Searched refs:pos0 (Results 1 – 4 of 4) sorted by relevance
735 unsigned long pos0 = pos; local768 pos = pos0 + bwidth*bincr;784 unsigned long pos0 = pos; local817 pos = pos0 + bwidth*bincr;
514 + vec4 pos0 = mat0 * gl_Vertex;516 + vec4 pos = mix(pos0, pos1, weight);
266 uint64_t pos0:7; member268 uint64_t pos0:7;
1511 low0, pos0, time_from = self.XPixelToData(x)1516 for i in xrange(pos0, pos1 + 1):1519 if i == pos0: