Searched refs:num_buttons (Results 1 – 3 of 3) sorted by relevance
/openbmc/qemu/hw/input/ |
H A D | stellaris_gamepad.c | 26 for (i = 0; i < s->num_buttons; i++) { in stellaris_gamepad_event() 39 VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons, 55 if (s->num_buttons == 0) { in stellaris_gamepad_realize() 60 s->irqs = g_new0(qemu_irq, s->num_buttons); in stellaris_gamepad_realize() 61 s->pressed = g_new0(uint8_t, s->num_buttons); in stellaris_gamepad_realize() 62 qdev_init_gpio_out(dev, s->irqs, s->num_buttons); in stellaris_gamepad_realize() 77 memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t)); in stellaris_gamepad_reset_enter() 81 DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
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/openbmc/qemu/include/hw/input/ |
H A D | stellaris_gamepad.h | 31 uint32_t num_buttons; member
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/openbmc/qemu/tests/functional/acpi-bits/bits-tests/ |
H A D | smbios.py2 | 1408 self.add_field('num_buttons', u.unpack_one("B"))
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