Searched refs:floatx80_rounding_precision (Results 1 – 6 of 6) sorted by relevance
75 return roundAndPackFloatx80(status->floatx80_rounding_precision, aSign, in floatx80_getman()164 return roundAndPackFloatx80(status->floatx80_rounding_precision, in floatx80_scale()172 return roundAndPackFloatx80(status->floatx80_rounding_precision, in floatx80_scale()196 normalizeRoundAndPackFloatx80(status->floatx80_rounding_precision, in floatx80_move()199 return roundAndPackFloatx80(status->floatx80_rounding_precision, aSign, in floatx80_move()272 user_rnd_prec = status->floatx80_rounding_precision; in floatx80_lognp1()274 status->floatx80_rounding_precision = floatx80_precision_x; in floatx80_lognp1()342 status->floatx80_rounding_precision = user_rnd_prec; in floatx80_lognp1()408 status->floatx80_rounding_precision = user_rnd_prec; in floatx80_lognp1()472 user_rnd_prec = status->floatx80_rounding_precision; in floatx80_logn()[all …]
75 status->floatx80_rounding_precision = val; in set_floatx80_rounding_precision()132 return status->floatx80_rounding_precision; in get_floatx80_rounding_precision()
220 FloatX80RoundPrec floatx80_rounding_precision; member
1165 env->fp_status.floatx80_rounding_precision; in helper_f2xm1()1167 env->fp_status.floatx80_rounding_precision = floatx80_precision_x; in helper_f2xm1()1270 env->fp_status.floatx80_rounding_precision = save_prec; in helper_f2xm1()1385 env->fp_status.floatx80_rounding_precision; in helper_fpatan()1386 env->fp_status.floatx80_rounding_precision = floatx80_precision_x; in helper_fpatan()1388 env->fp_status.floatx80_rounding_precision = save_prec; in helper_fpatan()1463 env->fp_status.floatx80_rounding_precision; in helper_fpatan()1465 env->fp_status.floatx80_rounding_precision = floatx80_precision_x; in helper_fpatan()1772 env->fp_status.floatx80_rounding_precision = save_prec; in helper_fpatan()2100 env->fp_status.floatx80_rounding_precision; in helper_fyl2xp1()[all …]
992 qsf.floatx80_rounding_precision = qsf_prec80; in run_test()
1783 switch (s->floatx80_rounding_precision) { in floatx80_unpack_canonical()1814 const FloatFmt *fmt = &floatx80_params[s->floatx80_rounding_precision]; in floatx80_round_pack_canonical()1820 if (s->floatx80_rounding_precision == floatx80_precision_x) { in floatx80_round_pack_canonical()3038 &floatx80_params[status->floatx80_rounding_precision]); in floatx80_round_to_int()4706 parts_sqrt(&p, s, &floatx80_params[s->floatx80_rounding_precision]); in floatx80_sqrt()