snd_ps3.c (0cce284537fb42d9c28b9b31038ffc9b464555f5) snd_ps3.c (4091fb95b5f8dea37568d1a94c8227244bade891)
1/*
2 * Audio support for PS3
3 * Copyright (C) 2007 Sony Computer Entertainment Inc.
4 * All rights reserved.
5 * Copyright 2006, 2007 Sony Corporation
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License

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878 if (ret)
879 pr_info("%s: gpu_attribute failed %d\n", __func__,
880 ret);
881}
882
883static void snd_ps3_audio_fixup(struct snd_ps3_card_info *card)
884{
885 /*
1/*
2 * Audio support for PS3
3 * Copyright (C) 2007 Sony Computer Entertainment Inc.
4 * All rights reserved.
5 * Copyright 2006, 2007 Sony Corporation
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License

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878 if (ret)
879 pr_info("%s: gpu_attribute failed %d\n", __func__,
880 ret);
881}
882
883static void snd_ps3_audio_fixup(struct snd_ps3_card_info *card)
884{
885 /*
886 * avsetting driver seems to never change the followings
886 * avsetting driver seems to never change the following
887 * so, init them here once
888 */
889
890 /* no dma interrupt needed */
891 write_reg(PS3_AUDIO_INTR_EN_0, 0);
892
893 /* use every 4 buffer empty interrupt */
894 update_mask_reg(PS3_AUDIO_AX_IC,

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887 * so, init them here once
888 */
889
890 /* no dma interrupt needed */
891 write_reg(PS3_AUDIO_INTR_EN_0, 0);
892
893 /* use every 4 buffer empty interrupt */
894 update_mask_reg(PS3_AUDIO_AX_IC,

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