Searched refs:IS_DEAD_ARG (Results 1 – 1 of 1) sorted by relevance
3383 #define IS_DEAD_ARG(n) (arg_life & (DEAD_ARG << (n))) macro3903 if (IS_DEAD_ARG(1)) { in liveness_pass_1()4027 if (IS_DEAD_ARG(i)) { in liveness_pass_2()4073 if (IS_DEAD_ARG(0)) { in liveness_pass_2()4085 tcg_debug_assert(!IS_DEAD_ARG(0)); in liveness_pass_2()4115 if (IS_DEAD_ARG(i)) { in liveness_pass_2()4585 temp_sync(s, ots, s->reserved_regs, preferred_regs, IS_DEAD_ARG(0)); in tcg_reg_alloc_do_movi()4586 } else if (IS_DEAD_ARG(0)) { in tcg_reg_alloc_do_movi()4617 if (IS_DEAD_ARG(1)) { in tcg_reg_alloc_mov()4635 if (IS_DEAD_ARG(0)) { in tcg_reg_alloc_mov()[all …]