1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/sched.h> 21 #include <linux/slab.h> 22 #include <linux/delay.h> 23 #include <linux/kthread.h> 24 #include <linux/sched.h> /* HZ */ 25 #include <linux/mutex.h> 26 #include <linux/freezer.h> 27 28 /*#include <asm/io.h>*/ 29 30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 31 MODULE_DESCRIPTION("Generic gameport layer"); 32 MODULE_LICENSE("GPL"); 33 34 EXPORT_SYMBOL(__gameport_register_port); 35 EXPORT_SYMBOL(gameport_unregister_port); 36 EXPORT_SYMBOL(__gameport_register_driver); 37 EXPORT_SYMBOL(gameport_unregister_driver); 38 EXPORT_SYMBOL(gameport_open); 39 EXPORT_SYMBOL(gameport_close); 40 EXPORT_SYMBOL(gameport_rescan); 41 EXPORT_SYMBOL(gameport_cooked_read); 42 EXPORT_SYMBOL(gameport_set_name); 43 EXPORT_SYMBOL(gameport_set_phys); 44 EXPORT_SYMBOL(gameport_start_polling); 45 EXPORT_SYMBOL(gameport_stop_polling); 46 47 /* 48 * gameport_mutex protects entire gameport subsystem and is taken 49 * every time gameport port or driver registrered or unregistered. 50 */ 51 static DEFINE_MUTEX(gameport_mutex); 52 53 static LIST_HEAD(gameport_list); 54 55 static struct bus_type gameport_bus; 56 57 static void gameport_add_driver(struct gameport_driver *drv); 58 static void gameport_add_port(struct gameport *gameport); 59 static void gameport_destroy_port(struct gameport *gameport); 60 static void gameport_reconnect_port(struct gameport *gameport); 61 static void gameport_disconnect_port(struct gameport *gameport); 62 63 #if defined(__i386__) 64 65 #include <asm/i8253.h> 66 67 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 68 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 69 70 static unsigned int get_time_pit(void) 71 { 72 unsigned long flags; 73 unsigned int count; 74 75 spin_lock_irqsave(&i8253_lock, flags); 76 outb_p(0x00, 0x43); 77 count = inb_p(0x40); 78 count |= inb_p(0x40) << 8; 79 spin_unlock_irqrestore(&i8253_lock, flags); 80 81 return count; 82 } 83 84 #endif 85 86 87 88 /* 89 * gameport_measure_speed() measures the gameport i/o speed. 90 */ 91 92 static int gameport_measure_speed(struct gameport *gameport) 93 { 94 #if defined(__i386__) 95 96 unsigned int i, t, t1, t2, t3, tx; 97 unsigned long flags; 98 99 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 100 return 0; 101 102 tx = 1 << 30; 103 104 for(i = 0; i < 50; i++) { 105 local_irq_save(flags); 106 GET_TIME(t1); 107 for (t = 0; t < 50; t++) gameport_read(gameport); 108 GET_TIME(t2); 109 GET_TIME(t3); 110 local_irq_restore(flags); 111 udelay(i * 10); 112 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 113 } 114 115 gameport_close(gameport); 116 return 59659 / (tx < 1 ? 1 : tx); 117 118 #elif defined (__x86_64__) 119 120 unsigned int i, t; 121 unsigned long tx, t1, t2, flags; 122 123 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 124 return 0; 125 126 tx = 1 << 30; 127 128 for(i = 0; i < 50; i++) { 129 local_irq_save(flags); 130 rdtscl(t1); 131 for (t = 0; t < 50; t++) gameport_read(gameport); 132 rdtscl(t2); 133 local_irq_restore(flags); 134 udelay(i * 10); 135 if (t2 - t1 < tx) tx = t2 - t1; 136 } 137 138 gameport_close(gameport); 139 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 140 141 #else 142 143 unsigned int j, t = 0; 144 145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 146 return 0; 147 148 j = jiffies; while (j == jiffies); 149 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 150 151 gameport_close(gameport); 152 return t * HZ / 1000; 153 154 #endif 155 } 156 157 void gameport_start_polling(struct gameport *gameport) 158 { 159 spin_lock(&gameport->timer_lock); 160 161 if (!gameport->poll_cnt++) { 162 BUG_ON(!gameport->poll_handler); 163 BUG_ON(!gameport->poll_interval); 164 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 165 } 166 167 spin_unlock(&gameport->timer_lock); 168 } 169 170 void gameport_stop_polling(struct gameport *gameport) 171 { 172 spin_lock(&gameport->timer_lock); 173 174 if (!