/openbmc/qemu/replay/ |
H A D | stubs-system.c | 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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H A D | meson.build | diff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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/openbmc/qemu/stubs/ |
H A D | replay-tools.c | 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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H A D | replay.c | diff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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H A D | meson.build | diff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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/openbmc/qemu/net/ |
H A D | meson.build | diff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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/openbmc/qemu/tests/qtest/ |
H A D | qmp-cmd-test.c | diff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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/openbmc/qemu/block/ |
H A D | meson.build | diff 9b1c911654e9d4937f10cb347cf581d50771ee5b Tue Oct 13 14:21:23 CDT 2020 Claudio Fontana <cfontana@suse.de> replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
|