xref: /openbmc/linux/drivers/input/gameport/gameport.c (revision 7dfb71030f7636a0d65200158113c37764552f93)
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h>	/* HZ */
25 #include <linux/mutex.h>
26 #include <linux/freezer.h>
27 
28 /*#include <asm/io.h>*/
29 
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
33 
34 EXPORT_SYMBOL(__gameport_register_port);
35 EXPORT_SYMBOL(gameport_unregister_port);
36 EXPORT_SYMBOL(__gameport_register_driver);
37 EXPORT_SYMBOL(gameport_unregister_driver);
38 EXPORT_SYMBOL(gameport_open);
39 EXPORT_SYMBOL(gameport_close);
40 EXPORT_SYMBOL(gameport_rescan);
41 EXPORT_SYMBOL(gameport_cooked_read);
42 EXPORT_SYMBOL(gameport_set_name);
43 EXPORT_SYMBOL(gameport_set_phys);
44 EXPORT_SYMBOL(gameport_start_polling);
45 EXPORT_SYMBOL(gameport_stop_polling);
46 
47 /*
48  * gameport_mutex protects entire gameport subsystem and is taken
49  * every time gameport port or driver registrered or unregistered.
50  */
51 static DEFINE_MUTEX(gameport_mutex);
52 
53 static LIST_HEAD(gameport_list);
54 
55 static struct bus_type gameport_bus;
56 
57 static void gameport_add_driver(struct gameport_driver *drv);
58 static void gameport_add_port(struct gameport *gameport);
59 static void gameport_destroy_port(struct gameport *gameport);
60 static void gameport_reconnect_port(struct gameport *gameport);
61 static void gameport_disconnect_port(struct gameport *gameport);
62 
63 #if defined(__i386__)
64 
65 #include <asm/i8253.h>
66 
67 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
68 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
69 
70 static unsigned int get_time_pit(void)
71 {
72 	unsigned long flags;
73 	unsigned int count;
74 
75 	spin_lock_irqsave(&i8253_lock, flags);
76 	outb_p(0x00, 0x43);
77 	count = inb_p(0x40);
78 	count |= inb_p(0x40) << 8;
79 	spin_unlock_irqrestore(&i8253_lock, flags);
80 
81 	return count;
82 }
83 
84 #endif
85 
86 
87 
88 /*
89  * gameport_measure_speed() measures the gameport i/o speed.
90  */
91 
92 static int gameport_measure_speed(struct gameport *gameport)
93 {
94 #if defined(__i386__)
95 
96 	unsigned int i, t, t1, t2, t3, tx;
97 	unsigned long flags;
98 
99 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
100 		return 0;
101 
102 	tx = 1 << 30;
103 
104 	for(i = 0; i < 50; i++) {
105 		local_irq_save(flags);
106 		GET_TIME(t1);
107 		for (t = 0; t < 50; t++) gameport_read(gameport);
108 		GET_TIME(t2);
109 		GET_TIME(t3);
110 		local_irq_restore(flags);
111 		udelay(i * 10);
112 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
113 	}
114 
115 	gameport_close(gameport);
116 	return 59659 / (tx < 1 ? 1 : tx);
117 
118 #elif defined (__x86_64__)
119 
120 	unsigned int i, t;
121 	unsigned long tx, t1, t2, flags;
122 
123 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
124 		return 0;
125 
126 	tx = 1 << 30;
127 
128 	for(i = 0; i < 50; i++) {
129 		local_irq_save(flags);
130 		rdtscl(t1);
131 		for (t = 0; t < 50; t++) gameport_read(gameport);
132 		rdtscl(t2);
133 		local_irq_restore(flags);
134 		udelay(i * 10);
135 		if (t2 - t1 < tx) tx = t2 - t1;
136 	}
137 
138 	gameport_close(gameport);
139 	return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
140 
141 #else
142 
143 	unsigned int j, t = 0;
144 
145 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146 		return 0;
147 
148 	j = jiffies; while (j == jiffies);
149 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
150 
