xref: /openbmc/qemu/ui/shader/texture-blit.frag (revision aa34554a99971b2b95d48e8144c5bfc70927c09f)
1#version 300 es
2
3uniform sampler2D image;
4in  mediump vec2 ex_tex_coord;
5out mediump vec4 out_frag_color;
6
7void main(void) {
8     out_frag_color = texture(image, ex_tex_coord);
9}
10