1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/completion.h> 21 #include <linux/sched.h> 22 #include <linux/smp_lock.h> 23 #include <linux/slab.h> 24 #include <linux/delay.h> 25 26 /*#include <asm/io.h>*/ 27 28 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 29 MODULE_DESCRIPTION("Generic gameport layer"); 30 MODULE_LICENSE("GPL"); 31 32 EXPORT_SYMBOL(__gameport_register_port); 33 EXPORT_SYMBOL(gameport_unregister_port); 34 EXPORT_SYMBOL(__gameport_register_driver); 35 EXPORT_SYMBOL(gameport_unregister_driver); 36 EXPORT_SYMBOL(gameport_open); 37 EXPORT_SYMBOL(gameport_close); 38 EXPORT_SYMBOL(gameport_rescan); 39 EXPORT_SYMBOL(gameport_cooked_read); 40 EXPORT_SYMBOL(gameport_set_name); 41 EXPORT_SYMBOL(gameport_set_phys); 42 EXPORT_SYMBOL(gameport_start_polling); 43 EXPORT_SYMBOL(gameport_stop_polling); 44 45 /* 46 * gameport_sem protects entire gameport subsystem and is taken 47 * every time gameport port or driver registrered or unregistered. 48 */ 49 static DECLARE_MUTEX(gameport_sem); 50 51 static LIST_HEAD(gameport_list); 52 53 static struct bus_type gameport_bus = { 54 .name = "gameport", 55 }; 56 57 static void gameport_add_port(struct gameport *gameport); 58 static void gameport_destroy_port(struct gameport *gameport); 59 static void gameport_reconnect_port(struct gameport *gameport); 60 static void gameport_disconnect_port(struct gameport *gameport); 61 62 #if defined(__i386__) 63 64 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 65 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 66 67 static unsigned int get_time_pit(void) 68 { 69 extern spinlock_t i8253_lock; 70 unsigned long flags; 71 unsigned int count; 72 73 spin_lock_irqsave(&i8253_lock, flags); 74 outb_p(0x00, 0x43); 75 count = inb_p(0x40); 76 count |= inb_p(0x40) << 8; 77 spin_unlock_irqrestore(&i8253_lock, flags); 78 79 return count; 80 } 81 82 #endif 83 84 85 86 /* 87 * gameport_measure_speed() measures the gameport i/o speed. 88 */ 89 90 static int gameport_measure_speed(struct gameport *gameport) 91 { 92 #if defined(__i386__) 93 94 unsigned int i, t, t1, t2, t3, tx; 95 unsigned long flags; 96 97 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 98 return 0; 99 100 tx = 1 << 30; 101 102 for(i = 0; i < 50; i++) { 103 local_irq_save(flags); 104 GET_TIME(t1); 105 for (t = 0; t < 50; t++) gameport_read(gameport); 106 GET_TIME(t2); 107 GET_TIME(t3); 108 local_irq_restore(flags); 109 udelay(i * 10); 110 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 111 } 112 113 gameport_close(gameport); 114 return 59659 / (tx < 1 ? 1 : tx); 115 116 #elif defined (__x86_64__) 117 118 unsigned int i, t; 119 unsigned long tx, t1, t2, flags; 120 121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 122 return 0; 123 124 tx = 1 << 30; 125 126 for(i = 0; i < 50; i++) { 127 local_irq_save(flags); 128 rdtscl(t1); 129 for (t = 0; t < 50; t++) gameport_read(gameport); 130 rdtscl(t2); 131 local_irq_restore(flags); 132 udelay(i * 10); 133 if (t2 - t1 < tx) tx = t2 - t1; 134 } 135 136 gameport_close(gameport); 137 return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 138 139 #else 140 141 unsigned int j, t = 0; 142 143 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 144 return 0; 145 146 j = jiffies; while (j == jiffies); 147 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 148 149 gameport_close(gameport); 150 return t * HZ / 1000; 151 152 #endif 153 } 154 155 void gameport_start_polling(struct gameport *gameport) 156 { 157 spin_lock(&gameport->timer_lock); 158 159 if (!gameport->poll_cnt++) { 160 BUG_ON(!gameport->poll_handler); 161 BUG_ON(!gameport->poll_interval); 162 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 163 } 164 165 spin_unlock(&gameport->timer_lock); 166 } 167 168 void gameport_stop_polling(struct gameport *gameport) 169 { 170 spin_lock(&gameport->timer_lock); 171 172 if (!