151 	gameport_close(gameport);
152 	return t * HZ / 1000;
153 
154 #endif
155 }
156 
157 void gameport_start_polling(struct gameport *gameport)
158 {
159 	spin_lock(&gameport->timer_lock);
160 
161 	if (!gameport->poll_cnt++) {
162 		BUG_ON(!gameport->poll_handler);
163 		BUG_ON(!gameport->poll_interval);
164 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
165 	}
166 
167 	spin_unlock(&gameport->timer_lock);
168 }
169 
170 void gameport_stop_polling(struct gameport *gameport)
171 {
172 	spin_lock(&gameport->timer_lock);
173 
174 	if (!--gameport->poll_cnt)
175 		del_timer(&gameport->poll_timer);
176 
177 	spin_unlock(&gameport->timer_lock);
178 }
179 
180 static void gameport_run_poll_handler(unsigned long d)
181 {
182 	struct gameport *gameport = (struct gameport *)d;
183 
184 	gameport->poll_handler(gameport);
185 	if (gameport->poll_cnt)
186 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
187 }
188 
189 /*
190  * Basic gameport -> driver core mappings
191  */
192 
193 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
194 {
195 	int error;
196 
197 	down_write(&gameport_bus.subsys.rwsem);
198 
199 	gameport->dev.driver = &drv->driver;
200 	if (drv->connect(gameport, drv)) {
201 		gameport->dev.driver = NULL;
202 		goto out;
203 	}
204 
205 	error = device_bind_driver(&gameport->dev);
206 	if (error) {
207 		printk(KERN_WARNING
208 			"gameport: device_bind_driver() failed "
209 			"for %s (%s) and %s, error: %d\n",
210 			gameport->phys, gameport->name,
211 			drv->description, error);
212 		drv->disconnect(gameport);
213 		gameport->dev.driver = NULL;
214 		goto out;
215 	}
216 
217  out:
218 	up_write(&gameport_bus.subsys.rwsem);
219 }
220 
221 static void gameport_release_driver(struct gameport *gameport)
222 {
223 	down_write(&gameport_bus.subsys.rwsem);
224 	device_release_driver(&gameport->dev);
225 	up_write(&gameport_bus.subsys.rwsem);
226 }
227 
228 static void gameport_find_driver(struct gameport *gameport)
229 {
230 	int error;
231 
232 	down_write(&gameport_bus.subsys.rwsem);
233 	error = device_attach(&gameport->dev);
234 	if (error < 0)
235 		printk(KERN_WARNING
236 			"gameport: device_attach() failed for %s (%s), error: %d\n",
237 			gameport->phys, gameport->name, error);
238 	up_write(&gameport_bus.subsys.rwsem);
239 }
240 
241 
242 /*
243  * Gameport event processing.
244  */
245 
246 enum gameport_event_type {
247 	GAMEPORT_RESCAN,
248 	GAMEPORT_RECONNECT,
249 	GAMEPORT_REGISTER_PORT,
250 	GAMEPORT_REGISTER_DRIVER,
251 };
252 
253 struct gameport_event {
254 	enum gameport_event_type type;
255 	void *object;
256 	struct module *owner;
257 	struct list_head node;
258 };
259 
260 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
261 static LIST_HEAD(gameport_event_list);
262 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
263 static struct task_struct *gameport_task;
264 
265 static void gameport_queue_event(void *object, struct module *owner,
266 			      enum gameport_event_type event_type)
267 {
268 	unsigned long flags;
269 	struct gameport_event *event;
270 
271 	spin_lock_irqsave(&gameport_event_lock, flags);
272 
273 	/*
274 	 * Scan event list for the other events for the same gameport port,
275 	 * starting with the most recent one. If event is the same we
276 	 * do not need add new one. If event is of different type we
277 	 * need to add this event and should not look further because
278 	 * we need to preseve sequence of distinct events.
