Searched refs:SLOT1 (Results 1 – 4 of 4) sorted by relevance
100 #define SLOT1 0 macro450 SLOT = &CH->SLOT[SLOT1]; in OPL_CALC_CH()500 SLOT = &CH[6].SLOT[SLOT1]; in OPL_CALC_RH()708 OPL_SLOT *slot1 = &CH->SLOT[SLOT1]; in CSMKeyControll()764 OPL->P_CH[c].SLOT[SLOT1].wavetable = &SIN_TABLE[0]; in OPLWriteReg()850 OPL_KEYON(&OPL->P_CH[6].SLOT[SLOT1]); in OPLWriteReg()855 OPL_KEYOFF(&OPL->P_CH[6].SLOT[SLOT1]); in OPLWriteReg()867 if(v&0x04) OPL_KEYON(&OPL->P_CH[8].SLOT[SLOT1]); in OPLWriteReg()868 else OPL_KEYOFF(&OPL->P_CH[8].SLOT[SLOT1]); in OPLWriteReg()879 if(v&0x01) OPL_KEYON(&OPL->P_CH[7].SLOT[SLOT1]); in OPLWriteReg()[all …]
43 0 0 0 0 SLOT1
207 SLOT1 = offsetof(struct ctrl_reg, slot1), enumerator
67 #define SLOT_REG(i) (SLOT1 + (4 * i))