xref: /openbmc/linux/drivers/input/joystick/analog.c (revision 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2)
1 /*
2  * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
3  *
4  *  Copyright (c) 1996-2001 Vojtech Pavlik
5  */
6 
7 /*
8  * Analog joystick and gamepad driver for Linux
9  */
10 
11 /*
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 2 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Should you need to contact me, the author, you can do so either by
27  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29  */
30 
31 #include <linux/config.h>
32 #include <linux/delay.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/moduleparam.h>
36 #include <linux/slab.h>
37 #include <linux/bitops.h>
38 #include <linux/init.h>
39 #include <linux/input.h>
40 #include <linux/gameport.h>
41 #include <asm/timex.h>
42 
43 #define DRIVER_DESC	"Analog joystick and gamepad driver"
44 
45 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
46 MODULE_DESCRIPTION(DRIVER_DESC);
47 MODULE_LICENSE("GPL");
48 
49 /*
50  * Option parsing.
51  */
52 
53 #define ANALOG_PORTS		16
54 
55 static char *js[ANALOG_PORTS];
56 static int js_nargs;
57 static int analog_options[ANALOG_PORTS];
58 module_param_array_named(map, js, charp, &js_nargs, 0);
59 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
60 
61 __obsolete_setup("js=");
62 
63 /*
64  * Times, feature definitions.
65  */
66 
67 #define ANALOG_RUDDER		0x00004
68 #define ANALOG_THROTTLE		0x00008
69 #define ANALOG_AXES_STD		0x0000f
70 #define ANALOG_BTNS_STD		0x000f0
71 
72 #define ANALOG_BTNS_CHF		0x00100
73 #define ANALOG_HAT1_CHF		0x00200
74 #define ANALOG_HAT2_CHF		0x00400
75 #define ANALOG_HAT_FCS		0x00800
76 #define ANALOG_HATS_ALL		0x00e00
77 #define ANALOG_BTN_TL		0x01000
78 #define ANALOG_BTN_TR		0x02000
79 #define ANALOG_BTN_TL2		0x04000
80 #define ANALOG_BTN_TR2		0x08000
81 #define ANALOG_BTNS_TLR		0x03000
82 #define ANALOG_BTNS_TLR2	0x0c000
83 #define ANALOG_BTNS_GAMEPAD	0x0f000
84 
85 #define ANALOG_HBTN_CHF		0x10000
86 #define ANALOG_ANY_CHF		0x10700
87 #define ANALOG_SAITEK		0x20000
88 #define ANALOG_EXTENSIONS	0x7ff00
89 #define ANALOG_GAMEPAD		0x80000
90 
91 #define ANALOG_MAX_TIME		3	/* 3 ms */
92 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
93 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
94 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
95 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
96 #define ANALOG_INIT_RETRIES	8	/* 8 times */
97 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
98 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
99 
100 #define ANALOG_MAX_NAME_LENGTH  128
101 #define ANALOG_MAX_PHYS_LENGTH	32
102 
103 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
104 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
105 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
106 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
107 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
108 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
109 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
110 
111 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
112 
113 struct analog {
114 	struct input_dev dev;
115 	int mask;
116 	short *buttons;
117 	char name[ANALOG_MAX_NAME_LENGTH];
118 	char phys[ANALOG_MAX_PHYS_LENGTH];
119 };
120 
121 struct analog_port {
122 	struct gameport *gameport;
123 	struct analog analog[2];
124 	unsigned char mask;
125 	char saitek;
126 	char cooked;
127 	int bads;
128 	int reads;
129 	int speed;
130 	int loop;
131 	int fuzz;
132 	int axes[4];
133 	int buttons;
134 	int initial[4];
135 	int axtime;
136 };
137 
138 /*
139  * Time macros.
