xref: /openbmc/qemu/ui/shader/texture-blit.frag (revision ac06724a715864942e2b5e28f92d5d5421f0a0b0)
1
2#version 300 es
3
4uniform sampler2D image;
5in  mediump vec2 ex_tex_coord;
6out mediump vec4 out_frag_color;
7
8void main(void) {
9     out_frag_color = texture(image, ex_tex_coord);
10}
11