snd_ps3.c (0cce284537fb42d9c28b9b31038ffc9b464555f5) | snd_ps3.c (4091fb95b5f8dea37568d1a94c8227244bade891) |
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1/* 2 * Audio support for PS3 3 * Copyright (C) 2007 Sony Computer Entertainment Inc. 4 * All rights reserved. 5 * Copyright 2006, 2007 Sony Corporation 6 * 7 * This program is free software; you can redistribute it and/or modify 8 * it under the terms of the GNU General Public License --- 869 unchanged lines hidden (view full) --- 878 if (ret) 879 pr_info("%s: gpu_attribute failed %d\n", __func__, 880 ret); 881} 882 883static void snd_ps3_audio_fixup(struct snd_ps3_card_info *card) 884{ 885 /* | 1/* 2 * Audio support for PS3 3 * Copyright (C) 2007 Sony Computer Entertainment Inc. 4 * All rights reserved. 5 * Copyright 2006, 2007 Sony Corporation 6 * 7 * This program is free software; you can redistribute it and/or modify 8 * it under the terms of the GNU General Public License --- 869 unchanged lines hidden (view full) --- 878 if (ret) 879 pr_info("%s: gpu_attribute failed %d\n", __func__, 880 ret); 881} 882 883static void snd_ps3_audio_fixup(struct snd_ps3_card_info *card) 884{ 885 /* |
886 * avsetting driver seems to never change the followings | 886 * avsetting driver seems to never change the following |
887 * so, init them here once 888 */ 889 890 /* no dma interrupt needed */ 891 write_reg(PS3_AUDIO_INTR_EN_0, 0); 892 893 /* use every 4 buffer empty interrupt */ 894 update_mask_reg(PS3_AUDIO_AX_IC, --- 265 unchanged lines hidden --- | 887 * so, init them here once 888 */ 889 890 /* no dma interrupt needed */ 891 write_reg(PS3_AUDIO_INTR_EN_0, 0); 892 893 /* use every 4 buffer empty interrupt */ 894 update_mask_reg(PS3_AUDIO_AX_IC, --- 265 unchanged lines hidden --- |