249 echo 0 > /sys/class/vtconsole/vtcon1/bind 250 2516. That's it, you're back to VGA mode. And if you compiled fbcon as a module, 252 you can unload it by 'rmmod fbcon'. 253 2547. To reattach fbcon:: 255 256 echo 1 > /sys/class/vtconsole/vtcon1/bind 257 2588. Once fbcon is unbound, all drivers registered to the system will also 259become unbound. This means that fbcon and individual framebuffer drivers 260can be unloaded or reloaded at will. Reloading the drivers or fbcon will 261automatically bind the console, fbcon and the drivers together. Unloading 262all the drivers without unloading fbcon will make it impossible for the 263console to bind fbcon. 264 265Notes for vesafb users: 266======================= 267 268Unfortunately, if your bootline includes a vga=xxx parameter that sets the 269hardware in graphics mode, such as when loading vesafb, vgacon will not load. 270Instead, vgacon will replace the default boot console with dummycon, and you 271won't get any display after detaching fbcon. Your machine is still alive, so 272you can reattach vesafb. However, to reattach vesafb, you need to do one of 273the following: 274 275Variation 1: 276 277 a. Before detaching fbcon, do:: 278 279 vbetool vbemode save > <vesa state file> # do once for each vesafb mode, 280 # the file can be reused 281 282 b. Detach fbcon as in step 5. 283 284 c. Attach fbcon:: 285 286 vbetool vbestate restore < <vesa state file> && \ 287 echo 1 > /sys/class/vtconsole/vtcon1/bind 288 289Variation 2: 290 291 a. Before detaching fbcon, do:: 292 293 echo <ID> > /sys/class/tty/console/bind 294 295 vbetool vbemode get 296 297 b. Take note of the mode number 298 299 b. Detach fbcon as in step 5. 300 301 c. Attach fbcon:: 302 303 vbetool vbemode set <mode number> && \ 304 echo 1 > /sys/class/vtconsole/vtcon1/bind 305 306Samples: 307======== 308 309Here are 2 sample bash scripts that you can use to bind or unbind the 310framebuffer console driver if you are on an X86 box:: 311 312 #!/bin/bash 313 # Unbind fbcon 314 315 # Change this to where your actual vgastate file is located 316 # Or Use VGASTATE=$1 to indicate the state file at runtime 317 VGASTATE=/tmp/vgastate 318 319 # path to vbetool 320 VBETOOL=/usr/local/bin 321 322 323 for (( i = 0; i < 16; i++)) 324 do 325 if test -x /sys/class/vtconsole/vtcon$i; then 326 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 327 = 1 ]; then 328 if test -x $VBETOOL/vbetool; then 329 echo Unbinding vtcon$i 330 $VBETOOL/vbetool vbestate restore < $VGASTATE 331 echo 0 > /sys/class/vtconsole/vtcon$i/bind 332 fi 333 fi 334 fi 335 done 336 337--------------------------------------------------------------------------- 338 339:: 340 341 #!/bin/bash 342 # Bind fbcon 343 344 for (( i = 0; i < 16; i++)) 345 do 346 if test -x /sys/class/vtconsole/vtcon$i; then 347 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 348 = 1 ]; then 349 echo Unbinding vtcon$i 350 echo 1 > /sys/class/vtconsole/vtcon$i/bind 351 fi 352 fi 353 done 354 355Antonino Daplas <adaplas@pol.net> 356