sdl2.h (22a9e1fd63ebd7254c6618f144357def75a993cb) | sdl2.h (46e19e149f3b129a22c440caba853188df67deab) |
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1#ifndef SDL2_H 2#define SDL2_H 3 4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5#undef WIN32_LEAN_AND_MEAN 6 7#include <SDL.h> 8#include <SDL_syswm.h> --- 12 unchanged lines hidden (view full) --- 21 int last_vm_running; /* per console for caption reasons */ 22 int x, y, w, h; 23 int hidden; 24 int opengl; 25 int updates; 26 int idle_counter; 27 SDL_GLContext winctx; 28#ifdef CONFIG_OPENGL | 1#ifndef SDL2_H 2#define SDL2_H 3 4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ 5#undef WIN32_LEAN_AND_MEAN 6 7#include <SDL.h> 8#include <SDL_syswm.h> --- 12 unchanged lines hidden (view full) --- 21 int last_vm_running; /* per console for caption reasons */ 22 int x, y, w, h; 23 int hidden; 24 int opengl; 25 int updates; 26 int idle_counter; 27 SDL_GLContext winctx; 28#ifdef CONFIG_OPENGL |
29 ConsoleGLState *gls; | 29 QemuGLShader *gls; |
30 egl_fb guest_fb; 31 egl_fb win_fb; 32 bool y0_top; 33 bool scanout_mode; 34#endif 35}; 36 37void sdl2_window_create(struct sdl2_console *scon); --- 43 unchanged lines hidden --- | 30 egl_fb guest_fb; 31 egl_fb win_fb; 32 bool y0_top; 33 bool scanout_mode; 34#endif 35}; 36 37void sdl2_window_create(struct sdl2_console *scon); --- 43 unchanged lines hidden --- |