279 	 */
280 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
281 		if (event->object == object) {
282 			if (event->type == event_type)
283 				goto out;
284 			break;
285 		}
286 	}
287 
288 	if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
289 		if (!try_module_get(owner)) {
290 			printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
291 			kfree(event);
292 			goto out;
293 		}
294 
295 		event->type = event_type;
296 		event->object = object;
297 		event->owner = owner;
298 
299 		list_add_tail(&event->node, &gameport_event_list);
300 		wake_up(&gameport_wait);
301 	} else {
302 		printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
303 	}
304 out:
305 	spin_unlock_irqrestore(&gameport_event_lock, flags);
306 }
307 
308 static void gameport_free_event(struct gameport_event *event)
309 {
310 	module_put(event->owner);
311 	kfree(event);
312 }
313 
314 static void gameport_remove_duplicate_events(struct gameport_event *event)
315 {
316 	struct list_head *node, *next;
317 	struct gameport_event *e;
318 	unsigned long flags;
319 
320 	spin_lock_irqsave(&gameport_event_lock, flags);
321 
322 	list_for_each_safe(node, next, &gameport_event_list) {
323 		e = list_entry(node, struct gameport_event, node);
324 		if (event->object == e->object) {
325 			/*
326 			 * If this event is of different type we should not
327 			 * look further - we only suppress duplicate events
328 			 * that were sent back-to-back.
329 			 */
330 			if (event->type != e->type)
331 				break;
332 
333 			list_del_init(node);
334 			gameport_free_event(e);
335 		}
336 	}
337 
338 	spin_unlock_irqrestore(&gameport_event_lock, flags);
339 }
340 
341 static struct gameport_event *gameport_get_event(void)
342 {
343 	struct gameport_event *event;
344 	struct list_head *node;
345 	unsigned long flags;
346 
347 	spin_lock_irqsave(&gameport_event_lock, flags);
348 
349 	if (list_empty(&gameport_event_list)) {
350 		spin_unlock_irqrestore(&gameport_event_lock, flags);
351 		return NULL;
352 	}
353 
354 	node = gameport_event_list.next;
355 	event = list_entry(node, struct gameport_event, node);
356 	list_del_init(node);
357 
358 	spin_unlock_irqrestore(&gameport_event_lock, flags);
359 
360 	return event;
361 }
362 
363 static void gameport_handle_event(void)
364 {
365 	struct gameport_event *event;
366 
367 	mutex_lock(&gameport_mutex);
368 
369 	/*
370 	 * Note that we handle only one event here to give swsusp
371 	 * a chance to freeze kgameportd thread. Gameport events
372 	 * should be pretty rare so we are not concerned about
373 	 * taking performance hit.
374 	 */
375 	if ((event = gameport_get_event())) {
376 
377 		switch (event->type) {
378 			case GAMEPORT_REGISTER_PORT:
379 				gameport_add_port(event->object);
380 				break;
381 
382 			case GAMEPORT_RECONNECT:
383 				gameport_reconnect_port(event->object);
384 				break;
385 
386 			case GAMEPORT_RESCAN:
387 				gameport_disconnect_port(event->object);
388 				gameport_find_driver(event->object);
389 				break;
390 
391 			case GAMEPORT_REGISTER_DRIVER:
392 				gameport_add_driver(event->object);
393 				break;
394 
395 			default:
396 				break;
397 		}
398 
399 		gameport_remove_duplicate_events(event);
400 		gameport_free_event(event);
401 	}
402 
403 	mutex_unlock(&gameport_mutex);
404 }
405 
406 /*
407  * Remove all events that have been submitted for a given gameport port.
408  */
409 static void gameport_remove_pending_events(struct gameport *gameport)
410 {
411 	struct list_head *node, *next;
412 	struct gameport_event *event;
413 	unsigned long flags;
414 
415 	spin_lock_irqsave(&gameport_event_lock, flags);
416 
417 	list_for_each_safe(node, next, &gameport_event_list) {
418 		event = list_entry(node, struct gameport_event, node);
419 		if (event->object == gameport) {
420 			list_del_init(node);
421 			gameport_free_event(event);
422 		}
423 	}
424 
425 	spin_unlock_irqrestore(&gameport_event_lock, flags);
426 }
427 
428 /*
429  * Destroy child gameport port (if any) that has not been fully registered yet.
