Searched refs:sdl2_console (Results 1 – 5 of 5) sorted by relevance
/openbmc/qemu/ui/ |
H A D | sdl2.c | 39 static struct sdl2_console *sdl2_console; variable 66 static void sdl_update_caption(struct sdl2_console *scon); 68 static struct sdl2_console *get_scon_from_window(uint32_t window_id) in get_scon_from_window() 72 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) { in get_scon_from_window() 73 return &sdl2_console[i]; in get_scon_from_window() 79 void sdl2_window_create(struct sdl2_console *scon) in sdl2_window_create() 126 void sdl2_window_destroy(struct sdl2_console *scon) in sdl2_window_destroy() 144 void sdl2_window_resize(struct sdl2_console *scon) in sdl2_window_resize() 155 static void sdl2_redraw(struct sdl2_console *scon) in sdl2_redraw() 166 static void sdl_update_caption(struct sdl2_console *scon) in sdl_update_caption() [all …]
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H A D | sdl2-gl.c | 33 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout) in sdl2_set_scanout_mode() 49 static void sdl2_gl_render_surface(struct sdl2_console *scon) in sdl2_gl_render_surface() 66 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_gl_update() 82 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_gl_switch() 113 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_gl_refresh() 125 void sdl2_gl_redraw(struct sdl2_console *scon) in sdl2_gl_redraw() 142 struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc); in sdl2_gl_create_context() 184 struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc); in sdl2_gl_make_context_current() 194 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_gl_scanout_disable() 211 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_gl_scanout_texture() [all …]
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H A D | sdl2-2d.c | 34 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_2d_update() 62 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_2d_switch() 129 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); in sdl2_2d_refresh() 136 void sdl2_2d_redraw(struct sdl2_console *scon) in sdl2_2d_redraw()
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H A D | sdl2-input.c | 32 void sdl2_process_key(struct sdl2_console *scon, in sdl2_process_key() 62 void sdl2_release_modifiers(struct sdl2_console *scon) in sdl2_release_modifiers()
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/openbmc/qemu/include/ui/ |
H A D | sdl2.h | 29 struct sdl2_console { struct 57 void sdl2_window_create(struct sdl2_console *scon); argument 58 void sdl2_window_destroy(struct sdl2_console *scon); 59 void sdl2_window_resize(struct sdl2_console *scon); 60 void sdl2_poll_events(struct sdl2_console *scon); 62 void sdl2_process_key(struct sdl2_console *scon, 64 void sdl2_release_modifiers(struct sdl2_console *scon); 71 void sdl2_2d_redraw(struct sdl2_console *scon); 80 void sdl2_gl_redraw(struct sdl2_console *scon);
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