Searched refs:overlap_damage_area (Results 1 – 1 of 1) sorted by relevance
1925 static void clip_area_update(struct drm_rect *overlap_damage_area, in clip_area_update() argument1932 if (overlap_damage_area->y1 == -1) { in clip_area_update()1933 overlap_damage_area->y1 = damage_area->y1; in clip_area_update()1934 overlap_damage_area->y2 = damage_area->y2; in clip_area_update()1938 if (damage_area->y1 < overlap_damage_area->y1) in clip_area_update()1939 overlap_damage_area->y1 = damage_area->y1; in clip_area_update()1941 if (damage_area->y2 > overlap_damage_area->y2) in clip_area_update()1942 overlap_damage_area->y2 = damage_area->y2; in clip_area_update()