1 #ifndef REPLAY_INTERNAL_H 2 #define REPLAY_INTERNAL_H 3 4 /* 5 * replay-internal.h 6 * 7 * Copyright (c) 2010-2015 Institute for System Programming 8 * of the Russian Academy of Sciences. 9 * 10 * This work is licensed under the terms of the GNU GPL, version 2 or later. 11 * See the COPYING file in the top-level directory. 12 * 13 */ 14 15 /* Any changes to order/number of events will need to bump REPLAY_VERSION */ 16 enum ReplayEvents { 17 /* for instruction event */ 18 EVENT_INSTRUCTION, 19 /* for software interrupt */ 20 EVENT_INTERRUPT, 21 /* for emulated exceptions */ 22 EVENT_EXCEPTION, 23 /* for async events */ 24 EVENT_ASYNC, 25 /* for shutdown requests, range allows recovery of ShutdownCause */ 26 EVENT_SHUTDOWN, 27 EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX, 28 /* for character device write event */ 29 EVENT_CHAR_WRITE, 30 /* for character device read all event */ 31 EVENT_CHAR_READ_ALL, 32 EVENT_CHAR_READ_ALL_ERROR, 33 /* for audio out event */ 34 EVENT_AUDIO_OUT, 35 /* for audio in event */ 36 EVENT_AUDIO_IN, 37 /* for clock read/writes */ 38 /* some of greater codes are reserved for clocks */ 39 EVENT_CLOCK, 40 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1, 41 /* for checkpoint event */ 42 /* some of greater codes are reserved for checkpoints */ 43 EVENT_CHECKPOINT, 44 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1, 45 /* end of log event */ 46 EVENT_END, 47 EVENT_COUNT 48 }; 49 50 /* Asynchronous events IDs */ 51 52 enum ReplayAsyncEventKind { 53 REPLAY_ASYNC_EVENT_BH, 54 REPLAY_ASYNC_EVENT_INPUT, 55 REPLAY_ASYNC_EVENT_INPUT_SYNC, 56 REPLAY_ASYNC_EVENT_CHAR_READ, 57 REPLAY_ASYNC_EVENT_BLOCK, 58 REPLAY_ASYNC_EVENT_NET, 59 REPLAY_ASYNC_COUNT 60 }; 61 62 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind; 63 64 typedef struct ReplayState { 65 /*! Cached clock values. */ 66 int64_t cached_clock[REPLAY_CLOCK_COUNT]; 67 /*! Current step - number of processed instructions and timer events. */ 68 uint64_t current_step; 69 /*! Number of instructions to be executed before other events happen. */ 70 int instructions_count; 71 /*! Type of the currently executed event. */ 72 unsigned int data_kind; 73 /*! Flag which indicates that event is not processed yet. */ 74 unsigned int has_unread_data; 75 /*! Temporary variable for saving current log offset. */ 76 uint64_t file_offset; 77 /*! Next block operation id. 78 This counter is global, because requests from different 79 block devices should not get overlapping ids. */ 80 uint64_t block_request_id; 81 /*! Prior value of the host clock */ 82 uint64_t host_clock_last; 83 /*! Asynchronous event type read from the log */ 84 int32_t read_event_kind; 85 /*! Asynchronous event id read from the log */ 86 uint64_t read_event_id; 87 /*! Asynchronous event checkpoint id read from the log */ 88 int32_t read_event_checkpoint; 89 } ReplayState; 90 extern ReplayState replay_state; 91 92 /* File for replay writing */ 93 extern FILE *replay_file; 94 95 void replay_put_byte(uint8_t byte); 96 void replay_put_event(uint8_t event); 97 void replay_put_word(uint16_t word); 98 void replay_put_dword(uint32_t dword); 99 void replay_put_qword(int64_t qword); 100 void replay_put_array(const uint8_t *buf, size_t size); 101 102 uint8_t replay_get_byte(void); 103 uint16_t replay_get_word(void); 104 uint32_t replay_get_dword(void); 105 int64_t replay_get_qword(void); 106 void replay_get_array(uint8_t *buf, size_t *size); 107 void replay_get_array_alloc(uint8_t **buf, size_t *size); 108 109 /* Mutex functions for protecting replay log file and ensuring 110 * synchronisation between vCPU and main-loop threads. */ 111 112 void replay_mutex_init(void); 113 bool replay_mutex_locked(void); 114 115 /*! Checks error status of the file. */ 116 void replay_check_error(void); 117 118 /*! Finishes processing of the replayed event and fetches 119 the next event from the log. */ 120 void replay_finish_event(void); 121 /*! Reads data type from the file and stores it in the 122 data_kind variable. */ 123 void replay_fetch_data_kind(void); 124 125 /*! Saves queued events (like instructions and sound). */ 126 void replay_save_instructions(void); 127 128 /*! Skips async events until some sync event will be found. 129 \return true, if event was found */ 130 bool replay_next_event_is(int event); 131 132 /*! Reads next clock value from the file. 133 If clock kind read from the file is different from the parameter, 134 the value is not used. */ 135 void replay_read_next_clock(unsigned int kind); 136 137 /* Asynchronous events queue */ 138 139 /*! Initializes events' processing internals */ 140 void replay_init_events(void); 141 /*! Clears internal data structures for events handling */ 142 void replay_finish_events(void); 143 /*! Flushes events queue */ 144 void replay_flush_events(void); 145 /*! Returns true if there are any unsaved events in the queue */ 146 bool replay_has_events(void); 147 /*! Saves events from queue into the file */ 148 void replay_save_events(int checkpoint); 149 /*! Read events from the file into the input queue */ 150 void replay_read_events(int checkpoint); 151 /*! Adds specified async event to the queue */ 152 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque, 153 void *opaque2, uint64_t id); 154 155 /* Input events */ 156 157 /*! Saves input event to the log */ 158 void replay_save_input_event(InputEvent *evt); 159 /*! Reads input event from the log */ 160 InputEvent *replay_read_input_event(void); 161 /*! Adds input event to the queue */ 162 void replay_add_input_event(struct InputEvent *event); 163 /*! Adds input sync event to the queue */ 164 void replay_add_input_sync_event(void); 165 166 /* Character devices */ 167 168 /*! Called to run char device read event. */ 169 void replay_event_char_read_run(void *opaque); 170 /*! Writes char read event to the file. */ 171 void replay_event_char_read_save(void *opaque); 172 /*! Reads char event read from the file. */ 173 void *replay_event_char_read_load(void); 174 175 /* Network devices */ 176 177 /*! Called to run network event. */ 178 void replay_event_net_run(void *opaque); 179 /*! Writes network event to the file. */ 180 void replay_event_net_save(void *opaque); 181 /*! Reads network from the file. */ 182 void *replay_event_net_load(void); 183 184 /* VMState-related functions */ 185 186 /* Registers replay VMState. 187 Should be called before virtual devices initialization 188 to make cached timers available for post_load functions. */ 189 void replay_vmstate_register(void); 190 191 #endif 192