--gameport->poll_cnt) 173 del_timer(&gameport->poll_timer); 174 175 spin_unlock(&gameport->timer_lock); 176 } 177 178 static void gameport_run_poll_handler(unsigned long d) 179 { 180 struct gameport *gameport = (struct gameport *)d; 181 182 gameport->poll_handler(gameport); 183 if (gameport->poll_cnt) 184 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 185 } 186 187 /* 188 * Basic gameport -> driver core mappings 189 */ 190 191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 192 { 193 down_write(&gameport_bus.subsys.rwsem); 194 195 gameport->dev.driver = &drv->driver; 196 if (drv->connect(gameport, drv)) { 197 gameport->dev.driver = NULL; 198 goto out; 199 } 200 device_bind_driver(&gameport->dev); 201 out: 202 up_write(&gameport_bus.subsys.rwsem); 203 } 204 205 static void gameport_release_driver(struct gameport *gameport) 206 { 207 down_write(&gameport_bus.subsys.rwsem); 208 device_release_driver(&gameport->dev); 209 up_write(&gameport_bus.subsys.rwsem); 210 } 211 212 static void gameport_find_driver(struct gameport *gameport) 213 { 214 down_write(&gameport_bus.subsys.rwsem); 215 device_attach(&gameport->dev); 216 up_write(&gameport_bus.subsys.rwsem); 217 } 218 219 220 /* 221 * Gameport event processing. 222 */ 223 224 enum gameport_event_type { 225 GAMEPORT_RESCAN, 226 GAMEPORT_RECONNECT, 227 GAMEPORT_REGISTER_PORT, 228 GAMEPORT_REGISTER_DRIVER, 229 }; 230 231 struct gameport_event { 232 enum gameport_event_type type; 233 void *object; 234 struct module *owner; 235 struct list_head node; 236 }; 237 238 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 239 static LIST_HEAD(gameport_event_list); 240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 241 static DECLARE_COMPLETION(gameport_exited); 242 static int gameport_pid; 243 244 static void gameport_queue_event(void *object, struct module *owner, 245 enum gameport_event_type event_type) 246 { 247 unsigned long flags; 248 struct gameport_event *event; 249 250 spin_lock_irqsave(&gameport_event_lock, flags); 251 252 /* 253 * Scan event list for the other events for the same gameport port, 254 * starting with the most recent one. If event is the same we 255 * do not need add new one. If event is of different type we 256 * need to add this event and should not look further because 257 * we need to preseve sequence of distinct events. 258 */ 259 list_for_each_entry_reverse(event, &gameport_event_list, node) { 260 if (event->object == object) { 261 if (event->type == event_type) 262 goto out; 263 break; 264 } 265 } 266 267 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) { 268 if (!try_module_get(owner)) { 269 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type); 270 goto out; 271 } 272 273 event->type = event_type; 274 event->object = object; 275 event->owner = owner; 276 277 list_add_tail(&event->node, &gameport_event_list); 278 wake_up(&gameport_wait); 279 } else { 280 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type); 281 } 282 out: 283 spin_unlock_irqrestore(&gameport_event_lock, flags); 284 } 285 286 static void gameport_free_event(struct gameport_event *event) 287 { 288 module_put(event->owner); 289 kfree(event); 290 } 291 292 static void gameport_remove_duplicate_events(struct gameport_event *event) 293 { 294 struct list_head *node, *next; 295 struct gameport_event *e; 296 unsigned long flags; 297 298 spin_lock_irqsave(&gameport_event_lock, flags); 299 300 list_for_each_safe(node, next, &gameport_event_list) { 301 e = list_entry(node, struct gameport_event, node); 302 if (event->object == e->object) { 303 /* 304 * If this event is of different type we should not 305 * look further - we only suppress duplicate events 306 * that were sent back-to-back. 307 */ 308 if (event->type != e->type) 309 break; 310 311 list_del_init(node); 312 gameport_free_event(e); 313 } 314 } 315 316 spin_unlock_irqrestore(&gameport_event_lock, flags); 317 } 318 319 320 static struct gameport_event *gameport_get_event(void) 321 { 322 struct gameport_event *event; 323 struct list_head *node; 324 unsigned long flags; 325 326 spin_lock_irqsave(&gameport_event_lock, flags); 327 328 if (list_empty(&gameport_event_list)) { 329 spin_unlock_irqrestore(&gameport_event_lock, flags); 330 return NULL; 331 } 332 333 node = gameport_event_list.next; 334 event = list_entry(node, struct