linux32.c (ebf8889bd1fe3615991ff4494635d237280652a2) | linux32.c (cba4fbbff2e9722e93b28e18fa7714b9013cbdda) |
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1/* 2 * Conversion between 32-bit and 64-bit native system calls. 3 * 4 * Copyright (C) 2000 Silicon Graphics, Inc. 5 * Written by Ulf Carlsson (ulfc@engr.sgi.com) 6 * sys32_execve from ia64/ia32 code, Feb 2000, Kanoj Sarcar (kanoj@sgi.com) 7 */ 8#include <linux/compiler.h> --- 21 unchanged lines hidden (view full) --- 30#include <linux/utsname.h> 31#include <linux/personality.h> 32#include <linux/dnotify.h> 33#include <linux/module.h> 34#include <linux/binfmts.h> 35#include <linux/security.h> 36#include <linux/compat.h> 37#include <linux/vfs.h> | 1/* 2 * Conversion between 32-bit and 64-bit native system calls. 3 * 4 * Copyright (C) 2000 Silicon Graphics, Inc. 5 * Written by Ulf Carlsson (ulfc@engr.sgi.com) 6 * sys32_execve from ia64/ia32 code, Feb 2000, Kanoj Sarcar (kanoj@sgi.com) 7 */ 8#include <linux/compiler.h> --- 21 unchanged lines hidden (view full) --- 30#include <linux/utsname.h> 31#include <linux/personality.h> 32#include <linux/dnotify.h> 33#include <linux/module.h> 34#include <linux/binfmts.h> 35#include <linux/security.h> 36#include <linux/compat.h> 37#include <linux/vfs.h> |
38#include <linux/ipc.h> |
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38 39#include <net/sock.h> 40#include <net/scm.h> 41 42#include <asm/compat-signal.h> | 39 40#include <net/sock.h> 41#include <net/scm.h> 42 43#include <asm/compat-signal.h> |
43#include <asm/ipc.h> | |
44#include <asm/sim.h> 45#include <asm/uaccess.h> 46#include <asm/mmu_context.h> 47#include <asm/mman.h> 48 49/* Use this to get at 32-bit user passed pointers. */ 50/* A() macro should be used for places where you e.g. 51 have some internal variable u32 and just want to get --- 544 unchanged lines hidden --- | 44#include <asm/sim.h> 45#include <asm/uaccess.h> 46#include <asm/mmu_context.h> 47#include <asm/mman.h> 48 49/* Use this to get at 32-bit user passed pointers. */ 50/* A() macro should be used for places where you e.g. 51 have some internal variable u32 and just want to get --- 544 unchanged lines hidden --- |