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/openbmc/qemu/replay/
H A Dstubs-system.c9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
H A Dmeson.builddiff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
/openbmc/qemu/stubs/
H A Dreplay-tools.c9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
H A Dreplay.cdiff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
H A Dmeson.builddiff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
/openbmc/qemu/net/
H A Dmeson.builddiff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
/openbmc/qemu/tests/qtest/
H A Dqmp-cmd-test.cdiff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
/openbmc/qemu/block/
H A Dmeson.builddiff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>