gameport_event, node); 335 list_del_init(node); 336 337 spin_unlock_irqrestore(&gameport_event_lock, flags); 338 339 return event; 340 } 341 342 static void gameport_handle_events(void) 343 { 344 struct gameport_event *event; 345 struct gameport_driver *gameport_drv; 346 347 down(&gameport_sem); 348 349 while ((event = gameport_get_event())) { 350 351 switch (event->type) { 352 case GAMEPORT_REGISTER_PORT: 353 gameport_add_port(event->object); 354 break; 355 356 case GAMEPORT_RECONNECT: 357 gameport_reconnect_port(event->object); 358 break; 359 360 case GAMEPORT_RESCAN: 361 gameport_disconnect_port(event->object); 362 gameport_find_driver(event->object); 363 break; 364 365 case GAMEPORT_REGISTER_DRIVER: 366 gameport_drv = event->object; 367 driver_register(&gameport_drv->driver); 368 break; 369 370 default: 371 break; 372 } 373 374 gameport_remove_duplicate_events(event); 375 gameport_free_event(event); 376 } 377 378 up(&gameport_sem); 379 } 380 381 /* 382 * Remove all events that have been submitted for a given gameport port. 383 */ 384 static void gameport_remove_pending_events(struct gameport *gameport) 385 { 386 struct list_head *node, *next; 387 struct gameport_event *event; 388 unsigned long flags; 389 390 spin_lock_irqsave(&gameport_event_lock, flags); 391 392 list_for_each_safe(node, next, &gameport_event_list) { 393 event = list_entry(node, struct gameport_event, node); 394 if (event->object == gameport) { 395 list_del_init(node); 396 gameport_free_event(event); 397 } 398 } 399 400 spin_unlock_irqrestore(&gameport_event_lock, flags); 401 } 402 403 /* 404 * Destroy child gameport port (if any) that has not been fully registered yet. 405 * 406 * Note that we rely on the fact that port can have only one child and therefore 407 * only one child registration request can be pending. Additionally, children 408 * are registered by driver's connect() handler so there can't be a grandchild 409 * pending registration together with a child. 410 */ 411 static struct gameport *gameport_get_pending_child(struct gameport *parent) 412 { 413 struct gameport_event *event; 414 struct gameport *gameport, *child = NULL; 415 unsigned long flags; 416 417 spin_lock_irqsave(&gameport_event_lock, flags); 418 419 list_for_each_entry(event, &gameport_event_list, node) { 420 if (event->type == GAMEPORT_REGISTER_PORT) { 421 gameport = event->object; 422 if (gameport->parent == parent) { 423 child = gameport; 424 break; 425 } 426 } 427 } 428 429 spin_unlock_irqrestore(&gameport_event_lock, flags); 430 return child; 431 } 432 433 static int gameport_thread(void *nothing) 434 { 435 lock_kernel(); 436 daemonize("kgameportd"); 437 allow_signal(SIGTERM); 438 439 do { 440 gameport_handle_events(); 441 wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list)); 442 try_to_freeze(PF_FREEZE); 443 } while (!signal_pending(current)); 444 445 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 446 447 unlock_kernel(); 448 complete_and_exit(&gameport_exited, 0); 449 } 450 451 452 /* 453 * Gameport port operations 454 */ 455 456 static ssize_t gameport_show_description(struct device *dev, char *buf) 457 { 458 struct gameport *gameport = to_gameport_port(dev); 459 return sprintf(buf, "%s\n", gameport->name); 460 } 461 462 static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count) 463 { 464 struct gameport *gameport = to_gameport_port(dev); 465 struct device_driver *drv; 466 int retval; 467 468 retval = down_interruptible(&gameport_sem); 469 if (retval) 470 return retval; 471 472 retval = count; 473 if (!strncmp(buf, "none", count)) { 474 gameport_disconnect_port(gameport); 475 } else if (!strncmp(buf, "reconnect", count)) { 476 gameport_reconnect_port(gameport); 477 } else if (!strncmp(buf, "rescan", count)) { 478 gameport_disconnect_port(gameport); 479 gameport_find_driver(gameport); 480 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 481 gameport_disconnect_port(gameport); 482 gameport_bind_driver(gameport, to_gameport_driver(drv)); 483 put_driver(drv); 484 } else { 485 retval = -EINVAL; 486 } 487 488 up(&gameport_sem); 