Searched refs:AMI_PLAY_LOADED (Results 1 – 1 of 1) sorted by relevance
457 #define AMI_PLAY_LOADED 1 macro516 write_sq.active |= AMI_PLAY_LOADED; in AmiPlayNextFrame()526 if (write_sq.active & AMI_PLAY_LOADED) { in AmiPlay()577 if (write_sq.active & AMI_PLAY_LOADED) in AmiInterrupt()