--gameport->poll_cnt) 175 del_timer(&gameport->poll_timer); 176 177 spin_unlock(&gameport->timer_lock); 178 } 179 180 static void gameport_run_poll_handler(unsigned long d) 181 { 182 struct gameport *gameport = (struct gameport *)d; 183 184 gameport->poll_handler(gameport); 185 if (gameport->poll_cnt) 186 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 187 } 188 189 /* 190 * Basic gameport -> driver core mappings 191 */ 192 193 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 194 { 195 int error; 196 197 down_write(&gameport_bus.subsys.rwsem); 198 199 gameport->dev.driver = &drv->driver; 200 if (drv->connect(gameport, drv)) { 201 gameport->dev.driver = NULL; 202 goto out; 203 } 204 205 error = device_bind_driver(&gameport->dev); 206 if (error) { 207 printk(KERN_WARNING 208 "gameport: device_bind_driver() failed " 209 "for %s (%s) and %s, error: %d\n", 210 gameport->phys, gameport->name, 211 drv->description, error); 212 drv->disconnect(gameport); 213 gameport->dev.driver = NULL; 214 goto out; 215 } 216 217 out: 218 up_write(&gameport_bus.subsys.rwsem); 219 } 220 221 static void gameport_release_driver(struct gameport *gameport) 222 { 223 down_write(&gameport_bus.subsys.rwsem); 224 device_release_driver(&gameport->dev); 225 up_write(&gameport_bus.subsys.rwsem); 226 } 227 228 static void gameport_find_driver(struct gameport *gameport) 229 { 230 int error; 231 232 down_write(&gameport_bus.subsys.rwsem); 233 error = device_attach(&gameport->dev); 234 if (error < 0) 235 printk(KERN_WARNING 236 "gameport: device_attach() failed for %s (%s), error: %d\n", 237 gameport->phys, gameport->name, error); 238 up_write(&gameport_bus.subsys.rwsem); 239 } 240 241 242 /* 243 * Gameport event processing. 244 */ 245 246 enum gameport_event_type { 247 GAMEPORT_RESCAN, 248 GAMEPORT_RECONNECT, 249 GAMEPORT_REGISTER_PORT, 250 GAMEPORT_REGISTER_DRIVER, 251 }; 252 253 struct gameport_event { 254 enum gameport_event_type type; 255 void *object; 256 struct module *owner; 257 struct list_head node; 258 }; 259 260 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 261 static LIST_HEAD(gameport_event_list); 262 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 263 static struct task_struct *gameport_task; 264 265 static void gameport_queue_event(void *object, struct module *owner, 266 enum gameport_event_type event_type) 267 { 268 unsigned long flags; 269 struct gameport_event *event; 270 271 spin_lock_irqsave(&gameport_event_lock, flags); 272 273 /* 274 * Scan event list for the other events for the same gameport port, 275 * starting with the most recent one. If event is the same we 276 * do not need add new one. If event is of different type we 277 * need to add this event and should not look further because 278 * we need to preseve sequence of distinct events. 279 */ 280 list_for_each_entry_reverse(event, &gameport_event_list, node) { 281 if (event->object == object) { 282 if (event->type == event_type) 283 goto out; 284 break; 285 } 286 } 287 288 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) { 289 if (!try_module_get(owner)) { 290 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type); 291 kfree(event); 292 goto out; 293 } 294 295 event->type = event_type; 296 event->object = object; 297 event->owner = owner; 298 299 list_add_tail(&event->node, &gameport_event_list); 300 wake_up(&gameport_wait); 301 } else { 302 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type); 303 } 304 out: 305 spin_unlock_irqrestore(&gameport_event_lock, flags); 306 } 307 308 static void gameport_free_event(struct gameport_event *event) 309 { 310 module_put(event->owner); 311 kfree(event); 312 } 313 314 static void gameport_remove_duplicate_events(struct gameport_event *event) 315 { 316 struct list_head *node, *next; 317 struct gameport_event *e; 318 unsigned long flags; 319 320 spin_lock_irqsave(&gameport_event_lock, flags); 321 322 list_for_each_safe(node, next, &gameport_event_list) { 323 e = list_entry(node, struct gameport_event, node); 324 if (event->object == e->object) { 325 /* 326 * If this event is of different type we should not 327 * look further - we only suppress duplicate events 328 * that were sent back-to-back. 329 */ 330 if (event->type != e->type) 331 break; 332 333 list_del_init(node); 334 gameport_free_event(e); 335 } 336 } 337 338 spin_unlock_irqrestore(&gameport_event_lock, flags); 339 } 340 341 static struct gameport_event *gameport_get_event(void) 342 { 343 struct gameport_event *event; 344 struct list_head *node; 345 unsigned long flags; 346 347 spin_lock_irqsave(&gameport_event_lock, flags); 348 349 if (list_empty(&gameport_event_list)) { 350 spin_unlock_irqrestore(&gameport_event_lock, flags); 351 return NULL; 352 } 353 354 node = gameport_event_list.next; 355 event = list_entry(node, struct gameport_event, node); 356 list_del_init(node); 357 358 spin_unlock_irqrestore(&gameport_event_lock, flags); 359 360 return event; 361 } 362 363 static void gameport_handle_event(void) 364 { 365 struct gameport_event *event; 366 367 mutex_lock(&gameport_mutex); 368 369 /* 370 * Note that we handle only one event here to give swsusp 371 * a chance to freeze kgameportd thread. Gameport events 372 * should be pretty rare so we are not concerned about 373 * taking performance hit. 374 */ 375 if ((event = gameport_get_event())) { 376 377 switch (event->type) { 378 case GAMEPORT_REGISTER_PORT: 379 gameport_add_port(event->object); 380 break; 381 382 case GAMEPORT_RECONNECT: 383 gameport_reconnect_port(event->object); 384 break; 385 386 case GAMEPORT_RESCAN: 387 gameport_disconnect_port(event->object); 388 gameport_find_driver(event->object); 389 break; 390 391 case GAMEPORT_REGISTER_DRIVER: 392 gameport_add_driver(event->object); 393 break; 394 395 default: 396 break; 397 } 398 399 gameport_remove_duplicate_events(event); 400 gameport_free_event(event); 401 } 402 403 mutex_unlock(&gameport_mutex); 404 } 405 406 /* 407 * Remove all events that have been submitted for a given gameport port. 408 */ 409 static void gameport_remove_pending_events(struct gameport *gameport) 410 { 411 struct list_head *node, *next; 412 struct gameport_event *event; 413 unsigned long flags; 414 415 spin_lock_irqsave(&gameport_event_lock, flags); 416 417 list_for_each_safe(node, next, &gameport_event_list) { 418 event = list_entry(node, struct gameport_event, node); 419 if (event->object == gameport) { 420 list_del_init(node); 421 gameport_free_event(event); 422 } 423 } 424 425 spin_unlock_irqrestore(&gameport_event_lock, flags); 426 } 427 428 /* 429 * Destroy child gameport port (if any) that has not been fully registered yet. 430 * 431 * Note that we rely on the fact that port can have only one child and therefore 432 * only one child registration request can be pending. Additionally, children 433 * are registered by driver's connect() handler so there can't be a grandchild 434 * pending registration together with a child. 435 */ 436 static struct gameport *gameport_get_pending_child(struct gameport *parent) 437 { 438 struct gameport_event *event; 439 struct gameport *gameport, *child = NULL; 440 unsigned long flags; 441 442 spin_lock_irqsave(&gameport_event_lock, flags); 443 444 list_for_each_entry(event, &gameport_event_list, node) { 445 if (event->type == GAMEPORT_REGISTER_PORT) { 446 gameport = event->object; 447 if (gameport->parent == parent) { 448 child = gameport; 449 break; 450 } 451 } 452 } 453 454 spin_unlock_irqrestore(&gameport_event_lock, flags); 455 return child; 456 } 457 458 static int gameport_thread(void *nothing) 459 { 460 do { 461 gameport_handle_event(); 462 wait_event_interruptible(gameport_wait, 463 kthread_should_stop() || !list_empty(&gameport_event_list)); 464 try_to_freeze(); 465 } while (!kthread_should_stop()); 466 467 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 468 return 0; 469 } 470 471 472 /* 473 * Gameport port operations 474 */ 475 476 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) 477 { 478 struct gameport *gameport = to_gameport_port(dev); 479 return sprintf(buf, "%s\n", gameport->name); 480 } 481 482 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 483 { 484 struct gameport *gameport = to_gameport_port(dev); 485 struct device_driver *drv; 486 int retval; 487 488 retval = mutex_lock_interruptible(&gameport_mutex); 489 if (retval) 490 return retval; 491 492 retval = count; 493 if (!strncmp(buf, "none", count)) { 494 gameport_disconnect_port(gameport); 495 } else if (!strncmp(buf, "reconnect", count)) { 496 gameport_reconnect_port(gameport); 497 } else if (!strncmp(buf, "rescan", count)) { 498 gameport_disconnect_port(gameport); 499 gameport_find_driver(gameport); 500 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 501 gameport_disconnect_port(gameport); 502 gameport_bind_driver(gameport, to_gameport_driver(drv)); 503 put_driver(drv); 504 } else { 505 retval = -EINVAL; 506 } 507 508 mutex_unlock(&gameport_mutex); 509 510 return retval; 511 } 512 513 static struct device_attribute gameport_device_attrs[] = { 514 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 515 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 516 __ATTR_NULL 517 }; 518 519 static void gameport_release_port(struct device *dev) 520 { 521 struct gameport *gameport = to_gameport_port(dev); 522 523 kfree(gameport); 524 module_put(THIS_MODULE); 525 } 526 527 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 528 { 529 va_list args; 530 531 va_start(args, fmt); 532 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 533 va_end(args); 534 } 535 536 /* 537 * Prepare gameport port for registration. 