430  *
431  * Note that we rely on the fact that port can have only one child and therefore
432  * only one child registration request can be pending. Additionally, children
433  * are registered by driver's connect() handler so there can't be a grandchild
434  * pending registration together with a child.
435  */
436 static struct gameport *gameport_get_pending_child(struct gameport *parent)
437 {
438 	struct gameport_event *event;
439 	struct gameport *gameport, *child = NULL;
440 	unsigned long flags;
441 
442 	spin_lock_irqsave(&gameport_event_lock, flags);
443 
444 	list_for_each_entry(event, &gameport_event_list, node) {
445 		if (event->type == GAMEPORT_REGISTER_PORT) {
446 			gameport = event->object;
447 			if (gameport->parent == parent) {
448 				child = gameport;
449 				break;
450 			}
451 		}
452 	}
453 
454 	spin_unlock_irqrestore(&gameport_event_lock, flags);
455 	return child;
456 }
457 
458 static int gameport_thread(void *nothing)
459 {
460 	do {
461 		gameport_handle_event();
462 		wait_event_interruptible(gameport_wait,
463 			kthread_should_stop() || !list_empty(&gameport_event_list));
464 		try_to_freeze();
465 	} while (!kthread_should_stop());
466 
467 	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
468 	return 0;
469 }
470 
471 
472 /*
473  * Gameport port operations
474  */
475 
476 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
477 {
478 	struct gameport *gameport = to_gameport_port(dev);
479 	return sprintf(buf, "%s\n", gameport->name);
480 }
481 
482 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
483 {
484 	struct gameport *gameport = to_gameport_port(dev);
485 	struct device_driver *drv;
486 	int retval;
487 
488 	retval = mutex_lock_interruptible(&gameport_mutex);
489 	if (retval)
490 		return retval;
491 
492 	retval = count;
493 	if (!strncmp(buf, "none", count)) {
494 		gameport_disconnect_port(gameport);
495 	} else if (!strncmp(buf, "reconnect", count)) {
496 		gameport_reconnect_port(gameport);
497 	} else if (!strncmp(buf, "rescan", count)) {
498 		gameport_disconnect_port(gameport);
499 		gameport_find_driver(gameport);
500 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
501 		gameport_disconnect_port(gameport);
502 		gameport_bind_driver(gameport, to_gameport_driver(drv));
503 		put_driver(drv);
504 	} else {
505 		retval = -EINVAL;
506 	}
507 
508 	mutex_unlock(&gameport_mutex);
509 
510 	return retval;
511 }
512 
513 static struct device_attribute gameport_device_attrs[] = {
514 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
515 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
516 	__ATTR_NULL
517 };
518 
519 static void gameport_release_port(struct device *dev)
520 {
521 	struct gameport *gameport = to_gameport_port(dev);
522 
523 	kfree(gameport);
524 	module_put(THIS_MODULE);
525 }
526 
527 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
528 {
529 	va_list args;
530 
531 	va_start(args, fmt);
532 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
533 	va_end(args);
534 }
535 
536 /*
537  * Prepare gameport port for registration.
538  */
539 static void gameport_init_port(struct gameport *gameport)
540 {
541 	static atomic_t gameport_no = ATOMIC_INIT(0);
542 
543 	__module_get(THIS_MODULE);
544 
545 	mutex_init(&gameport->drv_mutex);
546 	device_initialize(&gameport->dev);
547 	snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
548 		 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
549 	gameport->dev.bus = &gameport_bus;
550 	gameport->dev.release = gameport_release_port;
551 	if (gameport->parent)
552 		gameport->dev.parent = &gameport->parent->dev;
553 
554 	INIT_LIST_HEAD(&gameport->node);
555 	spin_lock_init(&gameport->timer_lock);
556 	init_timer(&gameport->poll_timer);
557 	gameport->poll_timer.function = gameport_run_poll_handler;
558 	gameport->poll_timer.data = (unsigned long)gameport;
559 }
560 
561 /*
562  * Complete gameport port registration.
