Searched refs:ball_x (Results 1 – 1 of 1) sorted by relevance
58 int ball_x, ball_y, ball_dx, ball_dy; member181 pong_clock->ball_x, in draw_bat_and_ball()217 if ( (pong_clock->ball_x < 0 && !pong_clock->bata_to_miss) in update_state()218 || (pong_clock->ball_x > (pong_clock->xwin_width - pong_clock->pixelw) in update_state()226 pong_clock->ball_x += pong_clock->ball_dx; in update_state()245 pong_clock->ball_x = pong_clock->pixelw; in update_state()253 pong_clock->ball_x = pong_clock->xwin_width - pong_clock->pixelw; in update_state()334 pong_clock->ball_x = 0; in main()