xref: /openbmc/linux/drivers/input/gameport/gameport.c (revision 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2)
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/completion.h>
21 #include <linux/sched.h>
22 #include <linux/smp_lock.h>
23 #include <linux/slab.h>
24 #include <linux/delay.h>
25 
26 /*#include <asm/io.h>*/
27 
28 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
29 MODULE_DESCRIPTION("Generic gameport layer");
30 MODULE_LICENSE("GPL");
31 
32 EXPORT_SYMBOL(__gameport_register_port);
33 EXPORT_SYMBOL(gameport_unregister_port);
34 EXPORT_SYMBOL(__gameport_register_driver);
35 EXPORT_SYMBOL(gameport_unregister_driver);
36 EXPORT_SYMBOL(gameport_open);
37 EXPORT_SYMBOL(gameport_close);
38 EXPORT_SYMBOL(gameport_rescan);
39 EXPORT_SYMBOL(gameport_cooked_read);
40 EXPORT_SYMBOL(gameport_set_name);
41 EXPORT_SYMBOL(gameport_set_phys);
42 EXPORT_SYMBOL(gameport_start_polling);
43 EXPORT_SYMBOL(gameport_stop_polling);
44 
45 /*
46  * gameport_sem protects entire gameport subsystem and is taken
47  * every time gameport port or driver registrered or unregistered.
48  */
49 static DECLARE_MUTEX(gameport_sem);
50 
51 static LIST_HEAD(gameport_list);
52 
53 static struct bus_type gameport_bus = {
54 	.name =	"gameport",
55 };
56 
57 static void gameport_add_port(struct gameport *gameport);
58 static void gameport_destroy_port(struct gameport *gameport);
59 static void gameport_reconnect_port(struct gameport *gameport);
60 static void gameport_disconnect_port(struct gameport *gameport);
61 
62 #if defined(__i386__)
63 
64 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
65 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
66 
67 static unsigned int get_time_pit(void)
68 {
69 	extern spinlock_t i8253_lock;
70 	unsigned long flags;
71 	unsigned int count;
72 
73 	spin_lock_irqsave(&i8253_lock, flags);
74 	outb_p(0x00, 0x43);
75 	count = inb_p(0x40);
76 	count |= inb_p(0x40) << 8;
77 	spin_unlock_irqrestore(&i8253_lock, flags);
78 
79 	return count;
80 }
81 
82 #endif
83 
84 
85 
86 /*
87  * gameport_measure_speed() measures the gameport i/o speed.
88  */
89 
90 static int gameport_measure_speed(struct gameport *gameport)
91 {
92 #if defined(__i386__)
93 
94 	unsigned int i, t, t1, t2, t3, tx;
95 	unsigned long flags;
96 
97 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
98 		return 0;
99 
100 	tx = 1 << 30;
101 
102 	for(i = 0; i < 50; i++) {
103 		local_irq_save(flags);
104 		GET_TIME(t1);
105 		for (t = 0; t < 50; t++) gameport_read(gameport);
106 		GET_TIME(t2);
107 		GET_TIME(t3);
108 		local_irq_restore(flags);
109 		udelay(i * 10);
110 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
111 	}
112 
113 	gameport_close(gameport);
114 	return 59659 / (tx < 1 ? 1 : tx);
115 
116 #elif defined (__x86_64__)
117 
118 	unsigned int i, t;
119 	unsigned long tx, t1, t2, flags;
120 
121 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 		return 0;
123 
124 	tx = 1 << 30;
125 
126 	for(i = 0; i < 50; i++) {
127 		local_irq_save(flags);
128 		rdtscl(t1);
129 		for (t = 0; t < 50; t++) gameport_read(gameport);
130 		rdtscl(t2);
131 		local_irq_restore(flags);
132 		udelay(i * 10);
133 		if (t2 - t1 < tx) tx = t2 - t1;
134 	}
135 
136 	gameport_close(gameport);
137 	return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138 
139 #else
140 
141 	unsigned int j, t = 0;
142 
143 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
144 		return 0;
145 
146 	j = jiffies; while (j == jiffies);
147 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
148 
149 	gameport_close(gameport);
150 	return t * HZ / 1000;
151 
152 #endif
153 }
154 
155 void gameport_start_polling(struct gameport *gameport)
156 {
157 	spin_lock(&gameport->timer_lock);
158 
159 	if (!gameport->poll_cnt++) {
160 		BUG_ON(!gameport->poll_handler);
161 		BUG_ON(!gameport->poll_interval);
162 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
163 	}
164 
165 	spin_unlock(&gameport->timer_lock);