538 */ 539 static void gameport_init_port(struct gameport *gameport) 540 { 541 static atomic_t gameport_no = ATOMIC_INIT(0); 542 543 __module_get(THIS_MODULE); 544 545 mutex_init(&gameport->drv_mutex); 546 device_initialize(&gameport->dev); 547 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), 548 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 549 gameport->dev.bus = &gameport_bus; 550 gameport->dev.release = gameport_release_port; 551 if (gameport->parent) 552 gameport->dev.parent = &gameport->parent->dev; 553 554 INIT_LIST_HEAD(&gameport->node); 555 spin_lock_init(&gameport->timer_lock); 556 init_timer(&gameport->poll_timer); 557 gameport->poll_timer.function = gameport_run_poll_handler; 558 gameport->poll_timer.data = (unsigned long)gameport; 559 } 560 561 /* 562 * Complete gameport port registration. 563 * Driver core will attempt to find appropriate driver for the port. 564 */ 565 static void gameport_add_port(struct gameport *gameport) 566 { 567 int error; 568 569 if (gameport->parent) 570 gameport->parent->child = gameport; 571 572 gameport->speed = gameport_measure_speed(gameport); 573 574 list_add_tail(&gameport->node, &gameport_list); 575 576 if (gameport->io) 577 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 578 gameport->name, gameport->phys, gameport->io, gameport->speed); 579 else 580 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 581 gameport->name, gameport->phys, gameport->speed); 582 583 error = device_add(&gameport->dev); 584 if (error) 585 printk(KERN_ERR 586 "gameport: device_add() failed for %s (%s), error: %d\n", 587 gameport->phys, gameport->name, error); 588 else 589 gameport->registered = 1; 590 } 591 592 /* 593 * gameport_destroy_port() completes deregistration process and removes 594 * port from the system 595 */ 596 static void gameport_destroy_port(struct gameport *gameport) 597 { 598 struct gameport *child; 599 600 child = gameport_get_pending_child(gameport); 601 if (child) { 602 gameport_remove_pending_events(child); 603 put_device(&child->dev); 604 } 605 606 if (gameport->parent) { 607 gameport->parent->child = NULL; 608 gameport->parent = NULL; 609 } 610 611 if (gameport->registered) { 612 device_del(&gameport->dev); 613 gameport->registered = 0; 614 } 615 616 list_del_init(&gameport->node); 617 618 gameport_remove_pending_events(gameport); 619 put_device(&gameport->dev); 620 } 621 622 /* 623 * Reconnect gameport port and all its children (re-initialize attached devices) 624 */ 625 static void gameport_reconnect_port(struct gameport *gameport) 626 { 627 do { 628 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 629 gameport_disconnect_port(gameport); 630 gameport_find_driver(gameport); 631 /* Ok, old children are now gone, we are done */ 632 break; 633 } 634 gameport = gameport->child; 635 } while (gameport); 636 } 637 638 /* 639 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 640 * all child ports are unbound and destroyed. 641 */ 642 static void gameport_disconnect_port(struct gameport *gameport) 643 { 644 struct gameport *s, *parent; 645 646 if (gameport->child) { 647 /* 648 * Children ports should be disconnected and destroyed 649 * first, staring with the leaf one, since we don't want 650 * to do recursion 651 */ 652 for (s = gameport; s->child; s = s->child) 653 /* empty */; 654 655 do { 656 parent = s->parent; 657 658 gameport_release_driver(s); 659 gameport_destroy_port(s); 660 } while ((s = parent) != gameport); 661 } 662 663 /* 664 * Ok, no children left, now disconnect this port 665 */ 666 gameport_release_driver(gameport); 667 } 668 669 void gameport_rescan(struct gameport *gameport) 670 { 671 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); 672 } 673 674 void gameport_reconnect(struct gameport *gameport) 675 { 676 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); 677 } 678 679 /* 680 * Submits register request to kgameportd for subsequent execution. 