140  */
141 
142 #ifdef __i386__
143 #define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
144 #define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
145 #define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
146 static unsigned int get_time_pit(void)
147 {
148         extern spinlock_t i8253_lock;
149         unsigned long flags;
150         unsigned int count;
151 
152         spin_lock_irqsave(&i8253_lock, flags);
153         outb_p(0x00, 0x43);
154         count = inb_p(0x40);
155         count |= inb_p(0x40) << 8;
156         spin_unlock_irqrestore(&i8253_lock, flags);
157 
158         return count;
159 }
160 #elif defined(__x86_64__)
161 #define GET_TIME(x)	rdtscl(x)
162 #define DELTA(x,y)	((y)-(x))
163 #define TIME_NAME	"TSC"
164 #elif defined(__alpha__)
165 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
166 #define DELTA(x,y)	((y)-(x))
167 #define TIME_NAME	"PCC"
168 #else
169 #define FAKE_TIME
170 static unsigned long analog_faketime = 0;
171 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
172 #define DELTA(x,y)	((y)-(x))
173 #define TIME_NAME	"Unreliable"
174 #warning Precise timer not defined for this architecture.
175 #endif
176 
177 /*
178  * analog_decode() decodes analog joystick data and reports input events.
179  */
180 
181 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
182 {
183 	struct input_dev *dev = &analog->dev;
184 	int i, j;
185 
186 	if (analog->mask & ANALOG_HAT_FCS)
187 		for (i = 0; i < 4; i++)
188 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
189 				buttons |= 1 << (i + 14);
190 				break;
191 			}
192 
193 	for (i = j = 0; i < 6; i++)
194 		if (analog->mask & (0x10 << i))
195 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
196 
197 	if (analog->mask & ANALOG_HBTN_CHF)
198 		for (i = 0; i < 4; i++)
199 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
200 
201 	if (analog->mask & ANALOG_BTN_TL)
202 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
203 	if (analog->mask & ANALOG_BTN_TR)
204 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
205 	if (analog->mask & ANALOG_BTN_TL2)
206 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
207 	if (analog->mask & ANALOG_BTN_TR2)
208 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
209 
210 	for (i = j = 0; i < 4; i++)
211 		if (analog->mask & (1 << i))
212 			input_report_abs(dev, analog_axes[j++], axes[i]);
213 
214 	for (i = j = 0; i < 3; i++)
215 		if (analog->mask & analog_exts[i]) {
216 			input_report_abs(dev, analog_hats[j++],
217 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
218 			input_report_abs(dev, analog_hats[j++],
219 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
220 		}
221 
222 	input_sync(dev);
223 }
224 
225 /*
226  * analog_cooked_read() reads analog joystick data.
227  */
228 
229 static int analog_cooked_read(struct analog_port *port)
230 {
231 	struct gameport *gameport = port->gameport;
232 	unsigned int time[4], start, loop, now, loopout, timeout;
233 	unsigned char data[4], this, last;
234 	unsigned long flags;
235 	int i, j;
236 
237 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
238 	timeout = ANALOG_MAX_TIME * port->speed;
239 
240 	local_irq_save(flags);
241 	gameport_trigger(gameport);
242 	GET_TIME(now);
243 	local_irq_restore(flags);
244 
245 	start = now;
246 	this = port->mask;
247 	i = 0;
248 
249 	do {
250 		loop = now;
251 		last = this;
252 
253 		local_irq_disable();
254 		this = gameport_read(gameport) & port->mask;
255 		GET_TIME(now);
256 		local_irq_restore(flags);
257 
258 		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
259 			data[i] = last ^ this;
260 			time[i] = now;
261 			i++;
262 		}
263 
264 	} while (this && (i < 4) && (DELTA(start, now) < timeout));
265 
266 	this <<= 4;
267 
268 	for (--i; i >= 0; i--) {
269 		this |= data[i];
270 		for (j = 0; j < 4; j++)
271 			if (data[i] & (1 << j))
272 				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
273 	}
274 
275 	return -(this != port->mask);
276 }
277 
278 static int analog_button_read(struct analog_port *port, char saitek, char chf)
279 {
280 	unsigned char u;
281 	int t = 1, i = 0;
282 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
283 
284 	u = gameport_read(port->gameport);
285 
286 	if (!chf) {
287 		port->buttons = (~u >> 4) & 0xf;
288 		return 0;
289 	}
290 
291 	port->buttons = 0;
292 
293 	while ((~u & 0xf0) && (i < 16) && t) {
294 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
295 		if (!saitek) return 0;
296 		udelay(ANALOG_SAITEK_DELAY);
297 		t = strobe;
298 		gameport_trigger(port->gameport);
299 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
300 		i++;
301 	}
302 
303 	return -(!t || (i == 16));
304 }
305 
306 /*
307  * analog_poll() repeatedly polls the Analog joysticks.