166 }
167 
168 void gameport_stop_polling(struct gameport *gameport)
169 {
170 	spin_lock(&gameport->timer_lock);
171 
172 	if (!--gameport->poll_cnt)
173 		del_timer(&gameport->poll_timer);
174 
175 	spin_unlock(&gameport->timer_lock);
176 }
177 
178 static void gameport_run_poll_handler(unsigned long d)
179 {
180 	struct gameport *gameport = (struct gameport *)d;
181 
182 	gameport->poll_handler(gameport);
183 	if (gameport->poll_cnt)
184 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
185 }
186 
187 /*
188  * Basic gameport -> driver core mappings
189  */
190 
191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
192 {
193 	down_write(&gameport_bus.subsys.rwsem);
194 
195 	gameport->dev.driver = &drv->driver;
196 	if (drv->connect(gameport, drv)) {
197 		gameport->dev.driver = NULL;
198 		goto out;
199 	}
200 	device_bind_driver(&gameport->dev);
201 out:
202 	up_write(&gameport_bus.subsys.rwsem);
203 }
204 
205 static void gameport_release_driver(struct gameport *gameport)
206 {
207 	down_write(&gameport_bus.subsys.rwsem);
208 	device_release_driver(&gameport->dev);
209 	up_write(&gameport_bus.subsys.rwsem);
210 }
211 
212 static void gameport_find_driver(struct gameport *gameport)
213 {
214 	down_write(&gameport_bus.subsys.rwsem);
215 	device_attach(&gameport->dev);
216 	up_write(&gameport_bus.subsys.rwsem);
217 }
218 
219 
220 /*
221  * Gameport event processing.
222  */
223 
224 enum gameport_event_type {
225 	GAMEPORT_RESCAN,
226 	GAMEPORT_RECONNECT,
227 	GAMEPORT_REGISTER_PORT,
228 	GAMEPORT_REGISTER_DRIVER,
229 };
230 
231 struct gameport_event {
232 	enum gameport_event_type type;
233 	void *object;
234 	struct module *owner;
235 	struct list_head node;
236 };
237 
238 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
239 static LIST_HEAD(gameport_event_list);
240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
241 static DECLARE_COMPLETION(gameport_exited);
242 static int gameport_pid;
243 
244 static void gameport_queue_event(void *object, struct module *owner,
245 			      enum gameport_event_type event_type)
246 {
247 	unsigned long flags;
248 	struct gameport_event *event;
249 
250 	spin_lock_irqsave(&gameport_event_lock, flags);
251 
252 	/*
253  	 * Scan event list for the other events for the same gameport port,
254 	 * starting with the most recent one. If event is the same we
255 	 * do not need add new one. If event is of different type we
256 	 * need to add this event and should not look further because
257 	 * we need to preseve sequence of distinct events.
258  	 */
259 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
260 		if (event->object == object) {
261 			if (event->type == event_type)
262 				goto out;
263 			break;
264 		}
265 	}
266 
267 	if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
268 		if (!try_module_get(owner)) {
269 			printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
270 			goto out;
271 		}
272 
273 		event->type = event_type;
274 		event->object = object;
275 		event->owner = owner;
276 
277 		list_add_tail(&event->node, &gameport_event_list);
278 		wake_up(&gameport_wait);
279 	} else {
280 		printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
281 	}
282 out:
283 	spin_unlock_irqrestore(&gameport_event_lock, flags);
284 }
285 
286 static void gameport_free_event(struct gameport_event *event)
287 {
288 	module_put(event->owner);
289 	kfree(event);
290 }
291 
292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294 	struct list_head *node, *next;
295 	struct gameport_event *e;
296 	unsigned long flags;
297 
298 	spin_lock_irqsave(&gameport_event_lock, flags);
299 
300 	list_for_each_safe(node, next, &gameport_event_list) {
301 		e = list_entry(node, struct gameport_event, node);
302 		if (event->object == e->object) {
303 			/*
304 			 * If this event is of different type we should not
305 			 * look further - we only suppress duplicate events
306 			 * that were sent back-to-back.