489 490 return retval; 491 } 492 493 static struct device_attribute gameport_device_attrs[] = { 494 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 495 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 496 __ATTR_NULL 497 }; 498 499 static void gameport_release_port(struct device *dev) 500 { 501 struct gameport *gameport = to_gameport_port(dev); 502 503 kfree(gameport); 504 module_put(THIS_MODULE); 505 } 506 507 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 508 { 509 va_list args; 510 511 va_start(args, fmt); 512 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 513 va_end(args); 514 } 515 516 /* 517 * Prepare gameport port for registration. 518 */ 519 static void gameport_init_port(struct gameport *gameport) 520 { 521 static atomic_t gameport_no = ATOMIC_INIT(0); 522 523 __module_get(THIS_MODULE); 524 525 init_MUTEX(&gameport->drv_sem); 526 device_initialize(&gameport->dev); 527 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), 528 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 529 gameport->dev.bus = &gameport_bus; 530 gameport->dev.release = gameport_release_port; 531 if (gameport->parent) 532 gameport->dev.parent = &gameport->parent->dev; 533 534 spin_lock_init(&gameport->timer_lock); 535 init_timer(&gameport->poll_timer); 536 gameport->poll_timer.function = gameport_run_poll_handler; 537 gameport->poll_timer.data = (unsigned long)gameport; 538 } 539 540 /* 541 * Complete gameport port registration. 542 * Driver core will attempt to find appropriate driver for the port. 543 */ 544 static void gameport_add_port(struct gameport *gameport) 545 { 546 if (gameport->parent) 547 gameport->parent->child = gameport; 548 549 gameport->speed = gameport_measure_speed(gameport); 550 551 list_add_tail(&gameport->node, &gameport_list); 552 553 if (gameport->io) 554 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 555 gameport->name, gameport->phys, gameport->io, gameport->speed); 556 else 557 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 558 gameport->name, gameport->phys, gameport->speed); 559 560 device_add(&gameport->dev); 561 gameport->registered = 1; 562 } 563 564 /* 565 * gameport_destroy_port() completes deregistration process and removes 566 * port from the system 567 */ 568 static void gameport_destroy_port(struct gameport *gameport) 569 { 570 struct gameport *child; 571 572 child = gameport_get_pending_child(gameport); 573 if (child) { 574 gameport_remove_pending_events(child); 575 put_device(&child->dev); 576 } 577 578 if (gameport->parent) { 579 gameport->parent->child = NULL; 580 gameport->parent = NULL; 581 } 582 583 if (gameport->registered) { 584 device_del(&gameport->dev); 585 list_del_init(&gameport->node); 586 gameport->registered = 0; 587 } 588 589 gameport_remove_pending_events(gameport); 590 put_device(&gameport->dev); 591 } 592 593 /* 594 * Reconnect gameport port and all its children (re-initialize attached devices) 595 */ 596 static void gameport_reconnect_port(struct gameport *gameport) 597 { 598 do { 599 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 600 gameport_disconnect_port(gameport); 601 gameport_find_driver(gameport); 602 /* Ok, old children are now gone, we are done */ 603 break; 604 } 605 gameport = gameport->child; 606 } while (gameport); 607 } 608 609 /* 610 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 611 * all child ports are unbound and destroyed. 612 */ 613 static void gameport_disconnect_port(struct gameport *gameport) 614 { 615 struct gameport *s, *parent; 616 617 if (gameport->child) { 618 /* 619 * Children ports should be disconnected and destroyed 620 * first, staring with the leaf one, since we don't want 621 * to do recursion 622 */ 623 for (s = gameport; s->child; s = s->child) 624 /* empty */; 625 626 do { 627 parent = s->parent; 628 629 gameport_release_driver(s); 630 gameport_destroy_port(s); 631 } while ((s = parent) != gameport); 632 } 633 634 /* 635 * Ok, no children left, now disconnect this port 636 */ 637 gameport_release_driver(gameport); 638 } 639 640 void gameport_rescan(struct gameport *gameport) 641 { 642 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); 643 } 644 645 void gameport_reconnect(struct gameport *gameport) 646 { 647 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); 648 } 649 650 /* 651 * Submits register request to kgameportd for subsequent execution. 