Searched refs:shader_present (Results 1 – 5 of 5) sorted by relevance
251 pfdev->features.shader_present = gpu_read(pfdev, GPU_SHADER_PRESENT_LO); in panfrost_gpu_init_features()252 pfdev->features.shader_present |= (u64)gpu_read(pfdev, GPU_SHADER_PRESENT_HI) << 32; in panfrost_gpu_init_features()325 pfdev->features.shader_present, pfdev->features.l2_present); in panfrost_gpu_init_features()346 hweight64(pfdev->features.shader_present)); in panfrost_get_core_mask()368 pfdev->features.shader_present & core_mask); in panfrost_gpu_power_on()370 val, val == (pfdev->features.shader_present & core_mask), in panfrost_gpu_power_on()387 gpu_write(pfdev, SHADER_PWROFF_LO, pfdev->features.shader_present); in panfrost_gpu_power_off()
32 u64 shader_present; member
309 ncores = fls64(pfdev->features.shader_present); in panfrost_perfcnt_init()
49 PANFROST_FEATURE(SHADER_PRESENT, shader_present); in panfrost_ioctl_get_param()
139 affinity = pfdev->features.shader_present; in panfrost_job_write_affinity()