563  * Driver core will attempt to find appropriate driver for the port.
564  */
565 static void gameport_add_port(struct gameport *gameport)
566 {
567 	int error;
568 
569 	if (gameport->parent)
570 		gameport->parent->child = gameport;
571 
572 	gameport->speed = gameport_measure_speed(gameport);
573 
574 	list_add_tail(&gameport->node, &gameport_list);
575 
576 	if (gameport->io)
577 		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
578 			gameport->name, gameport->phys, gameport->io, gameport->speed);
579 	else
580 		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
581 			gameport->name, gameport->phys, gameport->speed);
582 
583 	error = device_add(&gameport->dev);
584 	if (error)
585 		printk(KERN_ERR
586 			"gameport: device_add() failed for %s (%s), error: %d\n",
587 			gameport->phys, gameport->name, error);
588 	else
589 		gameport->registered = 1;
590 }
591 
592 /*
593  * gameport_destroy_port() completes deregistration process and removes
594  * port from the system
595  */
596 static void gameport_destroy_port(struct gameport *gameport)
597 {
598 	struct gameport *child;
599 
600 	child = gameport_get_pending_child(gameport);
601 	if (child) {
602 		gameport_remove_pending_events(child);
603 		put_device(&child->dev);
604 	}
605 
606 	if (gameport->parent) {
607 		gameport->parent->child = NULL;
608 		gameport->parent = NULL;
609 	}
610 
611 	if (gameport->registered) {
612 		device_del(&gameport->dev);
613 		gameport->registered = 0;
614 	}
615 
616 	list_del_init(&gameport->node);
617 
618 	gameport_remove_pending_events(gameport);
619 	put_device(&gameport->dev);
620 }
621 
622 /*
623  * Reconnect gameport port and all its children (re-initialize attached devices)
624  */
625 static void gameport_reconnect_port(struct gameport *gameport)
626 {
627 	do {
628 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
629 			gameport_disconnect_port(gameport);
630 			gameport_find_driver(gameport);
631 			/* Ok, old children are now gone, we are done */
632 			break;
633 		}
634 		gameport = gameport->child;
635 	} while (gameport);
636 }
637 
638 /*
639  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
640  * all child ports are unbound and destroyed.
641  */
642 static void gameport_disconnect_port(struct gameport *gameport)
643 {
644 	struct gameport *s, *parent;
645 
646 	if (gameport->child) {
647 		/*
648 		 * Children ports should be disconnected and destroyed
649 		 * first, staring with the leaf one, since we don't want
650 		 * to do recursion
651 		 */
652 		for (s = gameport; s->child; s = s->child)
653 			/* empty */;
654 
655 		do {
656 			parent = s->parent;
657 
658 			gameport_release_driver(s);
659 			gameport_destroy_port(s);
660 		} while ((s = parent) != gameport);
661 	}
662 
663 	/*
664 	 * Ok, no children left, now disconnect this port
665 	 */
666 	gameport_release_driver(gameport);
667 }
668 
669 void gameport_rescan(struct gameport *gameport)
670 {
671 	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
672 }
673 
674 void gameport_reconnect(struct gameport *gameport)
675 {
676 	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
677 }
678 
679 /*
680  * Submits register request to kgameportd for subsequent execution.
681  * Note that port registration is always asynchronous.
682  */
683 void __gameport_register_port(struct gameport *gameport, struct module *owner)
684 {
685 	gameport_init_port(gameport);
686 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
687 }
688 
689 /*
690  * Synchronously unregisters gameport port.