307 			 */
308 			if (event->type != e->type)
309 				break;
310 
311 			list_del_init(node);
312 			gameport_free_event(e);
313 		}
314 	}
315 
316 	spin_unlock_irqrestore(&gameport_event_lock, flags);
317 }
318 
319 
320 static struct gameport_event *gameport_get_event(void)
321 {
322 	struct gameport_event *event;
323 	struct list_head *node;
324 	unsigned long flags;
325 
326 	spin_lock_irqsave(&gameport_event_lock, flags);
327 
328 	if (list_empty(&gameport_event_list)) {
329 		spin_unlock_irqrestore(&gameport_event_lock, flags);
330 		return NULL;
331 	}
332 
333 	node = gameport_event_list.next;
334 	event = list_entry(node, struct gameport_event, node);
335 	list_del_init(node);
336 
337 	spin_unlock_irqrestore(&gameport_event_lock, flags);
338 
339 	return event;
340 }
341 
342 static void gameport_handle_events(void)
343 {
344 	struct gameport_event *event;
345 	struct gameport_driver *gameport_drv;
346 
347 	down(&gameport_sem);
348 
349 	while ((event = gameport_get_event())) {
350 
351 		switch (event->type) {
352 			case GAMEPORT_REGISTER_PORT:
353 				gameport_add_port(event->object);
354 				break;
355 
356 			case GAMEPORT_RECONNECT:
357 				gameport_reconnect_port(event->object);
358 				break;
359 
360 			case GAMEPORT_RESCAN:
361 				gameport_disconnect_port(event->object);
362 				gameport_find_driver(event->object);
363 				break;
364 
365 			case GAMEPORT_REGISTER_DRIVER:
366 				gameport_drv = event->object;
367 				driver_register(&gameport_drv->driver);
368 				break;
369 
370 			default:
371 				break;
372 		}
373 
374 		gameport_remove_duplicate_events(event);
375 		gameport_free_event(event);
376 	}
377 
378 	up(&gameport_sem);
379 }
380 
381 /*
382  * Remove all events that have been submitted for a given gameport port.
383  */
384 static void gameport_remove_pending_events(struct gameport *gameport)
385 {
386 	struct list_head *node, *next;
387 	struct gameport_event *event;
388 	unsigned long flags;
389 
390 	spin_lock_irqsave(&gameport_event_lock, flags);
391 
392 	list_for_each_safe(node, next, &gameport_event_list) {
393 		event = list_entry(node, struct gameport_event, node);
394 		if (event->object == gameport) {
395 			list_del_init(node);
396 			gameport_free_event(event);
397 		}
398 	}
399 
400 	spin_unlock_irqrestore(&gameport_event_lock, flags);
401 }
402 
403 /*
404  * Destroy child gameport port (if any) that has not been fully registered yet.
405  *
406  * Note that we rely on the fact that port can have only one child and therefore
407  * only one child registration request can be pending. Additionally, children
408  * are registered by driver's connect() handler so there can't be a grandchild
409  * pending registration together with a child.
410  */
411 static struct gameport *gameport_get_pending_child(struct gameport *parent)
412 {
413 	struct gameport_event *event;
414 	struct gameport *gameport, *child = NULL;
415 	unsigned long flags;
416 
417 	spin_lock_irqsave(&gameport_event_lock, flags);
418 
419 	list_for_each_entry(event, &gameport_event_list, node) {
420 		if (event->type == GAMEPORT_REGISTER_PORT) {
421 			gameport = event->object;
422 			if (gameport->parent == parent) {
423 				child = gameport;
424 				break;
425 			}
426 		}
427 	}
428 
429 	spin_unlock_irqrestore(&gameport_event_lock, flags);
430 	return child;
431 }
432 
433 static int gameport_thread(void *nothing)
434 {
435 	lock_kernel();
436 	daemonize("kgameportd");
437 	allow_signal(SIGTERM);
438 
439 	do {
440 		gameport_handle_events();
441 		wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list));
442 		try_to_freeze(PF_FREEZE);
443 	} while (!signal_pending(current));
444 
445 	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
446 
447 	unlock_kernel();
448 	complete_and_exit(&gameport_exited, 0);
449 }
450 
451 
452 /*
453  * Gameport port operations
454  */
455 
456 static ssize_t gameport_show_description(struct device *dev, char *buf)
457 {
458 	struct gameport *gameport = to_gameport_port(dev);
459 	return sprintf(buf, "%s\n", gameport->name);
460 }
461 
462 static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count)
463 {
464 	struct gameport *gameport = to_gameport_port(dev);
465 	struct device_driver *drv;
466 	int retval;
467 
468 	retval = down_interruptible(&gameport_sem);
469 	if (retval)
470 		return retval;
471 
472 	retval = count;
473 	if (!strncmp(buf, "none", count)) {
474 		gameport_disconnect_port(gameport);
475 	} else if (!strncmp(buf, "reconnect", count)) {
476 		gameport_reconnect_port(gameport);
477 	} else if (!strncmp(buf, "rescan", count)) {
478 		gameport_disconnect_port(gameport);
479 		gameport_find_driver(gameport);
480 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
481 		gameport_disconnect_port(gameport);
482 		gameport_bind_driver(gameport, to_gameport_driver(drv));
483 		put_driver(drv);
484 	} else {
485 		retval = -EINVAL;
486 	}
487 
488 	up(&gameport_sem);
489 
490 	return retval;
491 }
492 
493 static struct device_attribute gameport_device_attrs[] = {
494 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
495 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
496 	__ATTR_NULL
497 };
498 
499 static void gameport_release_port(struct device *dev)
500 {
501 	struct gameport *gameport = to_gameport_port(dev);
502 
503 	kfree(gameport);
504 	module_put(THIS_MODULE);
505 }
506 
507 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
508 {
509 	va_list args;
510 
511 	va_start(args, fmt);
512 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
513 	va_end(args);
514 }
515 
516 /*
517  * Prepare gameport port for registration.