308  */
309 
310 static void analog_poll(struct gameport *gameport)
311 {
312 	struct analog_port *port = gameport_get_drvdata(gameport);
313 	int i;
314 
315 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
316 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
317 
318 	if (port->cooked) {
319 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
320 		if (chf)
321 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
322 		port->reads++;
323 	} else {
324 		if (!port->axtime--) {
325 			port->bads -= analog_cooked_read(port);
326 			port->bads -= analog_button_read(port, saitek, chf);
327 			port->reads++;
328 			port->axtime = ANALOG_AXIS_TIME - 1;
329 		} else {
330 			if (!saitek)
331 				analog_button_read(port, saitek, chf);
332 		}
333 	}
334 
335 	for (i = 0; i < 2; i++)
336 		if (port->analog[i].mask)
337 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
338 }
339 
340 /*
341  * analog_open() is a callback from the input open routine.
342  */
343 
344 static int analog_open(struct input_dev *dev)
345 {
346 	struct analog_port *port = dev->private;
347 
348 	gameport_start_polling(port->gameport);
349 	return 0;
350 }
351 
352 /*
353  * analog_close() is a callback from the input close routine.
354  */
355 
356 static void analog_close(struct input_dev *dev)
357 {
358 	struct analog_port *port = dev->private;
359 
360 	gameport_stop_polling(port->gameport);
361 }
362 
363 /*
364  * analog_calibrate_timer() calibrates the timer and computes loop
365  * and timeout values for a joystick port.
366  */
367 
368 static void analog_calibrate_timer(struct analog_port *port)
369 {
370 	struct gameport *gameport = port->gameport;
371 	unsigned int i, t, tx, t1, t2, t3;
372 	unsigned long flags;
373 
374 	local_irq_save(flags);
375 	GET_TIME(t1);
376 #ifdef FAKE_TIME
377 	analog_faketime += 830;
378 #endif
379 	mdelay(1);
380 	GET_TIME(t2);
381 	GET_TIME(t3);
382 	local_irq_restore(flags);
383 
384 	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
385 
386 	tx = ~0;
387 
388 	for (i = 0; i < 50; i++) {
389 		local_irq_save(flags);
390 		GET_TIME(t1);
391 		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
392 		GET_TIME(t3);
393 		local_irq_restore(flags);
394 		udelay(i);
395 		t = DELTA(t1, t2) - DELTA(t2, t3);
396 		if (t < tx) tx = t;
397 	}
398 
399         port->loop = tx / 50;
400 }
401 
402 /*
403  * analog_name() constructs a name for an analog joystick.
404  */
405 
406 static void analog_name(struct analog *analog)
407 {
408 	sprintf(analog->name, "Analog %d-axis %d-button",
409 		hweight8(analog->mask & ANALOG_AXES_STD),
410 		hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
411 		hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
412 
413 	if (analog->mask & ANALOG_HATS_ALL)
414 		sprintf(analog->name, "%s %d-hat",
415 			analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
416 
417 	if (analog->mask & ANALOG_HAT_FCS)
418 			strcat(analog->name, " FCS");
419 	if (analog->mask & ANALOG_ANY_CHF)
420 			strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
421 
422 	strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
423 }
424 
425 /*
426  * analog_init_device()
427  */
428 
429 static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
430 {
431 	int i, j, t, v, w, x, y, z;
432 
433 	analog_name(analog);
434 	sprintf(analog->phys, "%s/input%d", port->gameport->phys, index);
435 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
436 
437 	init_input_dev(&analog->dev);
438 
439 	analog->dev.name = analog->name;
440 	analog->dev.phys = analog->phys;
441 	analog->dev.id.bustype = BUS_GAMEPORT;
442 	analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
443 	analog->dev.id.product = analog->mask >> 4;
444 	analog->dev.id.version = 0x0100;
445 
446 	analog->dev.open = analog_open;
447 	analog->dev.close = analog_close;
448 	analog->dev.private = port;
449 	analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
450 
451 	for (i = j = 0; i < 4; i++)
452 		if (analog->mask & (1 << i)) {
453 
454 			t = analog_axes[j];
455 			x = port->axes[i];
456 			y = (port->axes[0] + port->axes[1]) >> 1;
457 			z = y - port->axes[i];
458 			z = z > 0 ? z : -z;
459 			v = (x >> 3);
460 			w = (x >> 3);
461 
462 			set_bit(t, analog->dev.absbit);
463 
464 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
