1# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause) 2%YAML 1.2 3--- 4$id: http://devicetree.org/schemas/soundwire/soundwire-controller.yaml# 5$schema: http://devicetree.org/meta-schemas/core.yaml# 6 7title: SoundWire Controller Generic Binding 8 9maintainers: 10 - Srinivas Kandagatla <srinivas.kandagatla@linaro.org> 11 - Vinod Koul <vkoul@kernel.org> 12 13description: | 14 SoundWire busses can be described with a node for the SoundWire controller 15 device and a set of child nodes for each SoundWire slave on the bus. 16 17properties: 18 $nodename: 19 pattern: "^soundwire(@.*)?$" 20 21 "#address-cells": 22 const: 2 23 24 "#size-cells": 25 const: 0 26 27patternProperties: 28 "^.*@[0-9a-f],[0-9a-f]$": 29 type: object 30 31 properties: 32 compatible: 33 pattern: "^sdw[0-9a-f]{1}[0-9a-f]{4}[0-9a-f]{4}[0-9a-f]{2}$" 34 description: Is the textual representation of SoundWire Enumeration 35 address. compatible string should contain SoundWire Version ID, 36 Manufacturer ID, Part ID and Class ID in order and shall be in 37 lower-case hexadecimal with leading zeroes. 38 Valid sizes of these fields are 39 Version ID is 1 nibble, number '0x1' represents SoundWire 1.0 40 and '0x2' represents SoundWire 1.1 and so on. 41 MFD is 4 nibbles 42 PID is 4 nibbles 43 CID is 2 nibbles 44 More Information on detail of encoding of these fields can be 45 found in MIPI Alliance DisCo & SoundWire 1.0 Specifications. 46 47 reg: 48 maxItems: 1 49 description: 50 Link ID followed by Instance ID of SoundWire Device Address. 51 52 required: 53 - compatible 54 - reg 55 56required: 57 - "#address-cells" 58 - "#size-cells" 59 60examples: 61 - | 62 soundwire@c2d0000 { 63 #address-cells = <2>; 64 #size-cells = <0>; 65 reg = <0x0c2d0000 0x2000>; 66 67 speaker@0,1 { 68 compatible = "sdw10217201000"; 69 reg = <0 1>; 70 powerdown-gpios = <&wcdpinctrl 2 0>; 71 #thermal-sensor-cells = <0>; 72 #sound-dai-cells = <0>; 73 }; 74 75 speaker@0,2 { 76 compatible = "sdw10217201000"; 77 reg = <0 2>; 78 powerdown-gpios = <&wcdpinctrl 2 0>; 79 #thermal-sensor-cells = <0>; 80 #sound-dai-cells = <0>; 81 }; 82 }; 83 84... 85