518  */
519 static void gameport_init_port(struct gameport *gameport)
520 {
521 	static atomic_t gameport_no = ATOMIC_INIT(0);
522 
523 	__module_get(THIS_MODULE);
524 
525 	init_MUTEX(&gameport->drv_sem);
526 	device_initialize(&gameport->dev);
527 	snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
528 		 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
529 	gameport->dev.bus = &gameport_bus;
530 	gameport->dev.release = gameport_release_port;
531 	if (gameport->parent)
532 		gameport->dev.parent = &gameport->parent->dev;
533 
534 	spin_lock_init(&gameport->timer_lock);
535 	init_timer(&gameport->poll_timer);
536 	gameport->poll_timer.function = gameport_run_poll_handler;
537 	gameport->poll_timer.data = (unsigned long)gameport;
538 }
539 
540 /*
541  * Complete gameport port registration.
542  * Driver core will attempt to find appropriate driver for the port.
543  */
544 static void gameport_add_port(struct gameport *gameport)
545 {
546 	if (gameport->parent)
547 		gameport->parent->child = gameport;
548 
549 	gameport->speed = gameport_measure_speed(gameport);
550 
551 	list_add_tail(&gameport->node, &gameport_list);
552 
553 	if (gameport->io)
554 		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
555 			gameport->name, gameport->phys, gameport->io, gameport->speed);
556 	else
557 		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
558 			gameport->name, gameport->phys, gameport->speed);
559 
560 	device_add(&gameport->dev);
561 	gameport->registered = 1;
562 }
563 
564 /*
565  * gameport_destroy_port() completes deregistration process and removes
566  * port from the system
567  */
568 static void gameport_destroy_port(struct gameport *gameport)
569 {
570 	struct gameport *child;
571 
572 	child = gameport_get_pending_child(gameport);
573 	if (child) {
574 		gameport_remove_pending_events(child);
575 		put_device(&child->dev);
576 	}
577 
578 	if (gameport->parent) {
579 		gameport->parent->child = NULL;
580 		gameport->parent = NULL;
581 	}
582 
583 	if (gameport->registered) {
584 		device_del(&gameport->dev);
585 		list_del_init(&gameport->node);
586 		gameport->registered = 0;
587 	}
588 
589 	gameport_remove_pending_events(gameport);
590 	put_device(&gameport->dev);
591 }
592 
593 /*
594  * Reconnect gameport port and all its children (re-initialize attached devices)
595  */
596 static void gameport_reconnect_port(struct gameport *gameport)
597 {
598 	do {
599 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
600 			gameport_disconnect_port(gameport);
601 			gameport_find_driver(gameport);
602 			/* Ok, old children are now gone, we are done */
603 			break;
604 		}
605 		gameport = gameport->child;
606 	} while (gameport);
607 }
608 
609 /*
610  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
611  * all child ports are unbound and destroyed.
612  */
613 static void gameport_disconnect_port(struct gameport *gameport)
614 {
615 	struct gameport *s, *parent;
616 
617 	if (gameport->child) {
618 		/*
619 		 * Children ports should be disconnected and destroyed
620 		 * first, staring with the leaf one, since we don't want
621 		 * to do recursion
622 		 */
623 		for (s = gameport; s->child; s = s->child)
624 			/* empty */;
625 
626 		do {
627 			parent = s->parent;
628 
629 			gameport_release_driver(s);
630 			gameport_destroy_port(s);
631 		} while ((s = parent) != gameport);
632 	}
633 
634 	/*
635 	 * Ok, no children left, now disconnect this port
636 	 */
637 	gameport_release_driver(gameport);
638 }
639 
640 void gameport_rescan(struct gameport *gameport)
641 {
642 	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
643 }
644 
645 void gameport_reconnect(struct gameport *gameport)
646 {
647 	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
648 }
649 
650 /*
651  * Submits register request to kgameportd for subsequent execution.