465 				x = y;
466 
467 			if (analog->mask & ANALOG_SAITEK) {
468 				if (i == 2) x = port->axes[i];
469 				v = x - (x >> 2);
470 				w = (x >> 4);
471 			}
472 
473 			analog->dev.absmax[t] = (x << 1) - v;
474 			analog->dev.absmin[t] = v;
475 			analog->dev.absfuzz[t] = port->fuzz;
476 			analog->dev.absflat[t] = w;
477 
478 			j++;
479 		}
480 
481 	for (i = j = 0; i < 3; i++)
482 		if (analog->mask & analog_exts[i])
483 			for (x = 0; x < 2; x++) {
484 				t = analog_hats[j++];
485 				set_bit(t, analog->dev.absbit);
486 				analog->dev.absmax[t] = 1;
487 				analog->dev.absmin[t] = -1;
488 			}
489 
490 	for (i = j = 0; i < 4; i++)
491 		if (analog->mask & (0x10 << i))
492 			set_bit(analog->buttons[j++], analog->dev.keybit);
493 
494 	if (analog->mask & ANALOG_BTNS_CHF)
495 		for (i = 0; i < 2; i++)
496 			set_bit(analog->buttons[j++], analog->dev.keybit);
497 
498 	if (analog->mask & ANALOG_HBTN_CHF)
499 		for (i = 0; i < 4; i++)
500 			set_bit(analog->buttons[j++], analog->dev.keybit);
501 
502 	for (i = 0; i < 4; i++)
503 		if (analog->mask & (ANALOG_BTN_TL << i))
504 			set_bit(analog_pads[i], analog->dev.keybit);
505 
506 	analog_decode(analog, port->axes, port->initial, port->buttons);
507 
508 	input_register_device(&analog->dev);
509 
510 	printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys);
511 
512 	if (port->cooked)
513 		printk(" [ADC port]\n");
514 	else
515 		printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME,
516 		port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
517 		port->speed > 10000 ? "M" : "k",
518 		port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000)
519 				    : (port->loop * 1000000) / port->speed);
520 }
521 
522 /*
523  * analog_init_devices() sets up device-specific values and registers the input devices.
524  */
525 
526 static int analog_init_masks(struct analog_port *port)
527 {
528 	int i;
529 	struct analog *analog = port->analog;
530 	int max[4];
531 
532 	if (!port->mask)
533 		return -1;
534 
535 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
536 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
537 			"(data=%#x, %s), probably not analog joystick.\n",
538 			port->mask, port->gameport->phys);
539 		return -1;
540 	}
541 
542 
543 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
544 
545 	analog[0].mask = i & 0xfffff;
546 
547 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
548 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
549 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
550 
551 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
552 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
553 
554 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
555 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
556 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
557 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
558 
559 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
560 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
561 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
562 
563 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
564 
565 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
566 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
567 
568 	if (port->cooked) {
569 
570 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
571 
572 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
573 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
574 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
575 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
576 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
577 
578 		gameport_calibrate(port->gameport, port->axes, max);
579 	}
580 
581 	for (i = 0; i < 4; i++)
582 		port->initial[i] = port->axes[i];
583 
584 	return -!(analog[0].mask || analog[1].mask);
585 }
586 
587 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
588 {
589 	int i, t, u, v;
590 
591 	port->gameport = gameport;
592 
593 	gameport_set_drvdata(gameport, port);
594 
595 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
596 
597 		analog_calibrate_timer(port);
598 
599 		gameport_trigger(gameport);
600 		t = gameport_read(gameport);
601 		msleep(ANALOG_MAX_TIME);
602 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