691  */
692 void gameport_unregister_port(struct gameport *gameport)
693 {
694 	mutex_lock(&gameport_mutex);
695 	gameport_disconnect_port(gameport);
696 	gameport_destroy_port(gameport);
697 	mutex_unlock(&gameport_mutex);
698 }
699 
700 
701 /*
702  * Gameport driver operations
703  */
704 
705 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
706 {
707 	struct gameport_driver *driver = to_gameport_driver(drv);
708 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
709 }
710 
711 static struct driver_attribute gameport_driver_attrs[] = {
712 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
713 	__ATTR_NULL
714 };
715 
716 static int gameport_driver_probe(struct device *dev)
717 {
718 	struct gameport *gameport = to_gameport_port(dev);
719 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
720 
721 	drv->connect(gameport, drv);
722 	return gameport->drv ? 0 : -ENODEV;
723 }
724 
725 static int gameport_driver_remove(struct device *dev)
726 {
727 	struct gameport *gameport = to_gameport_port(dev);
728 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
729 
730 	drv->disconnect(gameport);
731 	return 0;
732 }
733 
734 static struct bus_type gameport_bus = {
735 	.name	= "gameport",
736 	.probe	= gameport_driver_probe,
737 	.remove	= gameport_driver_remove,
738 };
739 
740 static void gameport_add_driver(struct gameport_driver *drv)
741 {
742 	int error;
743 
744 	error = driver_register(&drv->driver);
745 	if (error)
746 		printk(KERN_ERR
747 			"gameport: driver_register() failed for %s, error: %d\n",
748 			drv->driver.name, error);
749 }
750 
751 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
752 {
753 	drv->driver.bus = &gameport_bus;
754 	gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
755 }
756 
757 void gameport_unregister_driver(struct gameport_driver *drv)
758 {
759 	struct gameport *gameport;
760 
761 	mutex_lock(&gameport_mutex);
762 	drv->ignore = 1;	/* so gameport_find_driver ignores it */
763 
764 start_over:
765 	list_for_each_entry(gameport, &gameport_list, node) {
766 		if (gameport->drv == drv) {
767 			gameport_disconnect_port(gameport);
768 			gameport_find_driver(gameport);
769 			/* we could've deleted some ports, restart */
770 			goto start_over;
771 		}
772 	}
773 
774 	driver_unregister(&drv->driver);
775 	mutex_unlock(&gameport_mutex);
776 }
777 
778 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
779 {
780 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
781 
782 	return !gameport_drv->ignore;
783 }
784 
785 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
786 {
787 	mutex_lock(&gameport->drv_mutex);
788 	gameport->drv = drv;
789 	mutex_unlock(&gameport->drv_mutex);
790 }
791 
792 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
793 {
794 
795 	if (gameport->open) {
796 		if (gameport->open(gameport, mode)) {
797 			return -1;
798 		}
799 	} else {
800 		if (mode != GAMEPORT_MODE_RAW)
801 			return -1;
802 	}
803 
804 	gameport_set_drv(gameport, drv);
805 	return 0;
806 }
807 
808 void gameport_close(struct gameport *gameport)
809 {
810 	del_timer_sync(&gameport->poll_timer);
811 	gameport->poll_handler = NULL;
812 	gameport->poll_interval = 0;
813 	gameport_set_drv(gameport, NULL);
814 	if (gameport->close)
815 		gameport->close(gameport);
816 }
817 
818 static int __init gameport_init(void)
819 {
820 	int error;
821 
822 	gameport_bus.dev_attrs = gameport_device_attrs;
823 	gameport_bus.drv_attrs = gameport_driver_attrs;
824 	gameport_bus.match = gameport_bus_match;
825 	error = bus_register(&gameport_bus);
826 	if (error) {
827 		printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
828 		return error;
829 	}
830 
831 	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
832 	if (IS_ERR(gameport_task)) {
833 		bus_unregister(&gameport_bus);
834 		error = PTR_ERR(gameport_task);
835 		printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
836 		return error;
837 	}
838 
839 	return 0;
840 }
841 
842 static void __exit gameport_exit(void)
843 {
844 	bus_unregister(&gameport_bus);
845 	kthread_stop(gameport_task);
846 }
847 
848 subsys_initcall(gameport_init);
849 module_exit(gameport_exit);
850