1 #ifndef SDL2_H 2 #define SDL2_H 3 4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5 #undef WIN32_LEAN_AND_MEAN 6 7 #include <SDL.h> 8 #include <SDL_syswm.h> 9 #ifdef CONFIG_SDL_IMAGE 10 # include <SDL_image.h> 11 #endif 12 13 #ifdef CONFIG_OPENGL 14 # include "ui/egl-helpers.h" 15 #endif 16 17 struct sdl2_console { 18 DisplayChangeListener dcl; 19 DisplaySurface *surface; 20 DisplayOptions *opts; 21 SDL_Texture *texture; 22 SDL_Window *real_window; 23 SDL_Renderer *real_renderer; 24 int idx; 25 int last_vm_running; /* per console for caption reasons */ 26 int x, y, w, h; 27 int hidden; 28 int opengl; 29 int updates; 30 int idle_counter; 31 int ignore_hotkeys; 32 SDL_GLContext winctx; 33 #ifdef CONFIG_OPENGL 34 QemuGLShader *gls; 35 egl_fb guest_fb; 36 egl_fb win_fb; 37 bool y0_top; 38 bool scanout_mode; 39 #endif 40 }; 41 42 void sdl2_window_create(struct sdl2_console *scon); 43 void sdl2_window_destroy(struct sdl2_console *scon); 44 void sdl2_window_resize(struct sdl2_console *scon); 45 void sdl2_poll_events(struct sdl2_console *scon); 46 47 void sdl2_process_key(struct sdl2_console *scon, 48 SDL_KeyboardEvent *ev); 49 50 void sdl2_2d_update(DisplayChangeListener *dcl, 51 int x, int y, int w, int h); 52 void sdl2_2d_switch(DisplayChangeListener *dcl, 53 DisplaySurface *new_surface); 54 void sdl2_2d_refresh(DisplayChangeListener *dcl); 55 void sdl2_2d_redraw(struct sdl2_console *scon); 56 bool sdl2_2d_check_format(DisplayChangeListener *dcl, 57 pixman_format_code_t format); 58 59 void sdl2_gl_update(DisplayChangeListener *dcl, 60 int x, int y, int w, int h); 61 void sdl2_gl_switch(DisplayChangeListener *dcl, 62 DisplaySurface *new_surface); 63 void sdl2_gl_refresh(DisplayChangeListener *dcl); 64 void sdl2_gl_redraw(struct sdl2_console *scon); 65 66 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, 67 QEMUGLParams *params); 68 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); 69 int sdl2_gl_make_context_current(DisplayChangeListener *dcl, 70 QEMUGLContext ctx); 71 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); 72 73 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); 74 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, 75 uint32_t backing_id, 76 bool backing_y_0_top, 77 uint32_t backing_width, 78 uint32_t backing_height, 79 uint32_t x, uint32_t y, 80 uint32_t w, uint32_t h); 81 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, 82 uint32_t x, uint32_t y, uint32_t w, uint32_t h); 83 84 #endif /* SDL2_H */ 85