681 * Note that port registration is always asynchronous. 682 */ 683 void __gameport_register_port(struct gameport *gameport, struct module *owner) 684 { 685 gameport_init_port(gameport); 686 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 687 } 688 689 /* 690 * Synchronously unregisters gameport port. 691 */ 692 void gameport_unregister_port(struct gameport *gameport) 693 { 694 mutex_lock(&gameport_mutex); 695 gameport_disconnect_port(gameport); 696 gameport_destroy_port(gameport); 697 mutex_unlock(&gameport_mutex); 698 } 699 700 701 /* 702 * Gameport driver operations 703 */ 704 705 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 706 { 707 struct gameport_driver *driver = to_gameport_driver(drv); 708 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 709 } 710 711 static struct driver_attribute gameport_driver_attrs[] = { 712 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 713 __ATTR_NULL 714 }; 715 716 static int gameport_driver_probe(struct device *dev) 717 { 718 struct gameport *gameport = to_gameport_port(dev); 719 struct gameport_driver *drv = to_gameport_driver(dev->driver); 720 721 drv->connect(gameport, drv); 722 return gameport->drv ? 0 : -ENODEV; 723 } 724 725 static int gameport_driver_remove(struct device *dev) 726 { 727 struct gameport *gameport = to_gameport_port(dev); 728 struct gameport_driver *drv = to_gameport_driver(dev->driver); 729 730 drv->disconnect(gameport); 731 return 0; 732 } 733 734 static struct bus_type gameport_bus = { 735 .name = "gameport", 736 .probe = gameport_driver_probe, 737 .remove = gameport_driver_remove, 738 }; 739 740 static void gameport_add_driver(struct gameport_driver *drv) 741 { 742 int error; 743 744 error = driver_register(&drv->driver); 745 if (error) 746 printk(KERN_ERR 747 "gameport: driver_register() failed for %s, error: %d\n", 748 drv->driver.name, error); 749 } 750 751 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) 752 { 753 drv->driver.bus = &gameport_bus; 754 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); 755 } 756 757 void gameport_unregister_driver(struct gameport_driver *drv) 758 { 759 struct gameport *gameport; 760 761 mutex_lock(&gameport_mutex); 762 drv->ignore = 1; /* so gameport_find_driver ignores it */ 763 764 start_over: 765 list_for_each_entry(gameport, &gameport_list, node) { 766 if (gameport->drv == drv) { 767 gameport_disconnect_port(gameport); 768 gameport_find_driver(gameport); 769 /* we could've deleted some ports, restart */ 770 goto start_over; 771 } 772 } 773 774 driver_unregister(&drv->driver); 775 mutex_unlock(&gameport_mutex); 776 } 777 778 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 779 { 780 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 781 782 return !gameport_drv->ignore; 783 } 784 785 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 786 { 787 mutex_lock(&gameport->drv_mutex); 788 gameport->drv = drv; 789 mutex_unlock(&gameport->drv_mutex); 790 } 791 792 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 793 { 794 795 if (gameport->open) { 796 if (gameport->open(gameport, mode)) { 797 return -1; 798 } 799 } else { 800 if (mode != GAMEPORT_MODE_RAW) 801 return -1; 802 } 803 804 gameport_set_drv(gameport, drv); 805 return 0; 806 } 807 808 void gameport_close(struct gameport *gameport) 809 { 810 del_timer_sync(&gameport->poll_timer); 811 gameport->poll_handler = NULL; 812 gameport->poll_interval = 0; 813 gameport_set_drv(gameport, NULL); 814 if (gameport->close) 815 gameport->close(gameport); 816 } 817 818 static int __init gameport_init(void) 819 { 820 int error; 821 822 gameport_bus.dev_attrs = gameport_device_attrs; 823 gameport_bus.drv_attrs = gameport_driver_attrs; 824 gameport_bus.match = gameport_bus_match; 825 error = bus_register(&gameport_bus); 826 if (error) { 827 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); 828 return error; 829 } 830 831 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); 832 if (IS_ERR(gameport_task)) { 833 bus_unregister(&gameport_bus); 834 error = PTR_ERR(gameport_task); 835 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error); 836 return error; 837 } 838 839 return 0; 840 } 841 842 static void __exit gameport_exit(void) 843 { 844 bus_unregister(&gameport_bus); 845 kthread_stop(gameport_task); 846 } 847 848 subsys_initcall(gameport_init); 849 module_exit(gameport_exit); 850