652 * Note that port registration is always asynchronous. 653 */ 654 void __gameport_register_port(struct gameport *gameport, struct module *owner) 655 { 656 gameport_init_port(gameport); 657 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 658 } 659 660 /* 661 * Synchronously unregisters gameport port. 662 */ 663 void gameport_unregister_port(struct gameport *gameport) 664 { 665 down(&gameport_sem); 666 gameport_disconnect_port(gameport); 667 gameport_destroy_port(gameport); 668 up(&gameport_sem); 669 } 670 671 672 /* 673 * Gameport driver operations 674 */ 675 676 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 677 { 678 struct gameport_driver *driver = to_gameport_driver(drv); 679 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 680 } 681 682 static struct driver_attribute gameport_driver_attrs[] = { 683 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 684 __ATTR_NULL 685 }; 686 687 static int gameport_driver_probe(struct device *dev) 688 { 689 struct gameport *gameport = to_gameport_port(dev); 690 struct gameport_driver *drv = to_gameport_driver(dev->driver); 691 692 drv->connect(gameport, drv); 693 return gameport->drv ? 0 : -ENODEV; 694 } 695 696 static int gameport_driver_remove(struct device *dev) 697 { 698 struct gameport *gameport = to_gameport_port(dev); 699 struct gameport_driver *drv = to_gameport_driver(dev->driver); 700 701 drv->disconnect(gameport); 702 return 0; 703 } 704 705 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) 706 { 707 drv->driver.bus = &gameport_bus; 708 drv->driver.probe = gameport_driver_probe; 709 drv->driver.remove = gameport_driver_remove; 710 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); 711 } 712 713 void gameport_unregister_driver(struct gameport_driver *drv) 714 { 715 struct gameport *gameport; 716 717 down(&gameport_sem); 718 drv->ignore = 1; /* so gameport_find_driver ignores it */ 719 720 start_over: 721 list_for_each_entry(gameport, &gameport_list, node) { 722 if (gameport->drv == drv) { 723 gameport_disconnect_port(gameport); 724 gameport_find_driver(gameport); 725 /* we could've deleted some ports, restart */ 726 goto start_over; 727 } 728 } 729 730 driver_unregister(&drv->driver); 731 up(&gameport_sem); 732 } 733 734 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 735 { 736 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 737 738 return !gameport_drv->ignore; 739 } 740 741 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 742 { 743 down(&gameport->drv_sem); 744 gameport->drv = drv; 745 up(&gameport->drv_sem); 746 } 747 748 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 749 { 750 751 if (gameport->open) { 752 if (gameport->open(gameport, mode)) { 753 return -1; 754 } 755 } else { 756 if (mode != GAMEPORT_MODE_RAW) 757 return -1; 758 } 759 760 gameport_set_drv(gameport, drv); 761 return 0; 762 } 763 764 void gameport_close(struct gameport *gameport) 765 { 766 del_timer_sync(&gameport->poll_timer); 767 gameport->poll_handler = NULL; 768 gameport->poll_interval = 0; 769 gameport_set_drv(gameport, NULL); 770 if (gameport->close) 771 gameport->close(gameport); 772 } 773 774 static int __init gameport_init(void) 775 { 776 if (!(gameport_pid = kernel_thread(gameport_thread, NULL, CLONE_KERNEL))) { 777 printk(KERN_ERR "gameport: Failed to start kgameportd\n"); 778 return -1; 779 } 780 781 gameport_bus.dev_attrs = gameport_device_attrs; 782 gameport_bus.drv_attrs = gameport_driver_attrs; 783 gameport_bus.match = gameport_bus_match; 784 bus_register(&gameport_bus); 785 786 return 0; 787 } 788 789 static void __exit gameport_exit(void) 790 { 791 bus_unregister(&gameport_bus); 792 kill_proc(gameport_pid, SIGTERM, 1); 793 wait_for_completion(&gameport_exited); 794 } 795 796 module_init(gameport_init); 797 module_exit(gameport_exit); 798