652  * Note that port registration is always asynchronous.
653  */
654 void __gameport_register_port(struct gameport *gameport, struct module *owner)
655 {
656 	gameport_init_port(gameport);
657 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
658 }
659 
660 /*
661  * Synchronously unregisters gameport port.
662  */
663 void gameport_unregister_port(struct gameport *gameport)
664 {
665 	down(&gameport_sem);
666 	gameport_disconnect_port(gameport);
667 	gameport_destroy_port(gameport);
668 	up(&gameport_sem);
669 }
670 
671 
672 /*
673  * Gameport driver operations
674  */
675 
676 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
677 {
678 	struct gameport_driver *driver = to_gameport_driver(drv);
679 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
680 }
681 
682 static struct driver_attribute gameport_driver_attrs[] = {
683 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
684 	__ATTR_NULL
685 };
686 
687 static int gameport_driver_probe(struct device *dev)
688 {
689 	struct gameport *gameport = to_gameport_port(dev);
690 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
691 
692 	drv->connect(gameport, drv);
693 	return gameport->drv ? 0 : -ENODEV;
694 }
695 
696 static int gameport_driver_remove(struct device *dev)
697 {
698 	struct gameport *gameport = to_gameport_port(dev);
699 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
700 
701 	drv->disconnect(gameport);
702 	return 0;
703 }
704 
705 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
706 {
707 	drv->driver.bus = &gameport_bus;
708 	drv->driver.probe = gameport_driver_probe;
709 	drv->driver.remove = gameport_driver_remove;
710 	gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
711 }
712 
713 void gameport_unregister_driver(struct gameport_driver *drv)
714 {
715 	struct gameport *gameport;
716 
717 	down(&gameport_sem);
718 	drv->ignore = 1;	/* so gameport_find_driver ignores it */
719 
720 start_over:
721 	list_for_each_entry(gameport, &gameport_list, node) {
722 		if (gameport->drv == drv) {
723 			gameport_disconnect_port(gameport);
724 			gameport_find_driver(gameport);
725 			/* we could've deleted some ports, restart */
726 			goto start_over;
727 		}
728 	}
729 
730 	driver_unregister(&drv->driver);
731 	up(&gameport_sem);
732 }
733 
734 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
735 {
736 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
737 
738 	return !gameport_drv->ignore;
739 }
740 
741 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
742 {
743 	down(&gameport->drv_sem);
744 	gameport->drv = drv;
745 	up(&gameport->drv_sem);
746 }
747 
748 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
749 {
750 
751 	if (gameport->open) {
752 		if (gameport->open(gameport, mode)) {
753 			return -1;
754 		}
755 	} else {
756 		if (mode != GAMEPORT_MODE_RAW)
757 			return -1;
758 	}
759 
760 	gameport_set_drv(gameport, drv);
761 	return 0;
762 }
763 
764 void gameport_close(struct gameport *gameport)
765 {
766 	del_timer_sync(&gameport->poll_timer);
767 	gameport->poll_handler = NULL;
768 	gameport->poll_interval = 0;
769 	gameport_set_drv(gameport, NULL);
770 	if (gameport->close)
771 		gameport->close(gameport);
772 }
773 
774 static int __init gameport_init(void)
775 {
776 	if (!(gameport_pid = kernel_thread(gameport_thread, NULL, CLONE_KERNEL))) {
777 		printk(KERN_ERR "gameport: Failed to start kgameportd\n");
778 		return -1;
779 	}
780 
781 	gameport_bus.dev_attrs = gameport_device_attrs;
782 	gameport_bus.drv_attrs = gameport_driver_attrs;
783 	gameport_bus.match = gameport_bus_match;
784 	bus_register(&gameport_bus);
785 
786 	return 0;
787 }
788 
789 static void __exit gameport_exit(void)
790 {
791 	bus_unregister(&gameport_bus);
792 	kill_proc(gameport_pid, SIGTERM, 1);
793 	wait_for_completion(&gameport_exited);
794 }
795 
796 module_init(gameport_init);
797 module_exit(gameport_exit);
798