603 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
604 
605 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
606 			if (!analog_cooked_read(port))
607 				break;
608 			msleep(ANALOG_MAX_TIME);
609 		}
610 
611 		u = v = 0;
612 
613 		msleep(ANALOG_MAX_TIME);
614 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
615 		gameport_trigger(gameport);
616 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
617 			u++;
618 		udelay(ANALOG_SAITEK_DELAY);
619 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
620 		gameport_trigger(gameport);
621 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
622 			v++;
623 
624 		if (v < (u >> 1)) { /* FIXME - more than one port */
625 			analog_options[0] |= /* FIXME - more than one port */
626 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
627 			return 0;
628 		}
629 
630 		gameport_close(gameport);
631 	}
632 
633 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
634 
635 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
636 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
637 				break;
638 		for (i = 0; i < 4; i++)
639 			if (port->axes[i] != -1)
640 				port->mask |= 1 << i;
641 
642 		port->fuzz = gameport->fuzz;
643 		port->cooked = 1;
644 		return 0;
645 	}
646 
647 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
648 }
649 
650 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
651 {
652 	struct analog_port *port;
653 	int i;
654 	int err;
655 
656 	if (!(port = kcalloc(1, sizeof(struct analog_port), GFP_KERNEL)))
657 		return - ENOMEM;
658 
659 	err = analog_init_port(gameport, drv, port);
660 	if (err) {
661 		kfree(port);
662 		return err;
663 	}
664 
665 	err = analog_init_masks(port);
666 	if (err) {
667 		gameport_close(gameport);
668 		gameport_set_drvdata(gameport, NULL);
669 		kfree(port);
670 		return err;
671 	}
672 
673 	gameport_set_poll_handler(gameport, analog_poll);
674 	gameport_set_poll_interval(gameport, 10);
675 
676 	for (i = 0; i < 2; i++)
677 		if (port->analog[i].mask)
678 			analog_init_device(port, port->analog + i, i);
679 
680 	return 0;
681 }
682 
683 static void analog_disconnect(struct gameport *gameport)
684 {
685 	int i;
686 	struct analog_port *port = gameport_get_drvdata(gameport);
687 
688 	for (i = 0; i < 2; i++)
689 		if (port->analog[i].mask)
690 			input_unregister_device(&port->analog[i].dev);
691 	gameport_close(gameport);
692 	gameport_set_drvdata(gameport, NULL);
693 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
694 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
695 		port->gameport->phys);
696 	kfree(port);
697 }
698 
699 struct analog_types {
700 	char *name;
701 	int value;
702 };
703 
704 static struct analog_types analog_types[] = {
705 	{ "none",	0x00000000 },
706 	{ "auto",	0x000000ff },
707 	{ "2btn",	0x0000003f },
708 	{ "y-joy",	0x0cc00033 },
709 	{ "y-pad",	0x8cc80033 },
710 	{ "fcs",	0x000008f7 },
711 	{ "chf",	0x000002ff },
712 	{ "fullchf",	0x000007ff },
713 	{ "gamepad",	0x000830f3 },
714 	{ "gamepad8",	0x0008f0f3 },
715 	{ NULL, 0 }
716 };
717 
718 static void analog_parse_options(void)
719 {
720 	int i, j;
721 	char *end;
722 
723 	for (i = 0; i < js_nargs; i++) {
724 
725 		for (j = 0; analog_types[j].name; j++)
726 			if (!strcmp(analog_types[j].name, js[i])) {
727 				analog_options[i] = analog_types[j].value;
728 				break;
729 			}
730 		if (analog_types[j].name) continue;
731 
732 		analog_options[i] = simple_strtoul(js[i], &end, 0);
733 		if (end != js[i]) continue;
734 
735 		analog_options[i] = 0xff;
736 		if (!strlen(js[i])) continue;
737 
738 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
739 	}
740 
741 	for (; i < ANALOG_PORTS; i++)
742 		analog_options[i] = 0xff;
743 }
744 
745 /*
746  * The gameport device structure.
747  */
748 
749 static struct gameport_driver analog_drv = {
750 	.driver		= {
751 		.name	= "analog",
752 	},
753 	.description	= DRIVER_DESC,
754 	.connect	= analog_connect,
755 	.disconnect	= analog_disconnect,
756 };
757 
758 static int __init analog_init(void)
759 {
760 	analog_parse_options();
761 	gameport_register_driver(&analog_drv);
762 
763 	return 0;
764 }
765 
766 static void __exit analog_exit(void)
767 {
768 	gameport_unregister_driver(&analog_drv);
769 }
770 
771 module_init(analog_init);
772 module_exit(analog_exit);
773