Searched defs:systems (Results 1 – 10 of 10) sorted by relevance
81 Low latency for interactive applications102 Low latency for soft real-time applications109 Higher speed for code-development tasks117 High throughput126 Strong fairness, bandwidth and delay guarantees
7 systems: [], property in SystemStore.state
87 static inline struct trace_array *trace_array_get_by_name(const char *name, const char *systems) in trace_array_get_by_name()
317 int systems; in read_event_files() local
593 …static const char *systems[5] = { "None", "SI Linear", "SI Rotation", "English Linear", "English R… in hid_dump_field() local
414 std::vector<std::string> systems = in findCalloutList() local
646 "systems": { object
387 struct list_head systems; member
3069 const char *systems) in event_in_systems()
9417 trace_array_create_systems(const char *name, const char *systems) in trace_array_create_systems()9537 struct trace_array *trace_array_get_by_name(const char *name, const char *systems) in trace_array_get_by_name()